I find that the difficulty in Shin Megami Tensei IV is its greatest feature. Like Demons Souls and Etrian Odyssey, youre compelled to throw yourself back into the action, just to prove that, yes, you can defeat that demon without ever needing to restart or revive. What makes that difficulty tolerable is Atluss commitment to clever combat systems and easing the penalty for dying. Having the freedom to explore and try new (and sometimes risky) strategies in battle is such an addictive yet satisfying experience. I do not regret the possible hundreds of hours I am going to continue to lose to Shin Megami Tensei IV, and I hope it has the power to win over newcomers to the franchise. I like quirky, demon-summoning high schoolers as much as the next Persona fan, but you havent truly experienced a Megaten game until youve tried to wrap your mind around the infamous conversation system.