same here.
talked to amazon chat and they gave me the discount again without any hesitation.
same here.
Wow. This game is beautiful.
http://imgur.com/a/x8xRX
The guy who posted this on reddit, said those pics are from the third beta... I only know about two betas?!?
Damn.
I hope I can run this smoothly maxed out on my 7970m.
What do you mean by facilitate the residents? Students can travel cross-cities, so it's not like they'll be unhappy
My Amazon pre-order has disappeared too.. Amazon, what are you doing?!?
You didn't put your origin name. Only 2 slots left. Looks like I'll be opening another region today.
Hmmm, referring to if 4 universities will fit students from 16 cities, with who knows how many residents per city.
Nonetheless, Thursday can't come soon enough.
If you chat with customer service, they will give you the discount again; just vent your frustration. I suggest using the chat window option.
If you chat with customer service, they will give you the discount again; just vent your frustration. I suggest using the chat window option.
I don't get why they are cancelling orders over a pre-load issue. Smells like BS to me. I'm guessing they just don't want to offer the discount.
Thanks. List so far:
Titan Gorge 1 - Need a region name!
http://sdrv.ms/Ygpjwl
Gaf name | Origin name
darklord - Metal_Mills
Jintor
NJBorn
Chili - ChiliUK
Nlroh - orlandouh
pepboy - Pepboy013
19 & 21 - CynageN
largan - Ryodis
Xane
Burgess_101 - Burgess_101
Nero3000 - Oren3000
ekim - NothingLittle
Ballistik - EC_Ballistik
Ikuu - Ikuu
swoon37 - swoon38
TheQueen'sOwn - BrokenSaintCDN Region Creator
Yeah, I will probably contact them in a bit because I do want the discount but the whole thing leaves a bad taste in my mouth. Why are they cancelling orders without any notification? If I didn't pay attention to this thread it's possible I would have never noticed until Tuesday. And if we can get the discount back... why are they cancelling in the first place?
I preordered without "cagrocks" and my order has been removed as well. I got the following email earlier today from amazon:
Hello,
We're contacting you about your order for "Origin SimCity." We recently learned that, due to a technical issue, Origin SimCity will no longer pre-load on 3/1/2013. Instead, the game will launch with no pre-load on 3/5/2013. We apologize for the inconvenience.
We won't charge you for this order until 3/5, when the product is ready to download and play.
We look forward to seeing you again soon.
Sincerely,
Customer Service Amazon.com
We won't charge you for this order until 3/5, when the product is ready to download and play.
Thanks. List so far:
Titan Gorge 1 - Need a region name!
http://sdrv.ms/Ygpjwl
Gaf name | Origin name
darklord - Metal_Mills
Jintor - Jintor
NJBorn
Chili - ChiliUK
Nlroh
pepboy - Pepboy013
19 & 21 - CynageN
largan - Ryodis
Xane
Burgess_101 - Burgess_101
Nero3000 - Oren3000
ekim - NothingLittle
Ballistik - EC_Ballistik
Ikuu - Ikuu
swoon37 - swoon38
TheQueen'sOwn - BrokenSaintCDN Region Creator
I may be a sucker but I'd pay top dollar for a Blade Runner tileset DLC.
So has it been confirmed yet that the current maps and city squares have a significant amount of space between them because they intend to allow every area in the future to scale from 2km x 2km to 4km x 4km? Or to give the option to certain users at a later date?
I didn't really understand why there was so much space between cities on the maps until Ocean Quigley went on record saying they intended to increase the size of cities over time.
So has it been confirmed yet that the current city zones have a significant amount of space between them in the region because they intend to allow every area in the future to scale from 2km x 2km to 4km x 4km? Or to give the option to certain users at a later date?
I didn't really understand why there was so much space between cities on the maps until Ocean Quigley went on record saying they intended to increase the size of cities over time.
I sure as hell hope not, I had a discount on that order.Do we all need to re-order the game on amazon? what the hell is going on? Email doesn't mention removing the game from your purchased list.
Do we all need to re-order the game on amazon? what the hell is going on? Email doesn't mention removing the game from your purchased list.
Thanks. List so far:
Titan Gorge 1 - Need a region name!
