BIONIC-ARRRMMM!!
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Anybody else love the sound of Sebastian's footsteps in this game?
Sound design in this game in general is some of the best I've seen. They did an amazing job in that regard.
Anybody else love the sound of Sebastian's footsteps in this game?
Sound design in this game in general is some of the best I've seen. They did an amazing job in that regard.
Sound design in this game in general is some of the best I've seen. They did an amazing job in that regard.
Anybody else love the sound of Sebastian's footsteps in this game?
I'm used to stopping and looking around when I notice that something looks great in a game I'm playing, but TEW is probably the first game ever where I sometimes stop and think to myself "wow, this sound was bloody phenomenal." Really incredible.
I was just thinking about that show last night. He would take points off on games for their menu screens. -_-Now I'm remembering that Electric Playground review where Tommy Tallarico said Silent Hill 2 sucks because of footstep noises.
Anyways the sound is great, but if I had to choose one horror game that really utterly nailed the sound design it's Dead Space.
I literally just started the first chapter, escaped the first section. Immediately im worried. I am noticing SEVERE black crush in most places and pretty bad frame rates. I pretty much had to increase the brightness from the default 50 "barely visable" to 85 to make the game playable + im generally quite picky with visuals. I am guessing Tango Gameworks are not very competent with performance optimizing.
Still going to persevere ofc, I love the genre + shinji mikami's previous work.
Has anyone else had to do this?
So... why couldnt every chapter be like ch.9? :/
Not the setpieces or scares mind you, but for the structure. Such a pleasant return to the type of games we used to get IE: not just run down this path and enjoy the ride.
Just funny that it's not often you see people complaining that 'this game is TOO varied I need more recycled areas!' But it's really a hallmark of the genre, there's still many who prefer dead space 1 over 2 for example.
Yeah, I had to boost up the brightness, although it might have been more of a TV thing since it was shockingly low. It was funny because it was saying "blah blah until the middle system is barely visible" and I couldn't say any of the symbols, so I thought it was referring to something on the menu screen background. I actually think it might be at 100%.
It was actually a pain in the ass because I was stuck on the first part for like 10 minutes, because I couldn't see the door I was suppose to use from a distance, which made try a bunch of stuff that just got me killed.
This game is fucking MASTERFUL. I don't care what anyone says!
I wanna start a new game plus but the hardest part of the game for me was the fucking beginning.
I immediately noticed it as I have seen many of the opening scene videos that were clear as day on the videos. I have my TV calibrated, I know the black levels are fine and I can see all 3 symbols until adjusted to "50" where only the middle is barely visible, 3rd is fine, from there it was still WAY too dark, upon increasing from 50 to 85 the game looks much better, still getting good blacks without much crush, not faded out etc, TV performance is better too.
If your symbols were not visible, perhaps you need to adjust/match your black levels with TV/PS4? low/low or high/high
The whole game is much easier on new game plus, trust me. I sucked at the beginning, but I ended up beating chapter 3 in 5 minutes by just using explosive bolts on the boss. It's almost therapeutic how easy it was for me, haha
I mean the Chainsaw guy in chapter 1. Gave me by far my most deaths. Probably 10 or so of 45.
Guys, I found it. The most twisted, insane and disturbing thing in this game. A fire alarm...ON THE FLOOR.
I haven't beaten the game yet, but having taken a break at the start of chapter 10, I think the game is at worse pretty good. It isn't necessarily better than any of the recent mainline Resident Evils, as someone who really likes those games, but it has no problem keeping up. I feel like the issues involving the camera or even the rather unnecessarily thick borders can be greatly lessened just by getting used to the game (I don't even notice the borders anymore). I feel like even among highly enthusiastic action game aficionados, there are people who can handle "bullshit" you have to learn to overcome and those who can't. I definitely can, rarely hold that against a game.
So, uh, I don't get this guy. He obviously disliked the game, he thought it incompetent, so he used godmode and infinite ammo (in a game where feeling fragile and limited is kind of the point) and enjoyed the shootbang, against everything the game is designed around?
