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Shouldn't 60fps be a standard next gen?

Shouldn't 60fps be a standard next gen?
It should be standard now. I don't get, why developers don't doit right now. Look at F-Zero GX it's one of the best looking games this generation and still has rock solid 60 fps. But when playing Rare games, I'd be very happy if they were finally getting CONSTANT a game @30 fps. I highly doubt, they'll achieve this goal on 360 >.<.
 
I really don't get it. It's an even trade-off, and it always will be.

Most of the games that I'd like to run at 60fps do; fighting games, music games, racing games, etc. Save for an oddity here or there, I'm pretty satisfied at what is running at 60.

I'm fine with a locked 30 if the game isn't highly competitive. Many times I'll prefer the added detail.

Look at F-Zero GX it's one of the best looking games this generation and still has rock solid 60 fps.

Art style, decisions made by developers. You can do F-Zero GX at 60 thanks to the general theme of the game, but from a technological standpoint, it isn't mind-blowing.
 
I am done with 30fps racing games. Ive been playing alot of racing games on the PC at 80fps and now 60fps is looking choppy.
 
How many consoloes launches have we hoped for a 60FPS lock down?

Saturn
PSX
M2 almost
Dreamcast
PS2
NGC
XB1
and now XB360 and PS3...

It's not going to happen until the only thing left to advance is the frame rate...

PS-5, the AD will say, "Now with double the frame rate on all games, 60fps!" Of course the XB1080 will have a 120fps lock down by then. :)
 
it's funny that 60 FPS was a standard for most 3D polygon arcade hardware from Namco and Sega in the 1990s System 22, Model 2, Super System 22, Model 3, System 23, and Super System 23 and these systems are below Dreamcast level power. (except Model 3)

60 FPS could've be a standard with the Dreamcast, PS2, Cube, Xbox generation but it wasnt. mostly do to the huge range of developer talent & quality.

60 FPS should be standard like bilinear filtering is on texture, or screen resolution. but unforunately framerate is alot harder to control than having filtering on every texture or the like.

but it still could be done. the problem is, developers aim for a certain graphical level first, then think about framerate later. it should be the other way areound. framerate should come first, everything built with 60 FPS in mind first, then work on the level of detail and the graphical look you want to achieve AT 60fps.

framerate is not about better graphics, it about smoother gameplay,
 
xexex said:
it's funny that 60 FPS was a standard for most 3D polygon arcade hardware from Namco and Sega in the 1990s System 22, Model 2, Super System 22, Model 3, System 23, and Super System 23 and these systems are below Dreamcast level power. (except Model 3)

60 FPS could've be a standard with the Dreamcast, PS2, Cube, Xbox generation but it wasnt. mostly do to the huge range of developer talent & quality.

60 FPS should be standard like bilinear filtering is on texture, or screen resolution. but unforunately framerate is alot harder to control than having filtering on every texture or the like.

but it still could be done. the problem is, developers aim for a certain graphical level first, then think about framerate later. it should be the other way areound. framerate should come first, everything built with 60 FPS in mind first, then work on the level of detail and the graphical look you want to achieve AT 60fps.

framerate is not about better graphics, it about smoother gameplay,

One could argue though that smoother gameplay doesn't sell a lot of games- better graphics do.

Personally, I could care less.

As long as the frame rate is steady at 30fps+ I'm fine. I don't have anything against 60fps, but I think a compromise position is better than saying this or that game "must run at 60fps".

Just my .02
 
It would be nice to have games in full 60fps, especially if the game involves fast paced moving objects. For something more static paced games, I wouldn't mind 30fps, like RPG or so - if it provides better and stable world view.

lachesis
 
You guys will get what the developers give you - and like my mother said to me time and again while growing up

If you don't like it, you can lump it

Whatever that means. :lol
 
mckmas8808 said:
One word, "HALO". And that didn't run at 60 fps.

Do you mean that because Halo is a good game and runs at 30fps we should be fine with that? Ocarina of Time is a pretty decent game, and runs at about 20fps. I guess we should be content with that kind of framerate. :P
 
Would you have been happier with Ocarina of Time, a largely slow-paced game, if it had even nastier textures and lower polygon counts while running at a higher framerate?
 
