Oh man, exclusive Squiggly gameplay!
Oh man, exclusive Squiggly gameplay!
I was going to the con anyway, so I'll probably stop by and take a look.Skullgirls: The Making of a Competitive Fighting Game
The award-winning 2D fighting game Skullgirls started with the chance merger of tournament player Mike Z's pet project, a fighting game engine, with artist Alex Ahad's pet project, an illustrated game world, eventually launching in 2012 as a PSN & XBLA best-seller. Join the art, animation, and design brains behind Skullgirls as they discuss the uphill battle to creating a unique, lovingly-crafted competitive fighting game.
Neat...And the announcement that we'll begin crowdfunding her in a few weeks!
Ravidrath
But, yeah, we're crowdfunding her! This won't be a typical crowdfunding thing, though: when she comes out she'll be free for a limited time for everyone, and after three months or so, her price will go up to $5. This is to add a "ticking clock" element to it and try to minimize possible freeloaders, and encourage people to pay $5 now if they were planning on doing it the "normal" way.
We're still finalizing the rewards, but I can say that we'll have PC codes w/ beta access for one of the tiers. I think people should be excited about, since it means they'll get to playtest characters in development and provide feedback, something that... really doesn't happen outside of Japan? Or even inside of Japan, unless you're Daigo or something.
And...
The first stretch goal is a male character.
Ravi on SRK hope you dont mind
Is this official...as in...New thread worthy news official ravi or are you still working out the details?
Either way I'm fucking hyped, it would be the first thing I'd actually crowdfund.
A new thread should probably wait until we get a link to whatever site they're using.
I doubt anyone not already following this thread will care without actually having a place to give money to.
If this ends up anything like the Cryamore kickstarter, Skullgirls is going to end up half dudebros.
(Cryamore has Kinuko working on it)
Not too worried about the success of the KS.
One thing I am curious about- will the bonus characters be cross-platform- I am planning to double dip.
How do you mean "cross platform?"
Since they'll be free for a limited time, you'll be able to get it on any platforms you own for that time period.
The PC version will probably have a short exclusivity window, just as a by-product of the console submission process. We'll put it out on Steam immediately, and then begin the console submission process at the same time.
On the kickstarter/however you do it, I"m assuming that getting the character itself will be one of the perks you can get- I'm assuming you can get it for either platform.
(That's my rule for kickstarters, I view them as pre-orders)
I feel like I'm missing something.
How does giving it away free to everyone, for three months, discourage freeloaders and encourage people to fund?
More importantly, is there a date for when the campaign will kick off?
I feel like I'm missing something.
How does giving it away free to everyone, for three months, discourage freeloaders and encourage people to fund?
More importantly, is there a date for when the campaign will kick off?
I'd pledge for a tier with a PC copy and beta access to characters in-progress no doubt!
I can't wait for Squiggly. She seems pretty cool. About how long did it take the team to complete a full character on average?
I should've entered. I kept forgetting even though I donated like three separate times.So apparently the donation drive's raffle for the stick was finally done. I sadly didn't win lol
I'm more interested in that voicemail though
It's all good. There are like four guys we know of tops. Panzer, Big Band, that guy with the apron and Beowulf. They'd have to go out of their way on the reveals to even come close to tipping the scale.If this ends up anything like the Cryamore kickstarter, Skullgirls is going to end up half dudebros.
(Cryamore has Kinuko working on it)
Not too worried about the success of the KS.
One thing I am curious about- will the bonus characters be cross-platform- I am planning to double dip.
Very very nice.All this Skullgirls news inspired me to do some pixel art. Just thought some of you guys would appreciate it.
I saw last night's show on Crosscounter and the bits about having barely any unused animations left over. Your artists are mindbendingly efficient at this.Characters take us about 3 months to complete.
The first month is preproduction, model sheets, move concepts, etc. The last two months are for executing the character - animating, coloring, and implementing her.
We were a month into Squigly when we were all laid off, but expect finishing her to take about 10 weeks because we don't have an office and need to reconnect with all of our animation contractors, etc.
It'd be hard to believe that you'd struggle after that great reveal at the drive. People went pretty nuts.The biggest challenge we have with the crowdfunding campaign is convincing people that the dollar amount is "worth it."
There are campaigns for whole games that are going to cost less than this one character. So the onus is on me to explain why it costs that much, but that doesn't mean people are going to be receptive.
It'd be hard to believe that you'd struggle after that great reveal at the drive. People went pretty nuts.
Do you know if there will be a Salty Cupcakes event tonight?
It'd be hard to believe that you'd struggle after that great reveal at the drive. People went pretty nuts.
HmmmIt's at Super Arcade tonight.
I hope it's not starting super late
Of courseI certainly hope it's not a struggle, but you never know.
And while funding Squigly would be amazing, of course, I'd really like to be able to get at least one more character funded.
Hmmm
Don't know what to say.
