pock3tmonster
Banned
Ive been searching this thread and Reddit with no luck. Can someone please make icons similar to the Switch-style square icons posted in this thread, for Batman Returns and the three Star Wars games?
Hey man. I have the Illusion of Gaia Beta rom (slightly altered script, better title screen). I tried running patching this version using both LunarIPS as well as manually. LunarIPS says it's successful, but doesn't create a second file. The manual way throws the following error:
Any way you could possibly make the patch work with this rom as well?
Patch in this post worked for me:Is Kirby's Dreamland 3 fixed? And where is this patch (or instructions) for Illusion of Gaia?
I can't seem to get the driver to install on my SNES Mini...or at least, I think?
So I opened up hakchi for the first time, did the power/reset song and dance, and dumped the kernel. I think tossed Chrono Trigger into the system, synced it, then plugged the console into the TV. Game was there, game worked great. I plugged the snes classic back into my computer, did the whole power/reset song and dance again, and tried to sync more games. But now I'm getting a pop up telling my to plug the mini in, power it on, and install the driver if need be.
Uh, what did I do wrong? Why did it work at the beginning but not now?
don't hold reset when you try to upload games now
how do I get retroarch on here?
Thanks!Patch in this post worked for me:
http://www.neogaf.com/forum/showpost.php?p=251697608&postcount=2514
and I just had to use LunarIPS with mine.
http://fusoya.eludevisibility.org/lips/
Apply IPS patch, select it.. select ROM. Done. Backup your original ROM first.
Ive been searching this thread and Reddit with no luck. Can someone please make icons similar to the Switch-style square icons posted in this thread, for Batman Returns and the three Star Wars games?
Can you still only put 62 games on the system? I didn't try anymore because I didn't want to mess it up.
I appreciate that it shows the games in like 21 block sets, with folders for the next 21.
I put together all the "Switch style" icons I could find, and made a few of my own.
https://drive.google.com/open?id=0B4...GljWFBQZXhNM1E
Among the ones I found were some for the 3 Super Star Wars games. I might make some of my own as I'm not 100% happy with the black borders above and below the icons, but these are what I'm using for now.
I haven't seen anything for Batman Returns yet, but I can try to throw something together.
let me get this right, i have a European SNES mini, i must have PAL ROMS to make it work? or NTSC ROMS will work too ...thanks
Sorry if this has been answered before, but is it possible to delete specific games from the original 21? I'd like to replace FF3 with a fan translation of FF6.
Just whipped up this little Yoshi's Island icon (I wanted to do something with the super cute Japanese magazine ad for the GBA version) and figured I'd share it. Feel free to add to the collection.
let me get this right, i have a European SNES mini, i must have PAL ROMS to make it work? or NTSC ROMS will work too ...thanks
What's the easiest way to make borders for the SNES mini? I'm kind of a Photoshop noob, but I want to make Cybernator, Wild Guns and Aerobiz borders.Finishing up some custom frames. Once I work out a few kinks with the options, I'll ZIP and upload them.
Disabled. Which is the first option.Thanks. How do you hide games tho
edit: wait, if I want to hide just one game from the original 21, it means I have to hide all the original games?
Another noob question, what folder structure are you guys using so that the games you add show up together with the original 21 games and not on separate folders?
Wait, the borders are working now in Retroarch?I like that the themes carry over to retroarch...except for GBA games that aren't the same aspect ratio. I just have to turn off the borders when I play non 4:3 games
Starting to think that Enix used some sound technique that isn't emulated properly. I can null OP past it waiting for the sound to start, but if the sound isn't playing/being emulated properly to begin with... Not sure there is anything that can be done in Canoe. I'll tinker for a bit more though.
What issues is terranigma having on canoe? Long ago I did some tweaks to get terranigma running on snes copiers and even modded my NTSC snes so I could play the physical cart.
On boot the game checks if you are running at 50 hz (PAL) and if not it loops. I made a 50/60 hz switch for my snes to get past that for a physical cart, and a patch that can be used on the ROM. I have it somewhere, not sure where.
One issue I had was that it would crash on snes copiers at some point, I don't remember exactly where. I may be mixing this up with Tales of Phantasia, but I do remember deinterlacing a rom by hand and it started working.
I may possibly remember if I get some specifics, but that's what I remember offhand.
PS: I also tried an otg cable with build in hub on the snes mini a few days ago. It powered on ok but didn't seem to do anything much when I plugged in a keyboard or flash drive, and I was too afraid to try much more.
I got king of fighters 98 to work but breakers revenge doesn't work and I made sure to change zip to fba in the command line directory. Also, I made sure to add neogeo bios where the rom is. However, it didn't work. Am I out of luck to getting that game to work?
Still not sure if I am brave enough to attempt the hacking procedure since I'm not really good with PC's, emulator installation, file managment and such things anymore. The problems people hae been running into (especially near the beginning of the thread) don't particularly make me more confident either. I get that you'll have a file with which to restore the SNES mini but I would have no clue how to, honestly.
That said, what might push me over the edge is if the added games will show up in the attract mode / gameplay demo. Do they? I believe the NES Classic never allowed for this but my info might be outdated on that. Sorry if asked and answered before but this thread has been moving so fast.
It would be great to have 20 or so more games on this thing, don't get me wrong, especially more two-player games like Tetris Attack, Tetris & Dr. Mario, Turtles in Time, Goof Troop, Zombies ate my Neighbors, Super Bomberman 2, etc. I'd also add Chrono Trigger, Actraiser, Cybernator, Skyblazer, Demon's Crest, DKC2 and 3, MMX2 and 3, Pilotwings, Super Mario All-stars, and a few more just to have it better reflect my old SNES collection and experiences. The fact that I could play all of these games in 60hz and full screen without slowdown on a modern tv with one small device and original controllers is still magical to me after decades of bad PAL conversions.
They do show up in the demo feature, I think. They don't show borders, as far as I can tell, though. To be honest, I haven't played many games for which I've used save states.
If you follow the instructions and back up your kernel, it's very, very hard to do actual irreperable damage to your SNESC. Everything that belongs to the OS (the system itself, the graphics, the games, etc.) is located in a non-writable partition, meaning that you will (probably) not overwrite anything vital to the console if you don't purposefully go out of the way to bork things up. And even if you get an error or screw the process up, you can always restore your orginal kernel and start over from scratch.
Do it. This thing is meant to be turned into the ultimate SNES machine
I'd also like to see some confirmation from anyone on the demo reel playing the added games or not. Since Mario skips over Star Fox 2 when you don't have it unlocked yet, if I remember correctly, and seeing as you have the option to choose your own demo footage now, one would assume that the demo function is flexible enough to incorporate more games than the initial 20 or 21. Again, if anyone has tried this, please let me/us know the result. Cheers.
Does anyone know where the in-game saves (not save states) are located on the SNES Classic? Which folder do I need to look?
It will play demo reels of added games that you have save states for. The built-in games have some extra files for inputs that run demos, but custom games will only use save states and their rewind data for demo purposes. So basically, the more you play, the more demo footage you get.
I made one for DKC3 too. It's really good, I spent a long time with a focus group of people (not Neiteio) who all had their input. We decided to focus on the most popular thing about the game, the new precocious baby character, and we used art of him with his mouth open to emphasize that this is a fun game.
Please use it as much as possible.