MurkyZebra2417
Member
I hope you are right, because thats exactly how I felt with the second level.
So I played the first 2 levels now and so far it pretty much feels nothing like the previous games. I hope it gets better once you get more weapons :/
I hope you are right, because thats exactly how I felt with the second level.
So I played the first 2 levels now and so far it pretty much feels nothing like the previous games. I hope it gets better once you get more weapons :/
My interview with Damjan Mravunac, composer of Serious Sam series
http://game-ost.com/articles.php?id=108&action=view
On the Dark Bride level. Eighth level, I believe? Anyone know about how far along I am?
Game is still ballin' like whoa. I want a minigun already though.
The most memorable section of First Encounter was oops, all skeletons. Really nerve racking but in a good way.The skeleton dudes are really one of my most favorite enemies in a FPS. They are like noodles or rice, good alone but even better when add them to pretty much anything else. Bulls + skeletons makes for quite a fight.
The end of level nine was brutal. Not afraid to admit it humbled me for a few attempts, but it felt so fantastic getting past that. Then I'm rewarded with losing all of my shit. Oh, Croteam, you~
Also, am I slow as hell or is this game pretty damn long. Steam thing says fourteen hours and I'm on level ten, heh.
Also, am I slow as hell or is this game pretty damn long. Steam thing says fourteen hours and I'm on level ten, heh.
It's a pretty long game. I'm even slower, but I was playing on hard. Hard is pretty brutal on your first playthrough.
How many people have found the secret guns yet? I think i've found all of them pretty early.
Just got my review up: http://youtu.be/NpB0Y3SL8sU
Is the cannon a secret? They kinda just toss that thing out there fairly often toward the latter half. I found the laser gun fairly early on and then used up all my ammo right away. Haven't seen it since. I want a sniper rifle.
Great review. And I'm very happy with how much variety we saw in 2011's shooters as well. Certainly not everything turned out to be a classic, but you know. The more variety out there, the better.
Thank you.
Going back and replaying Bulletstorm and Hard Reset along with this has really been a lot of fun. I miss these shooters.
Any difference between cooperative mode (standard, classic, etc..), other than the life/respawn system?
I miss the advanced coop options. For example I'd like to increase (or just activate) the brief invulnerability right after you respawn. Monsters tend to stay still around your corpse, so when you respawn (you reappear where you died) you get instantly killed; so dying means entering in a reskill-loop. It's really annoying when you're playing modes with limited lives.
I was so happy to see that coop defaults to limited lives per player. It wasn't like that in the HD remakes, right? Default in those is infinite lives, I think.
Man I'm loving this game, but I cannot believe how hidden some of these secrets are. I spent a couple of levels devoting a huge amount of time just to finding secrets, thought I found most of them, and then ended the level realizing I barely saw a quarter of them.
What I'd love to do is just play through the game once without trying to find secrets, and then find more on a second play-through. There isn't some sort of in-game guide to finding secrets after you beat it once, is there? I hope I don't need to rely on FAQs/YouTube to find all of them!
The difference between standard and classic is exactly your complaint, actually! Standard has the standard options set - three lives, probably normal enemies, health/armor/weapon stays, etc. Classic lets you customize everything, including the above, respawn time, max lives, etc.
Thank you very much.
I understand that, in the "Classic" co-op mode, if I set a limited "respawn credit" (let's say 3), I'll get a respawn/lives system as the "Standard" co-op mode (that is, you have limited respawns but you can "buy" more by killing monsters), yes?
Tried disabling overlclock (CPU, GPUs, or both) and or SLI?Anyone encountered this?
Tried disabling overlclock (CPU, GPUs, or both) and or SLI?
Did anybody else with the deluxe edition watch the making of the game? At the end of the video they showed concept art for the next serious sam. It shows Sam in front of a destroyed Eiffel tower with alien warships in the sky.
Did anybody else with the deluxe edition watch the making of the game? At the end of the video they showed concept art for the next serious sam. It shows Sam in front of a destroyed Eiffel tower with alien warships in the sky.
I can't decide if the last level is amazing or terrible.
On one hand, it has the neverending corridors of monsters that are actually kind of scarce elsewhere in the game, so it's nice to be able to really let loose.
On the other hand, it goes on for well over an hour and doesn't do anything else. Plus they only used about half of the available monsters, so the waves get repetitive pretty fast.