So yea, Ditto
8 Colors
- Light Purple
- Dark Blue (not shiny)
- Orange
- Light Brown with Yellow Eyes ("sandy" Ditto)
- Black with white eyes
- Pink (classic colors)
- Aqua (not shiny)
- Dark Purple with White Eyes (Muk colored)
Ditto has
- A unique stock icon
- His symbol is always a Pokeball
- Unique victory animations
- A unique Final Smash
- Unique taunts
- Unique pain and death sounds
- Unique star KO and screen splat animations
Ditto has no moves of his own. Upon entering battle, Ditto appears, wiggles around a bit, and in a puff of smoke (the Stadium animation for Transform), Ditto transforms into a random enemy. Ditto retains 100% of the characters moveset and mechanics and visual appearance. Ditto uses whatever palette slot matches the one he picked. If it's the same as the enemy, he appears brighter like in FG. This includes all equipment, custom moves, everything. Ditto retains his stock icon and Pokeball symbol. This form stays with Ditto every life, he cannot switch forms after death. Ditto retains all of the character's voice lines as well, except all of them are pitch shifted up, as if they had picked up a poison mushroom. Ditto has unique pain sounds, however.
Ditto has unique taunts. When taunting, a puff of smoke appears, Ditto appears in his normal form, taunts and immediately goes right back to being the other character in a puff of smoke.
Taunts
- Ditto appears and starts laughing uncontrollably while his body changes shape rapidly. Ditto cannot hold his form while laughing according to the dex.
- Ditto appears, wiggles around and then sneezes, looking sad but then smiling again. The dex never says it, but I don't think it can hold its form while sneezing.
- "Clefairy" appears, spins around and wags its finger as a star darts over its head. Has a Ditto face (obviously).
Victory Animations
- A "Charmander's" back is turned to us. It turns around revealing a Ditto face (camera focus here), and then does the Pokemon Snap Charmander dance on a loop.
- "Tyranitar" roars (camera focus here), and then in a puff of smoke, appears a laughing Ditto.
- Ditto transforms into a cube, a pyramid and then a sphere (camera focus here), and then bounces around.
Final Smash: Hyper Beam
- In a puff of smoke, appears "Tyranitar" with a Ditto face. "Tyranitar" unleashes a huge horizontal beam from its mouth, which is aimable. Similar to Samus' Final Smash. At the end, "Tyranitar" roars and then a puff of smoke back to whatever character Ditto was.
In single player modes, Ditto will always copy the player character (always 1P in co-op), to remove a random element from All Star or Classic. If Ditto plays all star, he just copies a random character from the first three that spawn and keep that form in the All Star rest room until the next match where he transforms again. All Star is efficient with how characters load and unload, so I think this is probably the only way it would work. At the credits minigame, it just picks a random character.
Ditto would have the same three trophies everyone has and the game would treat Ditto exactly the same as any other character.
According to the dex, Ditto makes a perfect copy of something if it can see it. Its face only appears if it has to copy from memory, which is why this will work without needing everyone's face to be replaced, which wouldn't work at all. The anime is wrong in this regard, Ditto is always a perfect copy unless it's distracted or doesn't remember the form well.
Why did I spend 20 minutes on a write up for a joke gimmick character that won't happen? Oh well, off to copy and paste to the ballot lol.