drotahorror
Member
Rain too
We're almost there, gonna be so good in just a month or 2.
We're almost there, gonna be so good in just a month or 2.
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We're almost there, gonna be so good in just a month or 2.
Imagine what Evolution games would look like now had Sony not been a dumbass.
Could've even gifted them the Twisted Metal IP.
Too bad the IQ still sucks.
Doesn't the emulator already support custom textures? I remember seeing HD texture packs for Bloodborne, but I could be mistaken.I guess this is beyond emulation. Would require a proper 4k texture pack.
IndeedDoesn't the emulator already support custom textures? I remember seeing HD texture packs for Bloodborne, but I could be mistaken.
True but in their ineptitude we got Forza anyway.Imagine what Evolution games would look like now had Sony not been a dumbass.
Could've even gifted them the Twisted Metal IP.
i hated on this game for not being a new motorstorm, but it did have a great, unique game feel.
Check the video for the fork they're using for that demonstration. If nothing? Try different forks yourself, through the GitHub. That was how I found one for Bloodborne and am still using it till this day.Weird, mine don't even boot the game.
Weird, mine don't even boot the game.
Where do i get firmware 11.0 ?I messed with it for an hour 2 and had the same problem. Black screen. Lots of bullshit on the log that I looked up and honestly couldn't find any info. Today I added firmware 11.0 modules to a certain folder and all the sudden I was in-game no problem. During the intro race everything was pretty ok until a few seconds in my graphics went dark but UI was still visible. I dunno, that's all I've done and I will keep messing with it some more. This was really lack of reading instructions on my part lol. They straight up say to get the fuckin modules from your PS4.
you need to dump the sprx files from a modded PS4Where do i get firmware 11.0 ?
Doesn't the emulator already support custom textures? I remember seeing HD texture packs for Bloodborne, but I could be mistaken.
Disagree hard. RPCS3 took a looooong time to get the kinds of visual playability that ShadPS4 got in a fraction of the time. Hell, there are still tons of bugs and crashes in RPCS3 in some of the most iconic games, and it runs like hot dog shit. I have a Ryzen 9950x3D and an RTX 5090, should be a breeze right? Wrong. RDR still runs like ass even at native resolution. Want to upres to 4k? Oops! That affects CPU bound performance for some dumb reason, say goodbye to a locked 30 fps now! Nevermind the tons of flickering, glitched shadows, models missing vertices especially in the face, etc. That emulator had promise but it's been dead in the water for years.For a platform that is both x86, built around hardware that is not too custom and almost 12 years old I will be in the minority that is dissapointed in PS4 emulation progress in general. Plus DC is an early game without heavy use of custom gamecode and libraries. Same could be said about Bloodborne that still has problems despite a lot of efforts to emulate this game specifically.
It's... Sad? Console launch-alighned RPCS3 (11 years after PS3 release) was way more capable and stable with way more games and MGS4 running from start to finish in solid 60 on a good Ryzen chip. And we're talking about the abomination that is CELL architecture.
In theory PS4 emulation doesn't even require that huge of a HW overhead due to low basic specs and way more common x86 architecture of PS4, and yet ShadPS4 is still in it's infancy. I hope there will be some breakthrough soon though.
Agree to disagree I guess. It's not a shot at this particular emulator, more like frustration why it took so long to even start developing one.Disagree hard. RPCS3 took a looooong time to get the kinds of visual playability that ShadPS4 got in a fraction of the time. Hell, there are still tons of bugs and crashes in RPCS3 in some of the most iconic games, and it runs like hot dog shit. I have a Ryzen 9950x3D and an RTX 5090, should be a breeze right? Wrong. RDR still runs like ass even at native resolution. Want to upres to 4k? Oops! That affects CPU bound performance for some dumb reason, say goodbye to a locked 30 fps now! Nevermind the tons of flickering, glitched shadows, models missing vertices especially in the face, etc. That emulator had promise but it's been dead in the water for years.