Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

royalan said:
10. Singular. Uncharted 3 got plenty of perfect scores...which makes the freakout over the 8 all the more hilarious.

We're not out of the woods yet. That 8.8 is still out there somewhere...lurking...and when you're cuddled-up in your bed, secure in the knowledge of Skyward Sword's perfection, it will strike with all its "good, but not great" fury.
GameSpot will probably give it a 7 and lower the bar even more!

Eurogamer will probably give a 7.5 or an 8 as well.
 
ShockingAlberto said:
A backlash is basically inevitable after a perfect or incredibly high score.

Because it sets up expectations that were not there for the reviewer who gave the score, but are there for everyone else now that the score is out there.
Eh, having seen how things panned out for the last few Zelda games I already expect scores to be inflated and for glaring design issues to be glossed over in reviews. I'm just praying it's a better all around package than the poorly paced and piss easy WW and TP.
 
GrotesqueBeauty said:
Eh, having seen how things panned out for the last few Zelda games I already expect scores to be inflated and for glaring design issues to be glossed over in reviews. I'm just praying it's a better all around package than the poorly paced and piss easy WW and TP.
Wat, neither of those games were glossed over in reviews.
 
Kard8p3 said:
People that actually knew what they were doing didn't have a hard time at all with the E3 demo. I doubt it'll be any different with the final product.
I was worried about that. I almost want to stop playing Nintendo games period now. If Nintendo wants every game to focus on getting new fans while ignoring the needs of existing ones, Why not let them only have those new fans? I wasn't expecting a challenge, but easier than TP is unacceptable. I'll buy it at full price because I want the CD, but I'm selling it the day I beat it.
 
Big One said:
Wat, neither of those games were glossed over in reviews.
Twilight Princess got fantastic reviews, GameSpot's 8.8 was one of the very few exceptions. It still has a metacritic of 95.
 
TheCongressman1 said:
This talk of easiness is worrying me a bit, I have to admit...

BurntPork said:
I was worried about that. I almost want to stop playing Nintendo games period now. If Nintendo wants every game to focus on getting new fans while ignoring the needs of existing ones, Why not let them only have those new fans? I wasn't expecting a challenge, but easier than TP is unacceptable. I'll buy it at full price because I want the CD, but I'm selling it the day I beat it.

There's been conflicting reports of the game's difficulty. We won't know for sure until the game is released. Or until we get more reports of the difficulty. Calm the hell down.

And change your avatar, you don't deserve that one.
 
wrowa said:
What is it that makes everyone a review-whore when their favorite game releases, even though they normal proudly declare that they don't care about reviews at all?
It makes you feel justified in your purchase. $50 to $60 is a lot of money to spend on something that gets "mediocre" reviews. Granted, you could still not like the game that gets excellent reviews. But until you get the game to play it for yourself, that's one of the few ways to get that feeling of contentment. That you spent your hard earned money wisely.

Of course, there are extremes to this, like getting pissed that a game didn't score a 9 or 10, but was scored a "terrible" 8.
 
BurntPork said:
I was worried about that. I almost want to stop playing Nintendo games period now. If Nintendo wants every game to focus on getting new fans while ignoring the needs of existing ones, Why not let them only have those new fans? I wasn't expecting a challenge, but easier than TP is unacceptable. I'll buy it at full price because I want the CD, but I'm selling it the day I beat it.
Did Wind Waker and Ocarina of Time being easier than Twilight Princess tamper your experience with them?

wrowa said:
Twilight Princess got fantastic reviews, GameSpot's 8.8 was one of the very few exceptions. It still has a metacritic of 95.
That doesn't mean the problems were glossed over
 
Yoshichan said:
10 impossible
9 masterpiece
8 superb
7 fantastic
6 really good
5 good
4 okay
3 bad
2 very bad
1 impossible

So I'm basically using 8 scores :lol

Nowadays it's more like this:

10 AMAZING GOTYAYEY OMGGGGGGG!!!!!!!
09 Eh, I'll give it a shot.
08 Shit.
07 Trash.
06 Head lice.
05 Giraffe vomit.
04 I wish dinosaurs were alive to kill me so I don't have to experience this game.
03 The ice age was much cooler than this game will ever be.
02 What the fuck did they think they were making?
01 *instert favorite meme here*
00 Before primordial ooze existed.
 
