Yeah I rented him a couple times yesterday and he has a nice stun and his ult does a crapload of damage... But every time I used my ult I would get focused and die really fast. His spells are all pretty close range so he is tough to play in Arena.hes not that bad hes still a beast in group fights even without his heal his damage and his cc are still great even with fist of the gods nerf
Yeah I rented him a couple times yesterday and he has a nice stun and his ult does a crapload of damage... But every time I used my ult I would get focused and die really fast. His spells are all pretty close range so he is tough to play in Arena.
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Hi-Rez Studios, a leading developer of free-to-play online action games, today announced that the 3D MOBA game SMITE will officially launch in Europe and North America on Tuesday, March 25, 2014. In addition, a $100,000 LAN Tournament to celebrate the release will be held the following weekend.
The company also announced their mythology-themed 3D action MOBA game has accrued over 2,500,000 registered players to date through its extended Open Beta phase.
The $100,000 SMITE Launch Tournament will take place on Saturday, March 29, and Sunday, March 30, 2014 in Atlanta, Georgia in front of a live audience. The tournament will include the top four teams in Europe and the top four in North America who will have qualified from the SMITE Weekly Tournament Series beginning on January 4, 2014. The event will also be live-streamed worldwide via twitch.tv/smitegame.
All player progress in SMITE's Open Beta will carry over to the game's general release.
It's part of their passive skill. Not every character has one that needs a meter. Check the passive skill on that particular character to see what it's showing.Time for a dumb question: Some characters (all characters?) have a meter/bar over their picture at the bottom of the screen.
Sometimes it seems to fill up whenever you move, sometimes when you do damage, sometimes when you get kills, etc.
What the heck is it?
owch
edit: could of used some defense on those mages and not just straight defense id go with like a sovereignty or if the enemy team is mostly magic a bulwark of hope also a cool build if you want defense and cdr off the bat is pen mage boots and a breastplate of valor specially for hebo pen boots, breastplate of valor, voidstone, polynomicon, sovereignty(or bulwark), rod of tahuti he dosnt really require high magic damage because of how fast he can get his spells off if you can stay and fight them youll be able to drop them no problem id use the same build for isis as well
think we might get a double dose of gods this week nu wa and kali revamp dont disappoint me bort
Fixt
There is certainly no Meepo counterpart in SMITE. No god is that hard to play. But yeah the assassins are the most difficult, IMO.
Take Thanatos, for example: he does great damage but his spells cost HP and he is already extremely squishy, so if you miss his skillshot you are likely going to die.
I would also advise against:
Loki - Very squishy
Anhur - His stun and ult can be hard to land
Agni - One of the most difficult mages to play well
Aphrodite - She is SMITE's Io
Odin - Incorrect use of your ult can fuck you and your teammates over (kinda like Faceless Void)
*Edit: I should add some suggestions. Gods I think are easy to do OK with:
Ao Kuang - Max his 3 (tornadoes) and use it to easily clear creep waves. Use it in the middle of teamfights to apply a painful DoT to everyone in its radius. Use it to zone. Use it on top of yourself if you get ganked. His 3 is amazing. His other spells are good too, but seriously all you need to do is make good use of his tornadoes and you will make a positive contribution to your team.
Cupid - He was my first main ranged carry and I did very well with him as a beginner. He has a great kit: a nuke, a heal, and a dash. And his ult is a huge AoE mesmerize.
I'd write more but I'm typing this on my phone in bed and it's taking too damn long. I'll edit this post with more info tomorrow when I get on a computer.
Someone posted a similar thread on Reddit's r/smite board earlier today:
http://www.reddit.com/r/Smite/comments/1r23vv/which_gods_would_you_recommend_to_a_new_player/
i only have like level 5 mastery level havnt played 30 in months but im on my 141th smurf account
for high end play should always build some sort of tank items mixed in your build other wise youll be nuked down hard 1 or 2 items helps a ton and to know who is doing the most damage on the enemy team and build counter to them
^ You go on a lot of vacations don't you lol.
New God: Nu Wa - Guardian of Heaven
Elemental Crystals (Passive)
Nu Wa draws upon the power of the five-colored elemental crystals. When she uses an ability, it activates its corresponding crystal for 10s, granting her an additional bonus. When all crystals are active, Nu Wa transforms into her true snake form, refreshing the duration of all crystal bonuses for another 10s.
Earth Crystal Bonus (always active) - +10 HP5
Fog
Nu Wa condenses moisture into fog at her location which follows her at 95% of her movement speed for 8s. She and all allies are stealthed while inside the fog. Attacking breaks the stealth effect. Enemies caught inside the fog cloud are slowly choked for 10/20/30/40/50 (+10% of her magical power) magical damage every second. This ability also activates Nu Wa's Water Crystal, granting her an increased move speed aura.
