Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

TheExorzist said:
Thanks for honest response. Also agreed that this is probably the reason but still... it's just funny to me. I mean, I understood why Gears3 for example didn't get the best scores because though it was a very good game I was also kind of bored when playing because it was the same thing all over again. But I never read something like this about Zelda and Mario in ANY review.

I remember starting to play New Super Mario Bros on the DS and literally thinking: "What the fuck? This is the same shit I played on GameBoy when I was a kid." And yet this game has 89 in metacritic.

mind_blown_gif.gif

Well, there's also the possibility that time is a factor. The time in between Gears of War games and Zelda games are very different. While two iterations in that franchise may seem very similar, it's probably less noticeable when it's been five years since you played the last one, as compared to 2 years. Then compare that with stuff like Modern Warfare and Guitar Hero, which had one release each year, sometimes more than one a year.
 
marc^o^ said:
I can see your point on New Super Mario Bros, but do you feel it's the same case here, with all we know about Zelda SS?
It was just a general statement. I can't judge SS before playing it. But, honestly? I doubt that Nintendo has now decided to change their production. However, I'd sure be please to be proven wrong. :)
 
KefkaTaran said:
YOU GOT ME.

(I lied. You didn't get me.)

calm down. everyone's joking about the gamestop/game informer thing. everyone's always joking about it, every single time. it's not like it's @gamer where the sole purpose is to sell customers on more video games exclusively for that store.
 
I have to say that for me the difference between 64 to Sunshine to Galaxy was bigger than most other series will ever experience, mechanics wise. Aesthetics wise, I'd say it changes enough to make an impression on me personally.

I'd even go so far as to question the attitude that Zelda hasn't changed since OOT, because every game feels so different to me. Even Twilight Princess was different enough from the other games, even if it wasn't as far out as Wind Waker.

EDIT: And I thought New Super Mario Bros was a bit bland and derivative, so YYMV.
 
The_Technomancer said:
Well...do you enjoy any other sequels this gen? Or in general?
Sure I do. I love sequels. Look, that's not the point. I just wonder why magazines always like to blaim like every series possible to be repetetive - only not the ones from Nintendo. That's all. I'm not laughing about anyone who loves this games. Everyone has his own taste.
 
mantidor said:
If any kind sir would point me to a review that mentions how friendly the game is for lefties without spoiling it too much I would greatly appreciated. or any comment from someone who has played it for that matter. I would read the entire thread but I don't want to get any spoilers (for me even some of those avatars are spoilerish enough, I have a very low threshold for that :( )
I don't anticipate any problems with it. I haven't had any issues with any game thus far this generation on Wii. One reason why I like the controller design. Very adaptable.
 
There better be a Twilight Princess medley on that CD also, or the Hyrule field theme from that game.


I don't think we're worthy of all the magnificence that will be contained in the SS box.
 
The nintendo games actually do change quite alot.

SM64 to Sunshine to Galaxy are HUGE changes, far more than the examples you are giving.

SS has an entirely new input method that fundamentally changes the combat. AND zelda games are really just two times a decade, AND change quite alot.

Huge differences.

I disagree with your premise.
 
Koodo said:
There better be a Twilight Princess medley on that CD also, or the Hyrule field theme from that game.

well you're in luck.

1. The Legend of Zelda 25th Anniversary Medley
2. Kakariko Village Twilight Princess Theme
3. The Wind Waker Symphonic Movement
4. Gerudo Valley
5. Great Fairy’s Fountain theme
6. Twilight Princess Symphonic Movement
7. The Legend of Zelda Main Theme Medley
8. Ballad of the Goddess from Skyward Sword
 
TheExorzist said:
Sure I do. I love sequels. Look, that's not the point. I just wonder why magazines always like to blaim like every series possible to be repetetive - only not the ones from Nintendo. That's all. I'm not laughing about anyone who loves this games. Everyone has his own taste.
That's probably cause Skyward Sword and Super Mario Galaxy are far more different from previous iterations than games like Uncharted 2, Gears of War 3, Arkham City, Halo Reach, and Modern Warfare 2 are.
 
AniHawk said:
well you're in luck.

