QuicheFontaine
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EA's game being unplayable at launch and a technical disaster is good news... FOR EA! /election2008
Sweet merciful Jesus. I can't stop laughing!
EA's game being unplayable at launch and a technical disaster is good news... FOR EA! /election2008
DIablo III was a disappointing game.
Sim City is a broken game.
That's the difference.
I just read Parfitt's Twitter and holy fucking shit.
Plus fucking one RT @MCVonline: Opinion: SimCity teething problems only help make EA better at online http://www.mcvuk.com/news/read/opin...ms-only-help-make-ea-better-at-online/0112432
Despite all the connection issues for SimCity, in the long-term web connections are getting better and better for consumers. It's this migration to better broadband and data access which, forgive me pointing out the obvious, is carrying us into the digital era.
And as for problems in the short-term? Well as publishers and developers encounter them, they simply find ways around it or fix them. Mobile and tablet games developers have made the biggest leaps on this. It will come to PC and console next: always-online games that are prepared to cope with a patchy signal or limited data bandwidth.
One point of umbrage some SimCity players have with EA is the claim that a few of the powerful simulation game's computations are run on the server-side, so the EA mothership needs to be connected to each game running. Critics say this must be a lie, and yep, I'm sure that Maxis could turn it off with some work. After all, the original Sim City games worked fine pre-internet, right?
While the principle is fine, the reality isn't.
Data sharing and publishers wanting a regular server connection stems from a deeper demand for in-game metrics and analysing player behaviour.
EA undoubtedly wants to keep abreast of player choices and decisions. Having detailed, granular information about what players are doing will inform both creative decisions and tweaks in-game while the game is live - and is dynamite for informing commercial decisions. (There's a huge privacy issue related to this but that's another issue, and likely one to spawn just as much outrage when a publisher gets wrong or abuses the info it has on its customers.)
Haha Parfitt again.
Of all "games journalism lol" he and MVC are truly the bottom of the fucking barrel.
I read that link, "Opinion: SimCity teething problems only help make EA better at online (by Michael French)"
Data sharing and publishers wanting a regular server connection stems from a deeper demand for in-game metrics and analysing player behaviour.
DIablo III was a disappointing game.
Sim City is a broken game.
That's the difference.
Last weekend's SimCity launch proved to be a trial by fire for EA – but I can only see this situation as one the publishing giant has won.
Well to be fair EA has won in that they got a shitload of people's money and they ain't giving it back. Curious to see sales number on this thing honestly, hope it didn't do too well.[NO.]
;_;It's doing gangbusters. It's still the second best selling PC game on Amazon after Heart of the Swarm.
It's doing gangbusters. It's still the second best selling PC game on Amazon after Heart of the Swarm.Well to be fair EA has won in that they got a shitload of people's money and they ain't giving it back. Curious to see sales number on this thing honestly, hope it didn't do too well.
And as for problems in the short-term? Well as publishers and developers encounter them, they simply find ways around it or fix them. Mobile and tablet games developers have made the biggest leaps on this. It will come to PC and console next: always-online games that are prepared to cope with a patchy signal or limited data bandwidth.
Please proceed, Governor.Last weekend's SimCity launch proved to be a trial by fire for EA but I can only see this situation as one the publishing giant has won.
http://www.mcvuk.com/news/read/opin...ms-only-help-make-ea-better-at-online/0112432
Is MCV an Onion type site?
Now that it's been exposed to be a colossal lie, hopefully EA will do the right thing: patch it, and fire everyone involved in this PR nightmare.
Well to be fair EA has won in that they got a shitload of people's money and they ain't giving it back. Curious to see sales number on this thing honestly, hope it didn't do too well.
What with stuttering issues that are in the game since beta, so for more than 1.5 year? They claimed that they will fix them in at least by launch and then in patches.
Itemization and scaling is broken for loot-based game too. There was tons of broken features on launch and after launch, like AH, desync etc.
Like a broken record, man.... you sound much better when you talk about things you love, not actively and vehemently despise.![]()
It's sending Maxis your funny pictures folder.
What I think is that EA will have a hard time to sell their next Sim City game to the fans. I can imagine that even the casual gamers were displeased by the launch.Well to be fair EA has won in that they got a shitload of people's money and they ain't giving it back. Curious to see sales number on this thing honestly, hope it didn't do too well.
