Should MS really hang their hat on Game Pass and Xcloud?

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I am starting to believe such image posts are a way to avoid confronting the truth. Because if you actually had to type out what you are thinking you would reveal something you rather not say. If I am so wrong, then tell me so. And tell me why I am wrong. PC gaming had been suffering from horrible console ports for an entire generation, and I find it dishonest for Xbox to suddenly act like PC gaming was somehow always Microsoft's ally.

Are you going to repost someone else's video as a reply again, so that you don't have to think?
 
I am starting to believe such image posts are a way to avoid confronting the truth. Because if you actually had to type out what you are thinking you would reveal something you rather not say. If I am so wrong, then tell me so. And tell me why I am wrong. PC gaming had been suffering from horrible console ports for an entire generation, and I find it dishonest for Xbox to suddenly act like PC gaming was somehow always Microsoft's ally.

Are you going to repost someone else's video as a reply again, so that you don't have to think?

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What is so called "next-generation" that Xbox can't do due to scalability? The Series X is the more powerful console that can and will push graphics harder than the PS5, because the PS5 has an inferior GPU and CPU those are irrefutable facts, you can't spin that.

I genuinely believe you have a distorted vision of what next generation will be and are setting yourself up for disappointment, because no matter what game gets made for next generation, it will always end up running and looking better with newer and more powerful hardware on the PC. There is no magic sauce that will somehow make PS5 games look so next generation that neither the Series X or PC can't match, that is just wishful thinking.
I am sure Series X is more powerful than the ps5, and new hardware will come out on pc that will be even better. The difference is that nothing is stopping ps5 exclusives from taking full advantage of the hardware. Whereas with Series X - developers will constantly have to ask themselves "Will this run on a jaguar cpu, HDD and a 1,3Tflops gpu too?

Like I said, people believe every word that's coming out of Phil's mouth and have too much faith in scalability. Parity with consoles is the whole reason why pc gamers are always complaining about how consoles are holding their games back.
 
I am sure Series X is more powerful than the ps5, and new hardware will come out on pc that will be even better. The difference is that nothing is stopping ps5 exclusives from taking full advantage of the hardware. Whereas with Series X - developers will constantly have to ask themselves "Will this run on a jaguar cpu, HDD and a 1,3Tflops gpu too?

Like I said, people believe every word that's coming out of Phil's mouth and have too much faith in scalability. Parity with consoles is the whole reason why pc gamers are always complaining about how consoles are holding their games back.

Fascinating you ignore everyone who posts evidence against your claims while you post none.
 
I am sure Series X is more powerful than the ps5, and new hardware will come out on pc that will be even better. The difference is that nothing is stopping ps5 exclusives from taking full advantage of the hardware. Whereas with Series X - developers will constantly have to ask themselves "Will this run on a jaguar cpu, HDD and a 1,3Tflops gpu too?

Like I said, people believe every word that's coming out of Phil's mouth and have too much faith in scalability. Parity with consoles is the whole reason why pc gamers are always complaining about how consoles are holding their games back.

Why would developers ask themselves if it can run on current gen, when they can just ramp up the graphics for the Series X and then turn down the graphics for current generation. It is all about graphics and graphics can be disabled and tuned down, just like they do now with games that are on consoles and get carried over to PC.

Next generation is just better graphics and for that you need raw power, which the Series X has. You keep thinking that next generation between Xbox and Sony are two different worlds, in which Sony is somehow conjuring this never before imaginable game with graphical fidelity unmatched by anything, when that simply isn't real.

Also the only one believing in the words of a person is you who is eating up Cerny's revolution in gaming PR talk. Consoles inherently don't hold back PC gaming, Its developers not wanting to make games for PC. But, we just saw that with the slew of PS games that are coming on PC that they are running and looking much better than its PS counterpart. The same will happen with next generation games.

Your are unnecessarily concerned about Series X, not being able to deliver true next generation, games, when you should be concerned with Sony as they have weaker hardware to push what next generation is going to be able to offer through out the whole console generation.
 
It's doubtful that the OP has indeed tried Game Pass.

He is probably concerned about Sony's future, and the natural way to cope with such insecurity is to try to concern troll the threat (Game Pass) based on alternative facts (i.e. FUD and lies).

