CrossRhythm
Neo Member
Remaster just means it's a new package. So 1.00 version on the store would be replaced by 1.02, instead of being a partial patch applied to 1.00 or 1.01.
What do people do if they already have 1.01?
Remaster just means it's a new package. So 1.00 version on the store would be replaced by 1.02, instead of being a partial patch applied to 1.00 or 1.01.
What do people do if they already have 1.01?
https://twitter.com/platinumgames/status/400899855796547584
@platinumgames 8h
Our very own @PG_yamanaka did some @skullgirls guest art! What do you think? http://www.platinumgames.co.jp/#!/modal_?from-platinumgames=0112 … pic.twitter.com/4Ay88vFPPR
Platinum Games' Masaki Yamanaka (Anarchy Reigns) tweeted some Filia fan art today. I'll link it here shortly.
Edit:
Platinum Games' Masaki Yamanaka (director, Anarchy Reigns, art lead, Mad World) tweeted some Filia fan art today. I'll link it here shortly.
It's visible on the Platinum Games website link.I saw that earlier and I was sad that there wasn't a shot zoomed closer in. It looks phenomenal.
I saw that earlier and I was sad that there wasn't a shot zoomed closer in. It looks phenomenal.
Art lead on MadWorld and director for Anarchy Reigns, as Beckx' post pointed out.I'm guessing he worked on Madworld ... still nice art nonetheless.
I'm guessing he worked on Madworld ... still nice art nonetheless.
Need scans like I need air to breathe.Platinum Games' Masaki Yamanaka (director, Anarchy Reigns, art lead, Mad World) tweeted some Filia fan art today. I'll link it here shortly.
Edit:
It is allowed, and someone already took care of it for you:...Someone want to make a Steam Free Weekend / Sale thread in the main forum? Is that allowed?
It's visible on the Platinum Games website link.
Hosted this elsewhere for the sake of convenience for everyone else in here:
Best thing about it is Panzerfaust.
Also, was there a salty cupcakes stream on Friday?
Also, was there a salty cupcakes stream on Friday?
Had some matches in the Real Game today and I really am not understanding how Squigly is supposed to work on point. :\ She doesn't have a fireball, her divekick is not really that good, the game is too fast paced for real footsies...
Is she just an assist character or is there some major component of her game that I'm missing?
Had some matches in the Real Game today and I really am not understanding how Squigly is supposed to work on point. :\ She doesn't have a fireball, her divekick is not really that good, the game is too fast paced for real footsies...
Is she just an assist character or is there some major component of her game that I'm missing?
Mike asked on skullheart if the beta changes are ready for the real game : http://skullgirls.com/forums/index.php?threads/poll-are-the-beta-changes-ready-for-prime-time.947/
The results are almost even between yes and no. What must incredibly boring is how people are predicting the apocalypse each time a change is made to the game. Having shorter combos is good for me as I don't have time to learn long and optimized combos. I already play with short combos and more resets, because I feel it makes the game more fun this way, so I voted yes.
I don't understand people complaining about changes and how this will stop fans from playing the game. For me it's the changes that keeps me playing the game. I am not a very good player since I can't put enough time in it, but each time I see an update I want to try it and even if I play one hour, I actually play the game. Yesterday I organized the weekly in my town and most of us didn't played since the last time we met... Because we didn't have much time, but also because UMVC3/SF4/KOF are not evolving anymore outside of our own matches. I think changes are something great for a fighting game.
I am the only one ?
I am not sure being radical would solve the problem.
The main issue from my point of view is how mike is thinking globally about the problems of Skullgirls by studying other games and therefore avoiding more problems - VS - people that only plays skullgirls or do not know many fighting games or their mecanics, and so don't understand the choices that are made or why their requests are not answered.
I mean, if almost everyone knows how IPS works and why it's in the game, it's because the infinites are a well understood problem, and because the team educated the players via blog posts and streams.
Maybe with a bit of education and explanation, people would tolerate a bit more the changes. The only problem is the lack of time because it needs a lot of writing and skills in vulgarization. I love to do this for readers of my FG blog and would enjoy doing this for SG, but I have to admit it's long and hard to do and it would require explanations from Mike to start with, so more work for him (and I mostly write in french, my english sucks, that does not help).
prettypicture.jpg
This is the most tasteful swimsuit pic I've ever seen.
All this guest art is godlike
I am not sure being radical would solve the problem.
The main issue from my point of view is how mike is thinking globally about the problems of Skullgirls by studying other games and therefore avoiding more problems - VS - people that only plays skullgirls or do not know many fighting games or their mecanics, and so don't understand the choices that are made or why their requests are not answered.
I mean, if almost everyone knows how IPS works and why it's in the game, it's because the infinites are a well understood problem, and because the team educated the players via blog posts and streams.
Maybe with a bit of education and explanation, people would tolerate a bit more the changes. The only problem is the lack of time because it needs a lot of writing and skills in vulgarization. I love to do this for readers of my FG blog and would enjoy doing this for SG, but I have to admit it's long and hard to do and it would require explanations from Mike to start with, so more work for him (and I mostly write in french, my english sucks, that does not help).
Changing the IPS is changing the core of the game. V 1.0 needed to tweaked, SDE started in a nice direction and Squig's ED strike me as a nice balance for now. It still allows combo flexibility while giving a low enough ceiling to encourage resets in a reasonable time frame. Like two to four reset spots in a combo.
You can't go change the core mechanic of a fighting game all the time. It needs time to settle down and be figured out. I should read on the changes a little further to properly understand where MikeZ wants to go with it but to me it seems a little overzealous.
Well, the only thing I have to say about the subject is that unless they somehow patch those changes to the console versions too they should wait until Big Band is ready to add them to main version. I mean, even though the PC version has become the main one I don't think it's a good idea at all to make them still outdated even when the patch for Squiggly is finally out.
Just finished reading through that thread....lots of hostility in there. lol
Mike should wait till Big Band is done before making big changes again though. I'm cool with the direction he wants to take the game in.
I think it's better to do it now rather than wait - Evo will be here eventually. Plus, assuming Skullgirls 2 is in the works, it's best that you experiment all you can with Skullgirls so you can get the system perfect for the next gen.We're still deciding, but the big concern is that changing the game again in a major way in the middle of tournament season would be a bad thing.
We're still deciding, but the big concern is that changing the game again in a major way in the middle of tournament season would be a bad thing.
Right but you end up leaving console people in the ditch.
That feel when you pay 250 bison bux for a laptop repair and it doesn't do squat. Beowulf might be out before I can play on a laptop again.