Tizoc
Member
So, do we have any indication as to how the game performed?
Seems it was among the top 5 last month in certain EU countries, but I too would like to know if it did well.
So, do we have any indication as to how the game performed?
Seems it was among the top 5 last month in certain EU countries, but I too would like to know if it did well.
Finally managed to beat it yesterday
GOTY material for sure
just one question about the story:
who exactly are the angels? just lawful demons?
So after a forced hiatus I'm about to resume my neutral playthrough. I stopped right after making sure I was locked to neutral. Fortunately I made a separate save just before the first fork so I saved 30+ hours. It was heavily inclined to law but going with chaos on every choice pushed it to neutral. I was worried though because of the following: if the last choice gives either +10 or -10 doesn't that mean that if you're perfectly neutral at that point (between +1 and -1) you're screwed?
Also, I've read that after getting locked to neutral I need to do certain sidequests to proceed? Is that true?
Anyway, I really love the game and I feel that experiencing the neutral story will make me like it even more since I wasn't satisfied with how things turned out on law.
The Hunter guy reporting about your reputation is telling me, since the start, people consider me ¨polite¨. What alignment is it?
I'm at 115 hours of playtime and just finished thepart. I´m taking all the sidequests I can.Black Samurai/Ring of Gaea/Lilith
Thanks Xenoflare
Yes, on neutral there are a lot of sidequests that you must do, if you are on top of the sidequest throughout the game you should be okay, but if not then you are going to have some catching up to do. When I played it there was no guide and it was on halt for a long time.
The alignment is indeed tricky, what I did eons back was to be inclined to law and do a face-heel turn when confronting you-know-who, and go still a bit law-ish until the very last choice, and yes. If you are trying to make your self perfectly neutral you are going to have a hard time, since the game rarely gives true neutral choices and the bigger ones are always one way or another. There is a guide on Gamefaq that is for the most part spoiler free, and it does it differently than I did.
For reference, neutral requires you to be +8/-8, the final decision is +10/-10.
Reminds that I need to complete my neutral playthrough.
PersonaQ getting in the way...
Reminds that I need to complete my neutral playthrough.
PersonaQ getting in the way...
Was trying for a neutral path and seems like I have lucked onto it in some respects.Finished the Monochrome forest and have met up with Isabeau. Got back to the tower but a barrier is in the way? is this the point where I have to return and do a bunch of side quests? Is it all of them or just a select few?
After the 15 hour mark things build really nicely on top of one another as the divisions start to show. It has been easy throughout excludingwhich I had a difficult time with but i've still enjoyed it immensely.Kenji and that Ancient curse
Go to the bar Florida in Kabukicho (Isabeau alludes to it when you encounter her).
You'll know what you need to do from there.
Bought the game yesterday and tried it today. It is indeed brutal at the beginning, I keep dying on the second quest, the recruit 3 demons one xD
I don't know if it's the 3ds XL, but the 3d graphics look bad, for example compared to animal crossing
This might sound weird but I think the game has too many demons. Getting bombarded with new monsters left and right makes it really hard to develop a more personal relationship and care about your team members. It makes me think of them as nothing more than fusion fodder that is meant to be discarded as soon as they whisper their skills to you. This is coming from a SMT newbie so the series' veterans probably feel differently.
This might sound weird but I think the game has too many demons. Getting bombarded with new monsters left and right makes it really hard to develop a more personal relationship and care about your team members. It makes me think of them as nothing more than fusion fodder that is meant to be discarded as soon as they whisper their skills to you. This is coming from a SMT newbie so the series' veterans probably feel differently.
Makes me wonder if this is the reason the Pokemon games severely company limit the number of Pokemon you can encounter before you finish the league; they don't want to overwhelm new players.
Yeah, the game is not a looker. I'm especially disappointed about the battle sprites. It's like they drew this nice looking, high res portraits to future proof themselves and then just scaled them down for 3DS' low res screen and animated them a bit. Badly.