My reaction exactly. Imagine lying about Game Pass in your opening post as if tons of people here who use it can't see through the pathetic attempt of FUD and "concern."

When he said its older games or games that flopped he gave it away completely, lmao. Like, I understand Sony fanboys are usually pretty desperate, but...why lie? Be less transparent, not more.
 
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Everything 'as a service' does indeed seem to be the future. As GaaS is no exception.

Personally don't look forward to pissing my monthly wage on things that I can never own.
 
Game Pass is a service and like every other "service" I refuse to subscribe. The only monthly service I pay for is my actual Internet connection.

Services are a trap. They start out giving the illusion of value but it's a trap. Game Pass already costs $180 annually and its cost will continue inching upwards continuously until it consumes a noticeable chunk of your annual income. You need to stop looking at how much these services will cost you every month and start adding up how much you'll spend over larger time frames.

In the long run you will end up spending more money renting games than you would have spent if you had just bought them individually. And then there's the stress of having to deal with the pressure of having to complete your games within a specific time limit because you never know when Microsoft will yank away that game you were playing or intended to play. Services always feel like walking on unstable ground. You never know when the rug is going to be ripped out from under your feet.

Companies aren't switching to business models that latch on to your wallet like a parasite and suck money out of it every month because it saves you money, and you're a fool to believe otherwise. We are headed in a very dystopian direction as a society with all this "service" bullshit that's been going around in recent years and I'm certain that the percentage of the population intelligent enough to see this for what it is is far too small to stop it.
 
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Vs paying $60+ for every exclusive and third party game ?

It's value...doesn't matter what box I play on gamepass is most likely the future
Yeah but at what cost? If this becomes the norm then you've just lost ownership. You're at the whim of Microsoft and the various publishers and developers as fo whether you can play a game. Imagine being told you can't play Baldurs Gate anymore because you didn't pay the bill, or you were banned, or they stopped supporting it. I have tons of games that I still play to this day.
 
Yeah but at what cost? If this becomes the norm then you've just lost ownership. You're at the whim of Microsoft and the various publishers and developers as fo whether you can play a game. Imagine being told you can't play Baldurs Gate anymore because you didn't pay the bill, or you were banned, or they stopped supporting it. I have tons of games that I still play to this day.

Then just buy the game?
 
For me Gamepass is pretty much the main reason I'm buying an XSX because I can also play a lot of the games on my PC as well so it's an incredible value. Younger me would be dead set on buying and owning the game and I still do for some titles but nowadays once I finish a game I usually never go back so it doesn't bother me much.
 
And what product has gone to subscription only after adding the option?

Gylt is an excellent example of the dystopian future that is coming to gaming.

The first Stadia exclusive. A game exclusive to streaming. A game that no one can download locally to their own machines. A game that can't be pirated or preserved. A game that will be forever lost if Google decides to shut down Stadia or the publisher gets a bug up their ass and decides to withdraw the rights to it. Or maybe the publisher goes bankrupt and the rights get lost in the shuffle. Other games will follow. Remember all the licensed games that have been removed over the years? The Marvel games, Turtles in Time... if those were Stadia exclusives they would all be forever lost.

That is the future of gaming as long as people keep subscribing to these monthly services. A service is by definition temporary. Games will very much become temporary things. Being able to play a game that was made 20 years ago will become a thing of the past. The future of gaming is horrifying and most are too blind to see it.
 
Gylt is an excellent example of the dystopian future that is coming to gaming.

The first Stadia exclusive. A game exclusive to streaming. A game that no one can download locally to their own machines. A game that can't be pirated or preserved. A game that will be forever lost if Google decides to shut down Stadia or the publisher gets a bug up their ass and decides to withdraw the rights to it. Or maybe the publisher goes bankrupt and the rights get lost in the shuffle. Other games will follow. Remember all the licensed games that have been removed over the years? The Marvel games, Turtles in Time... if those were Stadia exclusives they would all be forever lost.

That is the future of gaming as long as people keep subscribing to these monthly services. A service is by definition temporary. Games will very much become temporary things. Being able to play a game that was made 20 years ago will become a thing of the past. The future of gaming is horrifying and most are too blind to see it.

Fair point with Gylt. But stadia is the exception and the hard copy of games from every other major publisher isnt going anywhere anytime soon.

and it's not fair to say it's horrifying as not everyone cares as much. I value movies over games as they are something I watch .any times where as maybe 1/10 games I play I actually want to play again. But lot of people have zero desire to own movies.