Other than the bosses, I didn't find Twilight Princess all that easy. Quite a few of the dungeons - most notably Snowpeak - were quite devious.

Game difficulty is relative.
 
BurntPork said:
I was worried about that. I almost want to stop playing Nintendo games period now. If Nintendo wants every game to focus on getting new fans while ignoring the needs of existing ones, Why not let them only have those new fans? I wasn't expecting a challenge, but easier than TP is unacceptable. I'll buy it at full price because I want the CD, but I'm selling it the day I beat it.

Seems like your hugely overreacting here. Who cares if combat is hard in Zelda? I come to zelda for the puzzles and exploration. Zelda would not be my choice if I was looking for a game series with hard combat.
 
BertramCooper said:
Other than the bosses, I didn't find Twilight Princess all that easy. Quite a few of the dungeons - most notably Snowpeak - were quite devious.

Game difficulty is relative.
I suppose there are two types of difficulty that you can gauge. Puzzle and combat difficulty are separate and should be separate (as shown by Silent Hill).
 
Big One said:
Wat, neither of those games were glossed over in reviews.
Their glaring flaws were most certainly glossed over in the vast majority of reviews. Quite a few reviews even hyped them up as the best in the series, turning a blind eye to a myriad of questionable design choices. Even the critical reviews tended to focus in on trivial complaints while overlooking much larger overarching structural issues.

Big One said:
Did Wind Waker and Ocarina of Time being easier than Twilight Princess tamper your experience with them?


That doesn't mean the problems were glossed over
Lol! You're nuts. OoT on my 20th play-through would put up more of a fight than TP did on my first. The only difficulty I had in TP was finding the will power to finish the game every time it started dragging. And man, did it drag.
 
jackdoe said:
I suppose there are two types of difficulty that you can gauge. Puzzle and combat difficulty are separate and should be separate (as shown by Silent Hill).

Yeah and zelda combat hasn't been hard since the NES games. Zelda difficulty comes from the puzzles.
 
BTW, only ONM says that Skyward Sword is easy (NOT PARTICULARLY EASY, even). Every other sites with a preview has said that Skyward Sword was a bit of challenge. IGN did go as far to say that you WILL need your 6 hearts.

Why should we believe ONM more than any other previews/reviews?
 
Big One said:
Did Wind Waker and Ocarina of Time being easier than Twilight Princess tamper your experience with them?
OoT is 3x as hard as TP, and WW... well, WW is the best game ever, so it doesn't matter.
 
TheCongressman1 said:
This talk of easiness is worrying me a bit, I have to admit...

I heard somewhere that there was a 'New Game +' style feature, similar to Master Quest. Anyone know if this is true?
 
BurntPork said:
I was worried about that. I almost want to stop playing Nintendo games period now. If Nintendo wants every game to focus on getting new fans while ignoring the needs of existing ones, Why not let them only have those new fans? I wasn't expecting a challenge, but easier than TP is unacceptable. I'll buy it at full price because I want the CD, but I'm selling it the day I beat it.
Holy shit, you are serious. You're insane.
I can't believe you're going crazy over one person's opinion.


OoT is 3x as hard as TP, and WW... well, WW is the best game ever, so it doesn't matter.
But if Skyward Sword turned out to be the best game ever, it would matter?
 
BY2K said:
Why should we believe ONM more than any other previews/reviews?
Well originally GAF didn't when ONM gave the game a near-perfect review.

Now GAF does since someone from ONM says the game is easy.
 
I never wanted it to be brutally hard, I just want a bit more challenge than TP.