1. The Legend of Zelda 25th Anniversary Medley
2. Kakariko Village Twilight Princess Theme
3. The Wind Waker Symphonic Movement
4. Gerudo Valley
5. Great Fairy’s Fountain theme
6. Twilight Princess Symphonic Movement
7. The Legend of Zelda Main Theme Medley
8. Ballad of the Goddess from Skyward Sword
25um80l.jpg
 
hardcastlemccormick said:
I'd even go so far as to question the attitude that Zelda hasn't changed since OOT, because every game feels so different to me. Even Twilight Princess was different enough from the other games, even if it wasn't as far out as Wind Waker.
Sometimes I feel that people forgot what was between Twilight Princess and Ocarina of Time. I agree whole-heartedly that Twilight Princess was at its core a OoT rehash, but I think that both Wind Waker and especially Majora's Mask were rather unique experiences. Whoever calls Majora's Mask too much like OoT has to be crazy in his mind.

Ironically, many series fans longed for a traditional, OoT-like Zelda after Wind Waker. But when they got what they supposedly wanted they realized that they didn't want OoT2.0 after all :P
 
wrowa said:
Sometimes I feel that people forgot what was between Twilight Princess and Ocarina of Time. I agree whole-heartedly that Twilight Princess was at its core a OoT rehash, but I think that both Wind Waker and especially Majora's Mask were rather unique experiences. Whoever calls Majora's Mask too much like OoT has to be crazy in his mind.

Ironically, most series fans longed for a traditional, OoT-like Zelda after Wind Waker. But when they got what they supposedly wanted they realized that they didn't want OoT2.0 after all :P

yeah, i wanted a oot2.0. i seriously, honestly did. and i loved it when i got it, because it was what i wanted.

i don't want another one, but eight years was a long time to refine and improve the formula.

i kinda wonder if wii u zelda will be a step back to that assuming there will be overwhelming backlash against skyward sword's design choices.
 
TheExorzist said:
Sure I do. I love sequels. Look, that's not the point. I just wonder why magazines always like to blaim like every series possible to be repetetive - only not the ones from Nintendo. That's all. I'm not laughing about anyone who loves this games. Everyone has his own taste.

but you're wrong

like, factually wrong.

In fact, you're so wrong, it's actually the opposite. Usually magazines are totally fine with stuff like Uncharted 3 and Modern Warfare, where they share the exact same engine with their predecessors. But shit on Zelda for being too much like OOT.
 
wrowa said:
Sometimes I feel that people forgot what was between Twilight Princess and Ocarina of Time. I agree whole-heartedly that Twilight Princess was at its core a OoT rehash, but I think that both Wind Waker and especially Majora's Mask were rather unique experiences. Whoever calls Majora's Mask too much like OoT has to be crazy in his mind.

Ironically, many series fans longed for a traditional, OoT-like Zelda after Wind Waker. But when they got what they supposedly wanted they realized that they didn't want OoT2.0 after all :P
I'm just happy that SS seems to a "best of Zelda" compilation, coupled with a fair amount of innovation, naturally. Flying gives me WW vibes, Skyloft reminds me of Clock Town, the surface reminds me of LA/OoA/OoS overworlds, etc. ♥


Gravijah said:
i still remember 6.75

i still remember

Yeah, I don't mean to beat a dead horse or go into fanboy rage, but TTYD was a masterpiece and did not deserve such a low score, even if you use the "5 is an average game" scale that Game Informer occasionally pretends to employ.
 
BroHuffman said:
I think amazon is sold out. You might want to hurry and get on it

Good News: Just preordered the bundled edition at Gamestop

Bad News: Just preordered the bundled edition at Gamestop

*I would have preferred getting it at Target especially since I have a $20 gift card there, but the tards only have the standard game for preorder and had no idea if they were getting the bundled edition.
 
AniHawk said:
calm down. everyone's joking about the gamestop/game informer thing. everyone's always joking about it, every single time. it's not like it's @gamer where the sole purpose is to sell customers on more video games exclusively for that store.

But I like doing the spoiler joke thing. :( Nah, if I couldn't take the occasional (thankfully incorrect) assumption that GS actually runs anything here, I wouldn't have taken the job.

Gravijah said:
i still remember 6.75

i still remember

I don't even know the name of the dude who did that, that's how long he's been gone. :p

cajunator said:
I don't anticipate any problems with it. I haven't had any issues with any game thus far this generation on Wii. One reason why I like the controller design. Very adaptable.

