SHOCKING NEWS: 3DS games look way better than DS games?!

Played New Leaf?

All the textures are pretty damn good.

Nope but going for the images:

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Is hard to believe.
 
I can't remember a 3DS game in which I said:"Wow, it truly shows this console has 128MB of RAM!". Texture wise 3DS have been a dissapointment, lot's of games has PS2 texture quality...

The textures in Resident Evil: Revelations are definitely Xbox-level. Also, even if a 3DS game uses the same textures as a PS2/Xbox game, they won't look as good at a distance due to 240p vs 480p. A texture is a 2D image and the amount of detail you can display out of it will always be limited to the display resolution.

BTW, the PS2 had only 32MBs of RAM and the Xbox had 64MBs. The 3DS uses the same texture compression as the Xbox (the PS2 could only do 4-bit and 8-bit color textures).
 
The textures in Resident Evil: Revelations are definitely Xbox-level. Also, even if a 3DS game uses the same textures as a PS2/Xbox game, they won't look as good at a distance due to 240p vs 480p. A texture is a 2D image and the amount of detail you can display out of it will always be limited to the display resolution.

BTW, the PS2 had only 32MBs of RAM and the Xbox had 64MBs. The 3DS uses the same texture compression as the Xbox (the PS2 could only do 4-bit and 8-bit color textures).

When I said PS2 textures I was thinking of this:

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I don't know about texture compression and all, but seeing things like that is like PS2 is live and kicking on the 3DS...
 
One thing about New Leaf is that a lot of things are not visible without looking at it in motion and/or at sunset. That's where a lot of things start to bring themselves into view - you might have not noticed it yet, but a lot of things have some kind of normal mapping applied on them. I know the cliff faces are like that.
 
The resolution really does hold back 3DS games a lot. I can't wait til next gen when they drop the 3D screen and have a nice res screen with a better battery life. Although to be fair, I wouldn't have minded playing DS games for a few more years. On a portable it really doesn't matter to me as much as home console wise. I've also yet to see anything even approach the best of the gamecube.
 
When I said PS2 textures I was thinking of this:

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I don't know about texture compression and all, but seeing things like that is like PS2 is live and kicking on the 3DS...

You're being pretty generous calling that ground texture PS2 level. It doesn't even properly blend in places, yikes. It looks like N64 textures with some shading effects applied.
 
No one has mentioned what is arguably the most beautiful 3DS game and one that seems to make great, unique use of the hardware.

Bravely Default:
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It's definitely an interesting game to discuss if you're discussing textures because isn't it pretty much using megatextures?(I'm probably wrong to be honest)

PS my Torte avatar totally makes me biased.
 
Your comparisson is worthless. Mario Golf was never a graphical showcase on the GC, unlike the 3DS version. We have games like Star Wars: Rogue Squadron or F-Zero that while lacks direct competitors on 3DS also shows the strenghts of GC over 3DS in some areas.

IMO, while RE:R looks really good it can't compare to Rogue Squadron greatness.

Edit: Also original Luigi's Mansion has so much better lightning compared to the flat one on the 3DS...

It's an imperfect comparison because the 3DS and Gamecube have very different weakness and strengths. The Gamecube can push a better resolution, as well as far more vertices. On the other hand the 3DS can do more with shader effects like normal-mapping than the GC. The result is games focused on limited environments, like Mario Golf, Mario Kart, Smash Bros, and Resident Evil can look better on the 3DS, while games with expansive, open worlds will nearly always look better on the Gamecube.
 
I can't remember a 3DS game in which I said:"Wow, it truly shows this console has 128MB of RAM!". Texture wise 3DS have been a dissapointment, lot's of games has PS2 texture quality...

I know little about what kind of textures we should be expecting of a system with 128MB of RAM, what's the ballpark we're talking about quality-wise? Would the 3DS be limited by the fact that everyone except Capcom with Revelations makes their games to fit on a 2GB cartridge? Because I think Revelations has the best textures, but the size of the cart I imagine is more because of all the cut-scenes.

In any event, I think the textures in Castlevania were rather nice overall:
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Castlevania strikes me as a game that has better textures than what the screen can properly display. Also, it's framerate is much improved thanks to the 6.1 system update.
 
You're being pretty generous calling that ground texture PS2 level. It doesn't even properly blend in places, yikes. It looks like N64 textures with some shading effects applied.
I agree. That particular shot looks worse than a lot of N64 games. 3DS seems more like a cross between N64 and Dreamcast for me.
 
I agree. That particular shot looks worse than a lot of N64 games. 3DS seems more like a cross between N64 and Dreamcast for me.



Lol. You should replay N64 games. BTW, After seeing games like Dead or Alive Dimensions, Kid Icarus Uprising, Resident Evil Revelations, EX Troopers, Castlevania or Smash Brothers, how can people seriously use N64 as a way of comparison for 3DS ?
 