Water Crystal Bonus - 10/15/20/25/30% Move Speed
Cost - 70, Cooldown 14s, Fog Radius 20 ft
Clay Soldiers
Nu Wa conjures clay minions from the earth. These minions have health equal to 200 plus 20% of Nu Wa's maximum health and will push lanes and attempt to attack nearby structures. Using this ability also activates Nu Wa's Earth Crystal, granting her a physical protection aura.
Minions Summoned - 1/2/3/4/5
Minion Damage - 20 per hit
Minion Lifetime - 8s
Earth Crystal Bonus - 10/15/20/25/30 Physical Protection
Cost - 60/70/80/90/100, Cooldown 18s
Flame Strike
Nu Wa conjures an intense burst of flame at her target location dealing 60/100/140/180/220 (+60% of her magical power) magical damage, stunning enemies and enemy structures for 1s and igniting them for additional 5/10/15/20/25 (+10% of her magical power) magical damage every second for 2s. The damage increases the closer Nu Wa is to the source when cast, up to 1.5x at point blank range. This ability activates Nu Wa's Fire Crystal, granting her basic attacks splash damage that applies on-hit item effects.
Fire Crystal Bonus - Basic attacks hit targets within 15 ft for 50% damage
Cost - 70/75/80/85/90, Cooldown 12s
Pillars of Heaven
Nu Wa summons the pillars of heaven to imprison her enemies. Four metal pillars create a square with an electrical field. Enemies who pass through the field take 100/150/200/250/300 (+50% of her magical power) magical damage and are slowed by 35/40/45/50/55% for 3s. This ability also activates Nu Wa's Metal Crystal, granting her basic attacks increased damage.
Metal Crystal Bonus - 2x Basic Attack damage
Cost - 80/90/100/110/120, Cooldown 60s
New Skins:
Amethyst Nu Wa
Golden Thanatos
Golden Zhong Kui
Voicepacks:
Nu Wa
General
The Friends list has undergone a major UI overhaul. It is now accessed through a new user interface on the bottom right side of the main menu screens. The Party menu is accessed from the PLAY Screen. Expect future improvements to the Party and Play systems in the future.
The new-user Tutorial has been revamped.
Preliminary support for DirectX 11 with Anti-Aliasing has been added to the SETTINGS menu under the VIDEO tab. Users may discover some visual oddities in this mode. Please report any discoveries. Improvements will be made in future versions.
The background on the God Screen and Home Screen has been modified.
Jump is now enabled on all gods. For this patch, the following jumps were added: Arachne, Artemis, Kali, Loki, Nu Wa, Sobek, Vamana, Vulcan, Xbalanque
Deployables like Ymirs Wall should no longer collide with player cameras. Instead you will see red or blue overlay meshes for characters hidden behind them.
Fixed an issue with Featured Videos not showing on the landing page widget when first loading in.
Changed the wording of store bought actives from Abilities to properly say Actives on the Scoreboard.
When in a party AND in queue, you will no longer be able to change your Loading Portrait. This is subject to change at a later date.
The default tab on the Profile screen has changed.
Fixed a rare issue in which someone could be assigned an unreleased god in Assault.
Several minor bug fixes and cleanups to bot AI in practice matches.
The free god rotation is now Bastet, Hades, He Bo, Tyr, and Xbalanque
Spectator:
Tweaked the height and view angle of the overview camera in assisted mode.
Made some minor art adjustments in the Conquest map based on the new height and view angle. Future patches will have further refinements.
While in assisted or directed mode, clicking on a player's in-world avatar with the mouse cursor will set that player as the view target and move the camera to their position.
Added a zoom feature to assisted and directed mode, bound by default to Z for zooming in and C for zooming out.
Improved audio quality; more sounds from the play-space should be audible in directed and assisted mode.
Fixed an issue where a synced spectator's camera view could get reset when the sync master rewound.
Items:
Aegis Amulets highest tier has been split into two tier 3 variants
Aegis Amulet
Using this item makes you invulnerable to damage for 2s, preventing you from taking action. After the invulnerability fades, you gain a 20% damage reduction buff for 4s. This can be used even while under the effects of crowd control. Cooldown - 120s.
Aegis Pendant
Using this item makes you invulnerable to damage for 2s, preventing you from attacking but allowing you to move. Crowd control effects will still apply. After the invulnerability fades, you gain a 20% damage reduction buff for 4s. Cooldown - 120s.