I'm left-handed and didn't have any problems.

AniHawk said:
yeah, i wanted a oot2.0. i seriously, honestly did. and i loved it when i got it, because it was what i wanted.

Same.
 
Crumpet Trumpet said:
I'm just happy that SS seems to a "best of Zelda" compilation, coupled with a fair amount of innovation, naturally. Flying gives me WW vibes, Skyloft reminds me of Clock Town, the surface reminds me of LA/OoA/OoS overworlds, etc. ♥

the trip to the dark world reminds me of a link to the past
 
Does it kill anyone else inside to see this beautiful art not in hd? I'm praying for an hd release for Wii-U. If Wii-U is about me then U better give me the games that Wii want.
 
If anyone's interested, we recorded a podcast last night with the middle 40 minutes dedicated to Skyward Sword talk, or at least up to the third dungeon (which was today's embargo).

For perspective our reviewer is a life long Nintendo fan, played through every Zelda not on CDI, etc. And he maintains it's as spoiler free as possible.

http://digitalchumps.com/featured-e...pace-the-digitalchumps-podcast-zeldacast.html

Also some talk about PixelJunk SideScroller near the end.
 
Deadstar said:
Does it kill anyone else inside to see this beautiful art not in hd? I'm praying for an hd release for Wii-U. If Wii-U is about me then U better give me the games that Wii want.

The problem with Wii U just is that it's a backstep when it comes to the system's interface.
 
Gravijah said:
i still remember 6.75

i still remember

Let it go man, let it go. I don't even think those people work there anymore.

...Fuck you, Kato the GAME KATANA.

Mr. Kollar, can you petition your higher-ups at Game Informer to bring back those rad nicknames? It's been so long that they are now ironically cool.
 
Deadstar said:
Does it kill anyone else inside to see this beautiful art not in hd? I'm praying for an hd release for Wii-U. If Wii-U is about me then U better give me the games that Wii want.

I don't find HD as necessary as other people do. What's really impressing me about the game media released is the quality of the animation and how far the draw distance is. Both of those things would be a bit better in HD, but I can wait until my next CPU upgrade to play the game in Dolphin.

Heck, I think while playing Galaxy 1 and 2 I remembered it was in SD maybe twice. The art and animation impressed and distracted me too much.
 
nckillthegrimace said:
Let it go man, let it go. I don't even think those people work there anymore.

...Fuck you, Kato the GAME KATANA.

Mr. Kollar, can you petition your higher-ups at Game Informer to bring back those rad nicknames? It's been so long that they are now ironically cool.

They don't work here any more, correct! And I think the nicknames are still kind of hated around here, but I'll see what can be done for our April Fools thing this year.

On topic: ZELDA!
 
Deadstar said:
Does it kill anyone else inside to see this beautiful art not in hd? I'm praying for an hd release for Wii-U. If Wii-U is about me then U better give me the games that Wii want.

Hopefully it runs nicely on Dolphin for those HD needs.
 
Shiggy said:
The problem with Wii U just is that it's a backstep when it comes to the system's interface.
I assume the game will keep using Motion+, but In that case we will lose ability to play the game on the tablet.
 
marc^o^ said:
I assume the game will keep using Motion+, but In that case we will lose ability to play the game on the tablet.
unless they plan on the tablet-only mode being something you place against something, a sad little mini-tv while you play your wm+ zelda 2 game.

oh god this is what they're going to do, isn't it.
 
AniHawk said:
unless they plan on the tablet-only mode being something you place against something, a sad little mini-tv while you play your wm+ zelda 2 game.

oh god this is what they're going to do, isn't it.

You have looked into the void, and the void stares back.
 
TheExorzist said:
Am I the only one who is baffled about how Zelda (and Mario) games always get this insane scores in reviews?

I mean, don't get me wrong guys, Mario 64 and OoT were both insane games and I enjoyed the hell out of em but ever since I haven't been able to play a single entry of the series. It's ALWAYS the same game, just in another color. I don't get it. Not the people that still enjoy these games, but the super duper magazine which are fast to blaim other games for getting repetitive, yet NEVER mention that Zelda and Mario are THE most repetitive game series on the market.

I'm really baffled, every single time.

I think you are starting from a false premise, or limited content.

Nintendo gets blasted all the time for relying on their formulas.

