Thomasorus
Member
I'll test it on my netbook just for fun. :'D
By the way, any news about the PC beta version ?
By the way, any news about the PC beta version ?
So I really slacked on doing what I was supposed to in regards to playing/learning more about the game. I blame the hilaribad MS conference, Sony staying golden and Megaman-ton in Smash. Anyone going to be around in about two hours to play?
So I really slacked on doing what I was supposed to in regards to playing/learning more about the game. I blame the hilaribad MS conference, Sony staying golden and Megaman-ton in Smash. Anyone going to be around in about two hours to play?
I wonder if I can play SG PC on a Surface Pro.
Parasoul Snipe -> Deathcrawl works from anywhere as far as I can tell.Karsticle's post a week or two back asking for her optimal BnB's prompted me to try her. Spent like an hour with the character and all I know is she can DHC well with Parasoul in the corner. Everything else was a blur. Definitely the one character I'll never wrap my head around.
)
Kioshen, want to play a set tonight?
Actually I meant something more like this in the cornerParasoul Snipe -> Deathcrawl works from anywhere as far as I can tell.
Different strokes for different folks! She feels right at home to me. Characters with weird mobility always make more sense to me than characters with basic mobility.
That'll net you about 11k damage for two bars which is good damage to a scrub like me.
That'll net you about 11k damage for two bars which is good damage to a scrub like me. I apologize in advance for my horrible combo notation.
Lemme just finish off the old one and I'll start playing Skullgirls again...
I'm open today. Just say when.I would have if I didn't missed your post. I could play tonight if you still want to. I've been playing BB lately for Q but I don't mind being a training dummy in this game .
How is Painwheel launching there?What weirds me out about the character the most is her midstage game. I have no idea how to get any meaningful damage going there at all. My unspoken requirement for any character is an intuitive understanding of their midrange game and screen carry. If I get that interest sprouts quickly.
Actually I meant something more like this in the corner
j.lp+lk+lk+mk+2xhp+cr.lp+mp+2xhp+mp.tear shot...
DHC into Painwheel
launcher+j.mp+buer reaper+buer thresher
That'll net you about 11k damage for two bars which is good damage to a scrub like me. I apologize in advance for my horrible combo notation.
Lemme just finish off the old one and I'll start playing Skullgirls again...
Onemic, but only because he constantly puts himself down so much lol.Haha. And here I was happy with figuring out how to get combos with 7K.
What's the tier below scrub?
(Though I'm generally pretty happy with where I am now with SoloBella. A reliable 10 hit no mete.r combo, a nice corner only 1 bar combo, and a few other things. I want to test that in real matches. Once I can do those things reliably in real match situations I'll worry about more complications.)
I'm terrible at fighting games. Mike made the IPS and OTG system so you could practically write things out on paper and they'd work without even needing a test and I still can't get past basics lol.Stop talking like that, play against a guy like me and then you'll know what a real scrub is.
I know the feeling. Demon's souls and the circadian rhythm have been eating up a lot of my Salty Cupcakes time.Welp this is gonna be the third week in a recent amount of time I'll end up missing Salty Cupcakes (after being busy one week a little while back and sadly forgetting about it last week and having plans tonight), I'll have to read the changelist tomorrow.
Note to self: try to actually watch next week's episode :S
Oh jeez I forgot that I DHCd into hatred install first for this. That is much more expensive now. Thing is... my combos are stupid unoptimized. I'm pretty sure I've seen some wacky shit involving Painwheel DHCs. The good news is that Tim Burton edition hatred install will be a 2 bar super... and a 1 bar DHC! :^)I'm open today. Just say when.
How is Painwheel launching there?
Also, what is my beginner's Parasoul bnb? I'm just doing:
(combo starter) c.MK, c.HP, j.MP, j.HP, j.HK
Then I go for a reset.
You need to get to a point where a series of buttons becomes a partition in your head. I'll use Marvel as an example:I really need to get back to Demons. What's stopped me is that I really need to start over. My character is wickedly mis-managed, and I know if I went back and applied my Dark Souls experience I'd have a less frustrating time.
I am beyond hyped for DSII. Beware clicking threads on that, btw. The one today has a huge spoiler for some cool mechanics in a boss fight.
On the subject of combos, how do you guys keep long combo strings in your head? (Long to me is more than 10 button presses.) Just muscle memory?
You're welcomeThanks SP.
Spoiler below details what I feel I should have done from the start after finishing the game. There are no story spoilers, but I don't want to hand people the keys to a physically strong character too quickly.I really need to get back to Demons. What's stopped me is that I really need to start over. My character is wickedly mis-managed, and I know if I went back and applied my Dark Souls experience I'd have a less frustrating time.
That was a major spoiler and I should definitely avoid clicking in Souls threads in the future to avoid that sort of thing.I am beyond hyped for DSII. Beware clicking threads on that, btw. The one today has a huge spoiler for some cool mechanics in a boss fight.
Muscle memoryOn the subject of combos, how do you guys keep long combo strings in your head? (Long to me is more than 10 button presses.) Just muscle memory?
