It does get easier. Especially as you max out your demon skill slots and start transferring good ones between fusions - you'll find yourself with the skills you need to overcome most of the time after a while. I've beaten the last several bosses I've fought on my first try. But really, that's no different from other SMTs.
Well, I am still so far to that point apparently, hahahah.
That is why I prioritize +skill slots first for both my MC and demons. The lack of Defense stat of any kind can be really devastating though even if I carry my level 20 or so demons against foes of much lower levels, especially if they get first strike.
yeah, im definitely not catching feelings for any of these demons...totally gotta save more. do ya'll use your play coins to rez much here? dude wanted 12 of em and i only had like a friend or two, fuckouttahere
Pro tip: just pay one time since afterwards when getting game overs it will allow you to skip the whole annoying zooming and talking scene.
Hm, thanks. Against my own better judgement I started leveling dex as a failsafe just in case I might need some kind of phys-esque attack at some point in the game. I thought it would be a safer skill to run vs strength as gun skills all seem to pool from your MP anyways.
Everything runs on MP right now.
But yeah, I would advise you stay away from DEX if you plan to go 100% magic.
Yes yes, if the status spell actually doesn't miss. Which it always seems to when I try to get it off.
Probably doesn't work because my demons have bad luck. I have great luck, but no status spells because I'm a primary damage caster with backup healing.
What does Sick even do?
It is one part of SMT IV where TeamPHYS can claim superiority since you can have bullets inflicting status debilitation. Basically free status attack at all time by shooting!
Oh, sick lowers your stat significantly. Immediately cure if someone gets it in your team (or toss the infected one to your stock if it's not your MC) since it will very quickly spread across your active party.