DrAndonuts
Member
Picked this up early in NYC. Some quick impressions:
The game's actually not bad so far - gameplay is standard hack/slash. Environments are starting to get varied. You start out in the industrial level from the demo, but then move onto an Evil Dead-y cabin zone. At the end of each Zone, there is a puzzle to unlock the next level, usually having to arrange items in a certain order, based on a clue found in the level. Some of the puzzles haven't made sense to me, but you can just arrange the items until you get a Puzzle Complete message.
In each Zone, there is an added challenge (defeat a certain enemy, etc) to get a powerful weapon, which is pretty cool.
Graphics are fair (coupled with the isometric perspective). Lighting effects are a highlight/bright spot/other pun.
Story seems pretty light, and kind of stupid. There are TV broadcasts in each zone that give backstory to the character, but it's nothing too interesting.
If you have any specific questions, let me know. Overall, the game's better than I thought it would be.
The game's actually not bad so far - gameplay is standard hack/slash. Environments are starting to get varied. You start out in the industrial level from the demo, but then move onto an Evil Dead-y cabin zone. At the end of each Zone, there is a puzzle to unlock the next level, usually having to arrange items in a certain order, based on a clue found in the level. Some of the puzzles haven't made sense to me, but you can just arrange the items until you get a Puzzle Complete message.
In each Zone, there is an added challenge (defeat a certain enemy, etc) to get a powerful weapon, which is pretty cool.
Graphics are fair (coupled with the isometric perspective). Lighting effects are a highlight/bright spot/other pun.
Story seems pretty light, and kind of stupid. There are TV broadcasts in each zone that give backstory to the character, but it's nothing too interesting.
If you have any specific questions, let me know. Overall, the game's better than I thought it would be.