SMITE Beta Thread

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So I've played a handful of games tonight. I hate to add to the noise, but Thor feels OP now. A wall and a stun together is ridiculous. On a wider note: I don't like how the game feels after this new patch. I think giving Thor a stun tipped the scales — there are too many stuns in the game. In every game there are at least 2-3 gods with stuns now. It's... annoying. Stuns are powerful and IMO should be rare. Now I'm getting stunlocked in team fights and it feels like WoW. I'm definitely not feeling that.
 
I like the new Dominion map, though I've only played one game. I like the new graphics touches and the like. I can't complain about much, the two Thors I played against were shit. Ymir is annoying now, though.

It's weird that you can't queue up as a team of less than 5 in Dominion, though... solo or 5 man only? Come on.
 
Yeah, despite my gripes about Thor and the prevalence of stuns, I must say that the new Domination game mode is very fun. Hi-Rez is 2 for 2 with the new game modes — I have played Arena almost exclusively since it came out, and now I can see myself playing lots of Domination. I just played a match against juiceShing and juiceAllied:

https://account.hirezstudios.com/smitegame/stats.aspx?match=6265159

They are quite good. And I'm a terrible Bastet who should never have bought a Heartseeker.

Have some datamining by yours truly.

Includes more than just the Hercules model.

Also, this is funny.

Good stuff!
 
Haha, I know juice. :P
Croninlol (whom I've linked in OP) is juiceJerbie, their mid-laner, and he's also in the 2 Ymir 1 Cup(id) vid. :P
They're generally one of the best Smite teams, tho, so they're worth checking out. I just enjoy Jerbie the most cause he's adorable lol.
 
Yeah I was aware that Juice is one of the top SMITE teams. That's why when I saw that they were on the opposing team, I told my friend that we were in for a beating. Sadly, I was correct. ;(

Something I forgot to mention about this new patch: I LOVE that they made 5 more free gods. I got the chance to play Freya, He Bo, and Bakasura today. Freya is the most fun; I really liked her. I'm going to enjoy getting the chance to play the whole roster once it starts rotating.
 
From last evening all the way to tonight, I had an 8 match losing streak. Christ. Would have been 9 but we managed to win my last Dominaton match by like 23 tickets.

I still have to say that despite some of the great changes — Domination, regions, free god rotation — this patch has made the game less fun for me. I've already complained about the overload of stuns, but it isn't just that. I can't put my finger on it but I'm just not enjoying the gameplay as much. I think it's time for a break. :/ I'll be looking to see what changes they make in the next patch.
 
They fucked up a lot with this patch, Smite's kind of a joke now. Way too casual.
Gold per second is way too high, they fucked up the jungle. Changing Cupid into a hybrid (and also bugging his Heartbomb in the progress), but not introducing more hybrid items. Instead of the new game mode they should've put the resources into proper fixing, honestly.

That said, given the plans of overhauling the conquest map and other things I've heard/read here and there, they're actually looking at LoL and other MOBAs, and trying to take some of these things (some of them they want to take I'm not sure about, however). They also are reaching out to their competitive scene to give input on their changes, and future changes. That's a VERY good development. At first Hi-Rez wanted to do their own thing, but they realized that they have to look at the competition if they want their game to be taken seriously.
 
They fucked up a lot with this patch, Smite's kind of a joke now. Way too casual.
Gold per second is way too high, they fucked up the jungle. Changing Cupid into a hybrid (and also bugging his Heartbomb in the progress), but not introducing more hybrid items. Instead of the new game mode they should've put the resources into proper fixing, honestly.
Not only that, but I don't believe they thought out the 10% move speed increase. Playing gods like Arachne or Anubis who depend on their (already difficult to land) skillshots just got a lot harder. Ao Kuang's tornadoes were already easy to avoid, now it's just ridiculous unless you're in a tight corridor. They really need to think about this kind of shit before they implement it. I really didn't think one patch could sour my gameplay experience so much.

That said, given the plans of overhauling the conquest map and other things I've heard/read here and there, they're actually looking at LoL and other MOBAs, and trying to take some of these things (some of them they want to take I'm not sure about, however). They also are reaching out to their competitive scene to give input on their changes, and future changes. That's a VERY good development. At first Hi-Rez wanted to do their own thing, but they realized that they have to look at the competition if they want their game to be taken seriously.

