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Silent Hill 2 |OT| You promised you'd take me there again someday...

yogaflame

Member
I just dont get how some of you can rip through a game like this multiple times in such a short period of time. This shit is too heavy man. After Im finished I want to walk away from it for a long fucking time. In fact, Im already dreading a replay. Like who in the hell would ever enjoy revisiting that fucking prison?
NG+ is games, is always the best with all the weapons at disposal, it will be much smoother and the story for me will be more appreciated during 2nd or even 3rd run.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
General content and character spoilers.

I appreciate that they added more Angela scenes, but the new stuff is not gelling with me at all. I can't get over her facial animations. And these added scenes are just taking away the subtext and just turning it into .. plain text .. for the lack of a better word. Takes away the nuance.
 
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MiguelItUp

Member
General content and character spoilers.

I appreciate that they added more Angela scenes, but the new stuff is not gelling with me at all. I can't get over her facial animations. And these added scenes are just taking away the subtext and just turning it into .. plain text .. for the lack of a better word. Takes away the nuance.
Interesting. Definitely subjective. I didn't feel that way at all, personally. If anything, it all felt as it did for me in the OG, if not more so.
 

Ulysses 31

Member
General content and character spoilers.

I appreciate that they added more Angela scenes, but the new stuff is not gelling with me at all. I can't get over her facial animations. And these added scenes are just taking away the subtext and just turning it into .. plain text .. for the lack of a better word. Takes away the nuance.
Yup, IMO the added stuff removes a lot of the subtleties in the OG.
 
Electric Undergound's review just dropped.

Gonna trigger a lot of people. I don't always agree with Mark but the guy does a great job of explaining his position.

 

Holdfing

Member
HFzqDjj.jpeg


I noticed this in one of the new endings. Disgusting. Where are the mods fixing this?!
 

Hugare

Member
Electric Undergound's review just dropped.

Gonna trigger a lot of people. I don't always agree with Mark but the guy does a great job of explaining his position.


This guys tries to defend the original gameplay system, and man, I cant agree with it at all

Tank controls existed in survivor horror games of the past because devs needed to make you feel powerless somehow. But that wasnt an elegant sollution at all. You were literally fighting the controls while also fighting monsters. Taking away control to make you feel powerless isnt fun, its frustrating. I enjoyed those games despite the gameplay, not due to it. SH 2 sure as hell isnt known as a masterpiece for its gameplay.

So its no coincidence that pretty much all survivor horror games are being released with the RE 4 template. Its fun, and when well designed, can work well with horror games. Taking away control from the player to cause tension is an outdated design choice. They just didnt know any better back in the day.

But of course some people still love it. Just like some people feel joy by having their balls being stepped on.
 
This guys tries to defend the original gameplay system, and man, I cant agree with it at all

Tank controls existed in survivor horror games of the past because devs needed to make you feel powerless somehow. But that wasnt an elegant sollution at all. You were literally fighting the controls while also fighting monsters. Taking away control to make you feel powerless isnt fun, its frustrating. I enjoyed those games despite the gameplay, not due to it. SH 2 sure as hell isnt known as a masterpiece for its gameplay.

So its no coincidence that pretty much all survivor horror games are being released with the RE 4 template. Its fun, and when well designed, can work well with horror games. Taking away control from the player to cause tension is an outdated design choice. They just didnt know any better back in the day.

But of course some people still love it. Just like some people feel joy by having their balls being stepped on.
I don't know if any developer has ever outright said that tank controls were designed to limit the player. Some games do them better than others of course, and it also depends on the camera angles, but I've always enjoyed tank-controls, I think they work great for certain games. It's really just a matter of mastering them because RE1-C:VX truly have fantastic controls. Silent Hill, at least 1&2, felt slippery compared to RE but I still enjoyed them. Also, in OG SH2 you aren't forced to use tank controls, you can change it in the options.

As for the review. I wouldn't read much into it. Mark is a good guy, he's just super critical with certain design choices but it makes sense because he is a Shmup/Arcade gamer. I think he covers larger games at times to ride the algorithm. I don't always agree with him but he always explains his positions in-depth, it's good content if you just want to hear a reasoned take, whether it's something you agree with or not. For example, he hates RE4make but I prefer it over the OG. It's all good.
 
