Dr. Kitty Muffins
Member
They can keep the second city if it means Seattle will become a much more varied, larger enviroment.
My point being: Do we know that 'a new city' *only* means the terrain, or could it also mean the associated new game elements within it? That's a bit more than a straight graphical asset.
I never got a chance to play the P&P game (own both 2nd and 4th edition books).
They sent me a message back saying "they'd look into that"
So at the very least, the name Ed Harrison and his work for Neotokyo has been received by one member of the team.
They can keep the second city if it means Seattle will become a much more varied, larger enviroment.
I said it was the composer who did the Neotokyo soundtrack.I hope you were clear which Ed Harrison, I'd hate for them to pick the Maraca player. Unless it's the same guy.
I'm in the same positionDo so now.
Right now.
Something like that sounds like there would need to be coordination between many different companies, not to mention how high those licensing fees can run. It doesn't seem like a good fit.Could Kickstarter work for games stuck in licensing limbo, like the System Shock series? Or Blade Runner? Or No One Lives Forever? You know, so GOG can acquire the rights. Or is it more than just licensing fees?
So who are these people that pledge $10,000. I understand people can be passionate about their hobbies, but I can't fathom anyone short of a millionaire pledging that much no matter how fond you were of the game. Or are these major backers companies?
Just found out about this. So excited. I never got a chance to play the P&P game (own both 2nd and 4th edition books).
They sent me a message back saying "they'd look into that"
So at the very least, the name Ed Harrison and his work for Neotokyo has been received by one member of the team.
If Apple would let people pre-sell redemption codes, and you could choose an IOS version as a reward, kickstarters like this could generate a LOT more cash.
This game has soooooo much support from me. This is what I was actually wanting the 360 thing to be. It turned into another multiplayer grab though.
God I can't wait to go in on a new Shadowrun RPG done up the way they promised in their posts. Decker 4 life.
I've never played any Shadowrun game, but that video on th KS page fucking has me so excited. As a pretty big (now dormant) DnD 3.5 nerd the lore/world sounds fucking amazing. I love Cyberpunk in general, but the marriage of that and magic is so cool of an idea. I would love to try the PnP with my group of nerd friends, but it took them waaay to long to come around to DnD.
If I were to give Shadowrun a shot, which is the best version? I'm sure the SNES vers. is expensive to acquire? How about required books for the PnP? I'm so ready for this hype train, regardless of if this future product is a bust. I wish I knew about this world before!
ad copy. circa 2050 said:Real Life? Why bother? Get the newest SimTech cranial simdeck and dream your troubles away...
So who are these people that pledge $10,000. I understand people can be passionate about their hobbies, but I can't fathom anyone short of a millionaire pledging that much no matter how fond you were of the game. Or are these major backers companies?
I've read a lot about this, but really don't get how it is going to play... can't decide if I should back it or not.
If I were to give Shadowrun a shot, which is the best version? I'm sure the SNES vers. is expensive to acquire? How about required books for the PnP? I'm so ready for this hype train, regardless of if this future product is a bust. I wish I knew about this world before!
its not going to be a action rpg like the other ones its going to be more like fallout 1&2 or like a front mission or final fantasy tactics
People that is very passionate about RPG, for example people that is able to pay $1600 to go from Europe to US to a RPG convention (and there are a quite a few of them), maybe some of those people can gather the same amount of money with other 5 also very passionate friends to be able to have a pen&paper RPG session at home with the guy that created ShadowRun RPG, with the same price (or less) than going to a US RPG convention and wander around there. And free snacks.
I confess that I was really tempted...
I've read a lot about this, but really don't get how it is going to play... can't decide if I should back it or not.
Captain Chaos said:Tourist drek. And worse, tourist drek disseminated by Mituhama which, as we all know, is something less than open-minded, Blakey's comments to the contrary.
Actually, I know Blakey- we used to punch deck together before he sold out. A competent guy, really, would have been a great asset to Shadowland. But of course MCT, through SDS, offered him a hell of a lot more money than Shadowland could, basically by offering him money in the first place. Shadowland sysops like me get paid by the knowledge that we help scroffy bleeders and street monsters like yourselves to stretch your miserable lives a couple of days longer.
