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Silent Hill 2 |OT| You promised you'd take me there again someday...

dok1or

Member
I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.

steve-carell-no.gif
 

Braag

Member
So I was saying earlier that I hadn't been scared so far.

The Prison is scary. the galloping sound effect when you're placing weights down :messenger_neutral::messenger_neutral::messenger_neutral::messenger_neutral: lol
That yard area is scary af. It's a big area and pitch black. But once I saw the red square there, I knew I was okay.

I dont understand why after the hospital, the game throws at you so many supplies and ammo, I have like 20 health kits, another 20 drinks, and more than 100 bullets of ammo. I think Bloober should fix this, it doesnt feel right in a survival horror. I am playing on medium difficulty tho, does the games gives you less supplies on hard?
Same for me, but then I watched couple of playthroughs and saw people running out of health items and gun ammo in the hospital lol
I try to use melee 90% of the time and I've gotten pretty good at dodging so I guess it just comes down to skill.
 

xrnzaaas

Member
I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.
In Dead Space it makes sense because of the suit you're wearing and how it uses holograms for showing everything. Doing that in a modern world game would be immersion breaking. In my opinion in cases like this it would be a good idea to offer a journal with subtle hints what to do next.
 

ElCasual

Member
I am with María , and I was bitching about how she looks, but the voice, the actitud, the dialogue when you save, damn even the music is soo good. The first time I canceled my preorder because the drama of Angela and María, but thanks to GAF I buy the game. So glad
 
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in cases like this it would be a good idea to offer a journal with subtle hints what to do next.

It already has a map with *literal* hints of what to do next by constantly circling areas of interest you're meant to explore. If you're stuck it's because you haven't fully explored those areas/explored your inventory. Some puzzles require combining items, it should always be fairly obvious what you're supposed to do, environmental storytelling even gives extra hints here (hello a certain lightbulb that needs to be replaced).

The in-game map and it's implementation is one of the best things about SH2, thank God the powers that be trusted that *most* gamers would have enough brain power to navigate this world (and they even made concessions here allowing you to choose puzzle difficulty).
 

GymWolf

Member
I dont understand why after the hospital, the game throws at you so many supplies and ammo, I have like 20 health kits, another 20 drinks, and more than 100 bullets of ammo. I think Bloober should fix this, it doesnt feel right in a survival horror. I am playing on medium difficulty tho, does the games gives you less supplies on hard?
Hard is more stingy but not stingy enough, i currently have like 160 pistol rounds, 7 or 8 shotguns, 20 small cures and like 6 or 7 syringes and i'm still in the hospital.

But tbf, i'm an hoarder :lollipop_grinning_sweat:
 
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GymWolf

Member
I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.
I know people are gonna troll this post, but i always want that function in any game but for a different reason (i think the map is more than ok for navigation), i like to explore, and if your game has moments where a cutscene start and after it end you can't go back to explore what is left, then i always want to know what is the golden path so i can literally go everywhere else to explore before getting locked by a cutscene, not sure if clear, i hate when a game cut you off from exploring and you can't predict that.

Tlou2 was particularly egregious in this, you never know when you can go back or if a door lock behind you and you can't explore anymore, thankfully it had the dead space thingy to alleviate that.

I know that a navigator would maybe kill some of the immersion (i mean it would only turn on with a button press), but for people who only play once and want to do everything in a single run, cutscene that block you from going back are kinda of a problem.
 
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Luipadre

Member
Finished the game yesterday. I already said everything in the past week about the game i wanted too. Really loved it, but at the end it felt like it was a bit too long. Depressing fucking game and a really rare mature story.

I started NG+ in performance mode but wow.. im glad i didnt played it in this mode for the first time. Already noticed lot of rooms that were just pitch black and the game just losing a lot of its atmosphere with the much shittier lighting. Hopefully there is a pro patch with quality settings at 60.

collectible photo spoilers?

btw why the fuck i collected all those photos with the numbers on it if i didnt get the chance to use them at all. What was the purpose of those?
 

tommib

Banned
Finished the game yesterday. I already said everything in the past week about the game i wanted too. Really loved it, but at the end it felt like it was a bit too long. Depressing fucking game and a really rare mature story.

I started NG+ in performance mode but wow.. im glad i didnt played it in this mode for the first time. Already noticed lot of rooms that were just pitch black and the game just losing a lot of its atmosphere with the much shittier lighting. Hopefully there is a pro patch with quality settings at 60.

collectible photo spoilers?

btw why the fuck i collected all those photos with the numbers on it if i didnt get the chance to use them at all. What was the purpose of those?
We finished the game at the same time and started the same performance NG+. It looks so inferior in performance mode. If they use PSSR in that version and call it a Pro patch we all lose. No one should touch it.

The only way to use performance is if you apply the filters from NG+ to disguise the drop in atmosphere and image quality.

Like this:



vqBYn3L.jpeg
FLCLVx9.jpeg
qhYK35T.jpeg
 

GymWolf

Member
We finished the game at the same time and started the same performance NG+. It looks so inferior in performance mode. If they use PSSR in that version and call it a Pro patch we all lose. No one should touch it.

The only way to use performance is if you apply the filters from NG+ to disguise the drop in atmosphere and image quality.

Like this:



vqBYn3L.jpeg
FLCLVx9.jpeg
qhYK35T.jpeg
I don't think they ever organized a furrycon in silent hill, tough luck james.

Edit: nevermind, they actually did it
silent-hill-3-robbie-rabbit-nendoroid.jpg
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Apartment Block Segment

Angela's facial animations are through the fucking roof lol
 

Arachnid

Member
I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.
UV9tIve.jpeg
 
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It already has a map with *literal* hints of what to do next by constantly circling areas of interest you're meant to explore. If you're stuck it's because you haven't fully explored those areas/explored your inventory. Some puzzles require combining items, it should always be fairly obvious what you're supposed to do, environmental storytelling even gives extra hints here (hello a certain lightbulb that needs to be replaced).