Lol. You should replay N64 games. BTW, After seeing games like Dead or Alive Dimensions, Kid Icarus Uprising, Resident Evil Revelations, EX Troopers, Castlevania or Smash Brothers, how can people seriously use N64 as a way of comparison for 3DS ?
PS2 or Dreamcast is a better comparison
 
And remember - with mobile CPUs/GPUs exploding in performance recently ( looking to continue) in a few years when the next true successor to the 3ds and ps vita come out they'll be at least at wiiU level.

You can quote this for me in the future :) but only after both come out!

They'll also probably be the last portable gaming consoles until mobile phones completely take over...

Or we're all hooked up to some occulus rift 2s and in a sword Arts online world or something...

#believe
 
mjontrix is right in the beginning of its post: next Nintendo & Sony handheld will feature pretty good graphics due to how mobile development exploded: by picking off-the-shelves components (something that Sony already largely did with Vita, and Nintendo did in part for 3DS), it's possible to have good graphics without costing that much to the final customer. Mobile GPU/CPU/RAM development has exploded, with improvements every year; so, costs going down much faster than before.

Just to say, it's not implausible to expect next Nintendo handheld to be stronger than Wii U, by a good amount (especially on the RAM front).
 
I hope that the next DS is powerful enough to have a portable GTA V at 720p, that would be glorious. Could that be achieved with the current fastest CPU/GPU I fits what the next DS has in 3-4 years from now?
 
Man, the low-res screen is making people say some strange things. Comparisons to N64 and Dreamcast? You guys must either have been playing the wrong games on the system to say things like that, or not own one at all. I don't see any other explanation.
 
Honestly they should have made it a selectable option screen when booting up a DS or VC game.

"Do you want the game to take up the whole screen? (Image may appear softer)"
"Do you want to play the game at it's original resolution? (image will not take up the entire screen"
Tap which one you want.

It just feels like you're using some kind of exploit when you hold the select button as the game launches. Definitely not intuitive at all the way it is.

That would get super annoying every time I started the game, IMO. However, I think it would make for a good option in the settings menu.
 
Whatever makes you happy OP. I can still play ugly games from the 90s no problem if they are good - and many of them are, even by today's standards (I should say that some are miles and miles ahead of today's standards). So the DS graphics are no problem for me.
 
Just to say, it's not implausible to expect next Nintendo handheld to be stronger than Wii U, by a good amount (especially on the RAM front).
Ehh, that's a bit too optimistic IMO. I think the 3DS' poor early sales numbers will deter Nintendo from launching a handheld anywhere near, let alone over $200 for the foreseeable future. They'll probably try to put out a system that's still profitable at $150-170, and that would translate to something around the 360's power in 2017. For reference, the iPhone 5S' GPU pushes roughly 75 Gflops, still a far cry from Wii U's 350.

What I'm really curious about is if they'll completely ditch the dual screens to cut costs next time around.
 
Man, the low-res screen is making people say some strange things. Comparisons to N64 and Dreamcast? You guys must either have been playing the wrong games on the system to say things like that, or not own one at all. I don't see any other explanation.

A Dreamcast with HD console shaders is a fair assessment I think based from the graphics I've seen in most 3DS games. It's not GCN level, but far beyond N64.
 
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There's more aliasing in the game itself, so those are still bullshots, but you get the idea of the graphics.
 
Curse Nintendo for keeping the resolution of the 3DS so puny.

I've said this many times, but I'd rather they just ditched the home console and made their portable more awesome. Why compromise on both?

The compromise isn't because the home console exists; the compromise is because they set a conservative spec target which they can produce profitably.

The place where the home console *is* affecting the 3DS isn't in the hardware, it's in the software; we've seen that with the difficulty Nintendo has been having in producing timely releases lately. That is something that could be alleviated if they were to - hypothetically - abandon the home console... but it wouldn't give you a bigger resolution.
 
My reaction:
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I guess I'll have to wait for direct-feed screenshots and gameplay footage before praising the visuals too much, but I love it when I get more ammo for 3DS graphics arguments.

VD-dev said that on October 28th they will release technical info and a trailer. :)
 
I wish the Wii U version looked like that. It feels like they are wasting resources by making two Smash games instead of one that can work with both systems (like PSASBR and Sly Cooper on PS3 and Vita). Maybe I'll eat crow when they are released though.

I would be *very* surprised if it wasn't the same gameplay engine powering both titles; both systems sharing the same core, just with differing graphical engines placed over the top.
 
between n64 and dc?
it's really easy to spot people who don't have a 3ds or simply don't have the right games in this kind of threads.

We're not even close to having seen everything the wizard at shinen could pull off and we've already got people shitting on it from great height....
 
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