Eye of Providence
Tier 1
Cooldown increased from 60s to 90s
Tier 2
Now spawns a standard Ward instead of Sentry Ward, which cannot see through stealth or reveal other wards.
Tier 3
Now spawns a Sentry Ward instead of Super Ward, which respects Line of Sight and cant see through walls.
Gods:
Agni
Rain Fire
The warmup hit area indicator FX now shows 0.5s earlier for both friendly and enemy players. Note: The warm up did not get longer, the FX are visible earlier (more warning).
Ah Muzen Cab
Swarm
Fixed an issue where the projectile could explode if it hit an enemy deployable.
Aphrodite
Back Off!
The explosion for this ability now goes off at both Aphrodite and her targets location. Any targets within the overlapping area are hit only once by the explosion originating from Aphrodite, applying Knockback but no Slow.
Updated the description to indicate that the knockback applied always pushes enemies back to a set distance away from her (25 ft).
Arachne
General
Now gains 0.9 magical protections per level, to be consistent with all other Assassins
Broodlings
Fixed an issue where sometimes the spiders would spawn underneath the map.
Ares
General
Fixed an issue where he could still cast Bolster Defenses while continuing to recall.
Athena
General
Magis Blessing was not properly referencing the highest tier in her Recommended Items
Bacchus
Drunk-O-Meter
Fixed typo in the passive meter. We were a bit Tipsy.
Bastet
Cat Call
The Ground Targeter should now properly indicate when this ability cant be used
Change
General
Fixed the rabbit getting stuck near the Phoenix in Joust.
Fixed an issue in which some of her Recommended Items were not properly referencing the highest ranks whereas Sprint and Meditation were incorrectly using the highest ranks.
No longer gains magical protection with each level, to be consistent with other mages
Moonlit Waltz
Reduced the invulnerability duration and fire time by 0.2s on the tail end
Moonflower Dance
Reduced damage and healing from 50/80/110/140/170 to 50/75/100/125/150
Cupid
General
Improvements made to jump for the Lil Devil skin.
Share the Love
Improved the visual treatment when the ground targeter is in an invalid location.
Fenrir
Ragnarok
Targets that are stealthed when grabbed are now revealed while held
Freya
General
No longer gains magical protection with each level, to be consistent with other mages
Hel
Inspire
Increased move speed granted from 10/12.5/15/17.5/20% to 15/17.5/20/22.5/25%
Hercules
Earthbreaker
Fixed an issue where targets could jump to avoid being tossed.
Isis
General
Her 3D targeting meshes have been turned back on.
Mercury
General
Removed a few random s characters in his description.
Made You Look
Now correctly indicates that it scales off of Basic Attack damage rather than Item-based Physical Power
Sonic Boom
Hydras Lament and Hydras Demise no longer proc when the targeter is canceled.
Ne Zha
Wind Fire Wheels
Ne Zha is now immune to root effects while dashing
Odin
Shout
Fixed typo showing % physical power in the K screen.
Sobek
Lurking in the Water - High Seas Skin
Fixed an issue in which the canons were not playing their FX when damage occurred.
Sun Wukong
General
Sprint and Meditation were incorrectly using the highest ranks in his Recommended Items
Undefeated Body
Reduced the health threshold at which the protection and critical strike bonuses apply from 50% to 35%
Somersault Cloud
Cooldown increased from 90s at all ranks to 110/105/100/95/90s
Thanatos
Death Scythe
Increased healing on successful hit from 50% of damage dealt to 75%
Hovering Death
Bonus move speed while flying increased from 100% to 150%
Fixed an issue with his landing animation playing twice.
Thor
Mjolnirs Attunement
Reduced cooldown from 14s to 12s
Tyr
General
Meditation was incorrectly using the second rank in his Recommended Items
Fearless
Enemies caught in the pushback that are stealthed will be revealed
Vulcan
Backfire
Fixed an issue in which Vulcan could be stuck moving backwards.
Fixed an issue in which Vulcan could sometimes get stuck in hunchback pose under some circumstances
Inferno Cannon
Fixed an issue where it would target towers.
Magma Bomb
Updated the targeter to be more clear where the center of the blast will be.
Xbalanque
Branching Bola
Toggling this ability will no longer interrupt basic attack refire times.
Right-click no longer cancels the toggled on status.
Fixed an issue with multiple buff icons showing up.
Ymir
Shards of Ice
Updated visual FX during buildup. This should also fix an issue where the FX were playing to completion even if this ability was interrupted early.
