SHOCKING NEWS: 3DS games look way better than DS games?!

The DS had slightly sub-N64 3D graphics. It actually looked more like PS1 with lower poly counts than both.

3DS is somehat below GameCube level performance, but with the addition of fixed function shaders that DMP put into the PICA200 GPU.

I'd like to see Nintendo use PowerVR Series 6 / Rogue in 3DS's successor although that probably will not happen since Nintendo has said they're looking at using the same architecture for the next handheld and console with performance of course being much higher on the console. They'll probably use a tiny AMD APU in the handheld and relatively much bigger one in the console.

I wouldn't expect 720p res for the handheld, but probably 480p or a bit higher. It wouldn't expect to see it before 2016-17.
 
RE: Revelations is still the best looking on the system in my opinion. Looks great.

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I'd kill for a port of the original Lost Planet using this and EX Trooper's engines.

Shame Revelations' visuals haven't really carried over to other Capcom games on 3DS, MH4 looks far worse, but that's due to the more open space than the corridors of RE, STILL...
 
The more powerful system has better graphics? Crazy!

A mod already beat you to that joke

I'd kill for a port of the original Lost Planet using this and EX Trooper's engines.

Shame Revelations' visuals haven't really carried over to other Capcom games on 3DS, MH4 looks far worse, but that's due to the more open space than the corridors of RE, STILL...

In a very different way, Ace Attorney 5 looks gorgeous. The animation is top notch.
 
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Improvement. Perhaps it's not quite fair to compare sprites to 3D models, but there's no way it would have been even close to looking this good on the DS.

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Why are you comparing that uglyblurrylowpoly Kid Icaris(?) screen to a 2d game? Revenant Wings looks perfectly fine. Though I do remember the beautiful squeenix movies looking like shit.
 
I can't wait to see it in-motion on the console. I'm also damn certain it'll be 60fps. Sakurai never accepts anything lower for Smash games.

I'm sure the Wii U game will look fine, but I can't say I expect major changes from now till then, it seems they refined the engine already. Some stages look graphically disappointing though, like the Pilotwings stages. It seems like they just look the Wii game and up-rezd it.

Have they said anything about the framerate for the 3DS version? If it runs at 60 I'm going to be damn impressed.

I also just realised that another huge reason I think the 3DS version looks better are the colours, more in line with Melee, colours pop and it just looks fun. Brawl and Smash U look kind of muted by comparison
 
Have they said anything about the framerate for the 3DS version? If it runs at 60 I'm going to be damn impressed.

I also just realised that another huge reason I think the 3DS version looks better are the colours, more in line with Melee, colours pop and it just looks fun. Brawl and Smash U look kind of muted by comparison

I don't think they've mentioned any frame-rates at all.

I can't imagine Sakurai letting go of 60fps, at least in 2D. Smash GAF also states Smash isn't resource intensive at all, plus, Smash 3DS gifs are pretty damn smooth.

Yeah, the colours on the 3DS seems to be a lot more vibrant and Wii U seems a lot more "serious" of sorts. Is that intentional, I wonder?

iKXCtbprzJPCV.gif
 
I don't think they've mentioned any frame-rates at all.

I can't imagine Sakurai letting go of 60fps, at least in 2D. Smash GAF also states Smash isn't resource intensive at all, plus, Smash 3DS gifs are pretty damn smooth.

Yeah, the colours on the 3DS seems to be a lot more vibrant and Wii U seems a lot more "serious" of sorts. Is that intentional, I wonder?

iKXCtbprzJPCV.gif
I didn't see anything about the frame rate either but I do remember in one of the interviews that he said that they went with the brighter color scheme in the 3DS version because they felt that the characters were hard to see on the smaller screen otherwise.

Personally I like the 3DS art style better. I wonder if it's too late for them to switch to it in the Wii U version :lol
 
I want to buy a 3DS and play all the Zeldas and Ace's games but does the 3D really make a difference? should i go for the 3ds or the 2ds? I dont really care about the 3D but i dont know if the 3DS looks better thanks to that.
 
I want to buy a 3DS and play all the Zeldas and Ace's games but does the 3D really make a difference? should i go for the 3ds or the 2ds? I dont really care about the 3D but i dont know if the 3DS looks better thanks to that.

