Predefined classes (archetypes) have always been a part of Shadowrun, haven't they? I certainly recall them in the 1st and 2nd editions, which are the only 2 I've read.
OP fails for not being from Brimstone. Never forget. http://www.neogaf.com/forum/showpost.php?p=6074580&postcount=42
OP fails for not being from Brimstone. Never forget. http://www.neogaf.com/forum/showpost.php?p=6074580&postcount=42
No viral marketing money for Kickstarter projects, I imagine ;b
Have they said whether they'll be any mention of storylines or characters from the SNES and Genesis games?
Well, don't expect Gibson or Sterling, but virtually all of the Shadowrun novels were decent reads (and amusingly, one novel pretty much was The DaVinci Code before the DaVinci Code). I hope they offer a mobi or epub version instead of a pdf though, so I can read it on my Kindle
Too bad Nigel Findley passed away, he was probably my favorite SR author.
OP fails for not being from Brimstone. Never forget. http://www.neogaf.com/forum/showpost.php?p=6074580&postcount=42
It's not going to be related to those games even if they were mentioned in the pitch and other comments about the soundtrack. This will very likely be very close to the source rather than the 16-bit console game interpretations, so it'll be quite a bit more piecemeal thanks to a more self-contained but connected set of scenarios across the campaign they're planning instead of one contiguous epic action-adventure through a large world to travel.
What?!? Findley died? I loved his stories. Big influence on my earlier writing. Damn.
At 1 million, Michael Mann will direct the game?Clearly what this tells us is that the new city needs to be Miami, with a decker in a hawaiian shirt.
If it is this way, I'd love to see extra money go toward making the game feel fully-integrated in all of its features and content. Instead of a plain-Jane mission browser, I'd love to see a small 3D Seattle (like the old Ghostbusters game) to travel to these Johnsons for jobs and then to the appropriate predetermined mission site or to a point inside of the mission area for final deployment.
I thought much the same. I don't think they can do menus for between-mission content, it's just a bit too staid. Having some form of 'hub district' would make a lot of sense in making the whole thing feel a lot more cohesive. Little things, like shopping; there's something more personal about walking to the shops than hitting a 'go to shops' button and then picking from a menu.
I hadn't really thought about random encounters in the hub, although it does make sense; and there's nothing actually stopping parts of missions taking place in an instantiated version of the hub, of course.
It just feels like the best way to roll up a feeling of forward momentum aside from where in the campaign mission chain you are. That is, if you cannot replicate a larger scale world to play in. While the wording of the pitch talks about each mission being handled separately, though connected by being inside of a larger arc, it could be possible to further weave the state of the game map world, like positions of units, syncing time of day and events (even canonical, historical ones) into the separate mission by exposing that game state info through the expected in-game, in-world means, like public broadcasts and interfacing with a terminal and seeing if there are bounties on your head before you exit the mission and reenter the larger space, or giving you info to exit a mission a certain way (incognito, readied for a fight, or bypassed by exiting another way out of the mission). Anyway, the possibilities are endless, but the reality is likely to be simpler and less spectacular.
Well, I was thinking what he meant by that was how some of the earlier big adventures worked (well, basically Harlequin and its sequel). You had like 6-7 separate scenarios that formed a larger story, though your players probably didn't realize until the end when everything got wrapped up.
Well, don't expect Gibson or Sterling, but virtually all of the Shadowrun novels were decent reads (and amusingly, one novel pretty much was The DaVinci Code before the DaVinci Code). I hope they offer a mobi or epub version instead of a pdf though, so I can read it on my Kindle
Too bad Nigel Findley passed away, he was probably my favorite SR author.
Have they given a timeframe for release? The rewards all say January 2013, and it appears that development is already well underway.
Well yeah, duh, it'd be silly to have a single character that can enter the Matrix, control drones and be a great fighter. That's why you create a team and have the other team members fill in the additional roles.
I'll fund this. I promise. Just got a lot on my plate right now. Three kickstarters already funded.
Edit: oh wait, I already did do this. Why the fuck did I come into thread feeling stressed out? I felt horrible for not funding it.
You know they don't collect til the end anyways, right?I'll fund this. I promise. Just got a lot on my plate right now. Three kickstarters already funded.
Edit: oh wait, I already did do this. Why the fuck did I come into thread feeling stressed out? I felt horrible for not funding it.
I'll fund this. I promise. Just got a lot on my plate right now. Three kickstarters already funded.
Edit: oh wait, I already did do this. Why the fuck did I come into thread feeling stressed out? I felt horrible for not funding it.
Hmm. This slowed down a lot over the past few hours. 1 Million is probably doable, but if the trend keeps up it won't be much beyond that.
Allocation of the budget?It's taken me a while, but something's been puzzling me about this chart.
The X axis is funding; fine, I accept that. What the heck's the Y axis? If it's "distribution of funding", I'd expect the sum of the blocks to be a straight diagonal line, and it's not.
I read it as the X axis being time. The sum over the Y axis is budget, and the distribution represents its allocation.It's taken me a while, but something's been puzzling me about this chart.
The X axis is funding; fine, I accept that. What the heck's the Y axis? If it's "distribution of funding", I'd expect the sum of the blocks to be a straight diagonal line, and it's not.
I'd have a much easier time convincing the people I know who would be interested in this if they hadn't ditched the Linux version :/It looks that way unless some of us can help spread the word. I know I'm doing my part elsewhere.
I'd have a much easier time convincing the people I know who would be interested in this if they hadn't ditched the Linux version :/
The other Kickstarters were trailblazers and thus generated much more press. This one is just tagging along and already reached the asked amount, so there's probably no need for too much word of mouth.Does it seem to anyone else that this kickstarter is moving slower/has less attention and interest than other big ones like the Double Fine and Wasteland ones?
Does it seem to anyone else that this kickstarter is moving slower/has less attention and interest than other big ones like the Double Fine and Wasteland ones?
It sounded like it's just not something they can spend time on, and I think Wasteland 2 didn't promise Linux until 1.5 million anyway.Yeah I still find that a pretty strange call for them to make. Other Kickstarters have made extra platforms one of their first priorities when they get more money beyond their original goals, and it's smart. Not only is allowing more people to play your game just a cool thing by itself, but for the purposes of getting even more funding, putting it on more platforms just allows you to cast a wider net.
Does it seem to anyone else that this kickstarter is moving slower/has less attention and interest than other big ones like the Double Fine and Wasteland ones?
It seems like you are hinting towards a downwards trend, that is not the case, each project is being judged on it's merits and of the people pitching it.
Personally I think Shadowrun looks way too much like Call of Duty.
I love the fact you can't read properly. love it.
If I saw this and was told it was COD MW4 I would believe it.