Of course
I'm just curious about how the whole shebang will unfold when you start the drive/fundraiser and how much money will flow if we get to the point where a second character can begin the funding process. Gonna be real interesting to watch regardless of the outcome.
The initial campaign will be focused on Squigly, of course. If we meet her goal, we'll shift gears to the next character.
All this Skullgirls news inspired me to do some pixel art. Just thought some of you guys would appreciate it.
Wonder if the next character you have in mind is Umbrella or someone else.
How will the new character/s be integrated into the game? Will they come out with their own story mode/background?
Played a good Peacock today online with solo Filia, and damn that was hard. I need to use ringlet spike more to stop the constant runaway and projectile bombardment. Also, is Filia's j.HK unsafe on block? I do airdash > j.LK > j.HK sometimes, but I kept getting hit by Peacock's cr.LP afterwards.
There will be such a tier.
All this Skullgirls news inspired me to do some pixel art. Just thought some of you guys would appreciate it.
Can actually announce the Japanese release date now: 2/14!
"The first stretch goal is a male character."
I think it's worth noting in this situation that MikeZ specifically asked the stream a couple weeks back whether we'd prefer to see Umbrella or Big Band as a playable character at some point. Given that Squigly already had work done and she was already planned to be setup as the first character I would imagine that the question was geared towards "Who do we want as our second character."
The stream was pushing towards Big Band pretty unanimously.
Prepare yourselves.
Wonderful. Who can resist a living saxophone in a trenchcoat?
YeahThe initial campaign will be focused on Squigly, of course. If we meet her goal, we'll shift gears to the next character.
SNK probably had their backs against the wall for a while thanks to KOFXII. They had to release the game in an extremely barebones state and come back a year later with KOFXIII which may have shut them down for good if it failed. I'm glad they pulled through, at least. Their character making process looks like a chore compared to LZG's efficiency, though. LZG just kept getting sidetracked by things that had nothing to do with their own development process and that really sucks.Has any fighting game had so much bullshit thrown at it as this one?
Mass-layoffs, delays, funding problems, corporate bullshit.. Jesus what a nightmare.
It warms my stone cold heart that the community continues its support.
I remember speculating about Umbrella possibly being water based. I just want to see someone push the H2O theme something fierce. I can't recall too many instances of waterbased characters making an impact even though we've seen Earth, magic, fire and lighting characters running amok. Don't even get me started on sword guys..."The first stretch goal is a male character."
I think it's worth noting in this situation that MikeZ specifically asked the stream a couple weeks back whether we'd prefer to see Umbrella or Big Band as a playable character at some point. Given that Squigly already had work done and she was already planned to be setup as the first character I would imagine that the question was geared towards "Who do we want as our second character."
The stream was pushing towards Big Band pretty unanimously.
http://wiki.shoryuken.com/images/4/49/SG_bigband_background.jpg
Prepare yourselves.
I want his stage/character theme to have a rise and power that would blow my socks and boots off simultaneously.I can't imagine what kind of moveset you'd have for the guy though. How does he walk and get around, what does he attack with? What's under that trenchcoat and Fedora?! As long as Jazz music plays during the course of his attacks I'll be satisfied though, I want ending a super with this guy to sound amazing.
Yeah
SNK probably had their backs against the wall for a while thanks to KOFXII. They had to release the game in an extremely barebones state and come back a year later with KOFXIII which may have shut them down for good if it failed. I'm glad they pulled through, at least.
I remember speculating about Umbrella possibly being water based. I just want to see someone push the H2O theme something fierce. I can't recall too many instances of waterbased characters making an impact even though we've seen Earth, magic, fire and lighting characters running amok. Don't even get me started on sword guys...
Yeah
I remember speculating about Umbrella possibly being water based. I just want to see someone push the H2O theme something fierce. I can't recall too many instances of waterbased characters making an impact even though we've seen Earth, magic, fire and lighting characters running amok. Don't even get me started on sword guys...
Gimme some of dat Sakimichi no Apollon bang, but with that Mahvel energy and I'll be super hyped.
The only water-based character I can think of is Sogetsu from SamSho- Bust Sogetsu in paticular had some specials that would be interesting in Skullgirls.
Those Korean KOFs were terrible, and you could tell they were OPing Kim and Choi on purpose.
I DEFINITELY have to test the jHK potentially being unsafe on block though, that would be pretty insane if she was at a disadvantage in that situation. It's probably unsafe if higher from the ground, if you can ensure that you're lower when you do it then it shouldn't be as much of an issue. If they continue to try to punish remember that Filia's Up-Do DP is amazing and cancellable into her air super in order to be made safe.
I just tested it against everyone doing cr.LP with the "First Hit Only" and "As Reversal" settings for playback and she can block afterwards. I was probably just messing up a lot in those matches.
Hasbro just C&D'ed the Pony Fighter, and Lauren Faust made an offer to create OC's for a new original fighting game.
Why not offer the Skullgirls engine to that (wasn't that already offered by MikeZ at least in jest during the EVO drive) ? Could be a very interesting new IP.