When did that happen? Alignment wasn't much of a problem for me. I got 40 hours into SJ before stopping due to a boss that would have required lots of grinding and demon fusing to beat. Status ailment bosses are the worst.
Final boss of SJ has a skill that banishes and prevents you from resummoning for the duration of the battle, demons of X alignment. If your team is all of one alignment, you fight solo when it decides to use that skill
That's what I've been doing, but they're still far my susceptible to damage than my demons in SJ. In one turn 2-3 can be KO'd by one or two moves. Maybe Luck is the cause, but boss battles vary on whether this happens or not. Fights in SJ were much more predictable than IV. Even recruiting demons is simpler and somewhat easier than IV.
Thanks for the pro-tips. I'll be putting more points into Luck from now on.
Most boss fights early and mid game in SMT IV are essentially: go in, get fucked while trying to find out the bosses weakness, reload save and now fuck over boss by preying on its weakness.
I lost to a boss twice before finally figuring out how weak it was to the phys reflect spell. Then I bested it easily without a sweat. When bosses finally stop being weak to anything (because the end game bosses usually spam holy spells) you no longer really need to do that and have a team that can dish out good damage, debuffing/buffing, and healing. Luster Candy, Debilitate, and Medirarahan are indispensable.
Also yeah, sometimes an enemy gets a crit and smirks, and can wipe out your entire team on a single turn. It happens and it sucks, but they don't tend to repeat that every time you rechallenge. And they mostly tend to get crits and smirks with multi-hit phys or gun moves. Invest in that phys reflect skill. It is AMAZING.
And yeah recruiting in this game is shit. It gets somewhat better with apps.