I've heard it a few times now but the random female gasp, presumably Mary's, at certain points just makes me intensely sad every time. It has the same feeling as the one truly great sequence in the Silent Hill movie. When Rose and him are running "past" each other in the schoolyard, her in the Otherworld, him in Silent Hill. It's a small detail but a beautifully done touch in all the abject horror going on. Like a reminder of what James is trying to remember.
 

DragoonKain

Neighbours from Hell
To me where this game really shines is when you're at the interior settings. Maneuvering, figuring out puzzles, unlocking shortcuts back to previous areas, etc.

Am I the only one who uses the pipe for combat? It just feels more impactful than the guns, which don't feel punchy or have weight to the impact when the bullets hit.

And I don't know what makes Pyramid Head so intimidating, but he is. He looks so ridiculous, but man you know you don't wanna fuck with him.
 

Arachnid

Member
Just got to the Historical Society. Otherworld Brookhaven and dark Silent Hill are so god damn mentally draining.

I also remember the Historical Society being the scariest and my personal favorite section of the original game. This is where I pause for the night, but I am legit scared of my next play session lmao
 

Neff

Member
Just finished it. It's pretty good overall, and generally a huge improvement over the original. The bosses are kind of a shitshow, but the added challenge is very welcome and completely transforms the experience. There's definitely traces of eurojank in there, but otherwise it's fairly robust for the most part. I dunno if I'll play it again, I'm not really a big SH guy if I'm being honest, I'd rank it fairly low on the horror shooter franchise list, but it's worth a playthrough and I consider it one of the better SH games.
 

Arsic

Loves his juicy stink trail scent
Electric Undergound's review just dropped.

Gonna trigger a lot of people. I don't always agree with Mark but the guy does a great job of explaining his position.


I listened to a few parts earlier today when it premiered knowing he would shit on it and prefer the original- he hates all remakes period.

I think the only part I would potentially agree with, is that the original is apparently a 5-6 hour game? This new one is 13-17 hours for most.

The journey never felt bloated or that it overstayed its welcome to me, but I can see a fan of the original finding it a slog.

I think in every other possible respect, it’s objectively the better version to play and come back to.
 

Ponderling

Member
Mixed feelings so far. I love the atmosphere outside in the fog, glorious. Indoors is falling short though, the 'other side' feels too much like a modern horror movie, the sense of dread from the original is missing or poorly imitated.
I hear clicking noises while looking in cupboards for ammo and it feels like I'm playing TLoU. Some of the rooms actually feel safe and cozy for fucks sake!
 

Neff

Member
I love the atmosphere outside in the fog, glorious. Indoors is falling short though

I kind of feel the same, the sections where you're exploring the towns, looting the occasional shop/house, and feeling out the contours of the map are the most fun parts for me. The 'dungeons' are less fun and I feel like a couple of them outstay their welcome, especially when you transition to Silent Evil World (after already running to and fro in confined spaces for an hour or so) and you can't see shit. It's never as well done or elegantly paced as classic RE, and here it's cranked up to 11. Then again this is a hallmark of SH, and I guess fans really love this stuff, so hey.
 

GymWolf

Member
Eddie? I got Ocelot vibes from that fight. It’s probably my favourite.
No, the thing in the cage that try to kiss me with his vagina (?).
Such a strange ass bossfight :lollipop_grinning_sweat:

Btw, i'm trying to use the "shoot the knee and then go melee" on the nurses but the number of projectiles for the stun is completely random, sometimes they go down woth 2 hits, sometimes they don't go down even wih 4 bullets.

I really dislike how many elements of the combat feel random, from enemy health to stuff like this.
 
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tommib

Banned
No, the thing in the cage that try to kiss me with his vagina (?).
Such a strange ass bossfight :lollipop_grinning_sweat:
Fresh Lips. 👄 You’re playing on hard? Good luck. I had 0 ammunition and health bottles after that one on hard. Aim for the hand that he uses to stand from the ceiling.

He falls and you slap him. The worst is to come after his ground transformation. A lot of running and dodging to get one or two shots in between.
 

