What's the deal with the 360 patch? I completely forgot MS was holding up my DLC colors . . .
Some progress, but it's slow progress.
I can't give any kind of estimate on when it'll be released, at the moment.
What's the deal with the 360 patch? I completely forgot MS was holding up my DLC colors . . .
Need...video!
Will work on getting that soon... not sure if her stuff is checked in yet or not.
Need...video!
I'm kind of interested on how 'implemented' she is at the minute... you said something like 35% done in the other thread, right? What does that give you in real terms in a build where you've got her in-game, what can and can't she do?
How do manage that to make sure you can playtest her meaningfully with the rest of the cast and ensure she's shaping up correctly?
I hope you guys continue with live streams when you get funding again.
I'm kind of interested on how 'implemented' she is at the minute... you said something like 35% done in the other thread, right? What does that give you in real terms in a build where you've got her in-game, what can and can't she do?
I think your best best is the Shoryuken wiki and their Skullgirls forums/subforums for contextual info(like matchups/combos/videos etc).
I don't know why but I was expecting some mega reveal for Squigly where Mike shows off her entire movelist and some combos and then say that the character will be on PSN next week...
Anyways, still nice to see development. Seeing the rough uncolored animations makes me wish all characters had an alt like that.
Gorgeous
It's a shame I can't get a piece of that action.Ask and you shall receive~
Well the lead game designer / programmer of the game, Mike (Mike Z) Zaimont, streams his Skullgirls tournament every Thursday at twitch.tv/eightysixed , around 9-10PM EST. Just don't expect them to be as crazy as it was the last couple weeks with the voice actresses coming in, still great for finding higher level matches of the game. Lately they've been allowing online entrants to join the games as well, a real testament to the quality of the netcode of the game.
Lab Zero Games certainly doesn't have the resources of a company like Capcom or Namco. They also don't go out of their way to give us such detailed looks at extremely early works like this one. Let's not even talk about ASW.I don't know why but I was expecting some mega reveal for Squigly where Mike shows off her entire movelist and some combos and then say that the character will be on PSN next week...
Anyways, still nice to see development. Seeing the rough uncolored animations makes me wish all characters had an alt like that.
The wiki doesn't work.
Sorry! This site is experiencing technical difficulties.
Yeah, kind of rotten luck there. All the wikis are apparently down, so I assume they'll be back up by next week or so.
Sorry, but that would've required money that we don't presently have.
I'll just try to look for a general guide explaining the systems and then go look at specific character stuff. Was thinking of learning Parasoul and Valentine.
Where?
On the Cerebella topic, I think the hat probably takes a lot of skill and finesse to use--and Cerebella herself is probably one of the most loyal and devoted members of the Medici family despite her naiveté. There's no reason to put her out of the picture when she's so skilled and eager to produce results.
I found it strange that the tutorials were organized so that combos including specials were addressed before the sections where you go through the actual characters' specials, seems counterintuitive to me.
Did everyone's story mode (wanted to knock a trophy while I was trying it out), and while it was nice that some of the stories covered bits about different characters other that the one being played, it was odd that:
- the Filia/Painwheel issue wasn't explained - compassion doesn't need to imply a common past, so that was an odd element
- while Painwheels name, Carol, gets remembered somewhere along the line, she's completely forgotten it in Filia's endingwhich is all about giving her a normal life, which should imply remembering her normal name
- Ms. Fortune gets a random battle elsewhere right after a cutscene directs her to the cathedral - most other characters usually get the random stuff done with earlier on, so then they can escalate dramatic tension properly
- on the topic of dramatic tension, if Lab Zero ever gets the chance to revise Story mode and avoid plot and gameplay separation, have a proper battle with Ms. Fortune after beating Marie with Cerebella, with a different ending in case she loses - I'm pretty sure the matchup isn't supposed to be 10-0 in Cerebella's favor. It'd be less of an issue for me if the gameplay supported the notion, I guess.with a 200% damage special throw for the occasion... Holy damn, the one supposedly pure heart of the cast gets the worst possible ending
- on the topic of Cerebella, I half expected to see her hat talking in the story, since it even has a name... What stopping the Medicis from taking the thing and cutting out the middlewoman?