That said, the Real Life idea is a good one for tourists, but it's also worthwhile for less- shall we say official- visitors to this fine burg. There's something distinctive about Seattle, something that sets it apart from any other location on the continent or around the world. Genuine differences exist between Seattle and Los Angeles, or Atlanta, o New york, or- gods be thanked- Quebec City. And those differences can kill unwary runners.
Differences in customs and laws from area to area are becoming more important as the number of out-of-sprawl runners increases. A noticeable number of street ops have been flowing into the Elliot Bay area from elsewhere on this fine, fragged continent: samurai from Denver and Salt Lake City, riggers from CalFree, shamans from various tribal lands, and hermetics from all over the green earth. Most unusual is a recent influx of deckers from Pueblo; apparently the guys who run the Net down there have gotten a mite twitchy recently, and lots of shadow deckers came here seeking relief from the heat wave.
In any case, it stands to reason that all this new talent- and maybe some of the old talent as well- could use a quick crash course (or refresher, as the case may be) n what's going down in Seattle. I couldn't think of a better way to get the information across than to upload the most recent Real Life onto the Shadowlands bulletin board system. Of course, I've edited out some hefty chunks of material. What runner (or wannabe) really wants to know about the hot new art gallery throwing a wine-and-cheese opening in Beaux Arts, or where to catch the latest in artsy-fartsy experimental trid? Let the tourists read that drek. You wanna read it, go check out the tourist copy of Real Life; this one's got other priorities.
As with everything else on Shadowland, the text itself is read-only; you can't edit it or delete it, but if you really want to try, go to it: we're testing some really hot, new black ice from Pueblo. Also as usual, there's enough free space in storage for as many comments as anyone wants to add. And finally, as always, we take no responsibility for the accuracy of anything you berks put up here.
I've read a lot about this, but really don't get how it is going to play... can't decide if I should back it or not.
I've read a lot about this, but really don't get how it is going to play... can't decide if I should back it or not.
Well, in the third video, he described the vision as being "X-com like"
But I would guess it's perhaps closer to the original Jagged Alliance games - you walk around in real time, but once combat starts, it's turn based
Then again, it's entirely possible (given the relatively low budget) he really did mean X-com like, you have say, a city map, then click on the place you want to go do.
But the main thing is that combat will be X-com like, IMHO. Got me to up my bid to $60.
I'm curious as to how big the party size will be. 3 party members at once is acceptable but I'm hoping for 4 members. I wouldn't mind the option for maybe 5 or 6 for some missions when extra firepower is needed.
Here's a question for those who've played the PnP game, if they decide to go with a archetypes-as-class system rather than building your own character as is done in the PnP version (or perhaps they'll use them just for the NPC Runners you hire), what archetypes would you like to see make it in? Street Samurai, Decker, Combat Mage, Shaman, and Rigger have been mentioned already.
That's true, but here, they've completely said there's no chance. I'd certainly be in for more than $15 if there was a Linux version. I understand that there's extra costs, but I'm certainly willing to pay more to make that happen. If it's really a problem, why not set a really high goal for it instead of alienating a community that has been pretty generous to these types of projects in the past?
Your wish has been granted.
If a kickstarter ever opens up to release Shadowrun ebooks(the novels) on Amazon and Barnes & Noble, I'm on it.
The linux people weird me out
Is there really a large enough population of PC gamers that only use linux to make any dev time spent porting it to linux worthwhile?
I mean, if its a 'free' port, great, make more people happy, but um... yeah. Is the time and money spent porting the game to linux <= the amount of money paid by linux fans, pre or post release?
I wonder if there are any solid numbers out there on the # of linux only gamers
The users seem to come out during the indie bundle promotions. Their numbers might not equate Windows users, but they're quite passionate about gaming on their OS.
The linux people weird me out
Is there really a large enough population of PC gamers that only use linux to make any dev time spent porting it to linux worthwhile?
I mean, if its a 'free' port, great, make more people happy, but um... yeah. Is the time and money spent porting the game to linux <= the amount of money paid by linux fans, pre or post release?
I wonder if there are any solid numbers out there on the # of linux only gamers
The linux people weird me out
Is there really a large enough population of PC gamers that only use linux to make any dev time spent porting it to linux worthwhile?
I mean, if its a 'free' port, great, make more people happy, but um... yeah. Is the time and money spent porting the game to linux <= the amount of money paid by linux fans, pre or post release?
I wonder if there are any solid numbers out there on the # of linux only gamers