superdeluxe
Member
Agreed, what the mc fuck is this and who thought it would be a good idea? :/
Saw something where it would be difficult because of the engine?
Agreed, what the mc fuck is this and who thought it would be a good idea? :/
Mobile developers. Poor wretches.(._.)
That sounds pretty awful. Why? Is manual saving that hard? Who programmed this game?
I did mention something along those lines as the last post of the prior page, but it'd be great if someone could illuminate on if that's the case and why for the rest of us.Saw something where it would be difficult because of the engine?
They also wanted to get the iOS version out earlier but did not have time. It does sound like a small team.Well, this is what they said initially.
Not a great answer to put it mildly. They may have expanded on this, but I don't remember if they actually did/where that is right now.
Do they have that much muscle?More and more reviews giving this a 80% grade or better, more and more fans being disappointed on the forums. Are we thinking Harebrained studios is muscling good reviews to spur sales?
The idea of Harebrained Studios muscling good reviews out of sites that are 5 times larger than them sounds rather unlikely.More and more reviews giving this a 80% grade or better, more and more fans being disappointed on the forums. Are we thinking Harebrained studios is muscling good reviews to spur sales?
More and more reviews giving this a 80% grade or better, more and more fans being disappointed on the forums. Are we thinking Harebrained studios is muscling good reviews to spur sales?
Unlikely, that's more the domain of bigger publishers/developers who can afford to. And I'd need to look elsewhere but this does sound more like it's launch leadup disappointment with what we know versus actual experience: the checkpoint system's damn close to a deal breaker (I'll definitely be waiting for now, though the sale deluge and getting a cyberpunk fix with SMTIV do not help) but I can't deny the game can be pretty good in spite of that.More and more reviews giving this a 80% grade or better, more and more fans being disappointed on the forums. Are we thinking Harebrained studios is muscling good reviews to spur sales?
That's a very good point. Based on what I've seen, it looks flexible enough to allow for a pretty wide variety of campaigns, but maybe not something completely different from what the engine was originally built for.
The lack of manual saving has been known for months, though that doesn't make it any less disappointing.
Though I am curious about the difficulty now. Eurogamer basically said that you have to really fuck up to die, which may be why Bramwell didn't bring up the saving, but the Polygon review implies that battles can get rough and that by dying you can lose significant progress. Remains to be seen, I suppose.
The lack of manual saving has been known for months, though that doesn't make it any less disappointing.
Though I am curious about the difficulty now. Eurogamer basically said that you have to really fuck up to die, which may be why Bramwell didn't bring up the saving, but the Polygon review implies that battles can get rough and that by dying you can lose significant progress. Remains to be seen, I suppose.
There's a difficulty setting, the default setting a kind of easy apparently.
Well the polygon review was written by Arthur Gies who I imagine doesn't exactly excel at games requiring any kind of cognitive thought.
I'm really liking what I'm seeing with the 'WTF Is...' feature. I'm sure there's plenty of stuff for the Codex guys to complain about, but considering the kind of RPGs we've been getting the past 6 years this is definitely something I can get down with.
If this was the lesser of the successful Kickstarter RPG projects in terms of talent and funding, I'm very very positive about what Obsidian and InXile can make.
Well, I'd sooner suspect the engine myself.No manual saving is not something that exists because it's also on mobile. I have played plenty of iOS games which had manual save slots. If they ever said that, that's a bad excuse.
Totalbiscuit has a WTF going. Haven't watched it yet, but there it is for those that are interested.
I'm content just getting a good Shadowrun RPG, it's something I wanted more of and why the FPS announcement was so damn frustrating, ESPECIALLY in light of what Bioware pulled off on Xbox.I think people are disapointed because they were expecting a very hardcore game, and it doesn't sound like it is one. I'm personally fine with a short game with short missions. I don't have the constitution for playing several 100-hour epics in succession anymore. The only thing that sounds terrible to me is the save point thing. We so need to get past that kind of BS already. Artificial lengthening by forcing the player to replay long chuncks is nothing but bad design.
A couple of user campaigns are really far along too, and they clock in near 15-20 hours alone.
The prolonged battle mechanics certainly contribute to those numbers.
how do you know? have you played the game yet? the game sounds too easy for this to be the case.
Watch any of the numerous gameplay videos online. Some battles take half an hour to play through. I'm totally fine with this; I love tile, turn based combat. Just saying.
Which ends up making it quite plausible that the mobile (well, tablet) version really IS the better version to grab, in some ways anyway. Shouldn't be a problem to put that to sleep mid session, doubly so if my progress isn't dumped from multitasking, but doing the same on PC... It can be done, but I wouldn't be as comfortable with it.ooh, that's bad. Sometimes I have to stop playing the game very quickly and that's why manual save system needs to be coded it. Won't purchase this unless it's 5$.
ooh, that's bad. Sometimes I have to stop playing the game very quickly and that's why manual save system needs to be coded it. Won't purchase this unless it's 5$.
Alt-tab out of the game? That's generally what I do with all of my games, I once left Skyrim minimised for three days without realising.
Yeah, I've kind of been held back by that too, though it doesn't help that your CPU/GPU will still be running quite hot, and sometimes strange things DO happen. This looks to be low end enough to avoid that though, I hope.you know, I have this strange preconception against alt-tabing since my pentium days when a game running in the background could crush the system. But it's not the case anymore so you're right!
Yeah, I've kind of been held back by that too, though it doesn't help that your CPU/GPU will still be running quite hot, and sometimes strange things DO happen. This looks to be low end enough to avoid that though, I hope.
Does anyone know if you can scale the UI independant of the resolution? Or make the UI bigger at all? I'm getting really sad at the 11th hour only to find out I can't play the game if the answer is negatory on both of those.
It was an issue when games were pushing hardware and memory would run out as you open other tasks. These days even 'higher' end stuff like Bioshock Infinite and Dishonored are pretty menial tasks for a mid-range gaming PC. It should not be an issue unless you're on a terrible laptop.
Are you playing from a TV? The UI seems to be in-line with older cRPGs, suited more for a close-up monitor. I'm not sure about a font-size option.
Yeah, I'm playing on a TV. Old footage didn't look like a problem, but all the new stuff is super tiny. It'd be unbelievable for this to essentially be money down the toilet for me because of this.