Off hand, I know IGN has an article about how lazy NSMBWii is/was, what Zelda can learn from Skyrim, I remember I believe 1up around Phantom Hourglass had like a 30 min discussion (which I still think is an awesome way to do a preview) where they lamented the Zelda formula was becoming kind of stale with getting the bombs and the boomerang and the likes.

I think the difference is, the games come in, and whether or not they are using the same format as prior games, they are still rock solid games, and I think that's what shines more than anything.

That and the simple fact, they are spread out, using OoT and SM 64 as the basis as you did.

There have been 5 Zelda games on console that use the OoT formula (OoT, MM, TWW, TP and soon SS) over the course of what 13 years. OoT was the original, MM is radically different, as seems to be SS. A case can be made for TWW, though it would be thin, and there's TP.

Super Mario is even longer with only 4 release on consoles using the SM 64 format over the course of 16 years. I would say Sunshine is a very diff exp from SM 64, and Galaxy as well. Galaxy 2 is obviously closer to Galaxy 1 than it is SM 64.
 
I really don't get how Nintendo gets blasted for "being forumalic" or not changing their games up enough when we get 1 or 2 mainline releases in Mario and Zelda a generation max and they always change some pretty big stuff. Yet games like Gears, Halo, Uncharted, and COD come out 3 times a generation or more and are almost exactly the same each time. Its such an odd complaint to me.
 
Amir0x said:
all you people ruining the story, music, locations... I can't wait to be stunned at every new thing I encounter!
This. I dont know the story, most locations, enemy types, or any music besides the first trailer really. A whole lot of this game will be fresh to me, although a couple additional things were spoiled in this thread through pictures. I can't wait for this. Also verified that I will be off for most of the week following release of this game. Everything is going according to keikaku.
 
cajunator said:
This. I dont know the story, most locations, enemy types, or any music besides the first trailer really. A whole lot of this game will be fresh to me, although a couple additional things were spoiled in this thread through pictures. I can't wait for this. Also verified that I will be off for most of the week following release of this game. Everything is going according to keikaku.
wait, so you don't know of zaffleshman, or the part where he tries to take the oracle crest to revive the great thunderbird?
 
AniHawk said:
well you're in luck.

1. The Legend of Zelda 25th Anniversary Medley
2. Kakariko Village Twilight Princess Theme
3. The Wind Waker Symphonic Movement
4. Gerudo Valley
5. Great Fairy’s Fountain theme
6. Twilight Princess Symphonic Movement
7. The Legend of Zelda Main Theme Medley
8. Ballad of the Goddess from Skyward Sword

Holy goddamned fuck this CD is going to be glorious.
So glad I preordered with it.
 
AniHawk said:
unless they plan on the tablet-only mode being something you place against something, a sad little mini-tv while you play your wm+ zelda 2 game.

oh god this is what they're going to do, isn't it.

Or worse! Touch gestures! And extra touch features like Castlevania Dawn of Sorrow. Seal the boss quick or replay the last three minutes!

Ugghh.
 
TheExorzist said:
Then how can you blaim CoD to be repetetive? I mean, it's just a shooter, right?

Hi!

I'm gonna try to reply to your post to the best of my ability, though I do have the tendacy to lose track of my mind, apologies for that in advance.

I obviously can't judge the mindset that goes into the scores given by reviews, but I can give my personal take on why certain games require a greater leap than others to make an impression in a sequal.


First of all, everyone's mentioned the proverbial elephant in the room of "time between iterations" which seems to be a big problem with a series like Call of Duty.
A big reason for this being a problem isn't just if it gives new gameplay content or not, but the fact that people essentially want "The same game, but fundamentally different".


If you look at the complaints Zelda has had in the past it's often gone in a "too much change" v.s. "too little change" direction, where people hate on experimental games for deviating too much while complaining about more mainline games for deviating too little.
As said, these complaints tend to be more prominent in the fringe elements of a game's fanbase, but as far as I am aware some of the huge changes made to the franchise in DS games haven't been all that well recieved.


Now you've mentioned two ways a game can be changed to prevent repetition/samey sequels;

1. change up the "end goal" and base formula of the story/general progression

2. fundamentally change up the gameplay.

But one way or another, these aren't really the core parts of a series that should be shaken to make the franchise better.