On a more positive note, there's a very nice looking dungeon very late in the game, a bit before you lock yourself into one of the 3 endings. I'm talking about.Pluto's castle
It makes me think of them as nothing more than fusion fodder that is meant to be discarded as soon as they whisper their skills to you.
Finally got around to playing and I'm about 8 hours in. How long is the game? I'm loving it so far. To the point it may hit my GOTY list before long
This might sound weird but I think the game has too many demons. Getting bombarded with new monsters left and right makes it really hard to develop a more personal relationship and care about your team members. It makes me think of them as nothing more than fusion fodder that is meant to be discarded as soon as they whisper their skills to you. This is coming from a SMT newbie so the series' veterans probably feel differently.
Makes me wonder if this is the reason the Pokemon games severely company limit the number of Pokemon you can encounter before you finish the league; they don't want to overwhelm new players.
Yeah, the game is not a looker. I'm especially disappointed about the battle sprites. It's like they drew this nice looking, high res portraits to future proof themselves and then just scaled them down for 3DS' low res screen and animated them a bit. Badly.
On a more positive note, there's a very nice looking dungeon very late in the game, a bit before you lock yourself into one of the 3 endings. I'm talking about.Pluto's castle
I think SMT3 does a better job of doing that, to keep your party members around. They are animated and have voices. they are just cool demons to have around. You could keep whatever you want though if you reverse fuse for the skills you want.
There is no doubt joke demons that are meant for fusion fodder.
Alright, alright I got it. I just have to be a heartless slave driver. Still, I'll probably end up fusing some of the nicer looking but lower level demons and giving them good skills in preparation for NG+. The stat Enhancer apps should eventually make them even better than the high level demons, no?
Speaking of older SMT games (spin offs included), how different are they in terms of story and setting? I heard a lot of them take place in Tokyo which could get a bit tiresome. And even though the only other SMT game I played is Devil Survivor Overclocked (Persona 1 doesn't really count, does it?), it seems like the Law side is depicted quite similarly. Law:. I'm hoping there's a bit more variation.Screw everyone that does not conform to God's views
Please no detailed and spoiler filled answers.
Also the game seems to spoil one of the endings of, my guess is,, so i wish I had played that before :/Strange Journey
Speaking of older SMT games (spin offs included), how different are they in terms of story and setting? I heard a lot of them take place in Tokyo which could get a bit tiresome. And even though the only other SMT game I played is Devil Survivor Overclocked (Persona 1 doesn't really count, does it?), it seems like the Law side is depicted quite similarly. Law:. I'm hoping there's a bit more variation.Screw everyone that does not conform to God's views
Please no detailed and spoiler filled answers.
Also the game seems to spoil one of the endings of, my guess is,, so i wish I had played that before :/Strange Journey
I'm playing it for the second time. I finished first in Chaos mode, probably my GOTY, I really enjoyed it, it was worth the wait. Which should I choose know? Law or Neutral? I was considering Law, and Neutral for the third time.
BTW: What the hell are "Cycles"? I decided to replay it keeping all the stuff I had when I finished it, and there's a panel saying "Cycle 2" at the place where I can choose which game to load. Is it related with the number of times you completed the game? Or the number of alignments you have done?
There are like 4 different gems there too, one is red, others are grey. If the red gem represents Chaos (the one I completed), one should be for Law, another for Neutral, but what about the fourth?Does it activate when you choose to create a new universe when you meet the white, after activating the Tayama Reactor after visiting Infernal Tokyo?
I haven't finished IV yet or played SJ, so I was speculating that this game was a continuation of SJ because of the suit from SJ's cover, but maybe that's just a recurring design in the series. I thought that SJ's protagonistWhere did SMTIV spoil a Strange Journey ending? I don't remember that.