I saw that they were planning on making a more DotA-esque map, and that sounded good. I don't know why they are so against jungling in their current map, but this patch made it pretty obvious that they are. A more traditional MOBA map with a real jungle (and real jungle exp) and a smaller line-of-sight could be very refreshing. Especially for an Arachne player.
 
Not only that, but I don't believe they thought out the 10% move speed increase. Playing gods like Arachne or Anubis who depend on their (already difficult to land) skillshots just got a lot harder. Ao Kuang's tornadoes were already easy to avoid, now it's just ridiculous unless you're in a tight corridor. They really need to think about this kind of shit before they implement it. I really didn't think one patch could sour my gameplay experience so much.

Yeah, the movement speed change is really dumb too. It's difficult for competitive players, but they can adapt easier generally and I don't fear about that part of the game, but for a casual player, this might be a gamebreaker. It seems like a small change, but forcing your casual players to basically relearn the game and the characters might cause an entire exodus of casuals.
 
Given the fact that there's only like 4 regular posters in here, I doubt anyone will call you on double posting. :P

But yes, here he is:

R9mU1.png


I can dig it.
 
He's using a blowpipe, so it's likely he'll be ranged. And I would think he'd be physical, but you never know with Hirez.

Yea, reading that he's going to be a dot based god, which could be fun to play with especially laning with an arachne (more dots!).
 
During today's stream (where they showed his untextured model), Bart said that his autoattacks will not feature the blow pipe - that'll be an ability. His autoattack however will still be ranged, he'll be using bolas for that.

I'm not sure why they gave a weapon known to be used by the Incas to a Mayan, but eh.
 
Preliminary Patch Notes

Patch Notes(Biggest patch ever) - Smite!

Conquest map changes:
- No outside jungle
- 4 jungle buffs per side (health & shield removed)
- 2 neutral jungle camps per side (no buffs)
- reduced line of sight in the lanes (obstacles in corners, allows more ganking)
Comment: Allow more players to be active in map, allows more roaming, reduced dedicated jungler. Changed towards more traditional MOBA map, keeping action more in game and less outside fighting.
Health & Shield removed to make less lane control

God ability changes:
- New [FOCUS] attribute added ( Like CC Reduction )
- - - A new game mechanic has been added to the game, called Focus. This new stat affects the utility of each god in a variety of ways, in some cases increasing the duration of your stun and in other cases increasing the amount of healing an ability does. Your god starts with 0 Focus and is able to purchase up to 100. Any additional Focus purchased after that will no longer affect the abilities that scale off of Focus.
- Focus has a range of 0 to 100
- Focus will scale the utility of an ability

Examples:
- - - Strength of buffs and heals
- - - Strength of debuff like speed and protection
- - - Durations like stun or fear
- Focus does NOT impact damage directly
- Most gods will now start with lower utility by default
Comment: Leads to more role diversity, help fighting against CC, tanks weaker if focus used more, abilities are NOT affected by focus only spells!

Match of the Day:
Every day smite has a new fun mode to play!
Examples:
- - - All cupid vs cupid on arena map
- - - Magic users vs Tanks on joust map
- - - Melee gods only on conquest map
Players must own the gods that are in the match of the day mode to play it!
Comment: Fun modes, like Arachnophobia(All 10 players are Arachne on Arena) Every day is a new mode with new settings and it include first win of the day bonus!!

God changes:
Some gods have been nerfed/buffed!
- Most significant changes:
- - - Cupid back to physical!
- - - Freya has additional lifesteal at start, one spells gives lifesteal the other magical lifesteal.
- - - Bacchus has reduced damage but gets a little bit more tanky.
- - - Thor's rift no longer deals damage but still stuns.

Anhur Example:
Passive - Enemy physical pwer reduced by 10%, increasing with focus up to 20%
Shifting Sands:
- Slow enemies up to 10%, increasing with focus up to 20%
- Increase Anhur's Basic damage by up to 10%, increasing with focus up to 20%
Impale:
- Gods are stunned for 1s when impaled, increasing with focus up to 2s
Disperse:
- Enemies are knocked back less, increasing with focus.
Comment: Basically you need to get focus to get more stuns and slows and such on your spells from now on, FOR ALL GODS!