It is odd to have such mixed opinions on this. I do remember several previews have said that it was more challenging than past games. Why are these guys finding it so easy? Maybe they just aren't remembering the other games correctly? Maybe they just had a really rough time with TP for whatever reason?
 
BurntPork said:
OoT is 3x as hard as TP, and WW... well, WW is the best game ever, so it doesn't matter.

WW is the easiest Zelda game yet you call it the best game ever. Why then are you so mad about SS being not particularly easy or hard?
 
It feels like only yesterday when people were concerned that the Motion+ combat was going to be an obstacle and that people would dismiss the game after getting stuck waggling their way to defeat.
 
BurntPork said:
OoT is 3x as hard as TP, and WW... well, WW is the best game ever, so it doesn't matter.
Lulz you can't be serious, that's just factually wrong buddy. Ocarina of Time is piss easy as shit. The dungeon designs and enemies in Twilight Princess are much more difficult, but I do think the bosses in OoT are slightly harder.
 
TheCongressman1 said:
It is odd to have such mixed opinions on this. I do remember several previews have said that it was more challenging than past games. Why are these guys finding it so easy? Maybe they just aren't remembering the other games correctly? Maybe they just had a really rough time with TP for whatever reason?
Well, better combat controls can make a game easier after all, even if the enemies are more advanced or do more damage.
 
Vidya review scores should be like RL scores:

10-7: different grades of passed
6: go to second chance
5-1: different grades of flunked
 
Kard8p3 said:
Yeah and zelda combat hasn't been hard since the NES games. Zelda difficulty comes from the puzzles.

Yep. The only thing I noticed about n64+ era zelda games is there are hardly any monsters that deal multiple hearts of damage to you. Also bottled fairies, but I never minded the difficulty, it was fun solving puzzles and finding hidden heart containers.
 
Some of you are acting as if OoT or any other old Zelda had Ninja Gaiden-like difficulty...

Those games were always easy. Deal with it.
 
Ragus said:
Some of you are acting as if OoT or any other old Zelda had Ninja Gaiden-like difficulty...

Those games were always easy. Deal with it.
The first two were pretty challenging.
 
Ragus said:
Some of you are acting as if OoT or any other old Zelda had Ninja Gaiden-like difficulty...

Those games were always easy. Deal with it.
No one said OoT was super tough, but it's a damn sight more challenging than WW or TP. It's embarrassing this point is even up for debate. WW was the game that started the whole thing with enemies that routinely take 1/4 heart damage and then fart out 3 heart refills when you beat them. Then Twilight Princess took that awful balancing and ran with it.

edit: And the internally developed 2D Zelda games are all waaaaaaaay more challenging than the 3D iterations. LttP is my personal sweet spot for difficulty in a Zelda game.
 
Ragus said:
Some of you are acting as if OoT or any other old Zelda had Ninja Gaiden-like difficulty...

Those games were always easy. Deal with it.
? I thought the problem was that ONM said the difficulty was easier than these games. Which meant that the people who have a problem have already "dealt" with it in those past games, but were hoping for a more challenging time with Skyward Sword.

Oh, and Zelda 2 says hi and laughs at Ninja Gaiden-like difficulty.
 
GrotesqueBeauty said:
Lol! You're nuts. OoT on my 20th play-through would put up more of a fight than TP did on my first. The only difficulty I had in TP was finding the will power to finish the game every time it started dragging. And man, did it drag.


OOT was far easier than TP, I can't think of a single puzzle that fazed me for too long, was OOT your 1st Zelda?
 
GrotesqueBeauty said:
No one said OoT was super tough, but it's a damn sight more challenging than WW or TP. It's embarrassing this point is even up for debate. WW was the game that started the whole thing with enemies that routinely take 1/4 heart damage and then fart out 3 heart refills when you beat them. Then Twilight Princess took that awful balancing and ran with it.
I'm sorry but you're straight up delusional. Ever play Ocarina of Time lately? That's exactly part of it's design.
 
