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Ubisoft's open seas pirate fantasy from hell has lost its third creative director. Kotaku has learned that Elisabeth Pellen, who began working with the Skull and Bones team back in 2018, left Ubisoft Singapore to return to the French publisher's Paris headquarters earlier this summer. The game's long-awaited closed beta recently received mixed reactions, and Kotaku now understands that Ubisoft Singapore faces an organized labor campaign by the country's Creative Media and Publishing Union.
Pellen, who was previously a VP of editorial, Ubisoft's centralized department for creative oversight and support for franchises like Assassin's Creed, Far Cry, and The Division, oversaw Skull and Bones' pivot from primarily a session-based multiplayer ship combat shooter to a broader exploration and survival-oriented piracy sim that drew loose inspiration from games like Rust and Ark: Survival Evolved. She's now back at Ubisoft's Paris office with the title of directeur editorial online, according to her LinkedIn profile.
"Five years ago, Elisabeth Pellen went to Ubisoft Singapore with a mission to reboot the creative direction of Skull and Bones," a spokesperson for Ubisoft told Kotaku wrote in an emailed statement. "She succeeded, and the Skull and Bones team is now fulfilling her vision to deliver a unique naval action RPG experience to our players."
The publisher added that at this stage of a game’s development “it’s not uncommon for a creative director to move on to a new project or role,” though two sources familiar with the situation, who wished to remain anonymous because they were not authorized to speak about company business, told Kotaku that Pellen’s tenure at Ubisoft Singapore had been expected to last at least through the end of the year.
Pellen did not respond to a request for comment.
Skull And Bones Loses Another Creative Director, Faces Union Campaign
There's still no release date for the Assassin’s Creed publisher’s long-overdue pirate ship game
kotaku.com