Zeus
General
Basic attacks will now apply an electrocution death to minions they kill
Chain Lightning
Now applies an electrocution death to minions it kills
Lightning Storm
Increased the buildup time from 0.6s to 0.9s
Reworded the tooltip to indicate each hit applies a charge
Zhong Kui
Demon Bag
Buff tooltip text updated to show correct value of 2 protections per stack
Sluttiness aside, Nu Wa seems incredibly strong and versatile.
Lol. That's one of the first things I thought of about that ability in anything but Conquest (and maybe Domination). I think everyone's first instinct is to group up in it but it makes for a very good enemy target. The clay soldiers I think are effectively summoned minions so all minion rules should apply to them (in other words I don't think you can eat Bastet's cats lol).I had two games of Assault in a row with her on the enemy team last night, she didn't seem nearly as bad as I expected. Hilarious, actually, because the entire enemy team would go into her fog for "stealth", except when you have five people in a cloud that small it effectively gives you a nice obvious target for AoEs. The clay soldiers don't seem overly scary (and I found out you can eat them with Basakura! Can you eat the cats from Bastet's ult?)
Also, I'm loving the visual tweaks they've been doing lately. The new effect for Thor's Berserker Barrage is awesome. I'll have to try out Alienware Ra. Surprised there's talk of nobody having him though, didn't they give out 8 billion codes for him?
I had two games of Assault in a row with her on the enemy team last night, she didn't seem nearly as bad as I expected. Hilarious, actually, because the entire enemy team would go into her fog for "stealth", except when you have five people in a cloud that small it effectively gives you a nice obvious target for AoEs. The clay soldiers don't seem overly scary (and I found out you can eat them with Basakura! Can you eat the cats from Bastet's ult?)
Also, I'm loving the visual tweaks they've been doing lately. The new effect for Thor's Berserker Barrage is awesome. I'll have to try out Alienware Ra. Surprised there's talk of nobody having him though, didn't they give out 8 billion codes for him?
Yeah, I don't have that Artemis, but I paid $4 on Ebay for this year's Tomato Kali.Alienware Ra is actually one of the rarer skins, with the only other skin rarer I think being the Artemis Convention one.
With the new graphics on Alienware Ra however, it wouldn't surprise me at all if Alienware/Smite release new codes for the skin on a time limited basis.
Are there any population numbers for smite? I'm having a tough time tracking some down, just wondering how active it is relative to other stuff.
Worth a double-post for the bump. HiRez put up this voting form for new skins 3 hours ago on Reddit:
http://fs12.formsite.com/HiRez/form56/index.html
They are going to do all of them apparently? This is to pick what to focus on first. They also posted some concept art on Imgur:
http://imgur.com/a/rmPZX#0
YES at that Kiddie Pool/Release the Quacken Posiedon. I WILL BUY IT. I WILL BUY IT TEN THOUSAND TIMES. But most of those are awesome.
Worth a double-post for the bump. HiRez put up this voting form for new skins 3 hours ago on Reddit:
http://fs12.formsite.com/HiRez/form56/index.html
They are going to do all of them apparently? This is to pick what to focus on first. They also posted some concept art on Imgur:
http://imgur.com/a/rmPZX#0
YES at that Kiddie Pool/Release the Quacken Posiedon. I WILL BUY IT. I WILL BUY IT TEN THOUSAND TIMES. But most of those are awesome.
Are there any population numbers for smite? I'm having a tough time tracking some down, just wondering how active it is relative to other stuff.
Get out of my thread Winwood.
Hirezerez: New Kali this week
Hirezerez: New model, new abilities
Hirezerez: kali can jump/dash
Hirezerez: New Vulcan ult this week
Hirezerez: yes, it's a BIG bomb
Hirezerez: Testing lower cast times on AO Kong (Ao Kuang)
Hirezerez: Kaung
Hirezerez: no cast times on Active items
Hirezerez: some did (when someone asked if actives ever had cast times)
We are working on getting all the cast time at .5 seconds or lower, and testing it on Ao. This is mostly QoL so the gods don't feel laggy. (never feels good to press an ability after another and nothing happens because of a backend cast delay).
smites community is so toxic
Are there any population numbers for smite? I'm having a tough time tracking some down, just wondering how active it is relative to other stuff.
Excited for the Kali rework coming this week. Hope there's more spoilers concerning the new God: Chaac.
what are they doing to her
most importantly: will she get skankier?
(kali isnt chinese tho)
most importantly: will she get skankier?
New Kali. Plus Holiday Skins.
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God Re-make: Kali, The Goddess of Destruction
Marked for Death (PASSIVE)
A random enemy god is selected as Kali's Death Mark. Kali gains a physical penetration bonus against that god, and if she lands the killing blow, she heals for 80% of her maximum health and receives a +25% gold bonus. A new Death Mark is selected any time her current target dies, or if Kali dies, it is set to whoever last hit her.
