Rygar 8 Bit
Jaguar 64-bit
hmmm caster?
I've been playing mostly Dota 2 these days, since that patch that buffed Thor and everyone's movespeed a while ago made me kind of rage quit SMITE. But my friends still play so I hopped on recently and had a lot of fun. I have enough favor/gems to buy 2 gods, and I'm looking at Poseidon because he looks really fun. For the other I've wanted to buy Hades or Sobek for a while now. Leaning toward Hades.
I'd definitely rent Poseidon (if that's possible yet) first. He's cool and all, and I was hyped for him to be released, but he's kind of lacking. He has no burst damage, his whirlpool does crap damage and the snare is very weak. His ult is great but when it's down you'll have a hard time doing anything of use. Try before you buy, I say.
@Luap:
You might wanna consider getting the god pack. It's an investment of just 30 bucks for basically a lifetime subscription to every god they'll release, plus you'll get favor refunded for gods you bought before.
Also, funny you should mention Dota, I actually likened Aphrodite to Wisp from said game with her soul mate mechanic.
I got into the SMITE beta a while back and I've only played a couple of games. The biggest barrier to my enjoyment is the art style. I don't know how rare this sentiment is among the SMITE fanbase, but I feel it could use a more transcendent, arty style. For a game with a cast filled to the brim with unworldly deities it currently feels painfully generic and derivative. (Especially because the graphical fidelity isn't anything particularly brag-worthy. Style is extra important.)
If the SMITE team is listening they should ask themselves if they sincerely believe their artwork really feels godly.
That's just my opinion though. I speak for no one. :U
No ideas on this one?Quick dumb question though: I can't seem to set my custom item build/skill priority. It lets me switch them around but the green save button is always greyed out and the build is reset when I switch toa different god and back. What am I missing?
patch is live any word on who the next god is?
About time we got a good support hero.
This game was such a pleasant surprise. I've already bought like 4 skins and the god pack in the last month or so.
I didn't find anything.
I did find a Tribes Ascend-based Thor skin, though. Blood Eagle armor. Looks pretty badass.
I was playing with ares for the first time I did horrible. Everyone was calling me names and saying stuff about my mother. Its pretty much a typical moba communityjust realised this is a 3rd person view dota
so it's similar to smnc? i played that for a bit during closed beta
how's the community? plenty of players around?
So, what are everyone's impressions on Aphrodite? I'm stuck at work for another 3-4 hours so I wanna know if I should be buying her when I get home or not.
Haha Tenck I didn't know you played Smite.
Give me your username and I'll add you.
And Aphrodite is so good right now. The doves should do more damage and heal more though. They're so damn weak.
And that ult. It's so damn good. I saved my teammates so much that it was getting ridiculous.
So, they're redesigning Hel's model as it looks like.
I don't play much anymore but I put down the 30 bucks to support the game. Its quality stuff, well supported and I had gotten waaay more than 30 dollars of entertainment out of it.
I may be playing less nowadays but I'm thinking of doing the same. I don't play enough to have 11k favor for each new god anymore so I might do it just so I don't have to wait when I do feel like playing. Such a good deal IMO.
Apollo's kit:
Man, Hi-Rez sure loves high CC bruiser types. He seems pretty cool; I'll be interested to see his ult in action.
He's a ranged assassin, not a bruiser. He doesn't even have the stats to be a bruiser, iirc.
Oh, my mistake. That move that gives him +protections made me assume he was gonna be a bruiser.
APOLLO PATCH
New God:
Apollo, the God of Music
PASSIVE - Audacity
After 10 successful basic attacks, Apollo gains Audacity, attacking with both hands and increasing his attack speed by 100% for the next 5 attacks (hit or miss) he makes.
So Beautiful
Apollo strums a single cord on his Lyre. It's so beautiful it hurts, and all enemies in a long range line take 80/135/190/245/300 (+80% of your physical power) physical damage. Cost - 60/65/70/75/80. Cooldown - 15/14/13/12/11s.
Serenade
Apollo uses his amazing voice to mesmerize all nearby enemies for .7/1.1/1.5/1.9/2.3s. Any damage done breaks the effect. Cost - 75. Cooldown - 17/16/15/14/13s.
(Note - Mesmerize has been modified so that lane minions will not break the mesmerize. Jungle camps, fire giant, gold fury, towers, etc will break mesmerize.)
The Moves
Apollo runs forward and slides on his knees, dealing 50/85/120/155/190 (+50% of your physical power) physical damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies by 5/10/15/20/25% for 2s. Cost - 70. Cooldown - 15s.
Across The Sky
Apollo rides his chariot across the sky, choosing when to land, dealing 60/75/90/105/120 (+30% of your physical power) physical damage every .2s for .8s and knocking back enemies when he lands. Cost - 10 + 50 per second. Cooldown - 110/105/100/95/90s.
New Skins:
Apollo Slickshot
Bakasura Feaster Bunny
A special thank you to community members Ironwolf09, LordTekron and EEkoz for their forum posts inspiring the Feaster Bunny skin.
General:
The first login experience has been modified some to help better guide new users to learning resources.