You know, I can't imagine OoT having uglier textures and even lower-polygon characters. :P

All i'm saying is that we shouldn't be content with just 30fps(as playable as that framerate is), we should always demand for the best.
 
yeah but all those arcade boards had retarded amounts of onboard memory to ensure the could get a speed up, ever run a computer with a ram drive?
 
60FPS should have been the standard 2 generations ago...
There are some exceptions: SEGA (fzero GX) , Intelligent systems, Retro Studios.

How could you EAD!! Mario sunshine at 30FPS!

But some developers dont care about Framerate. EA! If you cant even get your lame ass low poly ports working at , at least! 30FPS you shouldn't even have the title Develloper
 
jett said:
Do you mean that because Halo is a good game and runs at 30fps we should be fine with that? Ocarina of Time is a pretty decent game, and runs at about 20fps. I guess we should be content with that kind of framerate. :P

You hold the dollars. Vote with them.

As I have done with the Xbox 180
 
It should be the standard in racing games. PERIOD! If devs continue to cram 30fps games down our throat for all next gen racers, then they won't be getting a sale from me.

Bizarre will be commiting suicide if they release PGR3 at anything but a rock solid 60fps.

Ridge Racer f0 lyfe!
 
>>>Ocarina of Time is a pretty decent game, and runs at about 20fps. <<<

Peaks at 20fps, more like.
 
jett said:
Do you mean that because Halo is a good game and runs at 30fps we should be fine with that? Ocarina of Time is a pretty decent game, and runs at about 20fps. I guess we should be content with that kind of framerate. :P


No I'm saying all games don't HAVE to be 60 fps. Some can, alot can, but not ALL of them have to be. Just get real. Some people act like anything less than 60 fps makes it a bad game.
 
This generation is going to be hard enough for most developers as it is...especially so for the first two big waves of software. Expecting miraculously next-gen visuals and 60fps is a bit self-centered, IMO. Yeah, of course, as consumers of these new systems, we should expect certain things to be much better...but it's pretty pointless to expect any system to force this on developers, since there's never been a modern home console that achieved this.
 
did you know that many military and commercial flight simulators have to run at 120 fps because 60fps is not acceptable? flight simulators are a realtime 3D application, like games, so it is not like we're talking apples and oranges here. just quality between relatively cheap 3D games and expensive 3D interactive applications for training.

I'd like all first person shooters to be 120fps and everything else 60fps, in this next gen, as well as the next-next gen :)

the point is, start with 60fps every generation, in every game. detail and effects can be increased: 1.) as programmers become more familar with the hardware and can do better things with it, and 2.) when a new generation of hardware arrives with more power and resources. otherwise we will end up with 30fps games on Xbox4 ~ PS4, which would be sad. we don't NEED the extra detail that game developers and publishers want to add to make the games look prettier in screenshots. its ok to have extra detail as you get better with the hardware and with new hardware, but NOT NOT NOT NOT NOT at the expense of framerate which is DIRECTLY tied into gameplay, control and the overall smoothness of the experience.

framerate is not a graphics whorism issue.
 
AFAIK, one of the reasons for 60fps is because sofar it has proven just about impossible to include convincing temporal motion blur in game, so they use a higher framerate to make up for it....

That'll change next gen because the motion blur will look a lot more natural.......
 
Well, I worked with a long-time government military contractor that dealt in combat-related simulations and that kind of work requires a certain grade of visual fidelity because those that train on them are expected to potentially risk their lives and many others in the field. Those simulations rarely looked as nice as an equivalent entertainment software title.

As for FPS titles running well above 60fps, hardcore Quake/UT people have been deliberately playing in ugly modes just to have the maximum fps that their monitors and rigs can handle for a long time now. I think Q3A even had a built-in ugly mode just for that kind of player. Anyway, the vast majority of people out there would rather have better-looking titles than a forced 60fps if it came down to it. Catering to framerate whores isn't smart business since they are not your bread and butter.

Kleegamefan said:
That'll change next gen because the motion blur will look a lot more natural.......

I agree with this. The huge increase in faster, vastly more powerful shaders and CPU headroom will give teams ways to more effectively deal with the past issues that 30fps titles have had.
 
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