Alright, ShmupGAF. I need you to name some shooters to help me fill in my collection. I'll list what I already have for the consoles I'm interested in, so feel free to name that you've either played and enjoyed or have heard are great. Please don't take this as a bragging list thread. I just love shmups and I don't want to miss out on any for fear of asking.
Saturn
Batsugun
Battle Garegga
Blast Wind
Bokan to Ippatsu! Doronbo Kanpekihen
Bulk Slash
Cotton Boomerang
Cotton 2: Magical Night Dreams
Darius II
Darius Gaiden
Detana Twinbee Yahho! Deluxe Pack
DonPachi
DoDonPachi
Gekirindan
Gokujo Parodius-Da! Deluxe Pack
Gradius Deluxe Pack
Guardian Force
Gun Frontier
Gunbird
Hyper Duel
Kingdom Grand Prix
Konami Antiques: MSX Collection
Layer Section
Layer Section 2
Metal Black
Radiant Silvergun
Salamander Deluxe Pack Plus
Sengoku Blade
Sexy Parodius
Shienryu
Sonic Wings Special
Soukyugurentai
Strikers 1945
Strikers 1945 II
Thunder Force Gold Pack 1
Thunder Force Gold Pack 2
Thunder Force V Special Pack
Jikkyou Oshaberi Parodius
Sol Divide
Assault Suit Leynos 2
SNES
Axelay
Darius Twin
Earth Defense Force
Gradius III
U.N. Squadron
Raiden Trad
PS1
Einhander
G-Darius
RayCrisis
R-Types
R-Type Delta
Dreamcast
Giga Wing
Giga Wing 2
Gunbird 2
Mars Matrix
To actually "fill out" my collection, I need to get into PS1 and Dreamcast importing. It was simple enough with the Saturn by just buying a 4-in-1 cart, but I know next to nothing about other kinds of importing.
You should read the last pageDC importing is just as easy.
Wait......THIS is all you have to do to play imports for DC?
Choose play game without codes, but dont press accept yet (the button?). Remove the disc, insert import, then press accept on play game without codes.
That's it?!
It's like Sega don't even care
I can tell you that this is indeed the case. No details, don't wanna get banned, just Google for it. Just don't go too far down the rabbit hole, OK?I play all my PS1 imports on my Japanese PS2, didn't want to deal with modding or disc swapping.
Apparently you can rip your library to a hard drive if you have a fat original model PS2 and the network adapter, and that's a way to get around the region lock. I don't know any specifics though.
Ripping your own discs is not considered piracy and is not bannable, just to ease any worries.I can tell you that this is indeed the case. No details, don't wanna get banned, just Google for it. Just don't go too far down the rabbit hole, OK?
I just bought Radiant Silvergun, with the spinecard. I've been thinking about making the plunge for over 10 years. Say what you will about the 360 port, there is no equal to having a real copy to play in your Saturn. SO HYPED.
I am having a stupid amount of fun with Pink Sweets Arrange
A Japanese PS2 might be more worth it at this point; backwards compatibility is near perfect and PS2s were still rolling out of the factory up until a few months ago. The power cable for both a JP PS1 and PS2 would be the same type you get with a slim PS3.I thought I might be able to find a Japanese PS1 console fairly cheap, but that seems to not be the case.
This auction will probably end at a low price, but it includes absolutely nothing but the console itself.
This auction would be $206 total, comes with a lot of games I don't want, and I don't see the cables on the back of the unit.
And this auction includes the console and all accessories except the power cord, which I have no clue where to buy. I looked on the site that he linked in the item description, but I didn't see any cords, and I didn't see any on eBay either.
Can anyone point me to a website or a link where a Japanese PS1 is up for sale? And does anyone know the median price for one now? I thought it would be best for me to go for a foolproof method by getting JP hardware, but I'm beginning to wonder now.
That depends... The Playstation port forces both players to use the same ship in co-op due to memory limitations. The game looks better (especially in YOKO) and it supposedly sounds better, but I have heard from at least a few people that chaining doesn't quite work as it does in the arcade DDP.How much better is the PS1 port of DDP than the Saturn port?
A couple years back, we actually had an out-of-country visitor who knew DDP way better than us. Our host had both the PS1 and Saturn ports, and he took both for a spin. Here are the comments he made regarding both vs. the original arcade hardware: http://shmups.system11.org/viewtopic.php?f=1&t=37679That depends... The Playstation port forces both players to use the same ship in co-op due to memory limitations. The game looks better (especially in YOKO) and it supposedly sounds better, but I have heard from at least a few people that chaining doesn't quite work as it does in the arcade DDP.
