The stuff I read on it made it seem like it was drag and drop. Is it that simple?
Absolutely, you plug it in, put the cartridge in, reset it and you have your ROM as if it was on a USB dongle.
The stuff I read on it made it seem like it was drag and drop. Is it that simple?
That's really weird. What's the MD5 hash of your Super Street Fighter II ROM?
Super SF II's Japanese version works perfectly for some reason, perhaps he used that?
I had assumed it was my tv but i couldn't test with another one, so i'm just living with it. 70% of the time it starts up fine
I don't know what is lesser-known to you, but here are some titles that sometimes barely get mentioned:
{snip}
Why does no one believe me? I have the US and the JP versions on, both work. My video shows the US version too.
here, note I scroll past the JP one and the title screen says Capcom USA
https://www.youtube.com/watch?v=vfJCHMJTvX8
Wtf is up with the original Jurassic Park cover.
Who the hell thought that was okay?!
Everything Jurassic Park was black background plus the logo. It looks like the VHS box.
Wtf is up with the original Jurassic Park cover.
Who the hell thought that was okay?!
Everything Jurassic Park was black background plus the logo. It looks like the VHS box.
True but it didn't have a blue contrasted raptor to the right haha
Why does no one believe me? I have the US and the JP versions on, both work. My video shows the US version too.
here, note I scroll past the JP one and the title screen says Capcom USA
https://www.youtube.com/watch?v=vfJCHMJTvX8
Oh wow I didn't even see it. Crazy.True but it didn't have a blue contrasted raptor to the right haha
Wtf is up with the original Jurassic Park cover.
Who the hell thought that was okay?!
I can confirm that hacked-in games do not get the warning message when opening save states that will overwrite internal saves.
My Mystic Quest most definitely warns me.
I can confirm that hacked-in games do not get the warning message when opening save states that will overwrite internal saves.
Do you suppose Hackchi will eventually get updated to include those warnings? Its a pain to double check every time.
So...whats your secret?
Maybe it doesnt work with Japanese games?
You definitely have the battery save icon on the game?
I can confirm that hacked-in games do not get the warning message when opening save states that will overwrite internal saves.
Do you suppose Hackchi will eventually get updated to include those warnings? Its a pain to double check every time.
Is that something I have to tick in the settings? I think that might be missing on my added games.
I'd like to see a warning pop up when I have a save state open and I go into the menu and accidentally click on the box art of the game, which takes me to the title screen and wipes out my floating save. I've done that a few times and lost some progress
I updated from the initial release to the latest beta last night and added a few more games. After searching around to figure out how to upgrade the process was pretty smooth. It made me flash custom kernal again and I got some wierd MD5 hash error when I did so, but everything is working fine.
A few more of my favorite super fami robot games and everything plays great with the default emulator:
Can anyone who has implemented the SF Alpha 2 mod tell me whether it still has the three-second pause in each round after the announcer says "Fight!"?
Can anyone who has implemented the SF Alpha 2 mod tell me whether it still has the three-second pause in each round after the announcer says "Fight!"?
Word of advice: when connecting your Mini to your PC, use the included USB cable. I kept having issues with my PC detecting it until I finally just used the official cable.
Anyone manage to get Famicom Detective Club part II working? Tried it with the fan translation but it wouldnt boot up.
That game also needs a custom box art.
So many times, this...
Yeah, it does. God bless the SNES version of SFA2.
A shame that isn't corrected since it's only that way, AFAIK, to give the chip time to decompress the sprite graphics, a chip we are bypassing with decompressed graphics.It's not 3 seconds but yes it's there.
What I'd like now is a global command line to increase the blackness of the scanlines, is this possible at all?
A shame that isn't corrected since it's only that way, AFAIK, to give the chip time to decompress the sprite graphics, a chip we are bypassing with decompressed graphics.
I mean, it's not like the game would be perfect with that one change but it would be nice!
Edit: That said, I am grateful they got it working, imperfect as it may be.
Glad I'm not the only one. From your knowledge, do you think a warning message preventing it is something that can be done?
With the files we have access to, no, sadly not.
Thank you, just saw this!!my top recommendations: Actraiser, Aladdin, Alcahest, Arcana, Axelay, Final Fantasy IV & V, Hagane, Lufia 2, Mickey's Magical Quest, On the Ball, R-Type III, Soul Blazer, Sutte Hakkun, UN Squadron, Wild Guns
and about a dozen more japan-only jrpg and srpg translations if you're into that (fire emblems, front missions, shiren the wanderer, brandish 2, treasure of the rudras)
There should just be a Turtles in Time button to put Turtles in Time on the SNES Classic.
Would make more sense for Chrono Trigger, considering that's the first game everybody is putting on their system. Oh and it's also the best game ever made
If you just want scanlines without the blur filter, add the following in the global command line box:
-filter 2 -magfilter 0
Works great.