The ability to have separate resolutions and screen types between the overall game lobby and a match has been removed. You now set a single resolution and screen type for the game on the VIDEO tab of the SETTINGS menu. The dual mode resolution system was causing confusion among new users, as well as crash conditions on some PCs.
Game tips now show on the match loading screen.
A new widget has been added on the HOME screen that displays your online friends.
A new option has been added on the UI tab of the SETTINGS menu that allows users to control the scaling of the above-head combat text that displays above players heads when they are damaged or healed.
A new option has been added on the VIDEO tab of the SETTINGS menu that allows users to enable/disable ragdoll physics. Disabling this feature will improve performance on some PCs (note that ragdoll physics is automatically disabled when running at Low or Lowest settings).
The Social screens have been tweaked to simplify the process of creating a party.
Additional tooltips have been added to the main menu to ease navigation for new users.
In the end of match lobby, Kills, Deaths and Assists have been consolidated into one line on the expanded stats page.
Your estimated network ping has been added to the Pre-Match Lobby.
In the Jungle Practice mode, players now start at Level 1. A special volume in the Altar area allows you to increase your level each time you step in and out of it (so that you can practice at the level you desire).
In the Jungle Practice mode, the Ra Bot now scales based on your level.
Changed the surrender rules so that if three people are left on a team, a surrender can occur with only 2 yes votes (previously, it required all 3 remaining players to surrender).
The mini-map has undergone some modest performance optimizations.
The gamemodes under the Practice menu now run locally on the users PC while playing Solo (previously these modes ran from a remote server). This may impact performance on some PCs -- please report any new problems.
All references to the Focus mechanic have been removed the user interface.
Fixed a bug in which the names of enemy players would be prematurely revealed in the match lobby when in draft mode.
The Character Builder under the GUIDES menu has been modified some. Saving of items and abilities has not yet been added, but the changes made this patch move us closer to being able to add that feature.
Fixed a few different crash conditions.
A variety of other small bug fixes and cleanups have been made
Fixed an issue where Artemis Boars mesh would hang around for several seconds after it died.
Fixed an issue where dangly physics parts on characters were still using PhysX when ragdolls were disabled.
In Arena game mode, towers that kill minions now deduct points from the minion victim's team.
Addressed an issue with leapers getting stuck in walls and ascending to the sky.
The free god rotation has been changed to Anubis, Bakasura, Cupid, Sobek, Vamana.
Fixed an issue where god bodies could remain or reappear after death.
Fixed an issue where minion physics could jostle violently when they ran into a despawn area in Domination or Arena game modes.
Spectator Changes
Left shift, by default, now is the only way to increase the camera speed across all spectator viewing modes.
Fixed an issue where structures would appear to remain if you skip past their destruction.
Clipping out pieces of the maps (Fire Giant volcano, base roofs, etc.) from an overhead perspective now only happens in isometric view.
Fixed an issue where the crowd-control golden overlay on a player character would remain after rewinding.
Fixed an issue where the isometric view could get stuck in a particular view if isometric view was triggered immediately after moving a freecam via the minimap.
Active Abilities
The global cooldown no longer applies to active abilities or consumables purchased from the store.
Portal
Using this item creates a portal entrance at your spawning location and a portal exit at your ground target. A player standing on the portal entrance will teleport to the exit, consuming both the entrance and exit in the process. Cooldown - 180s.
Aegis Amulet
Invulnerability has been reduced from 2s to 1.5s.
Purification Beads
This ability is now usable when you are knocked into the air. You will still be in the air and falling, but are then immune to all other crowd control while falling.
Items:
Bracer of Replenishment
Price has been reduced from 475/1215/2250 to 475/900/1850.
Ethereal Staff
The HP5 and MP5 have been removed from this item.
This item now has +10/20/30 magical power.
The percentage of your maximum health converted to magical power has been increased from 1.5% to 2%.
Price has been reduced from 3050 to 2850.
Hide of the Nemean Lion
Reflected damage is now done as magical damage instead of physical damage.
Hydras Lament
The passive has been changed to this:
For 5s after using an ability, your next basic attack will deal 125% of your base physical power (before items and buffs) as additional physical damage. The effect can only apply once every 2 seconds.
Jotunns Wrath
The mana on this item has been reduced from 100/200/300 to 50/100/150.
This item now has +5/10/15 physical penetration.
Gods
Aphrodite
Love Birds
The damage has been increased from 10/17/24/31/38 to 15/25/35/45/55 a tick.
Bastet
Pounce
Bastet can now return pounce even when under crowd control, removing all of the crowd control effects on her at the time.
Bastet now moves 25% faster while she is in her return pounce state.
Hel
Hinder
Fixed issue with debuff icon showing twice.
Ra
Solar Blessing
The healing has been increased from 10/18/26/34/42 to 15/25/35/45/55.
Vamana
Clear the Path
The physical power contribution has been increased from 40% to 60%.
Umbrellarang
The physical power contribution has been increased from 20% to 40%.
Zeus
Aegis Shield
Protections gained while this ability is active have been increased from 15/20/25/30/35 to 15/25/35/45/55.