DiscoShark, how do you go about learning ins and outs of SG or any other fighting games?
Is Skullgirls Encore still free this month for PS+ Subscribers? I'm asking because I told a friend to get it, but there's nothing around for it.
I heard it's this upcoming Tuesday.
Is Fukua available in the PS3 version?
Is Fukua available in the PS3 version?
Nice! Fingers crossedHopefully next week.
An air dash. :-O
A gentle reminder that Squigly had an airdash early in development, before Mike decided that was too unbalanced and changed it to a double jump.
Eliza looks GREAT nonetheless though. Can't wait to see her specials.
Hype stream archive shows off awesome new stuff!
http://www.twitch.tv/ugclive/b/527443188?t=8m40s
Highlights include :
Glass Canopy gets new music.
Fukua's shadow special has new animations
Eliza's stage is going to be added to the beta and HNNNNGGGGH its got music too!! AHHHH ITS SO GUD
Eliza has an AIRDASH.
Eliza has ALL OF HER GROUND AND AIR NORMALS (unless he omitted command normals, they still need work done but they're there to look at.)
She won't be in beta until she gets her throws.
Hype stream archive shows off awesome new stuff!
http://www.twitch.tv/ugclive/b/527443188?t=8m40s
Highlights include :
Hypehypehypehypehypehypehypehype
- Glass Canopy gets new music.
- Fukua's shadow special has new animations
- Eliza's stage is going to be added to the beta and HNNNNGGGGH its got music too!! AHHHH ITS SO GUD
- Eliza has an AIRDASH.
- Eliza has ALL OF HER GROUND AND AIR NORMALS (unless he omitted command normals, they still need work done but they're there to look at.)
- She won't be in beta until she gets her throws.
Lawd have mercyyyyyyyyHype stream archive shows off awesome new stuff!
http://www.twitch.tv/ugclive/b/527443188?t=8m40s
Highlights include :
Hypehypehypehypehypehypehypehype
- Glass Canopy gets new music.
- Fukua's shadow special has new animations
- Eliza's stage is going to be added to the beta and HNNNNGGGGH its got music too!! AHHHH ITS SO GUD
- Eliza has an AIRDASH.
- Eliza has ALL OF HER GROUND AND AIR NORMALS (unless he omitted command normals, they still need work done but they're there to look at.)
- She won't be in beta until she gets her throws.
https://twitter.com/Skullgirls/statuses/465985445797826562
Fukua will be out for EU PSN soon, Americas later because SCEA had a power outage due to Skullgirls Curse.
I really dislike double jumping. It feels so slow and boring.A gentle reminder that Squigly had an airdash early in development, before Mike decided that was too unbalanced and changed it to a double jump.
Eliza looks GREAT nonetheless though. Can't wait to see her specials.
Apparently the Fukua patch is out in Europe and will be out shortly (within a few hours of this post) in the US and on PC.
Also there's a surprise in the patch apparently! I have no idea!
It's actually (actual spoiler of the surprise)!!
Fukua Story Mode!?
I would understand 100% if that wasn't it but it'd be hilarious
Oooo, you press a button? Screenshot!
Oooo, you press a button? Screenshot!
-_-Pretty sure the Deploy button is covered by Sony's NDA. ;P
Fukua patch is now available for download on US and EU PSN.
Full patch notes here:
http://skullgirls.com/2014/05/skullgirls-encore-1-02-are-your-ready-for-edition-patch-notes/
I think a big part is just that they don't reset. Marvel 3 mechanically was more combo-focused and anti-reset than Marvel 2 (in an effort to make the game more popular over there), what with invincible directional recovery, automatic throw invulnerability (after recovery AND on incoming), no meter scaling in combos, 2 assists per combo, unscaled level 3's, TACs, and so on. Japanese Marvel 2 players were usually Iron Man players who tried to go for the infinite as often as possible. This carries on in their Skullgirls play-- they just don't seem to think the rewards of a reset outweigh the risk of being blocked, or something.
I don't blame them. It's a weird concept to grasp until you're already entrenched in it. A lot of people watch these games and claim to be hardcore fans without ever even knowing what a reset is.
Ok, so at the end of Fukua's story did you guys make the AI block almost everything on purpose so that you'd have to use the command grabs or was that just a coincidence?
Ok, so at the end of Fukua's story did you guys make the AI block almost everything on purpose so that you'd have to use the command grabs or was that just a coincidence?
Okay so Fukua's prety fun. Not sure if I'll pick her up with Parasoul/Big Band yet but she is fun. Is there any reason to use her level 5? It doesn't do much damage, maybe I'm just not getting something about it. Speaking of Parasoul, I was thinking color 11 would have a pink-ish cross like Valentine's but it being white like the shirt actually works better lol.
I swear that was how I handled it lol, that and her QCB Heavy Kick, the AI loves to crouchblock/run into it a lot.
Wow just beat Fukua's story mode and the ending was unexpected, some folks were saying the boss is too cheap but it can be easily exploited (at least on normal) doingalso I loved the scene after the credits it made me laughed so much.cr.HK and if she blocks qcb+LP+LK