I can't think of any "experience" worth giving a damn that TEW can provide when you take Seb's fragility out of the equation. And it rubs me the wrong way when a game with oldschool design is called "outdated" and it's considered a bad thing just because.
Hardly an excellent read.
I hadn't to change anything in my tv's settings, as I calibrated it a while ago and it displays most games correctly. Every now and then there's a game with fucked up black levels, hard coded in the game (TLoU remastered, and to some extent Ground Zeroes), but for the most part everything seems normal.
Keep in mind that the game was designed to be played with the grain filter and that seems to increase the brightness of dark areas too much. I've tested it in some pretty damn dark areas with lantern off. With the effect at 0% I could barely see anything: black was definitely black and I couldn't distinguish between black in game and the black from the bars. With the effect at 100% if feels like I'm cheating, as I'm able to see better in the dark and blacks turn into dark grey (while the bars stay black), but I do kinda like the effect, so I made a compromise and play at around 40%-50%. That way I get too keep better black levels without making the game looking super clean (I like that dirty effect grain adds to the game, even though 100% seems overkill imo).
Thanks for the tip and the insight, I think you have made some valid points, just tested with the film grain, it definitely does seem to add some brightness, I did have it adjusted (mostly due to the fact I liked it on Alien: Isolation as a design choice + turned it down for Evil within as I thought, wtf does it need it for lol)
I do believe first chapter is overly dark and as you said the game does have still some screwed black levels but upon adjusting the grain filter as you suggested I was able to drop brightness another 10-ingame, now at 75. Cheers!
So... why couldnt every chapter be like ch.9? :/
Not the setpieces or scares mind you, but for the structure. Such a pleasant return to the type of games we used to get IE: not just run down this path and enjoy the ride.
I don't get this, Ch9 was pretty cool the first time but I can already see it being the most boring one to replay on further playthroughs. And that would be the same if the game was loaded with chapters like it. It kind of has one gimmick that once you've figured out then you just run around in it to the various objectives. I'd have liked it if they placed more random enemies around the place really.
ok fuck chapter 9.Level is driving me nuts, been trying for an hour and dont even have a clue wtf im supposed to be doing incept for dying to this fricken thing.this mother fucker keeps finger poking of doom killing me. Is there a specific time he decides to show up? Ive escaped him once. Just by running. Everytime I try to hide the bastard finds me. The one time I think I get away that stupid spinning razor wall thing killed me, whats the trick to that.
Ya he keeps showing up though whenever im backed into a corner, like that brain machine. No escaping him. Btw. What is point of that machine anyways?He never killed me once and I didn't even realize he was dangerous until I came back to this thread and read the complaints. The first time all I did was walk around the big dining room table and kept him on the opposite side. Other encounters I just walked away until he vanished, but some of them he got really close I guess. At the time I assumed he was scripted to disappear once you got to a certain part of the level.
ok fuck chapter 9.Level is driving me nuts, been trying for an hour and dont even have a clue wtf im supposed to be doing incept for dying to this fricken thing.this mother fucker keeps finger poking of doom killing me. Is there a specific time he decides to show up? Ive escaped him once. Just by running. Everytime I try to hide the bastard finds me. The one time I think I get away that stupid spinning razor wall thing killed me, whats the trick to that.
There were hardly any enemies on my 2nd run. Really weird that it's only on that chapter.I'm currently on chapter 9 in NG+, and the enemies are in different places than they were the first time.
So far, it's the only chapter where I've seen this happen.
There were hardly any enemies on my 2nd run. Really weird that it's only on that chapter.
Uh, is screen grain even noticeable? I started playing without it, at 0% but when I crank it up to 100%, I don't see a difference, also started a new game with the screen grain at 100%, still I don't see a damn difference at all.
Game still has a clean look to it, btw I'm on PC.
Ya he keeps showing up though whenever im backed into a corner, like that brain machine. No escaping him. Btw. What is point of that machine anyways?
What didn't you like about it?Just finished. Goddamn that ending was so bad.
Just finished. Goddamn that ending was so bad.