I just meant any button can be a reset if you pressure the opponent correctly. Just ask Karsticles. It's not like Mahvel where you've got dedicated super fast jabs and these elaborate ultra ambigious mixups. Play SG right and crouching light kick becomes your super duper reset weapon.Okay, thanks both, that makes sense. (I mean, I never got past flowchart Frank With Friends in Marvel but I was able to compartmentalize things.)
What do you mean by "press the reset button"? I really don't know much about resets or restands.
Edit: I like the Demons build stuff, thanks! I eat that stuff up. Not worried about finding everything by myself in that game anymore. For DkS II I want to be blind, though. Edit edit: Holy crap that sword.
Yeah, restands basically make resets possible at any point. Though I honestly don't care for that. It confuses the hell out of me.I just meant any button can be a reset if you pressure the opponent correctly. Just ask Karsticles. It's not like Mahvel where you've got dedicated super fast jabs and these elaborate ultra ambigious mixups. Play SG right and crouching light kick becomes your super duper reset weapon.
Large sword of searching looks cool, but it's actually pretty weak. Try getting your hands on the Morion Blade, the meat cleaver or the blueblood sword with the right stats and you'll see real power.
I'm open today. Just say when.
So, anyone willing to play on PS3 right now? PSN ID is same as my username.
GGs Kioshen. That was my first time ever playing Peacock, so I was trying to figure out her inputs as I went - lol. I wish I could analyze your play like I do for Marvel, but I'm just not there yet. I welcome any feedback from you, though. Aside from doing Painwheel combos consistently.I'm hoping on right now to play if anybody wants some matches. I'll add you neo0mj.
Cerebella kancho run is projectile invul
I like the restands. They're really obvious here and they are a stupid easy combo extender on a fallen opponent. I wouldn't want it in every fighter, though.Yeah, restands basically make resets possible at any point. Though I honestly don't care for that. It confuses the hell out of me.
Meat Cleaver FTW. I played Dark Souls this last week for the first time and was sad that it wasn't there. :-(
Mike Z's badly drawn cat. The odds of it coming out on a successful rush punch are ridiculously low. Consider yourself blessed.Um. I'm training on the lab stage. A cat just walked out, looked around, left. 0_o
It may be time to go to bed.
GGs Kioshen. That was my first time ever playing Peacock, so I was trying to figure out her inputs as I went - lol. I wish I could analyze your play like I do for Marvel, but I'm just not there yet. I welcome any feedback from you, though. Aside from doing Painwheel combos consistently.
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A lot of playing around in training with the combos Kioshen mentioned a few pages back. I get what SP and Karst are talking about now.
launcher -> air combo -> OTG/launcher -> air combo -> restand/launcher -> air combo -> restand/finisher.
Not that I'm anywhere close to being able to pull that off. But I get it.
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Um. I'm training on the lab stage. A cat just walked out, looked around, left. 0_o
It may be time to go to bed.
same with Parasoul, who is the base for that
ALL of Squigly's moves are in the game now and implemented. She just needs finetuning and the cleanup/palettize process done and she's ready to rock.
She has GET OVER HERE. And an appropriate VA clip for it that's not implemented yet.
Kioshen, any tips for the LP x 6 restand into combo? (c.lk, c.mk, j.lp x 6, land, s.lp, s.mp., etc.)
My problem is that the combo breaks for me as soon as I land. Probably just not fast enough hitting the s.lp or messing the whole thing up trying to mash out the aerial LPs.
Thank you for this! I'm glad that Mike Z agrees with me about KI. The man has good taste.Man, this is the second time I get namedropped on Salty Cupcakes without being around to see it, lol.
Some off-the-top-of-my-head highlights
Latest test changes
- double's ground mk(x2?) string no longer whiffs some crouching characters
- same with Parasoul, who is the base for that
- bella's air to ground elbow recovers fast so you can combo off it, but you can't do it instant off the ground(4f to 16f)
- some cases where you couldn't combo both point and assist have been removed
- Cerebella kancho run is projectile invul
- diamond reflector now hits point and assist(and staggers both if they are grounded), no longer has a wallbounce
- peacock's launcher's has a much better hitbox (I forget which normal this is, c.MP?)
- Peacock can only have 2 bombs on screen, but they stay out when she's hit--looks like this is staying for good
- Total stored damage on Hatred Guard caps at 4000
- if Painwheel lands a normal after she absorbs a hit or hits via Hatred Guard, that normal restores a percentage of the stored damage -- 50%(light) -> 66%(medium) -> 75%?(heavy) -> 85%(Install)
- the damage bonus(and now lifegain) from Hatred guard no longer goes away on whiff or block, the bonus will apply next time she hits you
- Buer Reaper hitboxes improved
- Another big IPS revision, essentially a Mk2 version of combining some parts of the newer IPS and undizzy. Mike felt he'd tested the previous version enough, so this is another big test starting up.
More general stuff
- ALL of Squigly's moves are in the game now and implemented. She just needs finetuning and the cleanup/palettize process done and she's ready to rock.
- She has GET OVER HERE. And an appropriate VA clip for it that's not implemented yet.