GymWolf

Member
Fresh Lips. 👄 You’re playing on hard? Good luck. I had 0 ammunition and health bottles after that one on hard. Aim for the hand that he uses to stand from the ceiling.

He falls and you slap him. The worst is to come after his ground transformation. A lot of running and dodging to get one or two shots in between.
Yes i'm on hard mode, tried once and it seems pretty easy?

Just wait until he go down (and it is super easy to avoid or sometimes he downright miss by a couple of mt) shot the hand, then beat him or shot at him, i know i'm gonna die a couple of times because even if i have enough bullets to win world war 3 alone, i'm still gonna try to go melee, shooting make boss fights way too easy and there is no tension whatsoever.
Edit: oh ok it has an harder second phase, got it.
 
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ikbalCO

Member
Blue Creek Apartments is the greatest horror game level of all time imo. Not “one of the”’ it is the best.

It has the one missing crucial element other (in)famous levels lack (like the mansion, police station from RE series, mental asylum from Evil Within, Dead Space space station etc.) And that is PURE DREAD.

Fantastic few hours. Really emphasize how big of a terror Silent Hill levels can be. Ends with a bang as well.

6 or 7 hours in. My goty so far…
 

Flabagast

Member
Blue Creek Apartments is the greatest horror game level of all time imo. Not “one of the”’ it is the best.

It has the one missing crucial element other (in)famous levels lack (like the mansion, police station from RE series, mental asylum from Evil Within, Dead Space space station etc.) And that is PURE DREAD.

Fantastic few hours. Really emphasize how big of a terror Silent Hill levels can be. Ends with a bang as well.

6 or 7 hours in. My goty so far…
You are not ready for what is to come..
 

Arachnid

Member
No, the thing in the cage that try to kiss me with his vagina (?).
Such a strange ass bossfight :lollipop_grinning_sweat:

Btw, i'm trying to use the "shoot the knee and then go melee" on the nurses but the number of projectiles for the stun is completely random, sometimes they go down woth 2 hits, sometimes they don't go down even wih 4 bullets.

I really dislike how many elements of the combat feel random, from enemy health to stuff like this.
Yeah, the nurses are rough. I've just stuck to either a shotgun blast to put them on their back for the stomp or waiting for them to spaz out and running behind for the easy kill. I feel stress with even a single nurse.

A pistol seems useless against them.
 
I watched the whole thing in awe and if there is one thing that triggers me about it is seeing it labeled as a "reasoned take"
I dunno. I'm enjoying the game but I see exactly where he's coming from. I thought the same with his views on RE4make, Rise of the Ronin, etc. I love both of those games but he didn't. SH2 remake is the current darling so of course people are going to cry foul if someone roasts it in any way.

The thing that has me most in awe is that there are scores of games that were trashed for the same reasons SH2 remake is being praised. That's not a slight against SH2 remake, just an example of how fickle gamers can be.
 

Bartski

Gold Member
I dunno. I'm enjoying the game but I see exactly where he's coming from. I thought the same with his views on RE4make, Rise of the Ronin, etc. I love both of those games but he didn't. SH2 remake is the current darling so of course people are going to cry foul if someone roasts it in any way.

The thing that has me most in awe is that there are scores of games that were trashed for the same reasons SH2 remake is being praised. That's not a slight against SH2 remake, just an example of how fickle gamers can be.
I mean I respect the hustle, it's fine to hate modern games and stay in love with retro and build a successful youtube channel on it, but the mental gymnastics used to push SH2R through that filter here are just as gravity-defying as that RE4R vid I did manage to suffer through just a part of. He unironically plays most of the game using the overlay for blind people and complains how there is no suspense when he can see enemies in the dark. Hates when "journios and noobs put difficulty into accessibility conversation" yet uses "puzzle light" (which you can see around 30:15). Worships infinitely superior "cinematic camera" that limits area visibility without a single mention of SH 1-3 "search view", a mechanic which is there to deal with exactly kind of situations he uses to portray it with... Complains about attack tracking in the remake while showing the original with full soft lock-on tracking + full autoaim, and then goes on about how sophisticated 2001 infamous stunlock-to-win is over "pseudo-souls dodge" as opposed to the original game's "GRANULAR SPACING", can't make this shit up.