It's a very love-or-hate thing. My gf plays her XL with 3D always off, I play it with it on most of the time. Regardless, I really prefer the XL form factor over the 2DS, plus the bigger screens I can't live without.
 
It's a very love-or-hate thing. My gf plays her XL with 3D always off, I play it with it on most of the time. Regardless, I really prefer the XL form factor over the 2DS, plus the bigger screens I can't live without.

Yeah that XL is the main reason why i would go 3D. Thanks.
Nintendo should release a 2DXL too.
 
So the 3DS can replicate any of these graphics?
-snip-
(Note: All of these games run at 60 fps on the Gamecube)

I thought I had made it clear in the post you quoted. Graphics and power are two different things. Yes the 3DS could reproduce graphics like those and improve on them in certain areas, but, although I can't say for certain but that's what I think, if the 3DS is not as powerful as the GameCube, it wouldn't be able to reproduce those graphics under the same conditions and at 60 fps. The GameCube was a powerful system, but its graphics are outdated compared to the 3DS.

I know you want proof, but obviously I can't offer a direct comparison with those pictures you showed since the 3DS does not have a Star Wars Rogue, Metroid Prime, new 3D Zelda or F-Zero game, but I can show you games in franchises shared between the GameCube and the 3DS that look better on the 3DS.

Mario-Golf-World-Tour-2.jpg

Mario_Golf_World_Tour_screenshot_1.jpg

Mario_Golf_World_Tour_screenshot_7.jpg

mario-golf-world-tour-screenshots-01.jpg

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vs.

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154438-mario-golf-toadstool-tour-gamecube-screenshot-yoshi-approaches1.png

154451-mario-golf-toadstool-tour-gamecube-screenshot-wario-putting.png

154443-mario-golf-toadstool-tour-gamecube-screenshot-tricky-shot.png

154444-mario-golf-toadstool-tour-gamecube-screenshot-winding-up-for.png


Luigi's Mansion GameCube Walkthrough part 1

vs.

Luigi's Mansion Dark Moon 3D Walkthrough part 1


Super Smash Bros. Melee at EVO

vs.

 
The DS had slightly sub-N64 3D graphics. It actually looked more like PS1 with lower poly counts than both.

3DS is somehat below GameCube level performance, but with the addition of fixed function shaders that DMP put into the PICA200 GPU.

Nah, even without bilinear filtering, the DS looks substantially better than the N64 because the framerates are so much better.
 
Yeah that XL is the main reason why i would go 3D. Thanks.
Nintendo should release a 2DXL too.

Except the only reason the 2DS exists is to get the hardware down to the (vastly more successful) $129 price point, a 2DS XL defeats that entire point.
 
I was generally more impressed by DS visuals than compared to what the 3DS has been doing, dunno why maybe it's because DS was the first time I played a handheld capable of 3D graphics.
Since then there has been the PSP, 3DS, Vita and iPhone so eh guess the wow factor has kind worn off.
 
I thought I had made it clear in the post you quoted. Graphics and power are two different things. Yes the 3DS could reproduce graphics like those and improve on them in certain areas, but, although I can't say for certain but that's what I think, if the 3DS is not as powerful as the GameCube, it wouldn't be able to reproduce those graphics under the same conditions and at 60 fps. The GameCube was a powerful system, but its graphics are outdated compared to the 3DS.

I know you want proof, but obviously I can't offer a direct comparison with those pictures you showed since the 3DS does not have a Star Wars Rogue, Metroid Prime, new 3D Zelda or F-Zero game, but I can show you games in franchises shared between the GameCube and the 3DS that look better on the 3DS.

Mario-Golf-World-Tour-2.jpg

Mario_Golf_World_Tour_screenshot_1.jpg

Mario_Golf_World_Tour_screenshot_7.jpg

mario-golf-world-tour-screenshots-01.jpg

mario-golf-world-tour-1366215102248_400x240.jpg


vs.

mario-golf-toadstool-tour-dk.png

154438-mario-golf-toadstool-tour-gamecube-screenshot-yoshi-approaches1.png

154451-mario-golf-toadstool-tour-gamecube-screenshot-wario-putting.png

154443-mario-golf-toadstool-tour-gamecube-screenshot-tricky-shot.png

154444-mario-golf-toadstool-tour-gamecube-screenshot-winding-up-for.png


Luigi's Mansion GameCube Walkthrough part 1

vs.

