EmCeeGramr said:It's not really a big deal. :lol
scitek said:Okay, last question, should I play them in order?
EatChildren said:Who knows, but what I can say is that 99% of the 'horror' in Silent Hill games I find far more interesting and stylish than actually scare me. The Silent Hill games generally dont 'scare' me at all, but I still love them as I love the horror themes and horror art.
scitek said:Am I wrong with the impression that a lot of Silent Hill's "abstract" design qualities wee due to it being Japanese? A lot of the caps I've seen from it over the years have those weird Ju-on, Ringu-esque, just plain whacked-out creature designs. Western developers have significantly different ideas of what's "scary," and I think that might be part of the problem, if you think there's a problem.
John Harker said:I hope someones working on the GameFAQs guide to brandonh83... I think he's more of a puzzle at this point than Shattered Memories is.
Can't wait to read this threads wikipedia page so I can understand what's going on :lol
Actually, the Silent Hill games drew a lot of inspiration from western films, especially Jacob's Ladder.scitek said:Am I wrong with the impression that a lot of Silent Hill's "abstract" design qualities wee due to it being Japanese? A lot of the caps I've seen from it over the years have those weird Ju-on, Ringu-esque, just plain whacked-out creature designs. Western developers have significantly different ideas of what's "scary," and I think that might be part of the problem, if you think there's a problem.
brandonh83 said:Most of that makes sense I suppose. That's sort of what I got out of it, too. Also,
who do you think the shadow ghost child is that you frequently run into?
brandonh83 said:I think you're right about theCan't wait until more people get ahold of the game.dual storyline going on, and I have no idea about Lisa either.
brandonh83 said:2.5 hours, wow :lol
What did you think happened whenLisa died? I mean, how? What happened?
If you've already played through the others, you should definitely give it a shot. Despite its large flaws, it had enough cool stuff to keep me playing.scitek said:Is SH4 worth playing? I see that one cheap everywhere.
brandonh83 said:the creatures in the games aren't what I find great about them, when I say that I like the older games because I thought they were scary, the creatures would be at the very bottom of the list of reasons why.
you're right that Japanese storytellers and visionaries are much different than Western visionaries, and clearly I think they're much better at it because they offer a whole lot more varied content in that department which brilliantly relates to basically everything going on in the story.
Dynamite Ringo Matsuri said:Finally, I think the series is in real need of a reboot, and I'm sure it's been suggested before, but I think the move to first person perspective could give it a shot in the arm
I'd also like to say that I completely understand the problem you're having with people bitching at you for seeing to be having two different opinions on the game, because that's exactly what my position was. Shattered Memories is... it's so confusing! It's a Silent Hill game, but it's not. It's a very interesting and engrossing experiment in survival horror, and it's a completely dull and under-developed game. You're amazed by how interesting AND boring it is, both at the same time!
doomed1 said:Damn you Brandon, playing with my heart like that, knowing full well I won't be playing it until next weekend...
AniHawk said:So brandon, the game watching you thing... how did that all pan out? Was it a cool thing they included? Did you play thinking "I should probably do this?" Or did you go about it naturally? Thinking back, did some choice you made early one affect the game world in a way you weren't expecting?
brandonh83 said:Well if I can uncover any more possible amazing storytelling theories I may be warming up to the game a lot quicker. I really think I'm right about that one.
when slasher reads it, he's probably going to shit bricks.
slasher_thrasher21 said:Brick shate...CONFIRMED! So in essense then, this meansit DOES tie in to the original games in a way!!!
slasher_thrasher said:Brandon. Even if people didn't think it was that deep, your mention just gave me another simple answer.Perhaps what happens to Lisa is what happened to Harry. He survived the crash. Went home with a headache, took some meds, and never woke back up. That would still give meaning to her death and there is a moment the game shows Harry with a bloody head on the theater screen (depending on what path you got).
brandonh83 said:But wait! Hold up, wasn't Harry alive in Silent Hill 3, and then murdered later into the game? Well, I think Shattered Memories is suggesting otherwise; though it doesn't have to necessarily be canon, I think if you want to follow what Memories is proposing, here is a possible explanation: basically, we start the game out playing as Heather, or Cheryl rather. We don't see Harry one time until we see him dead. She talks to him on the phone, but we still do not see him. When you play these games, you have to keep in mind that what you're seeing isn't necessarily real or factual. Cheryl could have simply been pretending that Harry was still alive, much as she does in Shattered Memories, and she concocts the events in Silent Hill 3 because between the events of Shattered Memories and SH3, she went from grief, to pure revenge and hatred over his death, which is what causes the events in SH3 to occur. It's true that Douglas comes to the apartment and sees the body, but again, Douglas is a pawn here just like all the other characters, who are simply enablers in each storyline.
KAOz said:One tiny little thing that doesn't fully make sense there. In Silent Hill 3you can read about how Harry shot a cultmember, and he and Heather fled from Portland. And it all involved a murdercase, Harry got on trial and so on. So, there are clearly records about him existing then.
KAOz said:Very, very fair point there. Damn, didn't fully think of that really. :lol
slasher_thrasher21 said:Brandon, another thing that just hit me as I was driving to work that possible explains the cold.
Ok so...Alessa's nightmare world was burned, chared, much like the fire and hurt and pain she was involved with right. Well with Cherly, she lost her dad at a young age... and her life from then on was a bitter and cold one. Thus the ice. Also... notice that every time the ice comes, there is a puzzle involving... yep, Cherly, Harry, and her mom Dahlia. Everytime. This could add to show that she is remembering these moments and its bringing great sadness, thus the cold comes. Though I feel that she is literally making these cold manifestations occuring to Harry. I don't think anyone else experiences these moments but Harry. Also the enemies I know that they change slight looks depending on your answers but... what do they represent? Well... I think they represent Cherly longing to grab hold of her father and never let go. They jump on Harry and refuse to let go. Also I noticed one time when I died. The enemy started stroking my hair, like it cared for me or I was a loved one. So I think it fits that these enemies are the feelings of not wanting to let go of her father.
I also have a theory that Cybil is sorta like a real life guardian angel. She seems to save Harry a few times and even helps him figure out sorta whats going on. Though I have to think on that idea further.
JosM88 said:To Brandon:
This is just about the response I was expecting. It's not quite silent hill, but a decent horror experience that has it's own merits. Your biggest pro's were many of the little "gimmicks" that the Wii version had, and the biggest cons were elements at the core of the game(chases, story, weak psych mechanic). I can see why your views on the game were a little muddled at first. It's a little confusing since you were trying to tie together the pros/cons of the game as a Wii title, a silent hill title, and a standalone horror title.
I can't say that I have many questions left since just about all of the facets of the game have been discussed thoroughly. I suppose I'll keep watch for some info on how the game will be received at large at this point.
There is one question I have for you though, Brandon. Do you feel that any of these mechanics like a lack of weapons, legible signs, or the flashlight mechanic add to the Silent Hill universe? Would you like to see them implemented in another silent hill title in the future?