All I was waiting for was for him to use the term "soulless" which somehow never happened. It all kind of sounds as if I tried to do a review on the latest FIFA or Fortnite claiming some top authority on it.

Don't want to sound I have an axe to grind, not in the slightest. I remember watching his video on Wanted: Dead and that one was pretty good. Passionate guy, more power to him. This, however, is not a rational, well-argued review by any stretch.

Not sure what you mean about games being trashed for what SH2R is praised. Simplicity?
 
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GymWolf

Member
Yeah, the nurses are rough. I've just stuck to either a shotgun blast to put them on their back for the stomp or waiting for them to spaz out and running behind for the easy kill. I feel stress with even a single nurse.

A pistol seems useless against them.
They are not difficult, just annoying that some things are random so you can't have a precise strategy.

Not a problem when they are alone or like 2 but decently separated from each other, but if going forward you have more than 2 crammed in small spaces, then not being able to constantly put them on their knees with a precise number of bullet is gonna be super annoying.

The game is way too generous with bullets and health items to be considered hard (it remind me of hard on callisto where i was showered in ammo, luckily the similarities with that piece of shit end here) unless the bosses are some incredible bullet sponges that take hundreds of bullets to be killed like someone said.

I haven't used the shotgun once, i'm saving it for the bosses.
 
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Not sure what you mean about games being trashed for what SH2R is praised. Simplicity?
Great post as a whole.

For the above question, the classic "feels dated" critique.

This isn't a slight against SH2 remake but it is incredibly "dated" in terms of pure gameplay. The modern aspect to me is how streamlined and player friendly it is. I think those elements in SH2 remake make for a fantastic experience, the level design and map system are really impressive. Visuals/Audio are easily the most impressive elements IMO, but the gameplay loop itself feels like Dead Space or Homecoming, two games from 2008. Don't get it twisted, I like that about SH2 remake, I don't think it's a bad thing.

For me, the overall simplicity of the gameplay loop stands out that much more because I'm usually one of the people saying, "yea, the game does play like a PS3/PS2 game but whats wrong with that..." when it comes to the games that get roasted by reviewers and then written off by gamers.

I have alot more to say but I want to finish the game first. It's not negatives either, I genuinely really enjoy SH2 remake. The game and reception is fascinating to me because I think it makes the case that people shouldn't be so quick to write off games when they get the "feels dated" label. SH2 remake provides cover for many games, but are gamers going to be wise enough to finally recogize that the "feels dated" critique is total nonsense? I hope more people do.
 

Bartski

Gold Member
Great post as a whole.

For the above question, the classic "feels dated" critique.

This isn't a slight against SH2 remake but it is incredibly "dated" in terms of pure gameplay. The modern aspect to me is how streamlined and player friendly it is. I think those elements in SH2 remake make for a fantastic experience, the level design and map system are really impressive. Visuals/Audio are easily the most impressive elements IMO, but the gameplay loop itself feels like Dead Space or Homecoming, two games from 2008. Don't get it twisted, I like that about SH2 remake, I don't think it's a bad thing.

For me, the overall simplicity of the gameplay loop stands out that much more because I'm usually one of the people saying, "yea, the game does play like a PS3/PS2 game but whats wrong with that..." when it comes to the games that get roasted by reviewers and then written off by gamers.

I have alot more to say but I want to finish the game first. It's not negatives either, I genuinely really enjoy SH2 remake. The game and reception is fascinating to me because I think it makes the case that people shouldn't be so quick to write off games when they get the "feels dated" label. SH2 remake provides cover for many games, but are gamers going to be wise enough to finally recogize that the "feels dated" critique is total nonsense? I hope more people do.
I think I see what you mean, it doesn't do anything remarkable or new but this somewhat "dated" simplicity, within the confines of contemporary action-adventure, is in harmony with being a 2024 remake of a game that had very uncomplicated "dated" gameplay back in 2001, the year of GTA3, MGS2 and Max Payne.