Get used to that because it doesn't get any better for a looong time. The battle system is way too focused on striking first. If you or one of your demons have a weakness to the enemies' attack you're almost guaranteed to die from an ambush or a reinforcement that strikes first or if they consecutively use Blight. Man, this game just loves killing you :/I'm in Tokyo now and I'm still finding that ambushing the enemy/being ambushed by the enemy can be the difference between taking zero damage and a wipe. And this is in random battles. It keeps things interesting, but man.
I must admit, I feel like I'm hitting a wall with my head with this game.
I started playing it when it appeared on the e-Shop, but stopped soon after reaching the 1st observation platform because I didn't really have the time. I picked it up again and started over on my way home for Christmas. I breezed up to the point I reached previously and now am stuck on Medusa.
I guess I just don't understand the combat system. The only thing I can do is figure out an enemy's weekness and hit them with all I got, hoping they don't kill my main character or any of my stronger demons. There's really no time for buffing and doing other smart things like healing because she usually kills someone every time she gets her turn.
It feels completely luck based.
I dunno, maybe I have to level up a bit, fuse some demons. Right now my MC deals 180-300 damage to her every time he casts Zan, but my two demons with the spell only do 80, which is definitely not enough.
It's frustrating because I'm really rather fascinated by the world and story but feel like the game and I are speaking two different languages :<
You're right about exploiting the weakness but buffs and debuffs are important, especially when you face bosses that have no elemental weaknesses. If your demons are getting one shot then you should fuse stronger ones, preferably some with resistances to the boss' attacks.I must admit, I feel like I'm hitting a wall with my head with this game.
I started playing it when it appeared on the e-Shop, but stopped soon after reaching the 1st observation platform because I didn't really have the time. I picked it up again and started over on my way home for Christmas. I breezed up to the point I reached previously and now am stuck on Medusa.
I guess I just don't understand the combat system. The only thing I can do is figure out an enemy's weekness and hit them with all I got, hoping they don't kill my main character or any of my stronger demons. There's really no time for buffing and doing other smart things like healing because she usually kills someone every time she gets her turn.
It feels completely luck based.
I dunno, maybe I have to level up a bit, fuse some demons. Right now my MC deals 180-300 damage to her every time he casts Zan, but my two demons with the spell only do 80, which is definitely not enough.
It's frustrating because I'm really rather fascinated by the world and story but feel like the game and I are speaking two different languages :<
Cycles are playthroughs. "Cycle 2" is your second playthrough on the same save data. In other words, your first NG+.
The "gems" on the save slot represent the endings you've completed. There arefour, the three traditional alignments plus a "bad" ending. The bad ending is obtained when youdestroy the universe on the request of the White.
I must admit, I feel like I'm hitting a wall with my head with this game.
I started playing it when it appeared on the e-Shop, but stopped soon after reaching the 1st observation platform because I didn't really have the time. I picked it up again and started over on my way home for Christmas. I breezed up to the point I reached previously and now am stuck on Medusa.
I guess I just don't understand the combat system. The only thing I can do is figure out an enemy's weekness and hit them with all I got, hoping they don't kill my main character or any of my stronger demons. There's really no time for buffing and doing other smart things like healing because she usually kills someone every time she gets her turn.
It feels completely luck based.
I dunno, maybe I have to level up a bit, fuse some demons. Right now my MC deals 180-300 damage to her every time he casts Zan, but my two demons with the spell only do 80, which is definitely not enough.
It's frustrating because I'm really rather fascinated by the world and story but feel like the game and I are speaking two different languages :<
You're right about exploiting the weakness but buffs and debuffs are important, especially when you face bosses that have no elemental weaknesses. If your demons are getting one shot then you should fuse stronger ones, preferably some with resistances to the boss' attacks.
For Medusa specifically, I think I used the skill Tarukaja Sukukaja which raises your evade and hit rate and hoped that she would miss and therefore lose her turns. IIRC she uses weaker, multi-hit moves so it's really common for her to miss. Took a few tries but she went down. Also make sure to give the right answers so that you get buffs/debuff her.
