petran79
Banned
it will certainly fare better than Shenmue 3 for worldwide release. times changed
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It's an old series so probably that? I know videos don't mean much but they've gotten a lot of attention at least.IF it doesn't do well, is it the art style or people in Japan already done with SW?
Guess that did pretty good then.Cool.![]()
Sakura Wars series shipments top four million in Japan
The Sakura Wars series has topped four million shipments in Japan, Sega announced.gematsu.com
To clarify, the PR concerns the series as a whole moving 4 million units, not just this newest entry. Without knowing sales of previous games and how many of those titles SEGA is counting, we can't infer much from this news. At the moment, this feels like part of SEGA's marketing plan, more than anything else.Guess that did pretty good then.
Oh. The series. Well that still sounds pretty decent.To clarify, the PR concerns the series as a whole moving 4 million units, not just this newest entry. Without knowing sales of previous games and how many of those titles SEGA is counting, we can't infer much from this news. At the moment, this feels like part of SEGA's marketing plan, more than anything else.
So like it never left despite coming back after so long?The game really feels like a 90s dating sim.
I guess it's time do watching and research on pervious Sakura War series. I know people said you don't need play pervious games to enjoy but I do want to get the feel for overall series.
It's like the characters themselves are overacting every cutscene.
I'm interested to see how SEGA tries to market Shin Sakura Taisen in the West.
The battle gameplay is simple yet enjoyable. The switch from an srpg style to an action gaming style will be a sore spot for some fans of the series, but like the presentation it makes Sakura Taisen feel grander in scale. Controlling the Koubus in this way is a lot of fun. It will be interesting to see how the gameplay holds up in the other episodes.
The main character peeping on girls in the bath and trying to look up skirts and so on being played for humour also seems like it probably won't go down well with contemporary western sensibilities, especially in the western gaming media.
I hope it will be done well.that was also an issue in SW5 that got an English dub. Probably they'll edit some things in the localization
I've cleared the game and will be writing a review soon. Played all of the main series games and a couple but not all of the spinoffs.
Shin clearly prioritises being the first game in a new series more than being a game on its own, and it really shows with how a lot of stuff goes unresolved and obvious plot hooks are thrown at you near to the end. Most of the characters, even the main members, get little more than basic introductions.
Yeah the character animations and lack of full voice acting are kind of jarring. Some of the writing is inconsistent, with the Shanghai characters getting the worst of it, it feels like they're completely different people depending on the scene.
I do appreciate the switch to action making it so that the battles aren't extremely tedious when you want to choose all the funny dialogue options and make everyone upset with you, and the difficulty level is low enough that its problems are mostly negligible, but it does have a lot of problems.
The game's also pretty short, I think I'd place it at about half to 2/3 the size of previous games?
It feels to me like the motion capture was done with Japanese stage actors, which is a sound idea given the setting, but looks terrible. Stage acting uses exaggerated gestures because people are watching from afar and can't see facial expressions and such, so seeing it close up is kind of wacky.
Aside from that however there's also something really weird going on with people's heads, like they're using separate animations from their bodies'.
That's something I'm interested in seeing, but I'm also pretty pessimistic about its prospects. I can't help but think that the general premise is too foreign and weird ("what if Takarazuka was a sentai in the Taisho period?") for western audiences. A lot of English language comments on the remake I've seen online since the announcement seem to come from people who watched the TV series (which was nothing like the game and is kind of hated by fans) or people who have no idea what it's about (the people complaining about how a "legendary strategy series" was "dumbed down" into an action game).
It would be one thing if it was really outstanding but to be honest it was kind of lackluster in the end.
The main character peeping on girls in the bath and trying to look up skirts and so on being played for humour also seems like it probably won't go down well with contemporary western sensibilities, especially in the western gaming media.
Oh cool cool, I'm jealous. I have a question. Is it possible to master the dodging mechanic and play as fast and smoothly like in this gameplay video from the :55 second mark to the 1:12 mark. or is the dodge button/controls too hard to time or too unresponsive to play like that all game?
I know it looks repetitive but I WANT THAT lol
Much will probably depend on SEGA's own expectations. Only going by what I've read online, the game seems to be a modest production, or at the very least wouldn't be considered a lavish affair, which is to say SEGA took a prudent approach towards development. If we assume they were cautious with the Japanese release, hopefully they won't have outlandish notions about potential Western sales. On the upside, they're dealing with something of a clean slate. While international audiences will likely be informed by the anime, many won't have actual experience playing the games; targeting those with some franchise familiarity will possibly serve better than seeking a more general audience.That's something I'm interested in seeing, but I'm also pretty pessimistic about its prospects. I can't help but think that the general premise is too foreign and weird ("what if Takarazuka was a sentai in the Taisho period?") for western audiences. A lot of English language comments on the remake I've seen online since the announcement seem to come from people who watched the TV series (which was nothing like the game and is kind of hated by fans) or people who have no idea what it's about (the people complaining about how a "legendary strategy series" was "dumbed down" into an action game).
