Wasnt there a way to turn the SNES MK sweat to red with a gameshark? Should Midway be responsible for that?
GaimeGuy said:Yes. Even if it's hidden, the devs still put it there.
I know this is kind of a ridiculous analogy, but it's like you hiding a stash of marijuana in a wall, and then your uncle, who happens to be a cop, brings over his police dog on an offduty casual family visit, and the dog finds the marijuana. Are you still responsible for the marijuana even if it wasn't meant to be discovered?
My point is, just because something is hidden doesn't mean it doesn't count.
Reilly said:Would the nude patches in The Sims relate to something like this? Or the DOA Vollyball nude patch?
TTP said:So wait a second. Didnt DOA3 or whatever had some naked hack going around? Did they had to change the ESBR rating upon discovering for that?
RuGalz said:DOA2 wasn't popular enough to get this much attention therefore they are excused.(despite the fact that the contet is on disc, requires modification to make it happen etc)
It's interesting however that Tecmo sued the modder in Japan for violating copyright agreement and won the case.
tetsuoxb said:Whoa. The nude skins were not on the DOA disc. Different story entirely.
tetsuoxb said:Whoa. The nude skins were not on the DOA disc. Different story entirely.
Yusaku said:This is obviously going to be a collossal pain for game developers. Simply disabling content that wont be used in the final copy is common, simply because it's easier. Now developers are going to have to spend time at the end of the development cycle making sure everything that isn't used in the game is psyically removed from the game media.
Uter said:Exactly how are they liable? Someone please explain the legal basis for their liability before we ramble on for another 50 posts.
Why? R* never meant for this content to be seen at release. As it has already been stated, It is just more cost effective to leave it on thie disc than to cut and retest the code. All developers do this, you would know this if you take a look at any retail game code. I dont see why thats hard for any of you to understand. If I where R* I wouls sue the shit out of that snot nose kid.jarrod said:Publishers should be liable for any content on the disc, intended or otherwise.
That's a slippery standard to hold though and some are speculating this move might've been intentional even. Bottom line, it was Rockstar's content on Rockstar's disc. "Intended use" shouldn't be held up as some sort of failsafe to excuse potentially questionable content they sold to consumers. They should've removed the content entirely if they never intended it to be seen. Simple.LuCkymoON said:Why? R* never meant for this content to be seen at release.
jarrod said:That's a slippery standard to hold though and some are speculating this move might've been intentional even. Bottom line, it was Rockstar's content on Rockstar's disc. "Intended use" shouldn't be held up as some sort of failsafe to excuse potentially questionable content they sold to consumers. They should've removed the content entirely if they never intended it to be seen. Simple.
The difficulty in proving "intention" is exactly why I think we should have such a clear cut standard. Basically, if it's on the disc sold to consumers, the publisher should be held responsible for any content on that disc. Simple.GitarooMan said:So you're saying that developers should be held to a negligence standard (i.e., even if they didn't actively intend for people to access it, the fact that they absent-mindedly left it in is enough.) That's arguably OK (I don't personally agree), but what should the crime or punishment be? It definitely has to be less than if you can prove that they intended for it to be accessed (which would be incredibly difficult unless you could find some documentation or testimony discussing the fact that they wanted it found.)
jarrod said:That's a slippery standard to hold though and some are speculating this move might've been intentional even.
aparisi2274 said:but when its of a sexual nature, and they know that kids are going to be playing it, then I think it needs to come out all together....
yes.Matlock said:Should Game Makers be liable for "hidden" and/or "disabled" code?
Why? R* never meant for this content to be seen at release.
And there's the problem... kids aren't suppose to be playing it... it was rated M for a reason...
Xenon said:Because R* didn't let them know all of what was on the disc, otherwise it would have received a AO
RuGalz said:Erm, nude Kasumi from DOA2 was made playable in game by hacking save file on PS2 and gameshark on DC. Not talking about Volleyball here.
<sigh> Serious deja vu here... before this the ESRB never required disclosure of unused resources before, they simply want to see the breadth and width of what the gamer at home who pops the game in their system will play.
Xenon said:No because your changing code and not just accessing it.
but you also have to change the code to see the Hot Coffee scene, either by downloading a patch or using a GameShark to patch the executable in memory!
As mentioned before the Sims is a T rated game - if someone releases a patch/GameShark code to remove the mosaic, should that rating go up to an M? Removing the mosaic involves patching a few bytes in the game executable so it fails to draw the filter, and the Sims characters are Barbie dolls underneath...should the game still be rated T?
What if a careless dev puts an error message in the game to the effect of "Oh fuck, now I'm gonna crash"? During normal gameplay, there are no bugs to trigger this error message, so no one notices unless they were scanning the disc with a hex editor. Should the ESRB say that this game cannot get an E rating because of a message that cannot be seen unless the PS2 disc is popped into a PC and scanned byte by byte?
The Japanese version of Bloody Roar 3 had a debug mode where you could pose the characters any way you wanted. Sure enough, otaku with too much time on their hands started posing the characters in compromising positions. If the US version had the debug mode in it, should the ESRB rerate the game based on the possibility that you could make pr0n with it?
Rugalz brought up an interesting point about the DOA2 hack - it used a Gameshark to swap characters that were normally only visible in the attract mode into the actual game. Naked Kasumi was covered in goop in the intro so you couldn't see anything, now she's a playable character. Is Tecmo also responsible for making sure there's no possible way to hack the game?
The bottom line is "what is content?" and "what is code?" and that is something that is a very sticky question to answer. Personally, I think the people at Rockstar are either idiots (or geniuses, depending on how this plays out in the end) for allowing this to slide - I think they had plenty of opportunity to remove the scene entirely from the Xbox and PC versions of the game - but I don't think they should be held accountable for modifications to their game by users.
CygnusXI said:Uh... Is this an apt analogy?
I buy a movie with one sex scene in it.
I edit the movie so it's a continuous loop of that scene for 2hrs.
Is the movie maker now liable for it being AO/X movie?
I mean the footage was there, but ***I*** made it appear (for the whole 2hrs).
HokieJoe said:Let the market or the ESBR hold them accountable.
xsarien said:That's all that's happening. No one's suing Take-Two/Rockstar.
jarrod said:That's a slippery standard to hold though and some are speculating this move might've been intentional even. Bottom line, it was Rockstar's content on Rockstar's disc. "Intended use" shouldn't be held up as some sort of failsafe to excuse potentially questionable content they sold to consumers. They should've removed the content entirely if they never intended it to be seen. Simple.
Xenon said:Never saw this could you see EVERTHING or was it just a barbie doll? Also a naked women not the same as sexual situations.