Item changes:
All items in the game have been changed and re-balanced
- All items are much more specific to their categories
- - - Physical, Magic, Defense, Aura ( Items are focus more on their thing)
- - - Starter items have been changed and cost 750 gold (NO tier 3, small items for starter)
Example of changes:
- Qins blades (rank 3):
- - - 25% addition attack speed
- - - No health
- - - 15+ Physical pwer
- - - No chance on hit to deal damage instead it's on ALL hits and deal 2.5% of enemy max health + Armor pen works.
Comment: 10 new items added, items are not giving stats that are not in their category, physical will give physical and not health and so on...

Big UI Changes:
- The God Screen has undergone significant revisions and changes. Further improvements are planned for future releases.

-The Home screen has undergone modifications. There are now callouts on the left-hand side to alert you of important game information, including the current Match of the Day, the current list of free gods in rotation, and other information.

-Some items on the Settings screen have been re-organized to different tabs.

Other changes:
- Base movement speed changes.
- Gold is now spooled at 3g per second in Conquest (previously 4g/s) and at 6g per second in Domination (previously 8g/s).
- New art set, new home & god screens.
- Less matching time.
- Deserter 30min penalty minimum
- Match making more fair and allows 4, 5 man teams.
- New outline around the characters (visual only. Some bugs are in the PTS release related to this).
- The Solo Practice map and Joust Mode now utilize a new art set, with a Medieval theme.
- Players can now queue the Joust gamemode solo and be match-made into another Joust match. In order to Joust against a friend, you should form a party of two and then join the “Joust Challenge” queue under the Challenge tab.
- The FX that play around your player while buffed have been changed.
- Movement speeds have been adjusted down from the previous patch. The new movement speeds are 15 units higher than they were before the last change (~5% increase from the original speeds) and you hit the level of diminishing returns at a higher value.
- An early version of a basic game tutorial has been added under the Practice tab on the Play menu.

Fixes:
-Fixed an issue where the Sand Guardian in Domination could be spawned off-center from the capture point.
- Fixed an issue where the win condition was not being considered after a kill in Domination.

Spectator Mode:
- Lowered the spectator camera height when pinging the map.
- Spectator camera motion is smoothed out when viewing from the player’s perspective

Source from HiRezStew post

Damn, huge patch coming up. The funny thing is that one of the changes I'm happiest about is the 30 minute minimum ban time for deserting a game. Hopefully that will help the leaver situation.
 
Something that isn't in the patch notes is the fact that you are now able to playtest the upcoming changes (save for the new god) on their new server for that.
You can find the DL in the forums (they added a new sub-section for it there). The only requirement is to be at least Level 15.

The playtest includes pretty much all of the new changes to the system, map, and items, including a dozen entirely new items.
Also a LOT of visual changes - not only the Joust facelift, but also new visuals for e.g. buffs.

Oh also, ofc I was curious and datamined a bit, and a textured model for Hercules is pretty much the only thing that is worth mentioning out of the things that aren't already in the playtest or have been revealed on Hirez's stream (i.e. Xbalanque's skillset):
 
I got into the SMITE beta a while back and I've only played a couple of games. The biggest barrier to my enjoyment is the art style. I don't know how rare this sentiment is among the SMITE fanbase, but I feel it could use a more transcendent, arty style. For a game with a cast filled to the brim with unworldly deities it currently feels painfully generic and derivative. (Especially because the graphical fidelity isn't anything particularly brag-worthy. Style is extra important.)

If the SMITE team is listening they should ask themselves if they sincerely believe their artwork really feels godly.

That's just my opinion though. I speak for no one. :U
 
dementors doll is so broken lol i was doing 500 damage with 1 charge stack as zues no way thats going live but on the plus side i love the new map design for conquest was getting mad ganks hiding behind the rocks
 
In the next patch we plan to have the system that will go live (after bug fixes and cleanups)

We expect the patch to be available for testing on PTS by Friday morning.

