Are you allowed to have cities in two different regions? I'd love to play with you guys, but I know that a few irl friends are going to set up a game. Or something, I actually have no idea how it works.
If you don't have highways, it would be impossible for moving vans to construct new houses and stuff ;P
Damn I can't wait. My first city is going to be a MESS. So exciting.
Smiley's gonna profit off of me so hard when I run out of money to have garbage collection and/or ambulances. I can feel it.
Smiley is playing to win.
I need to watch more beta vids since I didn't manage to access my beta invite in time. I basically don't know how to get TO oil. I don't start off with that as being accessible I'm guessing?
I like what the description of my area says about the seaside resort too. If I'm capable I'll try to have a part of that going on.
You'll lose just like your pathetic hockey team.yeah you read that right
Yeah i got confused, didn't realize Highway wasn't listed at all.
K so I have water and a BIT of oil, but that's about it. I have all the transportation though, so that's good Let's see, our 4 cities have:
Stasis:
1. Lancaster Pointe - Desirability: 2 // Buildable: 80% // Sea, no Railroad // Coal: 0, Ore: 1, Oil: 3, Water: 2, Wind: 1
A pair of deep crude oil reservoirs rest on the shoulders of a proud promontory in this site. Spectacular ocean views provide the setting for a possible seaside resort town.
Smiley:
2. Tudor Isle - Desirability: 1 // Buildable: 100% // Railroad & Sea // Coal: 0, Ore: 0, Oil: 2, Water: 3, Wind: 1
The River Stuart is severed in two by the Isle of Tudor at the center of this site. A full crude oil deposit lies at the heart of Tudor Isle, annointing the industrious with ample oil dividends.
Georgc:
3. Yorkshire Cliffs - Desirability: 1 // Buildable: 100% // Railroad, no Sea // Coal: 3, Ore: 2, Oil: 0, Water: 2, Wind: 1
The dramatic cliffs of Yorkshire provide glorious summers for tourists, but make trading the coal and raw ore extracted from this site a greater challenge.
FearMyWrench:
4. Wessex Bend - Desirability: 2 // Buildable: 90% // Sea, no Railroad // Coal: 2, Ore: 3, Oil: 1, Water: 2, Wind: 1
Slight crude oil and raw ore deposits provide enough natural resources to begin an industry in this site. However, the real treasure of this site lies in its access to trading routes along the River Stuart.
quoting myself again:
Casino: Police, High-Population, Money, Hospital
High-Tech: Recycling, Education, Nuclear Power, Trading
Oil&Mining: Fire, Garbage, Sewage, Dirty Power
Tourism: Water, Shopping, Green Power
So guys, what do we do here. Looks like Stasis has the most Oil, with Georgc&Fear having the mining. Georg's is the only one who mentions Tourism, so maybe that'd be best? I have Train&Sea so I could go High Tech/Trading? Georgc Tourism? Fear Mining, Stasis Oil? And then someone else also goes Casino on top of that? Just let me know whatever you guys prefer. I'm just looking at the resources, then we can always juggle around the utilities afterwards.
So each city would need to have a specialization I'm guessing? And there's 8 specializations..
- Gambling
- Trade
- Electronics
- Petroleum
- Metals
- Culture
I also found this off another forum, which has images, prices, requirements, etc of all the buildings/modules that you can create,
https://www.box.com/simcity/1
Bah....
https://twitter.com/buzzspinner/status/307601797902643200
Erik Reynolds
‏@buzzspinner
Ok folks the official word - doors open at 9:01pm 3/4 for Origin digital purchasers in US. EU is still the 8th. Sorry my EU buddies
Natural resources run out though, right? So if you're specializing into one it'd probably be a good idea to have a fall-back up and running, or at least a reserved budget to build into another area once you're running out of whatever it is you spec'd to.
And now I feel a strong urge to watch Scrubs.
Just realized my city, Jugband Hills only has ore as a resource, lol useless city.
hmm, I want to be a green and education focused city in the long run . Not sure how to go about that though.
i5 @ 2.4ghz and nvidia gt540 good enough to play this bad boy on medium settings?
Oh cool I got Spooner Plains in the first batch of cities. Not my first pick, but its good to have one. Can't wait to see how a large scale multiplayer version of the sim city with the regions will work in practice.
So based on how people have been talking we are all in little groups of four? So Felix Lighter, Mii, and Pandemic would be in my "group" ?
