While him not liking them is basically the end of it, his style doesn't really matter. If you draw a girl and then say she's got a little something extra, it's not like there's going to be anything in game to prove otherwise.
._.
While him not liking them is basically the end of it, his style doesn't really matter. If you draw a girl and then say she's got a little something extra, it's not like there's going to be anything in game to prove otherwise.
Looking forward to it!
Is anyone on PSN that's interested in some casuals today? I want to try some stuff out with Painwheel.
Beat me to it.Ughh, kicking myself for missing that Skullbat donation drive for entrants thing. I think I missed this weeks Vampire Savior Ranbat as well, been on meds + bedridden all day basically. Anyone down for matches sometime during the weekend or tonight?
Edit : Just a reminder SG is streaming at Socal Regionals at ~
http://www.twitch.tv/eightysixed
Still waiting for the 360 patch. Any movement on it yet?
You guys just love the smell of my hard earned dollars, don't you? Gonna buy the shirt and put a bit into this donation drive too. Three thousand is a lot of money...The new LE Valentine's Day shirt is up, and I'm really enjoying the macabre simplicity of the design:
Also, there will be a special fundraising edition of Salty Cupcakes this Thursday night at 8 PM PST!
We've got people that will match donations for up to $3000, and there will be some rather "vocal" guests making appearances, too.
That is some of the best art I've seen post launch yet.Just a reminder about the fundraising livestream on Thursday night at 8 PST!
now i want a poster of that flyer
Im really hoping to hear news sometime of you guys getting either some backing or hired to develop more fighters for some publisher. Has there been any discussions with any publishers to either get backing or to develop games for them lately? I'll understand if you aren't at liberty to discuss such internal matters I just always wake up hoping to find that Labzero Games has gotten some footing and funding to develop bigger projects given how impressive your efforts were with Skullgirls.
Has there been any discussions with any publishers to either get backing or to develop games for them lately?
Going from some of the stuff Mike's been talking about at various Salty Cupcakes then they have in fact been talking to other publishers to try to get funding for separate non-Skullgirls related projects. I'd hate to misquote the guy but I believe the team's been trying to pitch everything from new fighting games, metroid-vania types, and beat-em-ups as well.
Yeah, we've got a good amount of interest from publishers, but all this stuff is really slow.
We have one pitch that we're waiting to hear back on that I feel pretty good about, but you never know what will happen. And making quality pitches takes a lot of time, especially when no one's being paid.
Got some other things cooking that will be revealed soon, too.
I hope someone bites and takes the plunge with them because these guys produce some amazing combat for fractions of what it costs other dudes.
I'm glad to hear it. God knows you guys deserve some clients. Your fan relations and loyalty are amazing and your combat is spot on. I wish someone would try to snatch you up for an in house action game developer for them. Warner Bros, Disney, Sega, Nintendo...anyone! Here's hoping you make good on the pitch you're waiting to hear back on. I can't wait to see what Lab Zero Games has in their future.
The problem is that no one actually seems to know this, and we have to explain it to everyone every time.
For whatever reason people think fighting games are cheap to make, and they think we're expensive to work with. But we have a pretty good idea what some other fighting games cost to make now, and our prices are really low by comparison.
Like, we've heard that there are SF4 skins that cost more to produce than entire characters for us.
Really? Crap fan modders do it for FREE. Its not even that hard once you got an unpacker working to get the maps and model files to load into photoshop and Maya. I could only imagine the cost differential Lab Zero Games would have between costume packs if they did 3D stuff instead of hand drawn compared to the other guys. Of course going 3D would kind of change the flavor of the appeal your characters have a lot though. The amount of squash and stretch you guys are able to use with your 2D frames looks so good in action.
2D's definitely cheaper than 3D in the long term, but the costs are front-loaded a bit due to in-house preproduction.
3D seems cheaper because it's faster, but you need more people working on a particular thing at all times. Modelers, texturers, and probably a lot of animators.
We've heard that SF4 cost around $40M, for example, meaning the average cost of each character was over $1M. Ours are closer to $200k each.
Just a reminder about the fundraising livestream on Thursday night at 8 PST!
Potential lobbies for the PC port! This is great news!
Lobbies are definitely happening, just can't confirm what all we're going to do with them yet.
How about PS3/PC crossplay?
Sweet. Will double dip too.
May as well ask... any chance of Mac at all in the future? Because I could run it off my Air into my TV, probably...
Being a Mac guy myself, this is something I want to look into. But it really comes down to how much testing a game made in Wine, etc. would require.
Also, I don't think Mac plays nice with most game controllers?
Man...I'll be going from #1 Skullgirls hater to Skullgirls double-dipper in only a few years. Who knew!
I'm sure there were people that hated it more than you did, just maybe not on GAF.
Not sure if I should be pleased or bummed by that.