Nimble Strike
Kali leaps forward, damaging enemies in the target area for 70/120/170/220/270 +80% of her physical power, and healing herself for 20% of the missing health from the most damaged target she hit. Cost - 70. Cooldown - 12s.
Lash
Kali throws 3 blades that converge upon the target location. Each blade deals 30/40/50/60/70 damage +20% of her physical power. A hit will apply a 3s bleed effect of 5/10/15/20/25 +5% of her physical power every 0.5s. This bleed does not stack. Kali gains 5/10/15/20/25 basic attack lifesteal against targets affected by this bleed. Cost - 60/65/70/75/80. Cooldown - 15/14/13/12/11s.
Incense
Kali hurls her incense at her feet, exploding it. Enemies hit are stunned, while Kali gains a 10/20/30/40/50 physical power bonus for 3/3.5/4/4.5/5s. Cost - 70. Cooldown - 18s.
Destruction
Kali becomes an unstoppable force of destruction, creating a damage aura around her of 20/25/30/35/40 +5% of her physical power every 0.5s. During this time, she can be reduced to 1 health, but cannot die. She is immune to knockup, slow effects and protected from root, but still vulnerable to stuns. Cost - 60/70/80/90/100. Cooldown - 90s.
New Skins:
Wreck the Halls Fenrir.
Holiday exclusive. Available to purchase only until January 8.
The Kali Demon Slayer skin has been reworked.
Golden Odin
The Jingle Hel and Bacchus Father Chrismash skins have been re-released and will be available to purchase only until January 8.
General
The Play Screen has undergone a significant UI overhaul. This includes significant changes to how parties are formed. NOTE: These changes represent only the first phase of modifications to the PLAY screen. Further changes are expected in future releases. User feedback is appreciated.
The Friends list has undergone some improvements and bug fixes:
A Recently Played area has been added to the friends list. This shows people that you recently played with, making it easier to add them as a friend, etc.
Fixed a bug in which the friends list UI would reset if a friend came online while you were browsing your friend list.
Several other minor usability improvements.
A bug has been fixed in the profanity filter.
Spectator:
Fixed a crash condition on return to lobby.
Items:
Polynomicon
Increased the cooldown for how often the bonus damage on-hit proc can occur from 2s to 4s
Hydras Lament
Increased the cooldown for how often the bonus damage on-hit proc can occur from 2s to 4s
*Note: This change is a result of the Polynomicon change. We are currently evaluating potential future changes to make this item more desirable.
Gods:
Ah Muzen Cab
Bees!
Base damage per tick increased from 5 to 8
Hive
Increased the maximum number of hives out from 4 to 6
Ao Kuang
Squall
Time before projectile fires reduced from 0.5s to 0.4s.
Time after projectile fires, before another ability can be used, reduced from 0.5s to 0.1s.
Slither
Time after activation, before another ability can fire, reduced from 0.25s to 0.1s.
Tornadoes
Time after the tornadoes appear, before another ability can fire, reduced from 0.5s to 0s.
Tornado lifetime reduced from 5s to 4s
Bakasura
General
Base Attack Speed gained per level reduced from 2% to 1.6%
Change
Crescent Moon Dance
Now grants magical protection in addition to physical protection
Protections granted to allies increased from 10/15/20/25/30 to 20/25/30/35/40
Moonflower Dance
Healing reduced from 50/75/100/125/150 to 40/60/80/100/120
Waxing Moon
The projectiles width has been reduced by 25% to match that of the targeter.
Fenrir
Brutalize
Fixed an issue where this ability would deduct mana cost and cooldown but not properly attack Vulcans turrets
Mercury
Maximum Velocity
Mercury is no longer immune to slows while this ability is active
Attack speed bonus reduced from 30/40/50/60/70% to 20/30/40/50/60%
Nu Wa
General
Adjusted her proportions slightly on the default character card
Fixed a bug in which Nu Was snake form would not display correctly.
Base Attack Speed gained per level increased from 0.95% to 1.7%.
Fog
Fixed an issue where Fog wouldnt apply on-hit ability effects like Gem of Isolation and magical lifesteal
Ultimate
Limited the number of hits per second (sorry, shake and bake fans). The fastest rate new damage can occur with consecutive rapid touches is now 0.5s.
Sun Wukong
The Magic Cudgel
Mana cost now scales with level. Now costs 50/60/70/80/90 instead of 50 flat for all ranks.
Masters Will
Reduced knock up strength slightly. Approx 1.25 > .75 seconds of knock up.