Now, I havent played the Playstation version so the scoring thing is hearsay, but the co-op thing would be a deal-breaker for me.
If co-op and arcade accurate scoring are important to you and you are going to be playing in TATE most of the time, you are probably better off sticking with the Saturn version.
That was a great read. Thanks for the link! I had always wondered about the specifics, but couldn't find a write up.A couple years back, we actually had an out-of-country visitor who knew DDP way better than us. Our host had both the PS1 and Saturn ports, and he took both for a spin. Here are the comments he made regarding both vs. the original arcade hardware: http://shmups.system11.org/viewtopic.php?f=1&t=37679
I just made a Hong Kong gamertag, and used my regular paypal account to buy it. Worked fine. Great price for the game.
I can't remember if I ever thanked you for this so I'll do it now. Thank you for the news!shaowebb > I replied to your comment about the ∀kashicverse. Wallet ready!![]()
Crimzon Clover was actually one of the first titles we looked as a second slate candidate, but unfortunately its already in the works with another publisher (sad face.)
will that come to steam you think?
I really want it.
I dont know any details of who the publisher is or what they have planned, but I would put the chance of Steam placement at highly likely.
Woo! Glad I found this out and spread a shmup here. Could you give me some impressions on this before I pull the trigger? I'm worried that bullet canceling is gonna make it really a cake walk. .
This is true, but here are some some important STG exceptions:A Japanese PS2 might be more worth it at this point; backwards compatibility is near perfect
http://www.racketboy.com/retro/sony/ps2/the-playstation-2-ps2-shmups-library said:While most such games work fine, others are imperfect, and a few barely work at all thanks to uber-slowdown; the situation may sometimes vary further depending on which specific system revision involved, but here are a couple of documented examples. The most severe cases of the aforementioned slowdown occur with Toaplan Shooting Battle (on Kyukyoku Tiger and Twin Cobra), Gradius Deluxe Pack (on Gradius II) Gradius Gaiden (on Stage 7), and Namco Museum Encore (on Rolling Thunder) some other shooters, including Night Raid, Strikers 1945 II, and Zanac Neo (on Zanac X Zanac) suffer from some degree of input lag.
A couple years back, we actually had an out-of-country visitor who knew DDP way better than us. Our host had both the PS1 and Saturn ports, and he took both for a spin. Here are the comments he made regarding both vs. the original arcade hardware: http://shmups.system11.org/viewtopic.php?f=1&t=37679
Great read, thanks! Do Batsugun and Donpachi suffer from similar shortcomings in their Saturn conversions?
A Japanese PS2 might be more worth it at this point; backwards compatibility is near perfect and PS2s were still rolling out of the factory up until a few months ago. The power cable for both a JP PS1 and PS2 would be the same type you get with a slim PS3.
At the very least, Saturn and PSX DonPachi will be 4% faster as a baseline than the arcade version, like with DDP. Similarly, Guwange on XBLA is 4% faster on XBLA than the arcade original. Cave 1st gen hardware outputs at 57hz, so the 60hz home consoles will run these games faster.
noob question, but what's the difference between hz and fps?
To put it in the simplest possible terms, Hz is the hardware measure and FPS is the software measure.
Would Hz refer to the speed of the game in terms of the game's logic calculations?
I might be remembering this wrong, or perhaps it differs from which PS2 model you play on, but I remember the game not working at all on my un-modded JP PS2.While most such games work fine, others are imperfect, and a few barely work at all thanks to uber-slowdown; the situation may sometimes vary further depending on which specific system revision involved, but here are a couple of documented examples. The most severe cases of the aforementioned slowdown occur with Toaplan Shooting Battle
I'm with _dementia on that one. Playing imports on a PS2 is kinda a hassel. You have to take out a few parts then have the actual swap disc (not a burned copy). It works in a pinch...used my NA slim in Euroland for two years...but definitely go for OG hardware for PS2 if you can.
Swap disc on DC is not nearly as bad though. Identical to the Saturn setup. A split second to boot up and switch the disc but it is no worse than the boot-up with an Action Replay 4-1 (and you don't have to keep that ghetto cart in your system, a BIG plus).
My big pet peeve is disc-swapping, CFW, soft-modding ISOs and stuff like that so ultimately I'm getting a J-DC.
Shopping and playing around with different weapon combos is probably one of the best things anyone has done with the genre.