13. Washtub Fields - Desirability: 2 // Buildable: 80% // Sea, no Railroad // Coal: 3, Ore: 3, Oil: 0, Water: 3, Wind: 2
The Washtub Fields provide plenty of space for mayors to expand. Coal and raw ore deposits allow mayors to start a mining town and grow it into a massive mining metropolis. River access in this site is ideal for shipping metal resources.
14. Spooner Plains - Desirability: 1 // Buildable: 85% // Railroad, no Sea // Coal: 3, Ore: 0, Oil: 1, Water: 3, Wind: 2
Mayors seeking a site for a new mining operation will find much to like in Spooner Plains: ample coal deposits and river access for shipping coal to the Global Market. A small crude oil reservoir is available to run an Oil Power Plant.
15. Jugband Hills - Desirability: 1 // Buildable: 85% // Railroad, no Sea // Coal: 0, Ore: 3, Oil: 0, Water: 3, Wind: 2
At the base of Washboard Ridge, the Jugband Hills hold valuable raw ore deposits beneath the gently rolling hills. Mayors who build a mining business can ship their metals out from the shoreline to the Global Market.
16. Kazoo Basin - Desirability: 2 // Buildable: 90% // Railroad, no Sea // Coal: 1, Ore: 0, Oil: 2, Water: 3, Wind: 2
This site features a large reservoir of crude oil as well as a small amount of coal, perhaps enough for a Coal Power Plant. Views of a private inlet provide an ideal location for discerning home owners.
----
It seems our section is quite rich in coal, and a few towns have a bit of ore or oil. But mostly everything else is the same.
But otherwise in general not to sure what I'm thinking I should head towards which would be benifitual or what in general I want to head towards because I can.
Though mixing and matching is probably the way I'll go. Is there a post like the map guide which details the specifics of the specializations and what you need to achive each etc?
Borrow Power from a neighbour early on until you have enough money to be able to afford solar/wind power, I'd say. Then improve those via University?
I see KPJZKC took Sawyer's Crossing near me... but I barely recognize the guy XD I faintly remember him(?) from the Dorner thread. I don't think he's posted in this thread though.
need to get a CFB SimCity world going.
Sawyers Crossing in Discovery Delta looks like it'll be an industrial powerhouse with all that coal, ore and oil. I much look forward to (hopefully) rolling in money.
Yeah i got confused, didn't realize Highway wasn't listed at all.
K so I have water and a BIT of oil, but that's about it. I have all the transportation though, so that's good Let's see, our 4 cities have:
Stasis:
1. Lancaster Pointe - Desirability: 2 // Buildable: 80% // Sea, no Railroad // Coal: 0, Ore: 1, Oil: 3, Water: 2, Wind: 1
A pair of deep crude oil reservoirs rest on the shoulders of a proud promontory in this site. Spectacular ocean views provide the setting for a possible seaside resort town.
Smiley:
2. Tudor Isle - Desirability: 1 // Buildable: 100% // Railroad & Sea // Coal: 0, Ore: 0, Oil: 2, Water: 3, Wind: 1
The River Stuart is severed in two by the Isle of Tudor at the center of this site. A full crude oil deposit lies at the heart of Tudor Isle, annointing the industrious with ample oil dividends.
Georgc:
3. Yorkshire Cliffs - Desirability: 1 // Buildable: 100% // Railroad, no Sea // Coal: 3, Ore: 2, Oil: 0, Water: 2, Wind: 1
The dramatic cliffs of Yorkshire provide glorious summers for tourists, but make trading the coal and raw ore extracted from this site a greater challenge.
FearMyWrench:
4. Wessex Bend - Desirability: 2 // Buildable: 90% // Sea, no Railroad // Coal: 2, Ore: 3, Oil: 1, Water: 2, Wind: 1
Slight crude oil and raw ore deposits provide enough natural resources to begin an industry in this site. However, the real treasure of this site lies in its access to trading routes along the River Stuart.
quoting myself again:
Casino: Police, High-Population, Money, Hospital
High-Tech: Recycling, Education, Nuclear Power, Trading
Oil&Mining: Fire, Garbage, Sewage, Dirty Power
Tourism: Water, Shopping, Green Power
So guys, what do we do here. Looks like Stasis has the most Oil, with Georgc&Fear having the mining. Georg's is the only one who mentions Tourism, so maybe that'd be best? I have Train&Sea so I could go High Tech/Trading? Georgc Tourism? Fear Mining, Stasis Oil? And then someone else also goes Casino on top of that? Just let me know whatever you guys prefer. I'm just looking at the resources, then we can always juggle around the utilities afterwards.
