Karsticles
Member
What's the definitive Painwheel bnb? Everyone in her SH thread has a different one.
What's the definitive Painwheel bnb? Everyone in her SH thread has a different one.
Ravidrath
Do you record all of a character's script in one day at the studio? Specifically Squigly not including recording Leviathan studio time.
Yeah, we did all of Squigly's lines in 3-4 hours last Friday, and all of Leviathan's in 1-2 hours on Monday.
Are you expanding existing characters lines to account for tag ins/matchups?
Check out all the billboards
This looks finger lickin' good. I especially love the blimp. This will look so sweet in motion.Check out all the billboards
That's a great animation. Though I think all of the characters that got voted in were good picks. Except for Robo-Fortune. That one is kind of weird to me. Maybe she's just cheaper to make because they can re-use assets?Credit to chindogg in the FGW thread but I'm still pissed about Stanley not being voted in ...
So I got swept up in the GTTV madness and sadly forgot about Salty. What changes did I miss this week to the build?
Credit to chindogg in the FGW thread but I'm still pissed about Stanley not being voted in ...
Multiple poison levels is pretty damn awesome. Anything new for Parasoul worth noting, if you remember?Rooftops looks really great. If not for those odd sharp-lined female-types in the center, I'd think it'd be a painting of a steampunk-inspired vision of the near future or something.
I'd love to see it have similar animation to the stage used to NEST Kyo in KoFXIII; all the civilians on the street walk about, and cars move on the roads, in the far background. Lots of odd, small details that made it feel like one was fighting on an area high above and away from a lively world below.
I watched through it yesterday, so I'll try and list the things I remember:
Squigly was more fleshed out. She had some new stance stuff, a move that had an animation, but did nothing yet, a DP, and a bridge to her singing move... which doesn't work yet. However, the screenfreeze from the dance move can be cancelled to her Daisy Pusher Blockbuster, which gives it enough screen freeze frames to make it un-jumpable on reaction. Her Singing Sphere Blockbuster (Which to me will be Baltic Launcher) can be positioned at different places, depending on which 2 punches you press to activate it. She can combo out of her throw this way, chase people across the screen, set it up to cover uppercuts, etc. Versatile for a large amount of confirms!
Valentine got the ability to load her poisons up to 3 lvls each. Lvl 1s are weaker than current, 2s about current, and 3s better, with some unique features. Counter Blockbuster takes any loaded poison, and uses it as a lvl 3. Lost Blockstun on projectile throws (not as safe), gained ability to Load poison -> Surgery! Super after throw due to a modified cancel window.
Painwheel's newly re-purposed super looks better, and it working more like it's suppose to, by Mikes words, now.
Was Fortune suppose to be getting a new move? I saw a non-colored frame pop up for her, that looked like a standing version of her crouching tail whip, I think. This might have been mentioned in previous weeks, so sorry if it's something that was previously mentioned!
That's... so great. So much personality at each level of the animation.
Multiple poison levels is pretty damn awesome. Anything new for Parasoul worth noting, if you remember?
That's a great animation. Though I think all of the characters that got voted in were good picks. Except for Robo-Fortune. That one is kind of weird to me. Maybe she's just cheaper to make because they can re-use assets?
That's a great animation. Though I think all of the characters that got voted in were good picks. Except for Robo-Fortune. That one is kind of weird to me. Maybe she's just cheaper to make because they can re-use assets?
Well, Robo-Fortune was pretty much originally "hey, we are already going to record her lines, might as well turn her into an actual character with this left over money since we are not likely to fund that fourth character." Then that fourth character actually met its goal so now we are getting five.
Yeah. I remember early in the campaign when Ravi said they only added the fourth character goal as a joke, they had absolutely no idea they were gonna make.
As I recall, someone on here posted "you know, if you get another $250k on top of all that, you should do a second mystery character" to which Ravi said "sure lol" and added it to the campaign. Lo and behold, they hit the target.
Welcome to the real GGPO.Played online for the first time last night. Only found one person on unranked matches, I played a few games against them and it was laggy. It turns out, the guy I was playing was in Japan!
Honestly, The matches were still smoother than many matches I've had in marvel 3 against people in my own country...
Anyways, anybody up for games on PSN right now? PSN Id is the same as my username.
Sounds good!Welcome to the real GGPO.
I'll be adding you and Beckx to my friend list...
Good Games Beats!
Man online is smooth in this game.
I'm glad I was able to take a few games off you.
Generally speaking, do you think a 3 character team in this game is better than a 2 character team?
I'm only playing a two character team at the moment since I barely know how to play two characters.
Generally speaking, do you think a 3 character team in this game is better than a 2 character team?
I'm only playing a two character team at the moment since I barely know how to play two characters.
A lot of people in here criticized me for doing it, too, because it was "too unrealistic." And I agreed!
http://www.twitch.tv/bibiquadium/b/405628259?t=61m20sGood Games Beats!
Man online is smooth in this game.
I'm glad I was able to take a few games off you.
Generally speaking, do you think a 3 character team in this game is better than a 2 character team?
I'm only playing a two character team at the moment since I barely know how to play two characters.
I had no idea you could make MvC3 honest.This game is like an honest version of mvc3 with no xfactor, no TAC bullshit and actual good net code.
A lot of people in here criticized me for doing it, too, because it was "too unrealistic." And I agreed!
Hmm, I may stick with two characters for now. Although I do like the added options that a 3 character team could bring in terms of assists.You are already on my friend list, Onion.
http://www.twitch.tv/bibiquadium/b/405628259?t=61m20s
Everyone in this game has the tools necessary to win even on their own. You can play a three character team, but you'll feel the burn of less health and damage. It is all good if you play it well, but I wouldn't recommend it if you can't get a handle of all three characters. The general trend I've noticed is that just about all threemanwoman teams incorporate Peacock somewhere in there. I would not recommend a three man team without her.
The game is far from lost if you've only got your anchor. Just remember that. It's a lot like MvC2, but not in that way.
This game has a lot of the things I like about marvel 3. (Team building, assists, DHC's).I had no idea you could make MvC3 honest.
That's pretty much what I was thinking. Maybe I'll work on a 3 character team eventually.I guess three characters offers you more options when it comes to assists, plus you have another character to choose from if your other two don't work, and if a character dies you can still perform tag assisted combos.
Yeah, I even called the first mystery character "pie in the sky". As it turned out, delicious crow pie was indeed in the sky.
That's pretty much what I was thinking. Maybe I'll work on a 3 character team eventually.
Here you go :
Welcome to the real GGPO.
I'll be adding you and Beckx to my friend list...
shihfu is cute
How do you get them if you backed via IGG but don't have a Humblebundle account?
https://www.humblebundle.com/store/keyresender put in the email you used with IGG there.
Humble accounts take 2 seconds to make. It's worth it.
I wonder if I can play SG PC on a Surface Pro.