Luigi's Mansion Dark Moon 3D Walkthrough part 1


Super Smash Bros. Melee at EVO

vs.

All that proves is that the 3DS can hold its own against middle of the road Gamecube games. None of those GC games are showcases for the system. When it comes to more advanced games, the 3DS is simply too weak to replicate the polygon counts or the TEV effects.

PS Mario Golf is 60 fps on the GC and 30 fps on the 3DS (unless they're using the delay to bump it up to 60, which I doubt)
 
I thought I had made it clear in the post you quoted. Graphics and power are two different things. Yes the 3DS could reproduce graphics like those and improve on them in certain areas, but, although I can't say for certain but that's what I think, if the 3DS is not as powerful as the GameCube, it wouldn't be able to reproduce those graphics under the same conditions and at 60 fps. The GameCube was a powerful system, but its graphics are outdated compared to the 3DS.

I know you want proof, but obviously I can't offer a direct comparison with those pictures you showed since the 3DS does not have a Star Wars Rogue, Metroid Prime, new 3D Zelda or F-Zero game, but I can show you games in franchises shared between the GameCube and the 3DS that look better on the 3DS.

Your comparisson is worthless. Mario Golf was never a graphical showcase on the GC, unlike the 3DS version. We have games like Star Wars: Rogue Squadron or F-Zero that while lacks direct competitors on 3DS also shows the strenghts of GC over 3DS in some areas.

IMO, while RE:R looks really good it can't compare to Rogue Squadron greatness.

Edit: Also original Luigi's Mansion has so much better lightning compared to the flat one on the 3DS...
 
hmm, not really the master of graphics but I still feel like the DQ series have matured well. But yes popping it in a XL is not recommended.
 
Some nice discussion happening in here.

Unfortunate that someone makes such a trollish-sounding title change that makes the people discussing stuff in here appear, I don't know, foolish? Like "har-har you stupid folks discussing stuff when it's already crystal clear SHOCKING NEWS."

To whoever changed the thread title, if you read this, I am really, really disappointed at you.
 
The thread title change is mean and undeserved. It's a legit topic, and the title makes it sound like the OP was being stupid.

I don't think they've mentioned any frame-rates at all.

I can't imagine Sakurai letting go of 60fps, at least in 2D. Smash GAF also states Smash isn't resource intensive at all, plus, Smash 3DS gifs are pretty damn smooth.

Yeah, the colours on the 3DS seems to be a lot more vibrant and Wii U seems a lot more "serious" of sorts. Is that intentional, I wonder?

iKXCtbprzJPCV.gif

I wish the Wii U version looked like that. It feels like they are wasting resources by making two Smash games instead of one that can work with both systems (like PSASBR and Sly Cooper on PS3 and Vita). Maybe I'll eat crow when they are released though.
 
I wish the Wii U version looked like that. It feels like they are wasting resources by making two Smash games instead of one that can work with both systems (like PSASBR and Sly Cooper on PS3 and Vita). Maybe I'll eat crow when they are released though.

Except the Vita is pretty close to the PS3 in terms of power, the Wii U and 3DS are leagues apart.
 
All that proves is that the 3DS can hold its own against middle of the road Gamecube games. None of those GC games are showcases for the system. When it comes to more advanced games, the 3DS is simply too weak to replicate the polygon counts or the TEV effects.

PS Mario Golf is 60 fps on the GC and 30 fps on the 3DS (unless they're using the delay to bump it up to 60, which I doubt)
Your comparisson is worthless. Mario Golf was never a graphical showcase on the GC, unlike the 3DS version. We have games like Star Wars: Rogue Squadron or F-Zero that while lacks direct competitors on 3DS also shows the strenghts of GC over 3DS in some areas.

IMO, while RE:R looks really good it can't compare to Rogue Squadron greatness.

Edit: Also original Luigi's Mansion has so much better lightning compared to the flat one on the 3DS...

