drotahorror
Member
Another Big update made 7-17-2025 (windscreen rain effect)
Huge progress made 7-1-2025 (daytime, rain etc)
Huge progress made 7-1-2025 (daytime, rain etc)
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We're almost there, gonna be so good in just a month or 2.
Imagine what Evolution games would look like now had Sony not been a dumbass.
Could've even gifted them the Twisted Metal IP.
Too bad the IQ still sucks.
Doesn't the emulator already support custom textures? I remember seeing HD texture packs for Bloodborne, but I could be mistaken.I guess this is beyond emulation. Would require a proper 4k texture pack.
IndeedDoesn't the emulator already support custom textures? I remember seeing HD texture packs for Bloodborne, but I could be mistaken.
True but in their ineptitude we got Forza anyway.Imagine what Evolution games would look like now had Sony not been a dumbass.
Could've even gifted them the Twisted Metal IP.
i hated on this game for not being a new motorstorm, but it did have a great, unique game feel.
Check the video for the fork they're using for that demonstration. If nothing? Try different forks yourself, through the GitHub. That was how I found one for Bloodborne and am still using it till this day.Weird, mine don't even boot the game.
Weird, mine don't even boot the game.
Where do i get firmware 11.0 ?I messed with it for an hour 2 and had the same problem. Black screen. Lots of bullshit on the log that I looked up and honestly couldn't find any info. Today I added firmware 11.0 modules to a certain folder and all the sudden I was in-game no problem. During the intro race everything was pretty ok until a few seconds in my graphics went dark but UI was still visible. I dunno, that's all I've done and I will keep messing with it some more. This was really lack of reading instructions on my part lol. They straight up say to get the fuckin modules from your PS4.
you need to dump the sprx files from a modded PS4Where do i get firmware 11.0 ?
Doesn't the emulator already support custom textures? I remember seeing HD texture packs for Bloodborne, but I could be mistaken.
Disagree hard. RPCS3 took a looooong time to get the kinds of visual playability that ShadPS4 got in a fraction of the time. Hell, there are still tons of bugs and crashes in RPCS3 in some of the most iconic games, and it runs like hot dog shit. I have a Ryzen 9950x3D and an RTX 5090, should be a breeze right? Wrong. RDR still runs like ass even at native resolution. Want to upres to 4k? Oops! That affects CPU bound performance for some dumb reason, say goodbye to a locked 30 fps now! Nevermind the tons of flickering, glitched shadows, models missing vertices especially in the face, etc. That emulator had promise but it's been dead in the water for years.For a platform that is both x86, built around hardware that is not too custom and almost 12 years old I will be in the minority that is dissapointed in PS4 emulation progress in general. Plus DC is an early game without heavy use of custom gamecode and libraries. Same could be said about Bloodborne that still has problems despite a lot of efforts to emulate this game specifically.
It's... Sad? Console launch-alighned RPCS3 (11 years after PS3 release) was way more capable and stable with way more games and MGS4 running from start to finish in solid 60 on a good Ryzen chip. And we're talking about the abomination that is CELL architecture.
In theory PS4 emulation doesn't even require that huge of a HW overhead due to low basic specs and way more common x86 architecture of PS4, and yet ShadPS4 is still in it's infancy. I hope there will be some breakthrough soon though.
Agree to disagree I guess. It's not a shot at this particular emulator, more like frustration why it took so long to even start developing one.Disagree hard. RPCS3 took a looooong time to get the kinds of visual playability that ShadPS4 got in a fraction of the time. Hell, there are still tons of bugs and crashes in RPCS3 in some of the most iconic games, and it runs like hot dog shit. I have a Ryzen 9950x3D and an RTX 5090, should be a breeze right? Wrong. RDR still runs like ass even at native resolution. Want to upres to 4k? Oops! That affects CPU bound performance for some dumb reason, say goodbye to a locked 30 fps now! Nevermind the tons of flickering, glitched shadows, models missing vertices especially in the face, etc. That emulator had promise but it's been dead in the water for years.
Wow.
Hope a 4k patch is in development for this. Will be pretty stunning at that point.
You can play at whatever resolution you want already.
Source for that? Traditionally with ShadPS4 you need a patch to apply resolution changes.
Definitely fixed my issue.
Seriously load times are insane on this, like 3 seconds, I had a race load even quicker.
something is off. The resolution is too low, and some artifacts in the race. I get its a work in progress and that's amazing by itself. but this needs a 4k patch or something. very fuzzy
Looks amazing, "almost perfect", no idea what's missing.
I expect Crash Team Racing will make some waves when it starts running on ShadPS4. That's a game PC players wanted for six years now (It's not happening, probably).
It's both CPU and GPU-intensive. CPU-intensive for just running games properly at 60fps and GPU-intensive if you want to go above 1080p.Is this emulator CPU- or GPU limited?
Bloodborne has been *almost perfectly playable for a few months. I don't think it will reach 100% perfection anytime soon as those last few quirks are often the most difficult to get right. Not to mention that when 95% of the game works, the other 5% that are just minor or annoying glitches/bugs, take a backseat.Seeing all the progress they are making in other games, I take Bloodborne is already perfectly playable nowadays? Might revisit that game soon, wonder how it feels at 60fps.
Yeah I guess they are smart having moved on to other games instead of spending months nailing those last few little details.Bloodborne has been *almost perfectly playable for a few months. I don't think it will reach 100% perfection anytime soon as those last few quirks are often the most difficult to get right. Not to mention that when 95% of the game works, the other 5% that are just minor or annoying glitches/bugs, take a backseat.
Sony made "progress"He made progress, unlike Sony with their own games.
CTR has a 60fps patch for exploited PS5, so the patch is ret2go when it starts working in ShadPS4. Switch version can be patched to 60 on emulators, or even uncapped for 240fps, but it looks like crap.Shit I forgot about CTR. A game I never grabbed as it was 30fps on consoles.
I will say I recently tried ONRUSH and MediEvil. ONRUSH booted and the intro played fully, menus are garbled and it crashes after going through a couple menus. MediEvil crashes after the Sony splash screen.
I think if any game has an online check it has to be patched out manually or something. I believe both those games have online checks, even MediEvil.