"We've learned from our previous launch problems, and it was our number one priority with this game so you can be assured that blah blah blah"What I think is that EA will have a hard time to sell their next Sim City game to the fans. I can imagine that even the casual gamers were displeased by the launch.
I attributed it to the wrong guy, but still someone from MCV Online:
SimCity teething problems only help make EA better at online
Artistically, all of this does spell out a pretty sorry story: the demise of a pure single player experience that can be enjoyed alone and without any technical interruptions. The opposite of that an always-watched digital game, where your every move is logged and tracked, sounds worrying.
But didn't all gamers give up the argument to an unconnected, uninterrupted experience the minute the first Xbox achievement was unlocked? At that moment, playing a game, even one with a story and just one character to control in the early days of Xbox 360 which seems like so long ago now - went from being a closeted, quiet thing, to something broadcast and shared with others.
He defends always-online because it is a way to track player metrics and behaviors, even though it's patently obvious you can do that without making an internet connection a REQUIREMENT.
So the new defenses from various types are: "People don't like it just because it's different from the older games" and "Cities have to work together in a region, which needs online connectivity."
The first is lazy, the second laughable.
How in the world could John Walker be one of the most hated guys in the industry? He's one of the very few people out there who calls companies out on their bullshit.
It's a terrible shame too because it's an industry with a hell of a range of talents in it. Inevitably these people are taken under when the ship eventually sinks.Wow, the way that the entire media and industry are responding to this in lock step is just scary. It is just so unbelievably anti consumer and out of touch.
I really feel like most of the industry is right on the verge of complete failure, the big publishers keep screwing the consumer and then they and the media act like they did the right thing while celebrating these failures.
This is no way to run a sustainable business.
Gies, French, and Parfitt make me ashamed to be a journalism major.
Bingo. No need for tinfoil hats. The most obvious reason is usually the correct one.
While I agree about the talent, I think we should really stop pretending all these people are somehow working under duress and are an entirely separate body of EA. I'd like the "poor devs vs evil suits" narrative but honestly, it's them choosing to work for assholes. I'm not saying these are individually bad people or anything like that and I'll be sorry for them the day EA lays them off but this failure of a game is theirs.It's a terrible shame too because it's an industry with a hell of a range of talents in it. Inevitably these people are taken under when the ship eventually sinks.
It's weird also to see someone like Bradshaw sounding like a corporate drone. How people like that can defend this mess is beyond me; I don't remember Maxis being particularly anti-consumer back in the days of the original The Sims and Simcity 3000. I'll lay off her though because clearly it's EA pulling the strings.
Nobody asked for this game, just like nobody asked for the dumbed down, linear minigame collection that was the final version of Spore. Nice to see they charge full game price for addons to The Sims 3 too. EA has pretty much hijacked Maxis and destroyed any respect I had for them. I stuck by them for well over a decade too.
EA's game being unplayable at launch and a technical disaster is good news... FOR EA! /election2008
Its ok. I don't think any of them were journalism majors. They just spend their free time embarassing the profession. Parfit was a theatre major (lol so fitting) and Gies was an art major. So basically for both of them it was either write about video games or sell lattes at Starbucks.
http://www.mcvuk.com/news/read/opin...ms-only-help-make-ea-better-at-online/0112432
Is MCV an Onion type site?
It's a publication that works for the publishers, not the readers.
Any guess if/when Maxis responds to this?
I think it's just that game journalists aren't as uh, dramatic, towards these things as we are. You can accuse Giantbomb of having the same positions and making excuses for EA as well.Agreed but it gets fishy when
A) He spends over a month attacking people who don't like ME3's ending, even cherry picking the few idiots who liked it to record an insane podcast that doesn't contain one intelligent statement defending it.
B) Acts as if Deadspace3's microtransactions aren't gross.
C) Treats sim city as if it is some wounded puppy needing twitter knights to shield it from criticism.
EAX3 in a row.
Arthur Goose is basically Baghdad Bob for EA.
Like a broken record, man.... you sound much better when you talk about things you love, not actively and vehemently despise.![]()