We decided on an incremental approach to the item system which will be the following:

* Item that are currently in live will only have small changes to them where needed which include adding the focus stat to utility and magic items.
* We will keep the new starter items that are prices at 750 gold
* Active items will no longer have passives but will be very cheap (probably 100 gold)
* About 10 new items will be added to the game
* Items will keep the current format of three tiers and upgrades
* Stats will be available for purchase but they will not be competitive in price to items,they should only be used to pad some stats that you are willing to pay a high premium for

Besides the item system most of the other changes will stay as well, including:

* New conquest map format
* Option for cel shading (on by default)
* Match of the day
* Xbalanque (although he is not on the test server)
* new joust map

The full list will be coming before we put the patch on PTS

:D
 
patch going live in a few hours
NEW GOD: XBalanque

Dead of Night (Passive): Any enemy gods that Xbalanque kills while Darkest of Nights is active increases his physical power by 5 permanently, maxing out at 30 additional physical power.
Branching Bola: When XBalanque toggles on this ability, his basic attacks deal an additional 10/20/30/40/50 physical damage. When the bola hits, it splits into 2 that hit enemies up to 30 feet behind the target for 30% damage (on-hit effects do not apply). Right clicking cancels the toggle. Cost: 11/13/15/17/19 mana per shot.
Poison Darts: XBalanque shoots 10 darts in a cone in front of him, dealing 30/50/70/90/110 (+40% of your physical power) physical damage. An enemy can be hit by 3 darts, with the other 2 doing 30% damage. Enemies hit are poisoned for 3s, taking an additional 10/15/20/25/30 (+20% of your physical power) physical damage every .5s and are slowed by 3/6/9/12/15%, increasing with Focus up to 40%. Cost 70/75/80/85/90 mana. Cooldown – 18/17/16/14/14s.
Rising Jaguar: Xbalanque rushes forward and then jumps into the air. While in the air, he fires darts at all nearby enemies, dealing 80/130/180/230/280 (+40% of your physical power) physical damage. Any enemies that were poisoned by Xbalanque take 50% more damage. Cost – 60/70/80/90/100 mana. Cooldown – 16s.
Darkest of Nights: Xbalanque shrouds enemies in darkness for 3s. During this time, Xbalanque’s basic attack range is increased by 40 ft and his movement speed is increased by 20/30/40/50/60%, increasing with Focus up to 100%. At the end of the darkness, any enemy gods moving at the time are stunned for 1.5s, increasing with Focus up to 3s. Cost – 100 mana. Cooldown – 90s.

Special Game Mode of the Day

Have you ever wanted to play a match with all Arachnes? Or settle the debate of which Pantheon is better — Greek or Egyptian? Or any other of scores of other unique match ups? Each day, a Special Game Mode of the Day will be featured with its own unique parameters and twists. The mode gives its own First Win of the Day bonus, as well as other normal favor and experience rewards.
The Special Mode of the Day will run every 12 minutes. Domination will also run every 12 minutes, and the two will be on offsetting rotations (so you can play one of the two every 6 minutes).

New Skins

Father Chrismash (Bacchus)
Jingle Hel (Hel)

New game mechanic – Focus

A new game mechanic has been added to the game, called Focus. This new stat affects the utility of each god in a variety of ways, in some cases increasing the duration of your stun and in other cases increasing the amount of healing an ability does. Your god starts with 0 Focus and is able to purchase up to 100. Any additional Focus purchased after that will no longer affect the abilities that scale off of Focus.
Item changes:
As a result of this new game mechanic, every item in the game has been modified. This includes items that you knew of having certain stats and benefits may no longer provide those same things. Many items have had Focus added to their offerings. Many new items have been added as well, with new passives and benefits to them.
God changes:
All gods have had their abilities adjusted as well. Where we intend for the utility of a god to be driven off of Focus, we have made modifications to their abilities accordingly. As stated above, these abilities can be modified for scaling of healing amounts, slow percentages, stun durations, etc.

Items

A new tab has been added to the In-Match Item Store called “Stats”. From this tab, you can improve your stats directly using in-game gold. In general, though, it is still more cost efficient to buy items instead of using the stats tab, so it is recommended to buy stats directly only when using a targeted strategy or once maxed on your item build.
Nearly every item in the game has changed to some degree. Please review the items in the game for the latest details.

