DiscoShark
Banned
Any rumors on when the next DLC character is being released?
Probably something like 4 months until Eliza is geared up to go.
Any rumors on when the next DLC character is being released?
Probably something like 4 months until Eliza is geared up to go.
5 months I'd bet, as December is typically a slow month for getting stuff done in game development.
Big Band finished in December w/ production of Eliza starting January. Eliza in the beta in April, completed in May. Then we get Robo-Fortune, then Beowulf. Overall, everything by the end of 2014.
Please work well with Painwheel, please work well with Painwheel...
Question for RavidRath:
Why doesn't the game have a tridasher yet? It's odd that since the game is a spiritual sequel to MvC2, there are no tridashers, and no mention of tridashers coming in to the game AFAIK.
I dig - thanks for answering.More of a question for Mike.
How do you guys handle the labor on animations? Big Band is definitely your priority, but do you allow animators to take breaks from him to work on Eliza, or...? I'm always curious about how all the management stuff goes down in a studio.This one's better, BTW:
How do you guys handle the labor on animations? Big Band is definitely your priority, but do you allow animators to take breaks from him to work on Eliza, or...? I'm always curious about how all the management stuff goes down in a studio.
Fascinating. So if you had to estimate a split on how much is done in-house animation-wise vs. how much is contracted out, what would that split be? Why do you go through contractors? Does it save a lot of money?We've been doing pre-production on Eliza for a couple of weeks now.
We do the really important stuff in-house, like the walks and idles. For everything else we just do the keyframes, and then use our contractors to finalize the animation and clean-up.
All of Big Band's pre-production stuff is complete, and is being finished up by contractors now, and put into the game by Mike and Earl. So the internal art team has moved on to Eliza.
HHHHHNNNNNNNNGGGGGGGGGGHHHHHHHThis one's better, BTW:
Fascinating. So if you had to estimate a split on how much is done in-house animation-wise vs. how much is contracted out, what would that split be? Why do you go through contractors? Does it save a lot of money?
HHHHHNNNNNNNNGGGGGGGGGGHHHHHHH
My goddess is finally almost here aaaaaaaaahhhhhhh
Fascinating! Do you ever feel a loss of quality, or a need to go through several revisions to get the contractual expectations up to your standards?Total animation? It's probably like 20% done in-house.
And, yeah, we use contractors because it's much cheaper and faster. If you've seen our guys animate on stream, each frame takes a long time. So we have to split the work up as much as possible to get it done in a reasonable amount of time. And contractors are much cheaper per-frame than our salaried guys.
This one's better, BTW:
Didn't even notice that until you pointed it out. That is a nice touch.Really love the nice touch for animating the bone transition on her leg.
Damn, I might actually buy this shirt. I think it's been one of the better designs they've had.
http://www.eightysixedclothing.com/official-skullgirls-fan-expo-t-shirt/
Any chance that Brain Drain and Vitale Medici might make it in?
I don't sit at the inner circle. I don't have a clue.Any rumors on when the next DLC character is being released?
Cerebella, Parasoul and Peacock. I think Squigly will be the easiest of the DLC characters. Keep in mind that peacock at a mid-high level or up is a bitch to play.I bought this on Steam after the free weekend, I really liked it quite a bit. What
character(s) would be considered the easiest to pick up and play? I am a fighting game noob, but this one really charmed me and couldn't resist a purchase.
Cerebella, Parasoul and Peacock. I think Squigly will be the easiest of the DLC characters. Keep in mind that peacock at a mid-high level or up is a bitch to play.
Wow the first video is crazy, I didn't knew combos could be this long.
Cerebella, Parasoul and Peacock. I think Squigly will be the easiest of the DLC characters. Keep in mind that peacock at a mid-high level or up is a bitch to play.
You could triple that length in 1.00 so thank goodness MDE reeled that a little bit.
Let's not even mention EVO finals as hype as it was.
Which Parasoul combo, I could check.
Is there a flowchart for Filia like there is for Cerebella?
Does anybody know if the new palettes will be included in the console patch?