Okay, I understand if you don't find the games compared to make for fair comparisons. The thing is I only chose to give examples to try and show at least some results, but I haven't been basing my info on screenshots and videos, we literally know for a fact from some developers' mouths that 3DS is capable of better lighting than the Wii, has better shaders than the Wii, has more RAM than the Wii and is thus capable of better textures. We can see with our own eyes that the 3DS is capable of polycount that's so close to the GameCube, that it's much higher in many games. We can see with our own eyes the physics and animations the 3DS is capable of.

So if you don't like the examples that's fine, it's always hard to find good examples between two different systems with different games, but the argument behind it is based on pure facts.

Also, rjc571, why do you keep bringing up framerate even though I keep saying I'm pretty sure the 3DS is less powerful than the GameCube? This is a thread about graphics. It was in the thread title until a mod changed it.
 
Except the Vita is pretty close to the PS3 in terms of power, the Wii U and 3DS are leagues apart.

Nah, the Vita gives an incredible approximation of PS3 visuals, but it's nowhere near it in actual power. In a weird way, I think the gap between the two pairs of systems is pretty similar.
 
Lol put any modern smartphone and PS Vita against the 3DS and see the games get trumped. The 3DS is actually a pretty poor piece of hardware technically, especially in 2013. From its CPU/GPU, RAM and poor screens.
 
Lol put any modern smartphone and PS Vita against the 3DS and see the games get trumped. The 3DS is actually a pretty poor piece of hardware technically, especially in 2013. From its CPU/GPU, RAM and poor screens.

Users and game designers sure don't mind it.
 
I dunnos, having finished Mario 3D Land the other day and going right back to 3d DS games like Phantasy Star Ø an Dragon Quest IX I'm not seeing any eyeball melting downgrade in looks. I am kinda easily pleased though. Going from PSP to 3DS sure hasn't impressed! Outta the games I've played on each I still give the nod to PSP for nicer graphics. Maybe a more accurate comparison'd be Mario Sunshine vs 3D Land? In that case I'd say Sunshine wins in the looks department.
 
It's hard to compare the two. 3DS can pull off some nice geometry and lighting effects, but it's no so great at textures. I don't know all the tech behind it, but if you ported a Wii game to 3DS it would look different.

MH3U 3DS is only 1.8GB, so fitting a 2GB card instead of a 4GB one might be a good reason why they reduced the texture resolution (saves money on each copy sold).

Anyway, about the GC/Wii vc 3DS comparisons: mobile hardware always needs to sacrifice bandwidth, thus why while the 3DS can output visuals on par with GC/Wii, it can't do it in the same scale and performance.
 
Also, rjc571, why do you keep bringing up framerate even though I keep saying I'm pretty sure the 3DS is less powerful than the GameCube? This is a thread about graphics. It was in the thread title until a mod changed it.

Uhh, because framerate is a component of graphics?
 
Lol put any modern smartphone and PS Vita against the 3DS and see the games get trumped. The 3DS is actually a pretty poor piece of hardware technically, especially in 2013. From its CPU/GPU, RAM and poor screens.

CPU and RAM amount I agree are pretty poor. But the GPU and RAM type (FCRAM) allow it to compete visually. In addition, even though the screen resolution is low, the screen is hardly poor. In fact, its probably one of Sharp's best handheld LCD screens out there (capability-wise).

I dunnos, having finished Mario 3D Land the other day and going right back to 3d DS games like Phantasy Star Ø an Dragon Quest IX I'm not seeing any eyeball melting downgrade in looks. I am kinda easily pleased though. Going from PSP to 3DS sure hasn't impressed! Outta the games I've played on each I still give the nod to PSP for nicer graphics. Maybe a more accurate comparison'd be Mario Sunshine vs 3D Land? In that case I'd say Sunshine wins in the looks department.

I'm sorry but you must be blind if you are giving the nod to dithering-guaranteed™ PSP games :P.
 
MH3U 3DS is only 1.8GB, so fitting a 2GB card instead of a 4GB one might be a good reason why they reduced the texture resolution (saves money on each copy sold).

Anyway, about the GC/Wii vc 3DS comparisons: mobile hardware always needs to sacrifice bandwidth, thus why while the 3DS can output visuals on par with GC/Wii, it can't do it in the same scale and performance.

I can't remember a 3DS game in which I said:"Wow, it truly shows this console has 128MB of RAM!". Texture wise 3DS have been a dissapointment, lot's of games has PS2 texture quality...
 
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