- the patched version of the game is confirmed to not be the Evo standard, what you're playing on consoles now is.
- Only Peacock's taunt has been done so far. Taunts are something that's done if the appropriate groups are sitting on their hands waiting for work, which is raaare.
- Bore Mike Z at Evo SG finals and he will DQ you (lol)
- Mike Z is an advisor to the KI dev team and really doesn't like the direction the game is going in, but he likes the devs and says if you like how the game is turning out, please go and rep it because fighting games.
- If you didn't already know, Mike is an OG KI nut. He owns an arcade cabinet of the original.
- He says that the current hype over KI is going to turn out a lot like initial SFxT hype did.
- MAQL and Melty Bread devs came here for this Salty Cupcakes thanks to post-E3.
- Melty Bread's songwriter, who also did the lyrics for Persona 4 opening, is here to do translation for them. Her english is pretty good!
- Lee Saito, head of the PC port team, is here thanks to post-E3.
- PC port is just getting ready to enter testing phase, after which is when PC beta starts.
There's a lot more, but I only peeked in stream for a bit and heard the rest later, so someone will probably have a more thorough breakdown.
I played through the whole game with the Meat Cleaver. Love that weapon. Supposedly Great Hammers replace it in Dark Souls, but I never found one.I like the restands. They're really obvious here and they are a stupid easy combo extender on a fallen opponent. I wouldn't want it in every fighter, though.
Also, the Meat Cleaver is serious business. It's definitely the strongest weapon in my arsenal, but I find it too heavy for practical use. I got a lot of black phantom humans invading my world towards the end of the game and one of them killed me using a meat cleaver lol. Made me pretty salty.
Mike Z's badly drawn cat. The odds of it coming out on a successful rush punch are ridiculously low. Consider yourself blessed.
Peacock's qcb.H is basically Vajra. That's why I added her in. Actually, this team, as-is, is Sentinel/Blackheart/Captain Commando for me. It's hilarious that Marvel can't allow this despite having many more characters. I would love to play Sentinel/Dormammu/CapCom again. :-(Don't worry about feedback on that one. I know full well what I need to work on but I just didn't have the time lately. I really forgot what were my go to combos so instead I just experimented and tried to learn what Painwheel could do which can be hella annoying in your hands. I was secretly wishing in my head to have vajdra or whatever it's called to swat you out of the air. No bnb, no resets setups, no dhc setups, not knowing how to follow gregor samson with something, not knowing what to do after otg with filia ... yeah I got lots of lab time to do but I need to complete my basic BB training first then I'll just concentrate on the more fun game .
I am difficult to offend, always be honest.As for feedback from me, take it with a heavy grain of salt. Although I know what to do I just can't execute it yet so yeah here goes.
My assist usage is coming along slowly because of the weird button placement. I'm not used to using all 8 buttons on my stick. So right now my assist calls are a little "robotic". I appreciate that criticism, though.[*]Your painwheel is coming along nicely. I had PTSD flashback during our fights when I faced your properly assisted Dorm vs my lone Doctor Doom. You strike a nice balance with both of your assists but after a while you were beginning to be obvious when calling them. Against better people that can double snap you, it will hurt a lot. You also don't protect them enough.
I've only played Parasoul three times, so I'm still learning how she works. I default to spamming projectiles with her because it's comfortable and easy. I actually don't know what I should generally be going for with her. Advice from Parasoul players is welcome. SolarPowered schooled me a bunch with her, but it's all kind of a blur now![*]Your Parasoul zoning is good but there's plenty of holes in the patterns that allow me to get in when I'm doing stupid stuff. I was always getting hit by it because I kept jumping for no reason so I didn't give you any reason to stop but first you ever did when I got close to you was to do Napalm Pillar. Keep in mind that Parasoul charging frames are lower than Guile's in AE2012 so it might throw you off a little.
Ironically, I completely forgot about that move until after our matches despite it being my assist. I would throw the bombs out, you would jump, and I would seriously think "I wish she had an anti-air move" - hahaha. I will sit down with her and figure out an ABC combo in the near future.[*]Can't comment much on Peacock because I didn't play enough of her. You could try to abuse the death from above while you still can and spam George as much as you can.
Yeah, hah, I confuse the follow ups from c.mk v. c.hp. I will try adding in a j.HP (though j.HP is my nemesis, so many times I leave my finger on the button just a hair longer and get the float, dropping everything).
I saw that c.mk, c.hp leads to a higher juggle that requires a double jump to continue. Is this useful for anything?
cmk jmp jhk restand
cmk grab if lazy
Hell yeah. I like this.
I don't think you can follow up j.LPs after doing a c.MK. This is what it should look like :
(j.HK), c.LK, c.MP, c.HP
j.LK, j.HK
c.LK, c.MK
j.MP, j.HK (restand)
c.MP, c.HP
j.LP (mash), J.HP
s.LP, s.LP, s.MK, s.HP xx qcf+LP xx qcf+PP
The J.HP after doing the j.LP is optional but probably helps to complete the combo. I'm not too sure myself how to make it consistent since I didn't have time to hit the lab and understand the mechanics.