Conquest Map

The Conquest map has undergone significant revisions. The outside lanes have been removed and the jungle interiors and lanes modified. The health and shield jungle buffs have been removed. There are also additional new jungle camps that do not give buffs, but can be farmed for experience. The trees turn into Fall colors when you move into enemy territory.

General Features:

When you mouseover other players’ stat bars on the in-match Scoreboard, you will see a tooltip with additional statistics for that player. The “P” Screen has been removed, as it is now redundant to this functionality.
Gods now have a outline effect around them. You can disable this effect through the Video Setting menu.
The Solo Practice map and Joust Mode now utilize a new art set, with a Medieval theme.
Players can now queue the Joust gamemode solo and be match-made into another Joust match. In order to Joust against a friend, you should form a party of two and then join the “Joust Challenge” queue under the Challenge tab.
Gold is now spooled at 3g per second in Conquest (previously 4g/s) and at 6g per second in Domination (previously 8g/s).
Higher deserter penalites (30 minute minimum)
The Conquest queue now accepts teams of 4 and 5. The 5-person Pre-Made queue and the Novice queue have been removed. All users simply queue Conquest and match-making will attempt to put new users with new users and teamed users with teams as well as it can with the groups in queue. Note that the ability to queue teams of 4 and 5 in the same queue as solo and smaller team members may be removed at a later date if the test reveals significantly worse match quality.
The FX that play around your player while buffed have been changed.
Fixed an issue where the Sand Guardian in Domination could be spawned off-center from the capture point.
Movement speeds have been adjusted down from the previous patch. The new movement speeds are 15 units higher than they were before the last change (~5% increase from the original speeds) and you hit the level of diminishing returns at a higher value.
Fixed an issue where the win condition was not being considered after a kill in Domination.
Lowered the spectator camera height when pinging the map.
Spectator color changes for enemy/friendly health and mana bars.
Spectator camera motion is smoothed out when viewing from the player’s perspective.
The additional damage done by ranged and melee minions to structures has been reduced from 100% to 50%.
The additional damage done by cyclops minions to structures has been increased from 50% to 70%.
Joust and Solo Practice now start the player at Level 3 and spool more gold per second (akin to Arena).
Players without line of sight to other relevant players now see those gods with an outline effect through walls and barriers.
The Conquest map colors the enemy side in autumn tones.
The Ba (Fury) in Domination that used to award a protection buff now awards a speed buff instead.
Invulnerable towers have been added to protect the spawns in Domination and the minion spawn positions have been spread further apart.
Buff camps in Domination and Arena have been updated. Protection and Health buffs are no longer available.
Fixed an issue where gods with charge-ahead abilities, such as He Bo’s wave, could get stuck in minion despawn areas.
Fixed an issue in which some players would not get chat in the match lobby.
Made modifications so that most players will go directly into a match lobby after accepting an invite on timed queues (less waiting in MATCHING status).

UI Changes:

The God Screen has undergone significant revisions and changes. Further improvements are planned for future releases.
The Home screen has undergone modifications. There are now callouts on the left-hand side to alert you of important game information, including the current Match of the Day, the current list of free gods in rotation, and other information.
Some items on the Settings screen have been re-organized to different tabs.
Changes to match lobby to make it more obvious where the teams are in the god banning phase and how much time is remaining.
Added the ability to view individual player stats while Spectating (use ‘P’ key)
Several other bug fixes and minor cleanups.

Active Items:

All active items are now priced at 250g.
The passives have been removed from the active items.
Sprint and Heavenly Agility
Both of these items now protect you from new slows for 3s after using the active ability.
Purification Beads
Immunity to slows and slow protection has been added to this ability on use.

Jungle:

Jungle camp XP has been increased by ~50%.

Gods:

Bacchus
Chug
Using this ability no longer gives Bacchus additional physical power.
Using this ability now gives Bacchus +5/10/15/20/25 protections, increasing with Focus up to 50.