Discovery Delta #1
Sent Request
cjdamon042
Felix Lighter
The rest isn't on the spreadsheet.
if you guys see your name here my origin ID is DMPrince
So has it been confirmed yet that the current city zones have a significant amount of space between them in the region because they intend to allow every area in the future to scale from 2km x 2km to 4km x 4km? Or to give the option to certain users at a later date?
I didn't really understand why there was so much space between cities on the maps until Ocean Quigley went on record saying they intended to increase the size of cities over time.
That's seems logical to me. You don't have a giant city out of nowhere... usually you start with various small blobs that overtime becomes a large city / region. They even have a name for that.
http://en.wikipedia.org/wiki/Conurbation
It whouldnt be a surprise if after xxxx population in a given region your avaible land increase until you unlock the full map.
I didn't. "We have to forward this to our Marketing and Promotion department" to check on the code and see if it can be reapplied.Got the credit
is this the max size of a city?
if it is, wow how disappointing.
I didn't. "We have to forward this to our Marketing and Promotion department" to check on the code and see if it can be reapplied.
Any other sites have deals on this? I'm not really keen on paying $60 for this.
I'm going to say that's probably not so much a limitation of the engine directly as it's a result of making the game as scalable as it is. With the level of simulation they've got going, and as many things going on at once, it would require a pretty beefy rig to handle a full-sized city over a 16-city-sized region. Grandma's netbook wouldn't be able to handle it.I would like that as a hidden feature but no. That won't happen.
That's seems logical to me. You don't have a giant city out of nowhere... usually you start with various small blobs that overtime becomes a large city / region. They even have a name for that.
http://en.wikipedia.org/wiki/Conurbation
It whouldnt be a surprise if after xxxx population in a given region your avaible land increase until you unlock the full map.
The original design had cities right up against each other. You can even see this in the original concept trailer which focuses on two boxes right across a river from each other building a great works power plant together. There were three major problems that led to cutting that feature:
Polygon count and rendering performance in general. The building shader is putting your GPU through a lot of work, and putting 5x as many polygons through (your city + 4 neighboring cities, and this is really a conservative estimate) just was too expensive. We could have made sacrifices to level-of-detail, etc., and possibly gotten it to work, but it would definitely have led to lower quality buildings in all cities including the box you are playing in. That said, if it wasn't for (2), we might have gone for it.
The local simulation stops at the edge of your box. Everything outside your box is part of the region, simulated on the server (for this discussion, the region highway you see coming in is actually part of your box, but in general nothing else is). It looked odd to have cars vanishing into the neighboring city, and you expected when your tourists commuted to the neighboring city that you could see where they went, but your city doesn't really know about the neighboring city.
This is also part of (2). The 'asynchronous multiplayer' part of region play doesn't make sense when the boxes are right next to each other. You'd expect that if my industrial district is right up against yours, and mine gets lit on fire, that the fire would flow across the box boundary. But that doesn't even work if the other player is offline--their city is not progressing while they aren't playing.
Overall I think the look of boxes next to each other was really cool, and I agree that it's not perfect to have the empty spaces between dense urban areas. But it was the right trade-off for the game. The region view does a good job tricking your eye into thinking the other cities are real, but that's due to MaxisJawad's impressive work on city impostors--they are only sort-of-kind-of real.
I see, thank you for the explanation. Is it true that memory limitations are restricting city size? Or are there additional constraints? Any thoughts on allowing larger sizes in the future?
Among other things, yes. We're targeting 32-bit operating systems which means we have 2-3GB of addressable RAM at the top end. Beyond the memory constraints, the terrain/physics system was designed for the size we have, and would probably need some pretty serious sections rewritten and debugged. Pathfinding and agent interaction algorithms are worse than O (linear, which would still mean 4x slower for a 4km x 4km box; to compare, an O( n2 ) algorithm would be 16x slower(!) for the same increase in box size). And all of the above are just technical reasons--not being on the design team, I'm not going to speculate on the design implications of tuning the game for multiple sizes of boxes, but I'm sure they aren't small
I wouldn't take anything off the table for the future--the feedback in this area has been loud and clear throughout the studio--but as a tech guy I think it's a huge task to make it work. That said, you can be assured we have Top Men thinking about the problem.