Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

AlexSmash said:
German GamePro gave the game 93%

Cons-

Aliasing, low detailed textures
Samples instead of voices (regarding voice acting)
No overworld map

Good to see that come up. Zelda badly needs (deserves) voice acting. It’s not 1998 anymore Nintendo!
 
Kenka said:
Maybe you should have spoilertagged the last con, Alex.

i thought about that too, but basically it means, that there is no seamless overworld, what everybody was kind of expecting.

The pros sound very promising.
 
jonno394 said:
Shouldn't it only be compared to other games on the same system imo, not the HD twins, and thus low detailed textures are everytwehre on wii.
Each publication decides this one way or the other separately, there is no consistency.
 
Tricky I Shadow said:
Good to see that come up. Zelda badly needs (deserves) voice acting. It’s not 1998 anymore Nintendo!
Obviously, just like pretty much everyone, I won't mind Voice Acting if it's done very well.

HOWEVER, are there any Japanese games that had great voice acting?
 
Tricky I Shadow said:
Good to see that come up. Zelda badly needs (deserves) voice acting. It’s not 1998 anymore Nintendo!

I could not care less about VA, since I read much faster than it's delivered and usually end up cutting it off as fast as the system lets me.

Samples actually end up working better for me.
 
Funny. When it comes to voice acting everyone complains about Zelda but no one about Mario.

It's always the same.
 
Tricky I Shadow said:
Good to see that come up. Zelda badly needs (deserves) voice acting. It’s not 1998 anymore Nintendo!

It needs a decent story first. As it is, Zelda games are pretty much the story of the dude who saves Sleeping Beauty, and that doesn't really require much dialogue. It's a different kind of story-telling.
 
Sn4ke_911 said:
Funny. When it comes to voice acting everyone complains about Zelda but no one about Mario.

It's always the same.
And pretty much everyone complained about Metroid having voice acting.

But i don't see how this relates to Zelda...
 
Sn4ke_911 said:
Funny. When it comes to voice acting everyone complains about Zelda but no one about Mario.

It's always the same.

That's because Mario shouldn't have that much dialogue(/story) in the first place.
 
Tricky I Shadow said:
Good to see that come up. Zelda badly needs (deserves) voice acting. It’s not 1998 anymore Nintendo!
No, it doesn't.
Voice acting is cheezy as fuck in videogames. It just doesn't work well.
 
The_Technomancer said:
WW is also quite possibly the most timeless game ever created visually. Certainly up there with them. The damn thing just doesn't age.

This is a fact. I was watching the Zelda documentary last night and when Wind Waker came on, I thought it looked better than many games released this gen.

At the time of it's release, many publications said it was like a painting come to life. And to this day, that's still true.
 
The anti-voice acting argument is kinda hard to shallow lately considering Arkham City just came out and Uncharted 3 is coming next week.
 
Bit-Bit said:
I was watching the Zelda documentary last night and when Wind Waker came on, I thought it looked better than many games released this gen.
I still don't understand nintendo didn't reuse that particular toonshading engine. It would work very well for wii games.
 
E-phonk said:
they should do all the voices in Hylian just to troll those asking for VA.

If they were to ever do voice acting, I would greatly prefer for them to do it in a dialect that doesn't exist.

Kinda like the way Fi and Midna talks. But with more coherency with the text that's being displayed.
 
Magicpaint said:
Because reading is sooooo 1998 ikr.
There is nothing -- nothing -- acceptable about an audio-visual medium pointing a camera at an animating humanoid moving their mouth and flailing their arms about with no sound coming out. It's a completely abhorrent video game trope that should have died with the 64 and PS1. There is no defending it.

Will it ruin the game? No. It's totally ok to simply accept the decision, but don't try and defend it.
 
E-phonk said:
I still don't understand nintendo didn't reuse that particular toonshading engine. It would work very well for wii games.

Personally I love the WW cel shading graphic style to death.

but it got a shitload of bad words from fans. The press thought its amazing the fans cried and wanted a Zelda game with realistic looking graphics. Thats why they made TP in a more real graphic style.
 
Rez said:
There is nothing -- nothing -- acceptable about an audio-visual medium pointing a camera at an animating humanoid moving their mouth and flailing their arms about with no sound coming out. It's a completely abhorrent video game trope that should have died with the 64 and PS1.
It completely ruins the charm and stifles imagination and is one of the major reasons I stopped enjoying JRPGs.
 
Rez said:
There is nothing -- nothing -- acceptable about an audio-visual medium pointing a camera at an animating humanoid moving their mouth and flailing their arms about with no sound coming out. It's a completely abhorrent video game trope that should have died with the 64 and PS1. There is no defending it.

Will it ruin the game? No. It's totally ok to simply accept the decision, but don't try and defend it.

There's many movies with 20 dialog sentences....and they're masterpieces...


edit:never mind...understood something different
 
Rez said:
There is nothing -- nothing -- acceptable about an audio-visual medium pointing a camera at an animating humanoid moving their mouth and flailing their arms about with no sound coming out. It's a completely abhorrent video game trope that should have died with the 64 and PS1. There is no defending it.
Perhaps not defending it, but I shudder to think what the alternative would be.
 
cajunator said:
No, it doesn't.
Voice acting is cheezy as fuck in videogames. It just doesn't work well.
This is utter nonsense. If you've only been playing bad JRPGs for the past decade, sure. I suggest playing anything recent with a budget.
 
cajunator said:
No, it doesn't.
Voice acting is cheezy as fuck in videogames. It just doesn't work well.
What? We aren't living in the PS1 days anymore. There are a lot of games with amazing voice acting, some games like say Portal/Portal 2 are made better because of the voice acting

My opinion on this has always been, let link remain silent, but allow the other characters/townspeople to speak.
 
