Plenty of people are arguing this [
great, I'm not, so I'm skipping this part]. This thread was started of beacuse of that very FUD filled argument . And like many have said, more platforms mean more optimization time [
is needed, doesn't mean it's given]. Thats not a bad thing [
it's a made up one, however].
SO because a game doesn't have AI calucaltions like others it cant be complex?
How is it comical to suggest that a game like Flight Simulator isnt complex? Thats more laughable. Because its roots are in the 90s it suddenly can't be anything but basic? Zelda is from the 90s. Guess its not complex? Shadow of the Colossus was very open and only had Boss AI. Guess its not complex?
It's
literally not very computationally complex, a $50 dollar CPU can run it.
You're using Flight Simulator, historically a quite cheap game to run, to "prove" next-gen experiences are possible from a cross-gen approach. The point is,
FS2020 is not, and has no need to be, a next-gen experience. Complex damage models, people, destruction physics would turn it into a fancier GTA flying segment, which would kind of suck. Like putting cockfighting in Farming Simulator or something.
I suggest you just hold off until Thursday, because using this as your expectation of next-gen looks damn depressing.