The in-game map and it's implementation is one of the best things about SH2, thank God the powers that be trusted that *most* gamers would have enough brain power to navigate this world (and they even made concessions here allowing you to choose puzzle difficulty).
The map system is brilliant. I have all the UI turned off, very satisfying to explore and the level design is really impressive. It always dumps you where you need to be.
 

Chuck Berry

Gold Member
I wish the game gave you more direction as to where to go like when you click R3 on Dead Space and it shows a trail you can follow. I’m always lost wondering for a long time. The map is useful but not enough for me in my opinion.

There's plenty of direction, it just respects your intelligence. Each map layout is basically covered with dead ends and locked doors except for one path that will eventually lead you to whatever tool or puzzle piece you need to pass through one of the previous inaccessible areas. They totally funnel you in the directions you need to go without sticking a big navigational arrow on the screen.
 

Flabagast

Member
There's plenty of direction, it just respects your intelligence. Each map layout is basically covered with dead ends and locked doors except for one path that will eventually lead you to whatever tool or puzzle piece you need to pass through one of the previous inaccessible areas. They totally funnel you in the directions you need to go without sticking a big navigational arrow on the screen.
100% agree. We could even say that despite the maze like structure of its dungeons the game might be slightly too linear in some instances and could offer more paths at certain points. But yeah with its current structure some players are already easily lost, so I think they tried to balance it quite carefully. The result remains that the levels usually flow very very well
 
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Chuck Berry

Gold Member
100% agree. We could even say that despite the maze like structure of its dungeons the game might be slightly too linear in some instances and could offer more paths at certain points.

This is something that I kept on expecting to happen at some point and it really never does. The game is so razor focused on keeping you constantly immersed and not making you wander around aimlessly.
 

GymWolf

Member
Someone said it before but i like the detail of the mannequin dropping down differently from the other enemies when you melee them, i thought they were still completely flesh made enemies like the bi-legs dudes but apparently they are like...meaty mannequins??!

The way they drop it looks more like marionettes when you cut the ties more than mannequins.
 
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GymWolf

Member
That part reminded me of those "RE2 but facial animations set at 300%" videos, where everyone looks super freaky.
The bit when she start screaming\crying with the knife in her hands and they zoom on her face, the combo of overacting facial animations and voice acting fucking sent me :messenger_tears_of_joy:

It was just that moment, otherwise she is ok.
 
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RagnarokIV

Battlebus imprisoning me \m/ >.< \m/
Cao Cao Cao Cao his favorite scene. Dude went dark since the game released lol

LMAO his last post is below. The review scores were meaningless, guess actual player reviews were too much?
Some people are dumb and a meaningless review score by some random dudes changes their mind.
They are incapable of making their own opinion on something.
 
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100% agree. We could even say that despite the maze like structure of its dungeons the game might be slightly too linear in some instances and could offer more paths at certain points. But yeah with its current structure some players are already easily lost, so I think they tried to balance it quite carefully. The result remains that the levels usually flow very very well
I appreciate the, Try to open locked doors 50 times achievement, I thought it was clever and funny considering the number of locked doors there is in the first 3 games.
 

Big Baller

Al Pachinko, Konami President
Just finished the game, what an absolute masterpiece man, I cant believe how good this game is. Thank you Bloober Team, I really hope they make more Silent Hill games because they have honored this game and franchise

GZ8NJNbWUAAT3WD

Now delete that thread of yours
 

xrnzaaas

Member
It already has a map with *literal* hints of what to do next by constantly circling areas of interest you're meant to explore. If you're stuck it's because you haven't fully explored those areas/explored your inventory. Some puzzles require combining items, it should always be fairly obvious what you're supposed to do, environmental storytelling even gives extra hints here (hello a certain lightbulb that needs to be replaced).

The in-game map and it's implementation is one of the best things about SH2, thank God the powers that be trusted that *most* gamers would have enough brain power to navigate this world (and they even made concessions here allowing you to choose puzzle difficulty).
Haven't played the remake yet, but that's more than enough. Maybe even too much. ;)
 

Terenty

Member
Alright I will probably be the outlier in the thread, but this Remake has some retarded shit in it that I just can't look past.

In the Woodside Apartments there's a window that leads straight to the inner yard that leads to the park you need to go. The window is right there on the first floor, not barred not barricaded in any way and for some reason James is too fucking stupid to climb through...

I specifically googled this place from the original and lo and behold there's nothing like it there.

Another thing, why did they add these pushing carts from Last Of Us here? It doesn't add anything whatsoever to the gameplay just reminds you of a by the numbers modern game design. smh
 

Chuck Berry

Gold Member
All endings got.
pkop7IP.png

I just dont get how some of you can rip through a game like this multiple times in such a short period of time. This shit is too heavy man. After Im finished I want to walk away from it for a long fucking time. In fact, Im already dreading a replay. Like who in the hell would ever enjoy revisiting that fucking prison?
 

Ulysses 31

Member
I just dont get how some of you can rip through a game like this multiple times in such a short period of time. This shit is too heavy man. After Im finished I want to walk away from it for a long fucking time. In fact, Im already dreading a replay. Like who in the hell would ever enjoy revisiting that fucking prison?
You get an NG+ weapon that can 1-2 shot enemies.
 
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I just dont get how some of you can rip through a game like this multiple times in such a short period of time. This shit is too heavy man. After Im finished I want to walk away from it for a long fucking time. In fact, Im already dreading a replay. Like who in the hell would ever enjoy revisiting that fucking prison?
Live footage from the prison of my second playthrough.
96u93c.gif
 
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