The audience for this game (at least in my mind) is the type that would balk at it being censored. I'd like to think SEGA will make every effort to avoid removing content, as those who'd complain about the bath & peeping scenes would never have purchased the game. This is one of those times, where you double down on the Japanophile consumer, but we'll see, either way.that was also an issue in SW5 that got an English dub. Probably they'll edit some things in the localization
The audience for this game (at least in my mind) is the type that would balk at it being censored. I'd like to think SEGA will make every effort to avoid removing content, as those who'd complain about the bath & peeing scenes would never have purchased the game. This is one of those times, where you double down on the Japanophile consumer, but we'll see, either way.
So it's a pretty obvious Part 1?Shin clearly prioritises being the first game in a new series more than being a game on its own, and it really shows with how a lot of stuff goes unresolved and obvious plot hooks are thrown at you near to the end. Most of the characters, even the main members, get little more than basic introductions.
It probably won't so I hope they just aim for the niche market and not remove anything. Little benefit in aiming for people who won't buy your game anyway and I find that silly stuff fun.The main character peeping on girls in the bath and trying to look up skirts and so on being played for humour also seems like it probably won't go down well with contemporary western sensibilities, especially in the western gaming media.
How is the gameplay holding up? I heard there were concerns about flying enemies, are other characters more well equipt to deal with flying enemies?
I am a big fan of Valkyria Chronicles. while I was hoping for more SRPG from Sega I am glad to hear the battle gameplay is enjoyable. I have watched alot of livestreams of the demo and the actual game and that seems to be the consensus, that this part of the game is fun.. I was a little worried. When I saw Sakura's supermove it literally looks as fun as a perfectly timed tiger drop move in Yakuza.
So it's a pretty obvious Part 1?
The Wikipedia entries on each individual previous game all feature sales information, but people would need to verify their veracity. Going by the wikis, the approximate first-week sales of the initial releases of SW1, 3 & 4 were between 205k-216k, SW2 is around 355k, and SW5 was 112k.Does anyone know how the launch sales compare to the previous games
Nice. I think, in this industry and the lengthy gap for the IP, that's the the best case scenario they could have hoped for. This is probably going to be pretty front loaded, too.The Wikipedia entries on each individual previous game all feature sales information, but people would need to verify their veracity. Going by the wikis, the approximate first-week sales of the initial releases of SW1, 3 & 4 were between 205k-216k, SW2 is around 355k, and SW5 was 112k.
In relation to other somewhat comparable, recent SEGA published games, first-weeks sales of Persona 5 were 264,793 (PS4 ver.), Yakuza 6 was 218,168, and Persona 5 Royal are 201,448.
At a cursory glance, SSW is in that slightly awkward space between mid-range titles that hit at around 50k-60k and larger franchise that immediately break 200k.
Will we also going get these updates once the game launches in west?They have a new game update and it seems the biggest thing is the lock-on feature addition and a new Sakura outfit + finisher?
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『新サクラ大戦』ストーリーのネタバレについてのお願い | 新サクラ大戦
「太正桜に浪漫の嵐」 好評発売中の『新サクラ大戦』(PlayStation®4用ソフトウェア)のストーリーのネタバレについてのお願いsakura-taisen.com
My bad if posted in another thread.
That's look great. I hope we will get feedback on this and how it improves the gameplay.They have a new game update and it seems the biggest thing is the lock-on feature addition and a new Sakura outfit + finisher?
![]()
『新サクラ大戦』ストーリーのネタバレについてのお願い | 新サクラ大戦
「太正桜に浪漫の嵐」 好評発売中の『新サクラ大戦』(PlayStation®4用ソフトウェア)のストーリーのネタバレについてのお願いsakura-taisen.com
My bad if posted in another thread.
I hope it's included in release for Int'l version.Will we also going get these updates once the game launches in west?
I wish we got art book for this game on west, I would have love to see Kubo's early sketches for this game.I wish they got Lord Kubo to feature and talk about the designs :<
That is weird, is this game not gonna be available digitally!? I guess Sony has no faith in this game.They still don't even have it up on PSN for digital pre-order.
Along with the physical version, SEGA has solicited the game digitally, both as a standard release ($59.99) and as a Digital Deluxe Edition (price still unannounced). Info (sans price) on the Digital Deluxe Edition can be found on the website: link.That is weird, is this game not gonna be available digitally!?
Then I don't understand why it's not available on PSN yet?Along with the physical version, SEGA has solicited the game digitally, both as a standard release ($59.99) and as a Digital Deluxe Edition (price still unannounced). Info (sans price) on the Digital Deluxe Edition can be found on the website: link.
There's no digital pre-order incentive and the release-day price isn't going to change, regardless of when it hits PSN. For all we know, SEGA is still deciding on pricing for both the Digital Deluxe Edition and the game's DLC, which looks like it'll be available on--or right around--release. The game's current absence from PSN shouldn't be taken as a sign of trouble.Then I don't understand why it's not available on PSN yet?