Neither is right or wrong and the market allows for either desire to be fulfilled. This notion that physical media ownership is just going to disappear soon isn't really a logical fear.
 
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Shame on microsoft for settling with...
The best console,
The best controller,
The best online service,
The best game streaming,
The best game subscription...

if they spend millions on new games they might even have the best exclusives ... then they would be "hanging their hat" on being the best at everything*
* except raw SSD speed
 
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Fair point with Gylt. But stadia is the exception and the hard copy of games from every other major publisher isnt going anywhere anytime soon.

and it's not fair to say it's horrifying as not everyone cares as much. I value movies over games as they are something I watch .any times where as maybe 1/10 games I play I actually want to play again. But lot of people have zero desire to own movies.

Neither is right or wrong and the market allows for either desire to be fulfilled. This notion that physical media ownership is just going to disappear soon isn't really a logical fear.

Who even cares? These are games, not family heirlooms. Why would you need to "own" them or whatever, it's not like you made the game lol.
 
The best online service,

That's Steam.

The best game streaming,

That's like winning the prize for smartest student on the short bus.

The best game subscription...

That would be Humble Choice.

I'll give you the controller one, but honestly, the Xbox controller has a huge flaw. It's still a single controller instead of two separate devices. I actually find myself playing most of my PC games with the Switch's Joy-Cons now. The ergonomic design and the control sticks might not be as robust as an Xbox controller, but the fact that it is a split controller ends up making it more comfortable than even an Xbox controller a lot of the time. It is so much more comfortable to be able to lay down with both of your arms at your sides instead of having to bring them together crossed over your stomach and keep them held there holding on to one controller.

I'd argue that Nintendo has the best controller now that they're the first to have a split controller design.
 
I've been able to try dozens of games I otherwise wouldn't have and ended up buying some after they came off GP. My son and I are having a blast playing Minecraft dungeons and Riverbond, both from GP. Absolutely loving it!

Saving money on these games allowed me to buy games I otherwise wouldn't have, like Man Eater.
 
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Sure, it has 300 games on there but they are mostly older titles or games that kinda bombed. MS's day one exclusives are obviously the main draw here but its not like MS is known for their amazing exclusives either.
Vs paying $60+ for every exclusive and third party game ?
You did not read the OP didn't you? Most of those games can be had for around 10$ on the used market, and you get to keep them... + PSNow offers more than twice as many games.

Every time I see someone like you I suspect King Trash Gamer is right, you guys aren't expecting much, aren't asking for more/better exclusives... you live on hope.
 
This is impossible to predict until we know how much they are spending and what ROE they expect. They could already be fine with a high operating margin.
That's unlikely given the inherent costs in subscription services and the higher costs of games over simple video content.
When Netflix, the clear market leader in content streaming, is 14 billion dollars in debt, and seldom profitable, you can't just assume a similar business model has high operating margins.
Still, this is kind of the issue with XBox never having clear financials, but only releasing select data.
 
Love or hate it. These things are the future of gaming, and MS know it.

However, I think MS are getting ahead of themselves with Xcloud. We're still not quite ready (Maybe in five or so years).
What are you talking about? I use xcloud or console streaming at least once a week.. it is ready. It's been ready for the past few months
 
I didnt "cut out" the minimum for any reason. In fact, it would have helped my argument if anything but the screen shows my point. The specs show that the game has been scaled to all types of hardware.

And saying flight simulator has never been an intense experience is flat out false. It has always been a game that was built to take advantage of low end and high end hardware.

Flight Simulator X for example ran all the way from a Pentium 3 with with 32 Meg of video ram to Pentium 4 with a 256 meg 6800. Which the highest card at the time was the new 7900's (and x2/sli set ups) which had released that same year.

