Danjin44
The nicest person on this forum
A take so goofy I actually have to lie down for a moment.

A take so goofy I actually have to lie down for a moment.
Excuse me?I don’t even like the game but I can appreciate its art style and think it looks amazing, even on ps4. It can still pump out some quality visuals.
Yea but imagine that with a better framerate, IQ, and visual effects, having a better engine doesn't mean that the arr should be scrapped.Same as Atlus, FROM's art direction more than makes up for not having high tech graphics.
Just looks at this.
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Its fucking gorgeous! Why the fuck should I care if its not "high tech" or not?
Then you forgot, the DLC made it possible to fly above the clouds, seamless diving with the mount in water, less fog overall -> bigger draw distance , higher quality textures etc. Some of these aspects, as per Sony, are not possible on base PS4.Dude, we all played it. Barely a visual upgrade. Most people wouldn't notice.
Yea but imagine that with a better framerate, IQ, and visual effects, having a better engine doesn't mean that the arr should be scrapped.
Everything in game design is interconnected, not separated like you seem to believe. Higher resolution models would require more time for rigging and animation, which would require alterations to the combat and weapons/apells, which may require changes in fidelity and speed due to possible slow down for chasing graphical trends.Reading this thread I get the impression a lot of you still watch porn on VHS. Its okay to move on and enjoy it in HD, even more so when the whole industry moved in that direction.
Yeah it did, the whole sandbox got a massive upgrade (flying into clouds etc).
Art can be made with great tech.
There are multiple departments working on different things even within FromSoftware. The guys responsible for "adding depth to combat, expanding systems, and making the game more dense and interesting to play" are removed from engine work, optimizing and pushing gfx.
From just choose to not invest in better gfx because it would reduce their return of invest. Which was the right call in the DeSo era, but after ER money there is no excuse imo.
Yea but imagine that with a better framerate, IQ, and visual effects, having a better engine doesn't mean that the arr should be scrapped.
Then you forgot, the DLC made it possible to fly above the clouds, seamless diving with the mount in water, less fog overall -> bigger draw distance , higher quality textures etc. Some of these aspects, as per Sony, are not possible on base PS4.
I really don't think so. Zelda's Character and NPCs have better rigging and animation than anything in Cyberpunk.Everything in game design is interconnected, not separated like you seem to believe. Higher resolution models would require more time for rigging and animation, which would require alterations to the combat and weapons/apells, which may require changes in fidelity and speed due to possible slow down for chasing graphical trends.
Everything has give and take in game design.
Everything in game design is interconnected, not separated like you seem to believe. Higher resolution models would require more time for rigging and animation, which would require alterations to the combat and weapons/apells, which may require changes in fidelity and speed due to possible slow down for chasing graphical trends.
Everything has give and take in game design.
Did you quote the wrong person? No where did I make mention of “graphic whores”.Lol people aren’t graphic’s whores, just because they have a differing opinion of wanting higher quality in-game assets/visuals, akin to Demon’s Souls Remake, or better performance in general.
Doesn’t make their art direction or games any less great.
A lot of people bought Cyberpunk and FF7 remake on last gen consoles but nobody cried when the expansions were new gen only. Sometimes you just have to let go.
to I really don't think so. Zelda's Character and NPCs have better rigging and animation than anything in Cyberpunk.
Quality of animations can be really high in a shitty locking game too, see the last guardian etc.
I personally HATED the design changes in Demon's Souls Remake, you can say it has better "tech" but I was not really fan of Blupoint's art direction.I agree.
After playing Demon’s Souls Remake, I would love a graphical upgrade. There’s no harm in stating that. Still love their games, they’re still the best in the industry. Their combat, art direction, is impeccable.
They probably won’t do so and i wouldn’t care, but yeah announcing that on this board is heresy.
And I still disagree. Its a budgetary allocation/management decision.That's not what Faust is saying. He's saying that to change a game's level of detail at the core level changes the game.
*SNIP*
And I still disagree. Its a budgetary allocation/management decision.
You can play a decade year old game like Skyrim with a shit ton of gfx mods. Its still the same game just looks a lot better. Like a lot a lot. Same gameplay, same animation same everything just looks better.
Or Diablo II remastered, the base game runs at its 24fps in the background (you can switch between the classic mode and the new overlayed gfx) while rendering the gfx overlay at whatever framerate you choose with moders gfx. The game logic, hit detection etc is 1:1 like the original.
Eldenring DLC could have simply used better effects, more geometry, etc. Nothing else would have had to me changed.
And I still disagree. Its a budgetary allocation/management decision.
You can play a decade year old game like Skyrim with a shit ton of gfx mods. Its still the same game just looks a lot better. Like a lot a lot. Same gameplay, same animation same everything just looks better.
Or Diablo II remastered, the base game runs at its 24fps in the background (you can switch between the classic mode and the new overlayed gfx) while rendering the gfx overlay at whatever framerate you choose with moders gfx. The game logic, hit detection etc is 1:1 like the original.
Eldenring DLC could have simply used better effects, more geometry, etc. Nothing else would have had to me changed.
Your several posts indicate otherwise because it is hyperbolic in nature and designed to get a rise out of people.I did move on. Thats literally the first thing I said in that post.
Usually that comes in the form of a sound argument. Not ''This game could be on PS3''.People are free to discuss what they do and don’t like about games here.. this isn’t some place where we all come to agree about everything on. Thats boring.
In the first cited text, you were not disagreeing, you are making side arguments; arguments that I don't necessarily contend against, but
When you say, "Zelda's Character and NPCs have better rigging and animation than anything in Cyberpunk," you are saying that Erdtree should replace fundamental aspects of its system to catch up to games you perceive as better. And those changes would change the game systems, which is a potential tipping of a domino for a game developer.
Yes, overlay. You can overlay on top of what's there. And they do, and they did. Elden Ring looks better on PS5 than PS4, it has many layers of enhancement and higher detail in the assets and increased effects and advanced technology for the more powerful/capable hardware. Heck, it has an option to turn on raytracing. (And if you've used that mode, you know that more horsepower and "better effects" can still have huge drawbacks.) Fromsoft is doing the things you're asking for, and they're doing it while still profiting from support of old platforms as well.
If you want to talk about rewriting everything to gain significant gains in performance or visual complexity, that's possible, but typically not on a DLC budget/management schedule of production and testing. Those gains are also not necessarily going to come from crossing out the lower end of supported hardware; they can come from that, if that's how the engine rewrite works out and that's what you could not connect with for your old engine, but again, that's not always how tech evolves anymore. UE5 contains revolutionary advances in virtualized geometry and texturing plus global illumination, yet it's flexible from current-gen and beyond to meager cellphones and handhelds.
In essence I want the DLC to look a lot better - that's all.
So, what power does here wield against the gaming industry?Nobody would've battened an eye here if Shadow of the Erdtree was new gen only.
you say this but then you see big developers who had enough big budget to hire high profile celebrity and yet they end up releasing a game that was downright broken.They suck when it comes to tech
I’m playing GOW Ragnorak now and it’s a great looking game but it definitely looks a step behind something like Phantom Liberty, and it is full of the “shimmy through a crack in the rocks” stuff that is obviously used to segment levels so everything can stream from a 5400 rpm hard drive. Even though the game only came out in 2022 it feels like a relic in that area.