Game's combat is all about Weaknesses and resistance.
Take Minotaur for example
He's weak to Ice, now let's say you have 2 demons who have ice abilities, when they cast their spell on Minotaur you get 2 extra turns.
Now Minotaur mainly uses Phys attacks. If you had a demon who repels/reflects Phys type attacks, Minotaur would lose a turn if not all remaining turns that he would have.
Just exploit enemy weaknesses and if you have a demon that can repel one of their attacks you can defeat them faster
You're right about exploiting the weakness but buffs and debuffs are important, especially when you face bosses that have no elemental weaknesses. If your demons are getting one shot then you should fuse stronger ones, preferably some with resistances to the boss' attacks.
For Medusa specifically, I think I used the skillTarukajaSukukaja which raises your evade and hit rate and hoped that she would miss and therefore lose her turns. IIRC she uses weaker, multi-hit moves so it's really common for her to miss. Took a few tries but she went down. Also make sure to give the right answers so that you get buffs/debuff her.
It's not a matter of buffs and debuffs (though those are also helpful of course), your main concern should be to see what the enemy uses and fuse demons that resist/null/drain/reflect those things. Also check your MC's equipment. This is general advice, not for Medusa in particular.
I also did this, but he says he's getting killed too quickly so he should check his resistances.
Thanks for the advice, everyone! Your tips make an awful lot of sense and to be honest sound quite obvious, now that I think of it
So, my course of action should be:
- get stronger demons with more Magic so their Zan hits Medusa stronger
- get demons that are resistant to Electric and Gun damage, because that's what she hits me with
- check out the blacksmith to see if I can get some electricity/gun-resistant armor for my MC
- proceed to kick her ass!
I'll get started on this today and will report with results. Thanks!
Still, I'll probably end up fusing some of the nicer looking but lower level demons and giving them good skills in preparation for NG+. The stat Enhancer apps should eventually make them even better than the high level demons, no?
SMT2: Tokyo in the year 3000
I see you too are a member of the magic users master raceThat's right!
Here are some examples of low level demons who became very powerful only by leveling up (without using incenses):
They are far from being perfect (especially the first 2) but it shows how powerful low level demons can become.
208X
I'm actually more of a physical user. Those 3 happened to be magic demons by nature, that's all.I see you too are a member of the magic users master race
BTW, is Life Surge that useful? All 3 of your demons have it.
I see, look like I'll be switching to a physical build for NG+, just like in Devil Survivor.I'm actually more of a physical user. Those 3 happened to be magic demons by nature, that's all.
I have tons of physical demons I experimented as well and the result is far more satisfying.
Check this one in particular:
He has the most broken attack skill in the game (Desperate Hit) and the most powerful raw one outside DLC (Riot Gun) and both of them aren't magic based.
I did a lot of experimentation and l can tell you that there is no magic build that comes even close to the physical equivalent.
Magical demons tend to have a low HP and their only way to gain press turn is hitting weaknesses. The Hanuman you see gains a press turn everytime he attacks and it doesn't matter if the enemy is resistant to everything because Desperate Hit will do critical every time and goes through any resistance doing a lot of damage (the only exception is the final DLC boss).
The only magic build I'm satisfyed with is Anubis and he doesn't even come close to Hanuman's effectiveness:
My MC from my US game:
To answer your question, yes Life Surge is very important, especially for magic demons because of their very low HP.
It's actually mandatory if you want to challenge some of the powerful optional bosses (Beelzebub say hi!) let alone the Fiends.
Got the Neutral ending and it was kind of underwhelming. I was expecting one more epic battle but the game just ended.
The story DLC also seem expensive; altogether it's 8,35€, while the game is 19,99€. Does it add anything meaningful to the story or is it just a few lines of dialogue and a battle?