The interesting thing is, if you don't rely on the specific changes you've mentioned, what do you go by?
When the timeframe between games is massive, one point is extremely easy, namely: graphics.
Eventhough it's not "innovative", people will most likely treat a game more like it's own unique game when it looks undeniably different from it's predecessors.

This is where Call of Duty kind of falls flat, games are released at a rapid pace in a style that's meant to be one thing, realistic, meaning little to no strong stylistic differences between the games aside from the mild increase in graphic quality that a year can bring.
I'll say clearly I'm not a Call of Duty player, but investigating the art for the game for this post has made it clear that I can barely distinguish which shots are from which game, or how many Call of Duty games I've looked at by screenshots alone.
I think it's undeniable that this isn't just a problem with direct predecessors and sequals though, a game that decides to be a "realistic shooter" also has the problem that it has many other similar looking games within the same genre competing for it's place.



Games like Mario and Zelda suffer a lot less from these problems than a game like Call of Duty would for two reasons.

1. When you go for gritty realism it's hard to stand out, because originality isn't exactly that style's strongest point, a game like mario or zelda is almost always instantly recogniseable and thus suffers less from genre saturation.
Personally I find that a "realistic" game that actually manages to replicate this unique flair is Mirror's Edge. When I see the art for it, when I see the protagonist, I know what I'm looking at.
By giving an unique and memorable physical appearance a game can assert itself as "unique" a lot easier on face value alone, seperating it from the "mass".

2. Although I do agree that the mario games have gone in the direction of more shallow sequals on an artistic level, if I showed you a screenshot of almost any zelda game, you'd be able to name the game instantly, or at least be able to clearly seperate it from the others.
Eventhough it's not always recieved all that well, Zelda does an incredible job at making itself "stand out" from it's sequals by constantly switching to another strong yet unique visual style.
It might not relate to stuff like "innovation" at all but first impressions are extremely important to assert a game's tone.

I don't think it's odd for me to say that if Zelda just stuck to mildly updated versions of OOTS graphics & CoD would drastically switch from one unique and original art style to another, it'd drastically change people's opinions of the game before gameplay even comes to the table.



Now I'll make one more point to avoid most post becoming too long, but as much as innovation is something people reward heavily, sequals are meant to be spiritual successors to their predecessors.
I can tell you this much, as much as people like pikmin, imagine if the next zelda released had pikmin's gameplay? As in, every single part that makes zelda, zelda, is removed.
It doesn't matter if the game is good or not, fans of the old games, who expect to get "the zelda they all know and love", would most likely be furious.


Now I find it ironic how nintendo games always being "The same" comes up in the thread for Skyward Sword, a game which, according to review impressions so far, actually took motion control to a level we haven't seen properly executed this far.
I can tell you this much, I'm the type of person who doesn't like just playing "more of exactly the same".
However, I'm also not the type of person to just buy a game cause it has my favourite character in it.
A game needs to innovate, however, this innovation needs to be solid and work towards improving the game.
In a game like Zelda, removing the dungeons isn't "innovation" or even welcome change, it's unnecessarily switching up an established formula for the sake of seeming different.
Wether you save a princess or not in mario might lead to a welcome surprise, but honestly? it doesn't drastically affect the gameplay experience.


The most important question tends to be, what does?


Removing platforming from mario would literally kill the core of the game, what needs to be done to a title is for it to be turned into a "platforming experience that's clearly different from recent previous versions of the game"
I can say this much, there's enough of a difference between Galaxy and Mario 3D Land to make fans of the first not like the 2nd, and for me to really find 3D Land much more appealing looking than Galaxy.
Part of it is just the feel and the graphics, the atmosphere. Part of it is that the entire philosophy between level design and base platforming just seem different.
Mario games are almost never "the previous mario but with extra enemies, levels and tricks" (obvious exception: galaxy 2), they make a whole new game that sticks to one fundamental rule, stick to the core design, but do it differently.
Combine this percievable difference between iterations with the fact that we don't exactly get a Mario and Zelda game every 6 months and the games become something to look foreward too, almost always "different enough" to seem like a whole new game, rather than a sequal and only as innovative as it needs to be without alienating it's own fans.




Either way, that's just my take on it, sorry for the long post.


/edit as a side note, pokemon seems more like CoD than Zelda to me when it comes to these observations I made.
 
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