A bit outside these nitpicky issues, it still surprises me that Filia's used as the flagship character on most occasions, since the role usually goes for characters that seem more normal - looking at the cast, for me that'd be Parasoul, who's the only one not particularly augmented nor villainous.
OK, so it's a different nitpicky issue, but when the first impression consists on girls with weird stuff on their heads, it sets an odd tone that might push some people away, seemed odd to me, even if early on Filia and Cerebella being ready first encouraged giving them more exposure. Nowadays it just seems odd (that donation poster recently comes to mind).
Part of this was because the character tutorials were added with the patch, but also because the goal of the tutorial was to teach general concepts not specific things. Sticking all the special moves in the middle of tutorials about the overall mechanics, etc. doesn't really make any more sense to me?
Did you feel like the tutorials helped you learn about how to play the game and fighting games in general, though?
When Painwheel says "Carol" Filia has a rush of memories. So I think the common past is more than implied. We aren't given specific reasons why Filia feels the way she does, though.
This is kind of a joke.
The Skull Heart is very literal in how it grants wishes, and Filia wished that Painwheel would have a normal life. Hence why things turned out like that.
Yeah, I agree this is a little odd, but it stems from the geography of New Meridian and, in that case, probably the need to get another battle in there.
As others have said, while all the stories are non-canon, there are specific events in all of them that are canon. That whole Cerebella/Ms. Fortune thing isn't one of them.
Living weapons like Vice-Versa are artificially-created and non-sentient, and can usually only be controlled by people in a certain bloodline. There are reasons why they have so many non-trivial similarities to Parasites, though.
Filia has a big role in the overall story, but her amnesia makes her a useful blank slate. That's really why she's the "main" character. Samson also knows a LOT about everything that's going on, which makes him a good guide, too.
Forgot to ask this in the other post, but is there a better way to get a good look at the character-specific posters from the intro, like Peacock's "Murder-Go-Round", than pausing a Youtube version?
There's no in-game gallery and last I checked it wasn't on the site.
Forgot to ask this in the other post, but is there a better way to get a good look at the character-specific posters from the intro, like Peacock's "Murder-Go-Round", than pausing a Youtube version?
There's no in-game gallery and last I checked it wasn't on the site.
I hope we can add an in-game gallery at some point in the future. It was something we said we were going to do, but ran out of time. Really, anything involving the implementation of the UI ended up being a bit of a nightmare, and that's a pretty big UI task if we do it right.
So, we didn't win the donation drive for 8th spot at evo..
So we got 9th spot, w/ Top streamed 8 and $1000 pot bonus
http://shoryuken.com/2013/02/04/skullgirls-gets-cash-exhibition-support-at-evo-2013/
http://24.media.tumblr.com/3834c300017db8503a477f008b09f2fe/tumblr_mgsw4aUbeP1rdlrgno1_500.jpg
I want to be at EVO so bad this year. Skullgirls and Melee in the same year? It doesn't get much better than this.So, we didn't win the donation drive for 8th spot at evo..
So we got 9th spot, w/ Top streamed 8 and $1000 pot bonus
http://shoryuken.com/2013/02/04/skullgirls-gets-cash-exhibition-support-at-evo-2013/
GGs Milk.
Man, I think I'd lose pretty bad to Peacock with a projectile assist lol. It's hard navigating that stuff.
Yea, I saw the video already. That's the only reason I even picked the team. I don't know how to use Peacock, not that that matters. You'd have manhandled me regardless.
I completely forgot that you play the game lol. I should probably just assume that anyone playing at this point is a monster.
And in other news...
http://www.siliconera.com/2013/02/05/skullgirls-is-coming-to-japan-thanks-to-japans-djmax-publisher/
Skullgirls will be released on PSN in Japan soon!