Cupid
Cupid has been shifted back to physical scaling and physical damage on his abilities.
Cupid’s attack speed has been reduced from 1 attacks/sec to .92 attacks/sec.
PASSIVE – Lovestruck
When an ability is used that consumes 10 stacks, Cupid no longer gains a 20% to his physical power for 6s.
Heart Bomb
Damage type has been changed from magical to physical.
Base damage has been decreased from 60/100/140/180/220 to 50/80/110/140/170.
Damage contribution has been changed from 100% magical to 60% physical.
Share the Love
Base healing has been decreased from 45/70/95/120/145 to 30/50/70/90/110.
Damage contribution has been changed from 30% magical to +1.2 per Focus.
Flutter
No longer consumes stacks again.
This ability no longer gains an advantage based on the number of Lovestruck stacks at the time it is used.
Fields of Love
Damage type has been changed from magical to physical.
Base damage has been decreased from 225/290/355/420/485 to 175/225/275/325/375.
Damage contribution has been changed from 120% to 100%.

Freya
Irradiate
Freya now gains 10% physical lifesteal for 5s.
Pulse
Freya now gains 10% magical lifesteal for 5s.

Hel
Switch Stance is now available at level 1.
Decay/Restoration
Decay (Dark Stance)
Base damage has been reduced from 80/140/200/260/320 to 60/125/190/255/320.
Restoration (Light Stance)
Base damage has been reduced from 80/140/200/260/320 to 60/125/190/255/320.
Repulse/Inspire
Inspire (Light Stance)
Focus conversion has been reduced from 3.6 per Focus to 2.5 per Focus.

Thor
Tectonic Rift
Damage has been removed from this ability.
 
New patch today, alters some items and a Hel nerf, Anubis buff, some other stuff.

Items

Wards now detect other wards at half the range that they detect players.

Book of Thoth
Price has been increased from 2700 to 3000.

Boots of Celerity
5/10/15% cooldown reduction has been added to these items.

Boots of the Magi
UNIQUE - +21% Speed while in combat / +33% Speed while out of combat (Speed does not stack with other boots).

Chronos’ Pendant
Price has been reduced from 2770 to 2480.

Death’s Toll
Death’s Toll’s Passive is now only giving health on hit as was intended.

Devourer’s Gloves
Price has been reduced from 2400 to 2150.

Fatalis
Removed the bonus physical damage from the passive.

Frostbound Hammer
Fixed rank 2 health scaling issue and adjusted price.

Gauntlet of Thebes
Price has been reduced from 2700 to 2350.

Jotunn’s Wrath
Price has been reduced from 2960 to 2640.

Mark of the Vanguard
This item no longer heals on hit.

Pythagorem’s Piece
Increased the price from 2650 to 2800.

Warrior Tabi
UNIQUE - +21% Speed while in combat / +33% Speed while out of combat (Speed does not stack with other boots).

Witch Stone
Pricing tiering has changed from 670/1200/2200 to 670/1505/2450.

Gods

Anubis
Sorrow
All of Anubis' abilities steal 6 magical protection from the target, increasing with Focus up to 12, for 3 seconds. This can stack up to 3 times.

Mummify
Duration of the stun has been increased to 1.5s, and increases up to 2.5s with Focus.

Hel
Decay (Restoration)
Cooldown has been increased from 8s to 10s.
Magical power scaling has been reduced from 60% to 40%.
Switch Stance
There is now a 2s cooldown on switching stances.

Ra
PASSIVE - Speed of Light
Ra’s passive is now properly affected by Focus.

Sobek
Lurking in the Waters
Cleaned up the description to fit in the space.

Zeus
Lightning Storm
This ability was incorrectly dealing physical damage and is now dealing magical damage.
 
Sooooo, Xbalanque is awesome. Getting used to the stats system but I have a feeling it'll be adjusted sometime soon. Two ticks of MP5 at the start of the match is seriously OP (and awesome.)
 
Herc can be mean if his lane partner is competent. His little knock-up can mean death early game. Alone, he isn't too dangerous. Definitely has awesome utility. Kinda disappointed he's 11000 favor for now... but I don't have enough to buy him even if he was 5500, so meh. I'll get him in two weeks, maybe grab Loki in the meantime.
 
yeah its pretty fun knock them at you with 3 then move to the side and pin them to the wall with 1 and mess them up real good loving herc so far
 
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