?
I never said otherwise.
Anime is just shorthand for fans to denote the origin, similar to cartoons being used to denote stuff from America. Both still mean animated works and are mediums.
I was agreeing with you.
?
I never said otherwise.
I said aimed at children or a comedy. The only one I can think of that doesn't fall under either of those is Aeon Flux, which was inspired by anime. You're welcome to name more if you know of any.
Anime is a medium. This is really cut and dry.
Here's what I'm trying to say.
Cartoons/animation is the medium.
Things like anime, comedy cartoons(Family Guy etc.), and children's cartoons are all genres of the animation medium.
What it seems like some of you are saying is equivalent to saying the First Person Shooter is a medium. I'm saying it's a genre of the medium of games.
You get what I mean?
Clearly, some misunderstanding took place.
It is cut and dry. It's not a medium.
At least to me and my American sensibilities. I'm fine with you and others having different opinions, and the thread isn't really about this topic. I consider anime to be a genre of the animation medium, and I could argue the point for a while. I would, however, not want to derail the thread any longer. Hopefully we can agree to disagree.
This thread smells strongly of the 'every anime art style looks the same' bullshit.
Dude
Persona at it's core has always been about a bunch of unique teenagers relying on friendship and effort to achieve victory. It's been subverted or gone about in a different in ways for some of the titles (P2:EP/P3) but it's more or less consistent on that front.
It's hella anime.
You probably felt that way because you played the american version of P1 (which was completely changed from the ground up)
I don't really blame you, tbh.
When you want to debate and discuss, well, anything, it's best to not to admit that no argument can change your mind because you're admitting that you aren't open to eitherIt's definitely not a medium. I will argue that to the grave. It's clearly a genre filled with sub genres of entertainment, television, and art if you want to call that really primitive form art.
This is basicaly what the OP is saying.
I will take Phoenix Wright kinda serious ...... but I CAN'T take recettear or random touhou serious because it makes NO SENSE to have moe gothic lolita girls in those games and if the GAME don't take itself serious, why would I ?
Here are some of the fine words from Ken Motomura about the family friendly combat system of Ni no Kuni.
Motomura-san: I was able to tune it in a way to allow a broad audience to be able to pick up and enjoy the game, but the initial intent of the battle system was to make it intuitive and fun. The element where youre moving around the creatures and having control over them is a very fun experience that even younger audiences can enjoy. However, when you start get into the nitty-gritty strategy of battling you get a lot more involved. In that sense it is more for an experienced gamer.<link>
The interview also delves deeper into working with a dedicated and respected animation studio that is Studio Ghibli and the effects that had on the game. There is fine anime out there, you just have to dig through mountains of garbage to get to it.
This is basicaly what the OP is saying.
I will take Phoenix Wright kinda serious ...... but I CAN'T take recettear or random touhou serious because it makes NO SENSE to have moe gothic lolita girls in those games and if the GAME don't take itself serious, why would I ?
A majority of Japanese games have been having a tough time getting there gameplay or story mechanics across because of pandering or cultural barrier. Ni no Kuni succeeds because Studio Gibli create work that's both beautiful and deeply satisfying, I want Japanese developers to create what they feel is crafted for what they enjoy without having to sell waifus or boobs to a slowly dwindling Japanese game market.
Here are some of the fine words from Ken Motomura about the family friendly combat system of Ni no Kuni.
Motomura-san: I was able to tune it in a way to allow a broad audience to be able to pick up and enjoy the game, but the initial intent of the battle system was to make it intuitive and fun. The element where you’re moving around the creatures and having control over them is a very fun experience that even younger audiences can enjoy. However, when you start get into the nitty-gritty strategy of battling you get a lot more involved. In that sense it is more for an experienced gamer.<link>
The interview also delves deeper into working with a dedicated and respected animation studio that is Studio Ghibli and the effects that had on the game. There is fine anime out there, you just have to dig through mountains of garbage to get to it.
Anime, in formal usage in the West, is shorthand for "animation from Japan". Calling anime a genre is tantamount to calling "films made in France" a genre or "literature written in Britain" a genre. Now, you can argue that both of these categories have their own unique styles which they inherited from their countries' respective cultural traditions, but you have to remember that they are not defined by those styles, only by their country of origin.
If a French production company imported an American writer, an American director, and a bunch of American actors to star in their latest film, it would be no less a "film made in France" than if the staff was entirely French in origin. In the same way, many anime which are farmed out to animation sweatshops in Korea are still "animation from Japan", despite being mostly made overseas. Many American cartoons also farm out their grunt work to Korea, a recent notable example is Avatar: Legend of Korra. Korra is still a Western cartoon, regardless of its influences (traditions imported from Japan) or how it was made (animators in Korea trained in the Japanese tradition). Another example in television is House M.D., which has a British star and a Canadian Director, but is an American production because it was filmed and broadcast in America.
The point of contention here is that some of you are unable to differentiate "subset of a medium" from "genre", assuming that, since a "medium" must be a single monolithic entity, any division of a medium must therefore be a genre/subgenre. At which point I would ask you if you consider "film" a genre of "visual arts" or "visual arts" a genre of "art".
