Snake Pass, and how a bad home menu icon drags down my enjoyment of a game

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No kidding. Lmao.

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Which game has the most distracting and ugly icon? Snake Pass. AUGH.

Someone doesn't buy Neo Geo games :)
 
this is

my issue isn't a lack of empathy, it's just that this is *such* a non issue that even this level of reply is weird. calling an icon obnoxious because you don't like the design is super weird. it's an icon. if it's enough for you to have ruined your enjoyment of a game then delete it.

if an icon was offensive or misleading i would understand someone being upset, but getting this worked up because it ruins an aesthetic?
No one's "worked up." The reason the OP and subsequent replies is long is because some seem to have a hard time grasping the fact that aesthetics matter to us, and bad aesthetics ruin the overall experience of using the Switch system.

In this case, it's an obnoxious image that dominates the home menu, a home menu visited frequently for reasons described. It'd be one thing if it was always this way. But it used to be great, until they patched it to be terrible.

So yeah. Also, I actually really love this game! Another thing I immediately established in the OP. Trust me, this wouldn't bother me one bit if I didn't want to keep this game in rotation.
 
No one's worked up. The reason the OP and subsequent replies is long is because some of you seem to have a hard time grasping the fact that aesthetics matter to us, and bad aesthetics ruin the overall experience of using the Switch system.

In this case, it's an obnoxious image that dominates the home menu, a home menu I visit frequently for reasons described. It'd be one thing if it was always this way. But it used to be great, until they patched it to be terrible.

So yeah. Also, I actually really love this game! Another thing I immediately established in the OP. Trust me, this wouldn't bother me one bit if I didn't want to keep this game in rotation.
I don't have a hard time grasping that aesthetics matter, I have a hard time grasping why someone would place aesthetics before the actual game. Or at least on a similar level to where an icon would affect *anything*

Also you bar for obnoxiousness must be very low if you find that obnoxious
 
I don't have a hard time grasping that aesthetics matter, I have a hard time grasping why someone would place aesthetics before the actual game. Or at least on a similar level to where an icon would affect *anything*

Also you bar for obnoxiousness must be very low if you find that obnoxious
I mean, I explained this. I'll spare us a repeat.

Instead I'll say you have a cool username!
 
No one's worked up. The reason the OP and subsequent replies is long is because some of you seem to have a hard time grasping the fact that aesthetics matter to us, and bad aesthetics ruin the overall experience of using the Switch system.

In this case, it's an obnoxious image that dominates the home menu, a home menu I visit frequently for reasons described. It'd be one thing if it was always this way. But it used to be great, until they patched it to be terrible.

So yeah. Also, I actually really love this game! Another thing I immediately established in the OP. Trust me, this wouldn't bother me one bit if I didn't want to keep this game in rotation.

I'm pretty sure most people get that. I can understand being upset at perceived lack of aesthetics. I think what most people are reacting to is the statement that the change makes him not want to play the game. Honestly I find that baffling. If I love a game, a book, a song, a movie or any piece of media the cover image in no way is going to affect my desire to use / play my media. It might offend me aesthetically, but would have no impact on the media itself.
 
Thanks GAF, I wasn't bothered about the icon until I read this thread, now I am. I bought Snake Pass after it's icon had already changed, so I didn't know I missed out on something that was better before, hah.

I've also changed my region in settings to The Americas so I have the better BOTW icon pic, and 12 hour clock instead of the 24 hour one us Europeans are forced to use. Still have access to the EU shop so all good.
 
I'm pretty sure most people get that. I can understand being upset at perceived lack of aesthetics. I think what most people are reacting to is the statement that the change makes him not want to play the game. Honestly I find that baffling. If I love a game, a book, a song, a movie or any piece of media the cover image in no way is going to affect my desire to use / play my media. It might offend me aesthetically, but would have no impact on the media itself.
Well yeah, when the obnoxious image drags down the overall presentation of the system, I feel less inclined to engage with the game itself.

Mind you, I -am- still playing it. It's a great game and might make my GOTY list. Unfortunately, this bumps its icon in rotation.

I really loved the old icon. Its splash of green and its scenic detail went nicely with the others.
 