Here are the Microsoft Flight Simulator X System Requirements (Minimum)
  • CPU: Pentium III/Athlon or better
  • CPU SPEED: 1 GHz
  • RAM: 256 MB for Windows XP, 512 MB for Windows Vista
  • OS: Windows XP
  • VIDEO CARD: 32 MB 100% DirectX 9.0c video card with Pixel Shader 2.0
  • TOTAL VIDEO RAM: 32 MB
  • 3D: Yes
  • PIXEL SHADER: 2.0
  • DIRECTX VERSION: 9.0c
  • SOUND CARD: Yes
  • FREE DISK SPACE: 14 GB
  • DVD-ROM: Yes
Microsoft Flight Simulator X Recommended Requirements
  • CPU: Pentium 4/Athlon XP or better
  • CPU SPEED: 2.4 GHz
  • RAM: 512 MB
  • OS: Windows XP
  • VIDEO CARD: 256 MB 100% DirectX 9.0c video card (NVIDIA GeForce 6800 or better)
  • TOTAL VIDEO RAM: 256 MB
  • 3D: Yes
  • HARDWARE T&L: Yes
  • PIXEL SHADER: 2.0
  • VERTEX SHADER: 2.0
  • DIRECTX VERSION: 9.0c
  • SOUND CARD: Yes
  • FREE DISK SPACE: 14 GB
  • DVD-ROM: Yes
The minimum requirements show that the actual calculations going on beneath the game aren't that burdensome (it's not massively off my rather shitty laptop).

Nobody is arguing you can't release pretty games cross-gen, though Flight Sim already shows you need extra time to get an X1 version functioning. The point is the game itself is not that complex, which is to be expected from the series.
It's not "next-gen" by any means, because it very much doesn't need to be. Obviously a game with roots in the 90s can be scaled up, but it is comical to suggest it's representative of games that might have, you know, actual people in them.
 
You did not read the OP didn't you? Most of those games can be had for around 10$ on the used market, and you get to keep them... + PSNow offers more than twice as many games.

Every time I see someone like you I suspect King Trash Gamer is right, you guys aren't expecting much, aren't asking for more/better exclusives... you live on hope.
ok.. let's make believe your $10 figure is close to accurate. 237 games times $10.... Yeah... Terrible value at $15 a month.
 
Spotify was almost 10 years in debt before it took off, its often about a long term plan instead of instantly money grabbing . Just saying .
 
Spotify was almost 10 years in debt before it took off, its often about a long term plan instead of instantly money grabbing . Just saying .
Musicians make their money with live performances, not digital sales. If Spotify becomes primary income most musicians would starve to death. Where is the equivalent for game studios?
 
Musicians make their money with live performances, not digital sales. If Spotify becomes primary income most musicians would starve to death. Where is the equivalent for game studios?
Depends on quantity, good selling musicians make enough from Spotify , maybe they need to spend less and life smaller 😜

good games would still sell, and if you have 100 of millions of subs you also attract users which normally wouldn't play and buy dlcs or tell others who still buy games offline.

change is worth exploring, you never know if it will surprise you .
 
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This is why Gamepass is bad for gaming. It changes the spending habits for some people using the service

This wouldn't be sustainable for AAA gaming so I'll never subscribe to Gamepass again. I used it for 2 weeks if that
Rubbish, are you forgetting the insane budgets netflix allocates to their AAA shows? ...Same deal my friend. As Gamepass grows (and it's growing fast) budgets for game development will grow, I'm sorry that this scares you so much.
 
Umm....you still don't have choice with that one. Take a look at the top selling third party games on NPD every month. Vast majority of them are not on gamepass for a reason, or show up way late.




Exclusive titles that make up a fraction of Xbox gaming library and a selection of older third party titles that can be rotated out at a moment's notice is far from the future of anything.....it's a nice perk for consumers that compliments the real reason why they buy these boxes in the first place (CoD's, Grant Theft Auto, Fifa, etc)
More and more you'll see day one AAA games on the service from third parties, if you can't see that is the end goal you are completely blinded by your own fanboi mentality.
Putting their own exclusives on gamepass day one is very aggressive and they won't stop there, MS are in this for dominance and they can't achieve that through hardware as Sony have the clear mindshare but the gamepass platform is something they are clearly seeing as a long-term strategy.
 
I dont think they should hang everything on it.

Some people like to own what they pay for, physical or digital copies of games.
but Yes its great for some people and a great service for the price.

To me Xcloud and cloud games, means your paying $300 after 2 years and at the end, you don't own any games and you don't own a console.

Cloud gaming means no ownership of console or games, digital or not. At least digital games on console means you own your games and can play them even if you don't pay your subscription next month after or if it goes offline forever.
Cloud gaming means no games if you decide you dont want to pay anymore.