One thing I absolutely agree with Electric Underground is how SH2R having no skill trees, no XPs not any RPG-lite mechanics whatsoever, feels like a breath of fresh air. So you have very limited options on the stick, but you figure out how to use them in context. Like those combat rooms by the end of the labyrynth, with different enemy setups going at you all at once. Your health is exactly where it was at the very beginning, you still have one melee attack but by that time, you know the "dance".

Enjoy the game man drop a take when you're done
 

MiguelItUp

Member
I bet it is pretty good but we have no figures at this stage
Yeah, Steam sales and PS5 sales have displayed it on charts, so surely good/great. But we'll find out soon enough. I'm hoping it continues to do so, because I want more damnit, lol.

And again, I know remake fatigue exists, but I want a remake of SH1 so bad. Which means there should also be one of 3. 4 would be neat too... Lol.
 

GymWolf

Member
Great post as a whole.

For the above question, the classic "feels dated" critique.

This isn't a slight against SH2 remake but it is incredibly "dated" in terms of pure gameplay. The modern aspect to me is how streamlined and player friendly it is. I think those elements in SH2 remake make for a fantastic experience, the level design and map system are really impressive. Visuals/Audio are easily the most impressive elements IMO, but the gameplay loop itself feels like Dead Space or Homecoming, two games from 2008. Don't get it twisted, I like that about SH2 remake, I don't think it's a bad thing.

For me, the overall simplicity of the gameplay loop stands out that much more because I'm usually one of the people saying, "yea, the game does play like a PS3/PS2 game but whats wrong with that..." when it comes to the games that get roasted by reviewers and then written off by gamers.

I have alot more to say but I want to finish the game first. It's not negatives either, I genuinely really enjoy SH2 remake. The game and reception is fascinating to me because I think it makes the case that people shouldn't be so quick to write off games when they get the "feels dated" label. SH2 remake provides cover for many games, but are gamers going to be wise enough to finally recogize that the "feels dated" critique is total nonsense? I hope more people do.
Dead space remake still felt fresh to play, not outdated.

You still don't have that many horror tps where cutting limbs is the way to go so the game still feel fresh and isaac controls much better than james imo, the game feels way more modern gameplay wise to me, but maybe it's just a matter of taste.
 
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Dead space remake still felt fresh to play, not outdated.

You still don't have that many horror tps where cutting limbs is the way to go so the game still feel fresh and isaac controls much better than james imo, the game feels way more modern gameplay wise to me, but maybe it's just a matter of taste.
Agreed. Mostly just the overall flow with progressing through environments is what i had in my head. Dead Space clearly has big differences with combat, etc.

And I don't ever refer to things as "dated" in a negative light, unless it's FFXVI, lol. I'll have more to say in due time. Trying not to derail the thread but can't help but bring up various things at times that aren't really suited for the OT. Doing my best to restrain myself, ha.
 

kittoo

Cretinously credulous
How many copies sold the game?

I bet it is pretty good but we have no figures at this stage

Steamdb average estimate is 400k. So 400k on PC. It has been mainly a PlayStation series so I assume it sold more there. We also know that it was number 2 physical release in UK, so that's a good sign too.

My estimate is at least a million at this point, with something like 60-40 split in PS5 favor.
 

Flabagast

Member
Steamdb average estimate is 400k. So 400k on PC. It has been mainly a PlayStation series so I assume it sold more there. We also know that it was number 2 physical release in UK, so that's a good sign too.

My estimate is at least a million at this point, with something like 60-40 split in PS5 favor.
Yeah I think you are right. I hope they passed 2 million already but that might not be the case indeed
 

Chuck Berry

Gold Member
Im going to finish tonight Im going to finish tonight Im going to finish tonight

I cant keep drawing it out while I keep filling my drawers with fear dookie

This is the first game ever where I've had to plan to drink in order to have the balls to play it
 

The Fartist

Gold Member
Im going to finish tonight Im going to finish tonight Im going to finish tonight

I cant keep drawing it out while I keep filling my drawers with fear dookie

This is the first game ever where I've had to plan to drink in order to have the balls to play it
Doesn't count, you have to play and finish sober, so start over.

Edit: I used to play Fallout 3 high as shit, clocked in well over 1k hours, still haven't finished it. Best fucking game ever.
 
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