I don't have a hard time grasping that aesthetics matter, I have a hard time grasping why someone would place aesthetics before the actual game. Or at least on a similar level to where an icon would affect *anything*

Also you bar for obnoxiousness must be very low if you find that obnoxious

Aesthetics are an incredibly important part of gaming ever since Pong came in a space age-looking arcade cabinet. If it wasn't important we'd never see "Worst Character Design" threads and Persona 5 wouldn't have used its snazzy UI as a selling point. If something is seen often whilst being aesthetically bad to the viewer it's going to affect people's enjoyment of the game it's in. Trying to dismiss the thread because you personally don't see the issue is, as I implied above, attempting to remove the importance of aesthetics in the visual medium of games entirely.
 
Aesthetics are an incredibly important part of gaming ever since Pong came in a space age-looking arcade cabinet. If it wasn't important we'd never see "Worst Character Design" threads and Persona 5 wouldn't have used its snazzy UI as a selling point. If something is seen often whilst being aesthetically bad to the viewer it's going to affect people's enjoyment of the game it's in. Trying to dismiss the thread because you personally don't see the issue is, as I implied above, attempting to remove the importance of aesthetics in the visual medium of games entirely.

We aint talking about the visual importance of games. We talking about an icon on a menu of a plastic box.
 
I cannot be the only one enjoying the irony that people look at this thread, find it a frivolous thing to complain about, then click "reply" to complain about that.

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We aint talking about the visual importance of games. We talking about an icon on a menu of a plastic box.
It's still a part of the overall console experience. It's an image you look at repeatedly every time you go through the home menu on powering up, shutting down, changing games, checking screenshots, checking the time, checking the battery, changing controllers, etc.

So I'm hoping they hear the feedback and kindly revert back to the old icon everyone loved. I'd like to see something nice, or at least, not annoying.

I cannot be the only one enjoying the irony that people look at this thread, find it a frivolous thing to complain about, then click "reply" to complain about that.

yodawgiheardyoulikecomplaining.jpg
Beautiful, haha
 
We aint talking about the visual importance of games. We talking about an icon on a menu of a plastic box.

And? If one views the Snake Pass icon as often as they might view, say, Persona 5's UI why is one "OK" to discuss whilst the other is not? Does pressing the home button suddenly mitigate any and all potential offense one could have at bad aesthetics?

Tech companies wouldn't invest millions into UI design if people only saw things as "icons on a menu of a plastic box."
 
And? If one views the Snake Pass icon as often as they might view, say, Persona 5's UI why is one "OK" to discuss whilst the other is not? Does pressing the home button suddenly mitigate any and all potential offense one could have at bad aesthetics?

Tech companies wouldn't invest millions into UI design if people only saw things as "icons on a menu of a plastic box."
Yep. A perfect example of the difference a UI makes is the Switch vs. the WiiU. The WiiU's home menu was a clusterfuck of Miis and floating icons. I didn't like to look at it, and I especially detested how it always showed the icons for games I didn't own or care about, including shovelware.

The Switch, by contrast, has such a beautifully streamlined UI. Set it to the dark theme and it's like having your own personal arcade, lined with warm and colorful "cabinets" (read: icons) and minimal clutter. The screen has room to breathe, yet is detailed enough to not feel empty.

A wise man named Finale Fireworker once said the system is like the stage in a theater, and with the right presentation it enhances the play therein. That's true also of the images that devs use to represent their games.
 
They should make it so we can change the icons for Switch titles ourselves. The community did one hell of a job with custom art for the Steam client.
 
lol, I'm glad I'm not alone in caring about these icons. There are some horrid ones on PS4 like Persona 5 and The Witness.

The Witness one always baffled me. Makes me think the conversation went something like:

"Hey, Jonathon, what should we put as the logo for the game on PS4?"

"Eh, just crop a screenshot or something I don't care."
 
I haven't gotten around to Persona 5 yet, but is it true it has a lame icon? That would surprise me, since the rest of the visual design seems on point.
 
It's out of place compared to the rest of the icons and it makes the game look like some low tier shovelware trash when it's not. Funny how a simple logo icon can rub people the wrong way.
 