It is a great for some people, and I would get it as a secondary service if I have the money.
Otherwise when I buy an Xbox Series X in the future, Ill probably buy it with the games I already know Ill play and buy collectors editions to the ones I love.
Probably Halo games and collection, Gears, the new fable, perfect dark and ori etc. And some games Ill have digital like sea of thieves.

I would then probably have the xcloud if i can afford it. But I love owning a colletion of games and a console with bought digital games on them like my 360, PS3, PS4.

It might be the future but Netlix hasnt made buying blu rays obsolete yet. And I prefer to own my games.
And no matter what people say, pretty sure 3rd party companies arent gonna be gaining much with xcloud and prefer if there game is bought at launch lol
 
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Fascinating you ignore everyone who posts evidence against your claims while you post none.
Look, nobody is arguing that technically everything is scalable. But have you ever played a game on pc with zero loading times or a game where Ray Tracing is a core gameplay mechanic? SSD and RTX cards has been around for a long time but only with these next gen consoles, developers will be able to really take advantage of it.

Parity is a thing that developers have to develop around as they want to sell us a game that provides the same experience across all platforms, meaning the games have to hit certain performance targets on the lowest common denominator. Halo Infinite won't look like a blurry mess, chugging at 20fps on the Xbox One, it will likely be one of the best looking Xbox games to date running at a steady 30fps at 900p. It would have been a different story if MS said they're outsourcing the Xone version, and it would basically be a different game - like we've seen in the past with Forza. But that's different than making 1 game with scalable graphics settings that'll have the same geometry, ai, physics etc on all platforms.

Sony hasn't showed us a lot but just look at Ratchet & Clank. MS would never have made a Series X exclusive that uses the SSD as a core gameplay mechanic. Not because its technically impossible on Series X, but because 95% of the GP users - who don't have a NVME SSD - wouldn't be able to play it.
 
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nope. They won't quit. They will just move the goalposts. First it was "Xbox haz no gamez"...then it was "Only Halo, Gears and Forza" and now they already prepared stuff like "their games will be old gen, because the need to take to account base Xbox One". Don't worry, they will always find a way
Literally everything you cried about is true though

So far this year PS4 have received multiple exclusive titles, many of which will be mentioned during goty discussion. Xbox has done nothing by comparison.

I'm playing Ghosts of Tsutshima right now, while Xbox owners cry about "value". Okay.

You better pray Halo is world bending good
 
Not buying a game but instead subscribing to a service to play the game doesn't magically make it bad for gaming because it's different.


What's best for gaming is more people playing more games.
No, what's best for gaming is people paying money for a boxed product.

Thinking like yours is what gave us the mobile market. Hey, Candy Crush is a game too
 
Is xCloud a streaming thing? If so maybe they have insider info about how 80% of the first world is going to suddenly be given free upgrades to mega fast internet or some shit.
 
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You have to invest now to grow

June 1, 2017 (Xbox) - Launch
May, 2019 (<9.5 million subs) PC Gamepass Launch (guess the thread, article was "FUD")
April 2020 (10 million) + 365 days = 500,000 people joined?

Why would they else remove the 12 months XBL option without notice? because they figured out, people were able to buy XBL for 3 years and still got their GP 3 year pass for free.

Is Gamepass the reason why Phil Spenser wants to keep the Xbone alive? due most still playing on said machine via Gamepass?
 
June 1, 2017 (Xbox) - Launch
May, 2019 (<9.5 million subs) PC Gamepass Launch (guess the thread, article was "FUD")
April 2020 (10 million) + 365 days = 500,000 people joined?

Why would they else remove the 12 months XBL option without notice? because they figured out, people were able to buy XBL for 3 years and still got their GP 3 year pass for free.

Is Gamepass the reason why Phil Spenser wants to keep the Xbone alive? due most still playing on said machine via Gamepass?
Exactly! Nobody is asking why Series X won't have exclusives for 2 years and have kinda accepted it. But why would MS drop Xbox One and low-end pc support if that brings them the bulk of the GP subscribers?
 
Fascinating you ignore everyone who posts evidence against your claims while you post none.

no offense, but you dont get evidence from anon forums or devs under nda or corporate execs trying to sell you shit.