Big One said:
I'm sorry but you're straight up delusional. Ever play Ocarina of Time lately? That's exactly part of it's design.
Adjectives, how do they work?

And yes, not only have a I played OoT a dozen or more times, I happen to be in the middle of playing it on 3DS. It is by all accounts a significantly more challenging game than WW or TP. And even then it's a bit easier than I would prefer it.

Cerebral Assassin said:
OOT was far easier than TP, I can't think of a single puzzle that fazed me for too long, was OOT your 1st Zelda?
The Legend of Zelda was my first Zelda game. And there was precisely one puzzle in TP that stumped me. The game only ever gives you one dungeon key at a time, which generally has to be used in one specific door. It's all very prescribed. I remember actually being surprised at finally being given a binary choice between a left hand path and right hand path in the Arbiter's Grounds. Don't get me wrong, TP has some clever dungeon designs, but not because they're particularly difficult.
 
RPGCrazied said:
Does the review say anything about number of dungeons? Still don't know about that. I think 4 has been shown so far?

Nope. The review just talks about the sky area and the three areas on the ground.
 
IceDoesntHelp said:
But if Skyward Sword turned out to be the best game ever, it would matter?
It can't, since I'm too old to have nostalgia related to games...

But meh. I probably still won't be able to bring myself to sell it. :/ I just hope ONM is wrong...
 
SS starts with 6 hearts, but most enemies deal 1 heart of damage. That means you can take 6 hits before dying. With TP, you start with 3, most enemies deal 1/4. You can take 12 hits before dying.

Now think about it, in SS, even if you take 1 more heart, that's just one more hit you can take before dying, in TP, that would be 4 more hits.

By the end of the game:

SS: 20 hits.
TP: 80 hits. (40 for enemies that take 1/2 of a heart.)

So the key is to not get hit, I guess. Just a random though. I mean, that's already something for difficulty.
 
A lot of the Mario Galaxies wasn't difficult and for me, it didn't take away any of the fun factor at all.

I like a challenge but I'd rather play a somewhat easy game that is immaculately designed than an overly difficult one that is merely well made.
 
BurntPork said:
It can't, since I'm too old to have nostalgia related to games...

1148_1253230725640.jpg
 
BY2K said:
SS starts with 6 hearts, but most enemies deal 1 heart of damage. That means you can take 6 hits before dying. With TP, you start with 3, most enemies deal 1/4. You can take 12 hits before dying.

Now think about it, in SS, even if you take 1 more heart, that's just one more hit you can take before dying, in TP, that would be 4 more hits.

By the end of the game:

SS: 20 hits.
TP: 80 hits. (40 for enemies that take 1/2 of a heart.)

So the key is to not get hit, I guess. Just a random though. I mean, that's already something for difficulty.
But if they're like TP and what we've seen in the SS videos, they never even attack you. They just defend.
 
Ragus said:
Some of you are acting as if OoT or any other old Zelda had Ninja Gaiden-like difficulty...

Those games were always easy. Deal with it.

Zelda 1 and 2 did.

Lttp was pretty challenging the first time. Sending you back to the start of a dungeon with 3 hearts every time sucked.

Since then, it hasn't been too bad. OOT, MM and WW were somewhat challenging my first time around. TP was autopilot the entire way through. Since 2006, I've played every Zelda game, and none are as easy as TP.

No, I'm not asking for Dark Souls. But easier than TP? Is that even possible? That's like Epic Yarn tier.
 
Could not care less about the difficulty, if it is referring to the difficulty in combat and how often you are at risk of dying. That kind of stuff is annoying to me and takes me out of the experience. It is supposed to be a grand adventure and dying every 15 minutes takes away from the adventure for me. It is why I dont particularly like the early games in the series. If it is referring to puzzles and exploration and having your hand held at every turn then, yes, I do care about that and don't want it to be easy.

To each their own, I guess.
 
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