The game allows you to rewind. I can't remember how many scenes it lets you rewind back to, but I remember it being quite a lot.
How do you rewind?
The game allows you to rewind. I can't remember how many scenes it lets you rewind back to, but I remember it being quite a lot.
How do I use my Healbot drone to heal? The text for his mortar says it "heals with cleansing shrapnel" or something to that effect. Does it actually do that, or is the game just being cheeky and the only way to heal with the bot is to have it use a medkit on me?
Do you get party members? Or is it just your one dude going solo, Neverwinter Nights style?
hahaha, I never figured that out.The healbot has 2 medipacks that you use like a normal character's medipacks.
The 'heal enemies with cleansing shrapnel' is a joke description for its main (offensive) weapon.
And yes, I did dick about for a couple of minutes trying to figure out how to target my own team with the 'healing mortar'.
If you go to the PDA, then the disk icon, then click load I think it is, your save slots should each have copy/rewind/load buttons or something like that.How do you rewind?
wats this?
Mod creators can block character importing if they choose.My biggest concern is that modules / user generated content can choose to allow imported characters. So eventually with the current system, if you continually import your main character....you'll end with a maxed out character. Full stat points in every category.
If they locked out some stuff, you could eventually have a strong runner / character. You can justify / roleplay a strong or experienced runner, as opposed to a full stat god.
about the only problem i have is that it needs to be better about telling you when it has saved, rather than a quick 'autosave' message in the top left that you can miss quite easily. a few times i had to keep playing because i wasnt sure when it had last saved.
Mod creators can block character importing if they choose.
That's statistically possible though...1 in 1000 chance of happening, though someone correct me if I'm terrible at statistics.Shotgun, point blank range, no cover, 90% chance to hit
Missed
Missed
Missed
This game is so dumb sometimes.
That's statistically possible though...1 in 1000 chance of happening, though someone correct me if I'm terrible at statistics.
One in a billion. You were close. Next time, champ.
I'm convinced that the percentage displayed is not always accurate. Sometimes it really feels like the RNG-God is conspiring against the player. I've seen so many >80% shots miss twice or three times in a row now that it really can't be a matter of just really bad luck.
How is that the case if it's three 10% chances?One in a billion. You were close. Next time, champ.
This is interesting and could explain missing with high percentages.IIRC, the percentage over an enemy's head is your "chance to hit" based on range, weapons skill, etc, but that doesn't include the enemy's chance to dodge, which is rolled separately.
I'm convinced that the percentage displayed is not always accurate. Sometimes it really feels like the RNG-God is conspiring against the player. I've seen so many >80% shots miss twice or three times in a row now that it really can't be a matter of just really bad luck.
Yes. The narrative and writing are the game's strong points.So guys, is this a game worth playing for the story? The setting and characters sound fascinating.
So I did buy this. And it's good. Success!
My only real complaint is I would've liked to have seen a heavier futuristic aesthetic in the environments. Although they look great, they're on average more slummy than overtly cyberpunk.
I feel like an antiquated person since I read all the PDA help pages before playing the game. Reload is pointed out in those pages, along with the save file save/copy buttons one or more people have been asking about.So I was watching the Quick Look.
....I had no idea you could reload. It's so tiny! I just assumed you had a limited amount per skirmish.
Can't tell you how many times I have been like right next to an enemy......and missed twice in a row with a shotgun. A shotgun!
Game is a cheat, yo.
Can't tell you how many times I have been like right next to an enemy......and missed twice in a row with a shotgun. A shotgun!
Game is a cheat, yo.
It seems someone figured out how to edit the files to create/edit spells, weapons and drones: http://www.shadowrun.com/forums/dis...other-types-of-gear-spells-is-possible#Item_3
Now I'm excited.
Mod creators can block character importing if they choose.
If I rewind to a few hours earlier just to look at something in an old level, will it permanently keep me there and thus lose all my recent progress, or can I then fast forward back to where I'm actually up to?
I'm convinced that the percentage displayed is not always accurate. Sometimes it really feels like the RNG-God is conspiring against the player. I've seen so many >80% shots miss twice or three times in a row now that it really can't be a matter of just really bad luck.
Release 1.0.2
New Features, Improvements
SMG: Aimed Shot now uses 4 bullets, down from 6.
SMG: Spray and Pray now uses 6 bullets, down from 8.
SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate.
Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3.
Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges.
Rifle: Full Auto's accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot's percentage to hit.
Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved.
Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12.
Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively.
Rifle: The Colt M23's damage is now 15, down from 16. The Ares Alpha's damage is now 16, down from 18.
Grenades: Reduced store prices of all grenades.
Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons.
Cyberware purchase screen is now more user friendly.
Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits).
Visual improvements to the summoning grid.
General UI Improvements.
Added additional debugging for finding walkable tiles in debug mode.
Added messaging to alert user when last auto-save occurred.
Black IC is now less lethal.
Added an explanation of how Leylines work in the world of SR:R.
Added a definition of SIN in glossary.
Bug Fixes
Player can no longer sell a currently equipped outfit.
Swapping outfits will now correctly give the correct enhancements.
Player can now equip an outfit if they do not currently have one equipped.
Drones will now retain their Rigging bonus between levels.
Wired reflexes no longer dodge friendly effects.
Spirit death from overwatch no longer causes occasional hardlock
Reduced load times when loading new assets after version update.
First time OSX play will start in windowed mode to work around a crash issue for some users.
Move marker will now be visible over walls.
Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next.
Fixed issue with equip screen item filtering.
Fixed issue with installing upgraded cyberware on individual locations of a pair.
Fixed issue with hiring screen adding incorrect selected runner.
Fixed a slew of typos.
Fixed cases in conversation where attribute or skill checks were applied incorrectly.
Fixed character preview not showing 3D Character in some cases.
Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck.
Fixed various issues with hiring Coyote.
Work around some Steam Workshop upload timeout issues
Editor: Changes to scene or story variables will refresh that variable in the scratchpad.
Known Issues
We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.
shotguns nerfed T_T