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SimCity |OT| It's not the simulation or city that matter, it's <parameter: string>

Kabouter

Member
&#8226; Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
&#8226; Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
Thank god. Please give this patch to me now.
 
Never had that happen. How long (in game hours) did you let it run, after you setup your line? (I assume you did not close the line by clicking on the green/red dot that's on the line windows top right). Are other vehicles working for you? Are you really certain that the depot is the first and last stop?

I let it run though a day and night cycle. Other vehicles seemed to work.
 

Rentahamster

Rodent Whores
Trying out a new strategy: Seems like instead of an incinerator it's better to just make a bunch of dump lots and then destroy them in edit mode when they get full. Sure it converts into ground pollution, which converts into air pollution over time, but it's a lot less air pollution than the incinerator.
 

Rentahamster

Rodent Whores
Changes to traffic lights in 2.0


the patch also makes medium density streets create lights at intersections, which should help traffic

the light durations have also been tuned up, so a light intersection allows more cars per hour through

Unless they let a lot more cars through, then this isn't going to help traffic since no traffic lights are usually better than not due to light timing not being able to respond to unequal traffic volumes on each street.
 

RayStorm

Member
the patch also makes medium density streets create lights at intersections, which should help traffic

That is just bizarre, as it's just the other way round as Rentahamster alluded to.

I seriously question whether they actually know how the game they are working on functions.
 

Rentahamster

Rodent Whores
So...to get the tourist attraction DLC that we saw earlier, we have to....purchase Oral B products. Is this real life?

https://help.ea.com/article/simcity-attractions-set-faq
Make your Sims smile with the Attractions Set--five fun tourist hot spots that will not only make your Sims happy, but bring in more tourists. If you want to plop these playful attractions in your city, you need to be located in the United States and you&#8217;ll also need to purchase a specially marked Crest or Oral-B product to receive a code good for all five attractions.

What is included in the Attractions Set?
There are five attractions: Giant Garden Gnome, Dolly the Dinosaur, Llarry the Llama, MaxisMan Statue and the World&#8217;s Largest Ball of Twine. Each attraction adds happiness and will also act as a tourist destination in your city. You will have a choice of redeeming the Attractions Set, The Sims Social SimCash, or a $5-off coupon for Origin.

How much does it cost?
There is no in-game charge for the Attractions Set; however, you will need to purchase a specially marked Crest or Oral-B product in order to redeem the code. Look for the orange sticker on pack. Please visit crest.ea.com to learn more about this promotion.

How do I get the Attractions Set in my game?
You will need to purchase a specially marked Crest or Oral-B product. Please check crest.ea.com to find out which items are available.

Is there additional gameplay added?
Yes &#8211; the Attractions Set add happiness to low wealth Sims. They will also bring in all three wealth classes of tourists into your city.

Why offer Sims Social cash if that game is gonna be dead in 2 months?

http://crest.ea.com/

Ahahahahahahhaahaa......

bg-dob.png
 

Chanser

Member
Wait, why do they show a PS3/360 in that picture?

What are the sweepstakes prizes? Prizes include:

1 Grand Prize (HDTV, HD gaming console, and $160 in EA Cash Cards)
Tablet Computer (Qty. 4)
$60 in EA Cash Cards (Qty. 50)

What games and content are included? Each code can be redeemed for one of the following three items:

SimCity PC - Road Attractions Set. The set includes 5 tourist hot spots that will not only make your Sims happy, but will also bring in more tourists. Limit 1 per person. PC only. Requires ownership of the SimCity PC game.
The Sims Social - 35 SimCash. SimCash offer expires on June 13, 2013.
Origin - $5 off coupon with $40 min purchase on EA games.
 

Rentahamster

Rodent Whores
Testing out some other strategies for high populations that isn't all "lol residential only".

700k population, no mass transit.

Main points:

Main blocks divided up with avenues. Side streets along those avenues laid out in a way so that the shortest path to get anywhere is usually the avenue and not the side street. Keeps more people on the avenue and less people on the side street. Zoned commercial and residential on the side streets.

Side streets connect to avenues with medium density roads only to eliminate traffic lights and keep traffic flowing on the avenue. Connecting roads can be temporarily upgraded to high density to upgrade buildings, but I put them back to medium density after they are done.

Low wealth only.

At first I tried to balance out the employment only: 2 high density commercial for every 3 residential (600 jobs, 600 workers). It worked out okayish, but I always seemed to have that "feeling happy leaving city" thing which is annoying. I posted about it about a page or two back. It tends to happen if you have too much unsold goods. There are too many shopper agents leaving the commercial buildings and not enough residential sinks, so they default to leaving the city or something. Kinda stupid but whatever.

So then I tried to balance out the unsold goods: 1 high density commercial for every 2 residential. It seemed to work out better for traffic since over the course of the day there are more calls for shoppers than workers. However, this lead to a lot of unemployed people, so I added 4 high density factories to make up the difference in jobs. Each low wealth high density factory provides 1400 low wealth jobs.

This seemed to work better to reduce traffic.

All the utilities are in the middle. Bulldoze the landfills and replop instead of incinerators. 3 recycling centers to avoid the recycling bug.



High schools also help since the buses pick up the students and you don't have any student drivers.


All bus stops on the avenues and not on the side streets. The students will eventually walk to the avenues to wait at the stops. The range is longer than the green color overlay (unless it's reeaaallly fucking far away). Multiple stops on each corner since the max each stop holds is 60 students, and if a stop is maxed out, students won't exit their buildings anymore.