Anime is just shorthand for fans to denote the origin, similar to cartoons being used to denote stuff from America. Both still mean animated works and are mediums.
They are not separate mediums, I think people are using this word incorrectly.
They are separate styles used within the medium of animation. Genres of style, if you will. Anime does not simply mean, animation from Japan. Perhaps the word is used that way within japan, but the majority of the world hears anime, and a visual style comes to mind. There is "american anime", that (obviously) isn't made in Japan, but apes the anime style, and people call it anime. The word is indicative of an art style, not necessarily just the country of origin.
Western cartoons and anime are no more separate mediums than romantic comedies and german expressionism are in the film world. They are genres within the medium of film.
They are not separate mediums, I think people are using this word incorrectly. And the words "cartoon" and "anime" do not inherantly denote country of origin. You can have a cartoon made in japan, and anime made in the west.
They are separate styles used within the medium of animation. Genres of style, if you will. Anime does not simply mean, animation from Japan. Perhaps the word is used that way within japan, but the majority of the world hears anime, and a visual style comes to mind. There is "american anime", that (obviously) isn't made in Japan, but apes the anime style, and people call it anime. The word is indicative of an art style, not necessarily just the country of origin.
Western cartoons and anime are no more separate mediums than romantic comedies and german expressionism are in the film world. They are genres within the medium of film.
You can't say that works labelled anime share certain stylistic similarities and that's how you group them together because that argument falls apart nearly instantly because of the infinite stylistic range found with anime works.
Your secondary argument, that we should define works by their visual style because that's how you and others think of them. This means literally nothing.
In your final paragraph you casually conflate actual genres that feature defined characteristics with 'Western cartoons' and 'anime' (two labels that only tell you that the works in question are animation and the geographic origin of said works).
There is "american anime", that (obviously) isn't made in Japan, but apes the anime style, and people call it anime. The word is indicative of an art style, not necessarily just the country of origin.
Counterpoint:I'm saying the defining characteristics of "Western cartoons" and "anime" is their visual styles. There is A LOT of variation within those styles, but not too many people would have trouble pointing out western art vs japanese art.
Next I'm going to be told shōnen is a genre.
Well on the subject of actual anime games most developers do the bare minimum and push out a piece of absolute garbage. When was the last time a good Dragon Ball Z game came out?
I... I used to think shonen was a genre.
Are you seriously citing the naive categorizing of things as "anime" by people with no formal training in art or any amount of real knowledge about the industry as support for your argument? Really? Should we start considering production studios as filmmakers because a lot of people are under the impression that "Marvel" and "Warner Brothers" make superhero films instead of particular directors and writers?
People who call Avatar "anime" are either:
1) People who haven't really watched that much anime and were only exposed to the barest surface of the entire field
2) People being sarcastic
Counterpoint:
http://i.minus.com/iW72dZKl0qgUM.jpg[IMG][/QUOTE]
For those who interested with the screenshot, the title is La Maison en Petits Cubes
I... I used to think shonen was a genre.
So close and yet so far.If you have a genre like Anime (It's a problem that it even qualifies as a genre, it should be a medium.)
That's actually what it means outside of Japan. In Japan, "anime" just means "animation".Anime does not simply mean, animation from Japan. Perhaps the word is used that way within japan
I'd blame ignorance for that one.the majority of the world hears anime, and a visual style comes to mind.
Perhaps the word is used that way within japan, but the majority of the world hears anime, and a visual style comes to mind.
Counterpoint:
![]()
Yes.Isn't that the anime about an old man constantly building upwards to deal with rising water levels, but digs down and takes a trip through his life? Because that was fucking awesome.
Also related: It drives me insane every time I hear someone claim RBWY or anything like that is anime. It isn't.
Yes, we should treat the subject matter of scantily clad teenagers saving the world with the utmost gravity and respect.
Yes, we should treat the subject matter of scantily clad teenagers saving the world with the utmost gravity and respect.
This is often the case with licensed properties overall. When it works out well, it's awesome (i.e. Arkham Asylum). But more often than not, it's pretty much shovelware.
You've missed the point completely, but okay.
Hey now Pokemon is pretty popular.Yes, we should treat the subject matter of scantily clad teenagers saving the world with the utmost gravity and respect.
At best you can claim it's like a metagenre, not like horror but like rock music or action games, or how some places put animation collectively as a genre (and funnily enough I found this.) But really I'd just consider it a significant segment of the medium; animation from Japan; and if anime is a genre then animation on a whole is a genre too with anime as a subgenre that has many of its own, like how heavy metal falls under rock, and metal can further be divided into stuff like symphonic metal.It's definitely not a medium. I will argue that to the grave. It's clearly a genre filled with sub genres of entertainment, television, and art if you want to call that really primitive form art.
Well, technically "anime" is just shorthand for animation, so it's technically correct but ignores that anime isn't used that way in English most of the time. But yeah, I agree with what you said most, though I think most people did too, certainly it's not a separate medium from Mickey Mouse or the Simpsons, just a different category of said medium.Anime isn't a genre nor it is a medium. It's part of the 'animation' medium, and more technically a sub-category of animation. That's pretty much it, arguing that it's a 'genre' or 'medium' is completely asinine.
and that anime is called??
guys, srsly..