Played the tutorial dungeon for a few hours, and I think I finally have a handle on things. My stock is full of demons and I haven't died recently. The Press Turn system is really, really cool - I love being able to get a preemptive strike and wipe out the enemy before they can take a turn - but it's pretty weird how it's counterbalanced by total randomness in other places. There's no pattern that I can see to the demon negotiation and it gets old having no idea what is going on with those. Also, the few times I've died are when enemies spawn right next to me and get the jump on me in battle, crippling my party before I have a chance to act. Not a dealbreaker, but an odd design choice considering the Press Turn system seems designed to reward strategy, planning and attention to detail. I'll try to finish up the tutorial and play some more tomorrow.