Look, nobody is arguing that technically everything is scalable. But have you ever played a game on pc with zero loading times or a game where Ray Tracing is a core gameplay mechanic? SSD and RTX cards has been around for a long time but only with these next gen consoles, developers will be able to really take advantage of it.

Parity is a thing that developers have to develop around as they want to sell us a game that provides the same experience across all platforms, meaning the games have to hit certain performance targets on the lowest common denominator. Halo Infinite won't look like a blurry mess, chugging at 20fps on the Xbox One, it will likely be one of the best looking Xbox games to date running at a steady 30fps at 900p. It would have been a different story if MS said they're outsourcing the Xone version, and it would basically be a different game - like we've seen in the past with Forza. But that's different than making 1 game with scalable graphics settings that'll have the same geometry, ai, physics etc on all platforms.

Sony hasn't showed us a lot but just look at Ratchet & Clank. MS would never have made a Series X exclusive that uses the SSD as a core gameplay mechanic. Not because its technically impossible on Series X, but because 95% of the GP users - who don't have a NVME SSD - wouldn't be able to play it.

QTF

No, what's best for gaming is people paying money for a boxed product.

Thinking like yours is what gave us the mobile market. Hey, Candy Crush is a game too

QTF

Having an audience that will pay for games upfront is vital.
 
Rubbish, are you forgetting the insane budgets netflix allocates to their AAA shows? ...Same deal my friend. As Gamepass grows (and it's growing fast) budgets for game development will grow, I'm sorry that this scares you so much.
I doubt that will happen as it's not sustainable for many AAA games that cost $100,000,000 to be put in a $14 service
 
The service is ready. It's many internet connections that aren't.

Myself and many other people don't have the internet speeds for good streaming yet.

According to the websites I frequent my internet speed is ideal for such a thing... let me tell you right now I've tested the waters with stuff like PSNow, I also got a Steam link when it went on sale for 2.50. Even if your internet is up to snuff it's NOT okay to play games this way. It can vary by game but even the games that feel like they're playing well will hit lag spikes that can totally ruin a play of a level.
 
Love or hate it. These things are the future of gaming, and MS know it.

However, I think MS are getting ahead of themselves with Xcloud. We're still not quite ready (Maybe in five or so years).

Being ahead is irrelevant, it's getting the mindshare and ecosystem in place before its mainstream. By the time Cloud Gaming truly gain big growth, Microsoft will already have the partnerships, distribution, and the business model in place to be a big player. Taking the Sony route of seriously investing until its mainstream sounds exactly like the repeat of Windows Phone being 3 years late against IOS and Android.

Sony no doubt has big challenges in adapting to the Cloud Gaming market in the scale that MS is going.

Nobody knows what the hell xcloud or gamepass is, sounds good but it sounds like Microsoft lost control of their original xbox live eco system, SONY's PS Now, Plus and clear marketing plans makes Microsoft NERVOUS.

Sony is pretty much irrelevant in the Cloud Gaming market conversation. Sony knows that they can't compete against the Big tech distribution power outside consoles, so they are focusing solely on traditional gaming.
 
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Look, nobody is arguing that technically everything is scalable. But have you ever played a game on pc with zero loading times or a game where Ray Tracing is a core gameplay mechanic? SSD and RTX cards has been around for a long time but only with these next gen consoles, developers will be able to really take advantage of it.

Parity is a thing that developers have to develop around as they want to sell us a game that provides the same experience across all platforms, meaning the games have to hit certain performance targets on the lowest common denominator. Halo Infinite won't look like a blurry mess, chugging at 20fps on the Xbox One, it will likely be one of the best looking Xbox games to date running at a steady 30fps at 900p. It would have been a different story if MS said they're outsourcing the Xone version, and it would basically be a different game - like we've seen in the past with Forza. But that's different than making 1 game with scalable graphics settings that'll have the same geometry, ai, physics etc on all platforms.

Sony hasn't showed us a lot but just look at Ratchet & Clank. MS would never have made a Series X exclusive that uses the SSD as a core gameplay mechanic. Not because its technically impossible on Series X, but because 95% of the GP users - who don't have a NVME SSD - wouldn't be able to play it.

Thats exactly what you are arguing.

