CrossRhythm
Neo Member
Anyone know if salty cupcakes is happening tomorrow?
Anyone know if salty cupcakes is happening tomorrow?
It's not Salty Cupcakes any more, because we were kicked out of Frootsi.
It's now at a new place, will be on Fridays, and is still looking for a new name.
Finally was able to get this posted.
http://www.indiegogo.com/projects/keep-skullgirls-growing/x/2363858?c=activity
...Everyone guessed right!
It's not Salty Cupcakes any more, because we were kicked out of Frootsi.
It's now at a new place, will be on Fridays, and is still looking for a new name.
"Kicked Out"? Did something bad happen?
Basically, they said that we were scaring away their other clientele and the Salty people weren't buying enough food and drinks.
So we started selling wristbands for $5, that were also good for $5 towards food and drinks.
Apparently still not good enough, so they asked us to find some place else.
Wait, since MS supports self-publishing, does this mean that LZ still needs a publisher to keep their game on the marketplace? Why?
Ho, hum. Yeah, I can't say I would be surprised by that.Not on XBLA they don't.
Finally was able to get this posted.
http://www.indiegogo.com/projects/keep-skullgirls-growing/x/2363858?c=activity
...Everyone guessed right!
It's not Salty Cupcakes any more, because we were kicked out of Frootsi.
It's now at a new place, will be on Fridays, and is still looking for a new name.
Finally was able to get this posted.
http://www.indiegogo.com/projects/keep-skullgirls-growing/x/2363858?c=activity
...Everyone guessed right!
I've never had a problem picking it up on the iOS version. The event almost never starts on time so if you look for it at 11:30 (est)sharp, you won't find it.
I'm so glad the major platform holders finally got their act together to finally look at their busted process for indie developers. The amount of roadblocks you guys have to through each time is staggering.
If we ever sign Skullgirls 2, I'm going to insist that the subtitle be "Further Complications."
I was a lurker during the first character vote debacle, so I wasn't able to pledge (Financial reasons ATT) or post in the topic. Because of this (And because of a recent fan-art search that yielded very few results), a question has been brewing in the back of my head that I can now ask:
Why was/is D.Violet hated by so many? Sure, I have my favorites as well (Ottomo), but I'd honestly think that a character like that would gather a lot more votes from the more seedier parts of the fanbase. Perhaps that's why?
Sorry if the question's been answered, I sadly don't have the time to look through the pages of this topic/the skullheart forums.
Finally was able to get this posted.
http://www.indiegogo.com/projects/keep-skullgirls-growing/x/2363858?c=activity
...Everyone guessed right!
Aaaaand the console becomes even less relevant. This is the first time I've considered buying a pc.
Aaaaand the console becomes even less relevant. This is the first time I've considered buying a pc.
Yeah, right now Big Band is just a novelty for testing more than anything.
There's a real feeling of satisfaction when you land any of his moves and the secret extension to his level 1 super (Taunt -> Super Sonic Jazz) does TONS of extra damage.
Don't panic. The version of BB in the beta is only half done, and the Real Game will not be updated until he is done. Plus, once MAQL has signed everything, the patch will be sent to MS and Sony format testing for validation. After that it will probably be out in a short period of time.
Thinking about this, this has worked out really well for MAQL...
Yeah he's missing a fair number of his moves but the ones he has are pretty great. There's a real feeling of satisfaction when you land any of his moves and the secret extension to his level 1 super (Taunt -> Super Sonic Jazz) does TONS of extra damage. He's not at the point where a person could give much feedback in terms of his actual gameplay / balance but what we've got so far looks really promising.
Here's some example combos already with Big Band
Big Band calls the cavalry by punching your face in by Guitalex
j.HP Peacock loop because damn Big Bang is tall by Mr. Peck
j.HP Filia loop because damn CROUCHING Big Bang is tall Mr. Peck
He really seems like a Peacock killer at this time.
MikeZ said:Big Band
- Can no longer catch out of the air after LP Brass Knuckles vs a high-up opponent. In most cases, anyway.
- Snapback now hits. Yay!
- Added:
Take the 'A' Train - during Brass Knuckles, continue to hold the Punch button down. B,F+[P] / [4],6+[P]
To choose as an assist, input B,F+P+K of the same strength (LP+LK = LP version / MP+MK = MP version / HP+HK = HP version).
True. But I'm more worried about the additional delays mentioned on SALTY last night. Sounds like swapping publishers will now require releasing a "remastered version," something more substantial than a mandatory patch. I worry that the more casual audience won't know how or understand why they should download a whole new version of the game.
Thoughts, Ravid?
Since it's a remaster, would you consider patching in vita remote play?I don't think it will be significantly more time-consuming to do the remaster, but it's hard to know just because we've never done this before. Not many studios have, since we're really in the darkest recesses of publisher stuff now. But Sony dev support is good and they'll walk us through it.
One of the nice things about the remaster, if that's the route we need to go, is that it will significantly reduce the size of the game on your HDD. With all the file system and other engine changes that have happened since the game launched, there's a lot of unused garbage on your system right now.
Just heard about the Konami breakup... I really didn't think I could have any less respect for the company as it is today, but this did it
Since it's a remaster, would you consider patching in vita remote play?
Since it's a remaster, would you consider patching in vita remote play?