Close up:


If there's only one bus stop for 3 residential apartments, the rate of student dissipation is low. Each apartment holds 100 students, so it'll go like... apartment releases 60 students, students wait at stop, no more students get released because bus stop is full, bus picks up students, bus stop is empty, buildings release more students.

This takes too long. Just have 3 bus stops waiting on the avenue, and those three apartment buildings can unload 180 students at a time.
 

Koomaster

Member
It says the promotion is only for the US, but I am assuming that means the products that have the codes on them are only sold in the US.

So does anyone think it would be possible if I bought one of these products I could give the code to one of my friends who plays the game in Canada?
 
It's been dead for me for several weeks now. I got hit by the recycling center bug and that was the final straw for me.

Now I'm just waiting for the patch but to be honest, I don't think I would even be moved to play again once it up. Feels like it'll be too little, too late now
 

Xcell Miguel

Gold Member
Update 2.0 will be out on Monday 22th, full changelog :

We have an update for you, Mayors. An update about our next Update, in fact – this Monday, April 22 starting at 1pm PST we’ll be releasing Update 2.0, which contains a number of top-requested bug fixes and improvements. Here’s the full list of changes included in the Update:

What’s New

• Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.
• HUD: Now color-corrects when in a colorblind mode.
• Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode)

Fixes and Updates

• Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.
• Region Filters: Now sorts regions with available cities to the top
• Invitations: Invitations to join a region should be sent and received more quickly.
• Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
- Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities.
- New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first.
- This change will reduce the downtime of tourist buildings.
• Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
- The larger casinos now invite more tourists into the city which helps keep them full.
- Note that existing casinos will need to be replaced to take advantage of this change.
• More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
• Region Play: Cash gifts can now be received in a bankrupt city.
• Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
• Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.
• Education: Fix to more accurately track regional student population.
• Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
• Education: University wings now give the proper bonus.
• Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
• Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.
• Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
• Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
• Trade: Fix for trade ports that suddenly stop shipping.
• Transit: Street Cars and Buses go to high volume stops first.
• Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.
• Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
- Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on.
• Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
• Residential Tuning: Residential-only cities have failure state.
- Buildings are prevented from going up in density when they don’t have power or water.
- The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered.
- Fixed some cases where buildings would not go abandoned when they should have.
- Higher density residential buildings are no longer blocked from going abandoned due to not having enough money.
- Happiness from low taxes does not double up every time it is given.
- Losing happiness due to not having a job is more impactful.
• Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to.
• Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city.
• Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.

Because this is our first significant Update, we wanted to inform you in advance that we’ll be taking down all servers for approximately two hours while changes are being issued. Choosing a time to issue a major Update is never easy, but after looking our peak player time, we’ve concluded 1pm PST is the best window for us to make these improvements. As you can see from the list above, the wait will be worth it.

Thanks, Mayors!

So 1 PM PST means 8 PM UTC (9PM in London, 10PM in Paris).
 

spirity

Member
So basically Tuesday, geez. They couldn't get it out today?

They're probably just being careful. This patch may need a few emergency patches following it, something is bound to break, so dropping it on Monday would be better than just before the weekend.

Their lead online dev just resigned btw. I don't know if that's going to negatively affect the game, but it's probably not ideal.
 
They're probably just being careful. This patch may need a few emergency patches following it, something is bound to break, so dropping it on Monday would be better than just before the weekend.

Their lead online dev just resigned btw.
I don't know if that's going to negatively affect the game, but it's probably not ideal.

Woah, doesn't this warrant a new thread? Sounds like a pretty big deal to me if it's related to the whole SimCity mess.
 

Rentahamster

Rodent Whores
Woah, doesn't this warrant a new thread? Sounds like a pretty big deal to me if it's related to the whole SimCity mess.

Who knows. It's plausible, but judging from his other tweets, I don't think he's open to talking about it.

https://twitter.com/derricks/status/324523902422364160

Mayors! You're welcome to keep following me, but I decided to leave EA. Today's my last day. I'll poke @MaxisYagey about updating you all.

I chose to let players vent and spew vitriol at me before. Now I choose not to. I've blocked you because of this tweet.

You NEED to do a Reddit AMA. Pretty please?

Ha, except that with my NDA it would have to be an AMAA, with the "almost" being the one thing people care about!​

When does it expire? :(

I don't actually know, but I'm pretty sure it covers any non-public knowledge of EA's doings for a long time.​
 

Koomaster

Member
Today's v2 day, yet still feel underwhelmed.
I redownloaded the game last night to my new PC in preparation. I really hope things go well with the addition of this patch.

As a sidenote, I went to Walmart yesterday and didn't see any of the Crest/OralB products you are supposed to buy to get the DLC. Is that not active yet or is the store near me just behind the times? Anyone seen any in stores yet?
 
It says the promotion is only for the US, but I am assuming that means the products that have the codes on them are only sold in the US.

So does anyone think it would be possible if I bought one of these products I could give the code to one of my friends who plays the game in Canada?

It worked with the Taco Bell Space Shuttle for Star Trek Online. There were a couple of great geezers on the forum buying the drinks and sending out the codes. I think one bloke had to stop because he had an 8ft tower of cups or close to that anyway. It was crazy.

I'd assume this is the same but i wouldn't like to bet my Origin account on it until someone else does. Just in case :)
 
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