You are trying to say because you support certain platforms its impossible for Microsoft to take advantage of certain hardware features like an NVME SSD. Which again, is not true. Its simply not true. Will it require more work? For sure, but saying its impossible to make games that leverage RTX and SSD features because one platform supports it while another doesn't is not true.

I know you are going to say Ratchet and CLank is the example with the world switching (which is really the only game we have seen take ANY kind of advantage of the SSD by the way) and could the PS4 achieve the same effect in the same manner? No way, but does that mean you should drop it from PS5? Nope.

You also are assuming we know that Halo infinite will be the "same" on every platform. Which we do not know in any capacity.
 
Sony is pretty much irrelevant in the Cloud Gaming market conversation. Sony knows that they can't compete against the Big tech distribution power outside consoles, so they are focusing solely on traditional gaming.

Wasn't there something about them partnering with MS for cloud streaming stuff? I mean at some point it'll be a war against china anyways, why split the market even further.
 
That's unlikely given the inherent costs in subscription services and the higher costs of games over simple video content.
When Netflix, the clear market leader in content streaming, is 14 billion dollars in debt, and seldom profitable, you can't just assume a similar business model has high operating margins.
Still, this is kind of the issue with XBox never having clear financials, but only releasing select data.

Not true. Video games are not automatically more expensive and prices range all the time, same with video content. Netflix is in debt for very specific reasons that relates to the entire content distribution of entertainment being in a transition. They have a positive operating margin currently even with taking on debt. Which is exactly why their shares are still near $500 a share.

I also never said they have a high operating margin. I said you cant assume they dont without any numbers. Simply because Netflix is fighting a war to change content distrubution, and winning I might add, doesnt mean that Microsoft too is taking on a ton of debt.




The minimum requirements show that the actual calculations going on beneath the game aren't that burdensome (it's not massively off my rather shitty laptop).

Nobody is arguing you can't release pretty games cross-gen, though Flight Sim already shows you need extra time to get an X1 version functioning. The point is the game itself is not that complex, which is to be expected from the series.
It's not "next-gen" by any means, because it very much doesn't need to be. Obviously a game with roots in the 90s can be scaled up, but it is comical to suggest it's representative of games that might have, you know, actual people in them.

Plenty of people are arguing this. This thread was started of beacuse of that very FUD filled argument. And like many have said, more platforms mean more optimization time. Thats not a bad thing.

SO because a game doesn't have AI calucaltions like others it cant be complex?

How is it comical to suggest that a game like Flight Simulator isnt complex? Thats more laughable. Because its roots are in the 90s it suddenly can't be anything but basic? Zelda is from the 90s. Guess its not complex? Shadow of the Colossus was very open and only had Boss AI. Guess its not complex?
 
No, what's best for gaming is people paying money for a boxed product.

Thinking like yours is what gave us the mobile market. Hey, Candy Crush is a game too

Oh really? Then why did the market adopt things like Microtrasnactions and DLC even though buying your products digitally wasn't a thing for a long time?
 
June 1, 2017 (Xbox) - Launch
May, 2019 (<9.5 million subs) PC Gamepass Launch (guess the thread, article was "FUD")
April 2020 (10 million) + 365 days = 500,000 people joined?

Why would they else remove the 12 months XBL option without notice? because they figured out, people were able to buy XBL for 3 years and still got their GP 3 year pass for free.

Is Gamepass the reason why Phil Spenser wants to keep the Xbone alive? due most still playing on said machine via Gamepass?
Maybe they canceled 1 year option because they want to cancel XBL Gold?...and they want to do it with Series X launch which is in less then a year and more then 3 months?...

They knew people are upgrading XBL Gold and converting it to Game Pass Ultimate because they encouraged people to do it and then they changed system in certain date.
 
Wasn't there something about them partnering with MS for cloud streaming stuff? I mean at some point it'll be a war against china anyways, why split the market even further.

Yes, Sony did partner with MS on Cloud Streaming, but that's only for Azure infrastructure, nothing else. Sony doesn't benefit from MS partnering with Samsung on XCloud/Game Pass promotion or the partnership with Facebook with integration of Game Pass/XCloud in FB Gaming and Instagram because those are Xbox specific initiatives.

Like I say, Sony has provided no response to the moves that MS is making and people thinking that MS is nervous about PSNow is delusional. It should be the opposite.
 
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