Bluemercury said:
There's many movies with 20 dialog sentences....and they're masterpieces...


edit:never mind...understood something different
But Zelda has hundreds of lines of dialogue?
 
Sn4ke_911 said:
Personally I love the WW cel shading graphic style to death.

but it got a shitload of bad words from fans. The press thought its amazing the fans cried and wanted a Zelda game with realistic looking graphics. Thats why they made TP in a more real graphic style.

I wasn't talking about using it for zelda persé. Other Wii games could've benefitted from it.
 
Rez said:
There is nothing -- nothing -- acceptable about an audio-visual medium pointing a camera at an animating humanoid moving their mouth and flailing their arms about with no sound coming out. It's a completely abhorrent video game trope that should have died with the 64 and PS1. There is no defending it.

Will it ruin the game? No. It's totally ok to simply accept the decision, but don't try and defend it.
You are full of yourself. What makes you think you are so right about this? I am only short of puking.
 
The voice acting in Eternal Darkness was pretty damn good.

I really think its a financial decision rather then a design decision. Nintendo is super cheap when it comes to the extras, they tend to spend more time and money on the actual gameplay, which isn't necessarily a bad thing.
 
DaBuddaDa said:
It completely ruins the charm and stifles imagination and is one of the major reasons I stopped enjoying JRPGs.

I remember a interview on gametrailers with the guy who does VA for mario, interviewer asked about link haveing a voice, He said IIRC that it would not happen because of....

Damn, I can't remember.
This interview happend years ago.
 
Voice acting would also require necessary changes to the entire script. Zelda games aren't written to be spoken out loud. Most of its communication comes from movement, expression, exaggeration and graphical design, not words.
 
Miyamoto said it multiple times, everyone imagines his own voice for Link. He don't want to destroy that illusion.
 
rhino4evr said:
The voice acting in Eternal Darkness was pretty damn good.

I really think its a financial decision rather then a design decision. Nintendo is super cheap when it comes to the extras, they tend to spend more time and money on the actual gameplay, which isn't necessarily a bad thing
.
So they were not cheap with Other M but are with Zelda?

Stop pretending that designers of Zelda think like you, that they want to add VA to Zelda, but aren't because of other reasons like budget.

It's a design choice, and I believe it's not going to change anytime soon, at least as long as Miyamoto is around. I hope so.


Miyamoto said it multiple times, everyone imagines his own voice for Link. He don't want to destroy that illusion.
but it is 2011, haven't you hear of HD? Haven't you heard of corridors? There's a lot of space for adding voice; this can't be the reason, how behind the curve can they be?! OMG!
 
Rez said:
This is utter nonsense. If you've only been playing bad JRPGs for the past decade, sure. I suggest playing anything recent with a budget.
What, like Uncharted 2? Still seemed cheesy as fuck. Are you gonna tell me that had no budget?
 
AlexSmash said:
German GamePro gave the game 93%

Cons-

Aliasing, low detailed textures
Samples instead of voices (regarding voice acting)
No overworld map

>thatfeelingwhenneveragaintheywillmakeanoverworldasgoodaslttp.jpg
 
cajunator said:
What, like Uncharted 2? Still seemed cheesy as fuck. Are you gonna tell me that had no budget?
I'm going to right ahead and assume you're out of your god damn mind if you're implying that game would have been better with text bubbles.
 
cajunator said:
What, like Uncharted 2? Still seemed cheesy as fuck. Are you gonna tell me that had no budget?

Uncharted is supposed to be cheesy, lol, it's the video game equivalent of Saturday morning adventure serials
 
Cygnus X-1 said:
A Zelda with voice acting is not a Zelda anymore.

Additionally, every voice acting in videogaming is pretty average, at best.

wat?

Batman: Arkham City has AMAZING voice acting.
 
Sn4ke_911 said:
wat?

Batman: Arkham City has AMAZING voice acting.

Vgk3s.gif
 
Rez said:
I'm going to right ahead and assume you're out of your god damn mind if you're implying that game would have been better with text bubbles.
You're implying every game is the same. Uncharted 2 wouldn't be better with text bubbles, but Uncharted 2 and Zelda games aren't the same thing.
 
What's more, is that Zelda is a game that characters role and personality and age, everything, may change from one instalment to the other; Now imagine having several VA for Zelda universe characters each with different tones and casts, how would that fair?

It'll be a much more serious clusterfuck that giving Samus or Mario VA.
 
Rez said:
There is nothing -- nothing -- acceptable about an audio-visual medium pointing a camera at an animating humanoid moving their mouth and flailing their arms about with no sound coming out. It's a completely abhorrent video game trope that should have died with the 64 and PS1. There is no defending it.

Will it ruin the game? No. It's totally ok to simply accept the decision, but don't try and defend it.
Maybe when videogames have gotten to the point where voice acting feels seamless and whole with the experience then I can accept the idea of Zelda including voice work. But in my experience, I am 99% more likely to be engaged in dialogue when I am reading it as opposed to hearing it in videogames. It's much easier to zone out when the voice work is jarring. So yes I will defend Zelda because I am perfectly okay with the lack of VA.
 
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