I haven't gotten around to Persona 5 yet, but is it true it has a lame icon? That'd surprise me, since the rest of the game's visual design seems on point.

It's just the Phantom Thieves logo with "Take Your Heart" underneath and, yeah, it's one of only two blemishes on an otherwise immaculate UI design.
 
I haven't gotten around to Persona 5 yet, but is it true it has a lame icon? That would surprise me, since the rest of the visual design seems on point.
I really dislike it especially since the box art is so fantastic.

HZD is an example of a game with a fantastic icon.
 
I haven't gotten around to Persona 5 yet, but is it true it has a lame icon? That would surprise me, since the rest of the visual design seems on point.

I honestly never gave it a second thought... and still don't. I see it for a split second before pressing X on it, although most of the time I never see it since I almost always rest my PS4 while playing.
 
Something nice about first-party Nintendo titles, at least, is they seem to reliably follow the pattern of mirroring the game's box art. And since first-party Nintendo games (almost) always have great boxart, the icons usually look great, too.
 
I haven't gotten around to Persona 5 yet, but is it true it has a lame icon? That would surprise me, since the rest of the visual design seems on point.

It's perfectly fine. It's minimalist, but that isn't inherently bad.

Anyway, PS4 icons aren't as important as Switch icons IMO. The Switch's dashboard is like a digital bookshelf. PS4 places more of an emphasis on the social features and advertisements, while the Switch's emphasis is on your personalized shelf of box arts.
 
it does look strangely out of place
Cause everything else there follows the guideline suggestion. As mentioned Snake Pass' new icon is more akin to a mobile icon, big simple design meant for much smaller display size.

The white border isn't helping things either, it makes it stand out even more. Hell I think even that is frowned upon for mobile app icon design, like for iOS I think you submit square icons and the OS itself does the icon shape crop (and that crop changed at some point a while back).
Haha damn beat me to it, it really is a perfect example though.
 
Reminds me of when the Warhawk community got upset about the menu screen music change after an update haha. So I guess I can relate despite not owning a Switch it the game.

BUT, look at everyone talking about it. Look at how it pops compared to the rest. Hmmmmm...
 
So you went from "must include" which isn't the case to "heavily"(which isn't the case) recommended???
lol.

It actually is the case, because in that screenshot I actually see three different places where Nintendo says it is not recommended to do that, one of them is in bold and all capital letters, and there's even visual image examples of what to do VS what not to do.

So while it's not "must include" which the original poster redacted after finding the image, but is IS very blatantly obvious that they heavily discourage the exact type of icon that Snake Pass now has. It's right there, three times, once in bolded all caps, I don't know how it can be any clearer.

Edit: To avoid confusion, the third time is at the bottom, where they are going to give yet another visual example of why they do not recommend using a simple icon, but the image is cut off.
 
It actually is the case, because in that screenshot I actually see three different places where Nintendo says it is not recommended to do that, one of them is in bold and all capital letters, and there's even visual image examples of what to do VS what not to do.

So while it's not "must include" which the original poster redacted after finding the image, but is IS very blatantly obvious that they heavily discourage the exact type of icon that Snake Pass now has. It's right there, three times, once in bolded all caps, I don't know how it can be any clearer.

Edit: To avoid confusion, the third time is at the bottom, where they are going to give yet another visual example of why they do not recommend using a simple icon, but the image is cut off.
Yeah, Nintendo very explicitly says that the simple icons are not good for Switch. Which is why I wonder: Why did Sumo get it right the first time, but then patch it to make it wrong?

I really do wonder what their reasoning was there. Maybe some sort of focus test logic?
 
Yeah, Nintendo very explicitly says that the simple icons are not good for Switch. Which is why I wonder: Why did Sumo get it right the first time, but then patch it to make it wrong?

I really do wonder what their reasoning was there. Maybe some sort of focus test logic?

They probably wanted exactly what the image guidelines are trying to prevent, drawing attention.
 
This is not unheard of behaviour, I had a friend who would delete iOS apps if he thought the icons were poorly designed.... it bothered him so much he switched to Android so he could easily create his own icons for everything.

Apart from this he is a pretty normal guy
 
I dislike both icons but this level of overreaction says more about the consumer than the developer.
 
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