I'll give you a loan! Only 30% Interest! Also if you do end up getting Oil you're probably gonna be the one with the highest profit margin LOL
Smiley you have more desirability, more connections and water so no polution extracting it. Wouldn't you be better for tourism? I have more coal so I could mine it and use it for cheap power. Then eventually work on clean coal?
I hope KPJZKC is thinking the way you do. He's got Sawyer's Crossing in DD1 and I'd love to have somebody my Huckleberry Island can work with nicely
Ohhhhh, how you going to approach it? Go for a Tourism/Residential mix to play off Sawyers Crossings industry ?
I'll be fine with the coal mining and in turn providing power for everyone. Since I will most likely be a dirt hole I could also handle trash and sewage. How would we start this? All start independent and as money is earned start moving utilities around?I have Desirability 1, same as you :lol. If anything, either Stasis or Fear should go for it then. I think both Oil (Stasis) and Casino (Fear) could go well with Tourism? And they've both expressed interest in Tourism, so they can both do like a 1.5 specialization? Then you can do Mining instead of Fear, both works, since both of you have a 2 and a 3 in the 2 big mining resources. I can do High-Tech (and Water) and Trade with all the connections. I can also do Tourism if that's what we end up deciding on, I'm not entirely sure WHAT Desirability is for.. whether it's tourists or residents/commercial/industry or just generally attractiveness.
Tune in next week for "Celebrity" SimCity!
http://www.pcgamer.com/2013/03/02/celebrity-simcity-announcement/
Oh cool I got Spooner Plains in the first batch of cities. Not my first pick, but its good to have one. Can't wait to see how a large scale multiplayer version of the sim city with the regions will work in practice.
So based on how people have been talking we are all in little groups of four? So Felix Lighter, Mii, and Pandemic would be in my "group" ?
13. Washtub Fields - Desirability: 2 // Buildable: 80% // Sea, no Railroad // Coal: 3, Ore: 3, Oil: 0, Water: 3, Wind: 2
The Washtub Fields provide plenty of space for mayors to expand. Coal and raw ore deposits allow mayors to start a mining town and grow it into a massive mining metropolis. River access in this site is ideal for shipping metal resources.
14. Spooner Plains - Desirability: 1 // Buildable: 85% // Railroad, no Sea // Coal: 3, Ore: 0, Oil: 1, Water: 3, Wind: 2
Mayors seeking a site for a new mining operation will find much to like in Spooner Plains: ample coal deposits and river access for shipping coal to the Global Market. A small crude oil reservoir is available to run an Oil Power Plant.
15. Jugband Hills - Desirability: 1 // Buildable: 85% // Railroad, no Sea // Coal: 0, Ore: 3, Oil: 0, Water: 3, Wind: 2
At the base of Washboard Ridge, the Jugband Hills hold valuable raw ore deposits beneath the gently rolling hills. Mayors who build a mining business can ship their metals out from the shoreline to the Global Market.
16. Kazoo Basin - Desirability: 2 // Buildable: 90% // Railroad, no Sea // Coal: 1, Ore: 0, Oil: 2, Water: 3, Wind: 2
This site features a large reservoir of crude oil as well as a small amount of coal, perhaps enough for a Coal Power Plant. Views of a private inlet provide an ideal location for discerning home owners.
----
It seems our section is quite rich in coal, and a few towns have a bit of ore or oil. But mostly everything else is the same.
But otherwise in general not to sure what I'm thinking I should head towards which would be benifitual or what in general I want to head towards because I can.
Though mixing and matching is probably the way I'll go. Is there a post like the map guide which details the specifics of the specializations and what you need to achive each etc?
My intergrated graphics card (Intel 4000) can push close to Medium (if not more) fine, you will be fine.
Tune in next week for "Celebrity" SimCity!
http://www.pcgamer.com/2013/03/02/celebrity-simcity-announcement/
I'll be fine with the coal mining and in turn providing power for everyone. Since I will most likely be a dirt hole I could also handle trash and sewage. How would we start this? All start independent and as money is earned start moving utilities around?
Tune in next week for "Celebrity" SimCity!
http://www.pcgamer.com/2013/03/02/celebrity-simcity-announcement/
All mayors should also keep in mind that if your highway connection is clogged up, you will prevent ambulance/police/firetrucks/garbage trucks from other cities from entering your own city.